Hi, My project has about 10K assets tracked by Addressable System(Duplicate Isolation Group has about 4K assets). Addressable window is very slow, every action takes around 3 seconds. What's worse, every time I start a new build (using Default Build Script), it takes 1 hour to finish, the build cache generate 10G files. If I changed one small thing, like one parameter in the post processing file. The system rebuild all asset groups and it takes another 1 hour even it says it reads from the build cache. And now, the size of build cache grows up to 20G.... I also tried Update instead of Default Build Script, much faster. If I change one assets, it only takes 50 minutes. most of the time it spends on [Writing Serialized Files], seems the system regenerated all bundles that are not changed. Also, the build cache grows up to 16G, better than 20G. Is this behavior by design or just a bug that would be fixed in the future? I spend 10 days migrating from Resources.Load and Assetbundle.Load to Addressable.LoadAsync, now I just find out the build time is much higher than before, which only takes 20 minutes, it's a little...Sad..