Apologies if posting in wrong forum, wasn't sure where to post this. After recently signing up to Steam as a partner, I'm getting ready to release my first game on the platform. I use a Mac for development. For the Mac build of the game, I build out to a self contained .app file. in Unity, I have added 'support' for Windows builds. For the Windows build, I build out to a folder, that contains the following files and folders : GameName ( top folder containing the following ) : MonoBleedingEdge ( folder ) GameName_Data ( folder ) GameName.exe UnityCrashHandler64.exe UnityPlayer.dll For Stean, how will these files be packed up, do I need to create an installer ? Does Steam pack these files up for me ? Do I create a zip and upload ? Can anyone else who has created a game for Steam please advise on the next step for me, so I can have my Windows build of the game ready for Steam ? Thanks.
I was trying to get things ready 'before' I tackled steam, for instance, all my screenshots, trailer, descriptions, and of course, the builds, so I was initially confused with the process, I found a video on YouTube that was quite helpful also : I have another question, if anyone would like to chime in ? A ) My game will release on Mac and Windows, I'm filling out the section regarding 'Minimum System Requirements', how do I find out this information, is it available in Unity ? Thanks