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Building for first time IL2CPP game crashes.

Discussion in '2019.3 Beta' started by vagelis199, Sep 13, 2019.

  1. vagelis199

    vagelis199

    Joined:
    Jul 27, 2012
    Posts:
    34
    Hello guys, i updated my unity to 2019.3 to get all the new features and to finaly start building for android 64bit since its required by google play, the problem is swaping scripting backgend to IL2CPP and enabling ARM64 and ARMv7 makes the game install normaly to my 32bit phone but not starting at all.

    Editor.log

    Code (CSharp):
    1. [LicensingClient] ERROR Failed to connect to local IPC
    2. [Licensing::Module] Failed to connect to channel: LicenseClient-vagel
    3. [Licensing::Module] Successfully launched the LicensingClient
    4. [Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-vagel
    5. [Licensing::Module] Successfully launched and connected to LicensingClient
    6. Entitlement-based licensing initiated
    7. [LicensingClient] Licenses Updated successfully in LicensingClient
    8.  
    9. LICENSE SYSTEM [2019913 20:33:16] Next license update check is after 2019-09-14T15:38:02
    10.  
    11. Built from '2019.3/staging' branch; Version is '2019.3.0b2 (0c8fb71b3dfb) revision 823223'; Using compiler version '191627012'
    12. OS: 'Windows 10  (10.0.0) 64bit' Language: 'el' Physical Memory: 16347 MB
    13. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    14. [Package Manager] Server::Start -- Port 53623 was selected
    15.  
    16. COMMAND LINE ARGUMENTS:
    17. D:\Program Files\2019.3.0b2\Editor\Unity.exe
    18. -projectpath
    19. D:/Google Drive/SouzaSimProject2019.3
    20. -useHub
    21. -hubIPC
    22. -cloudEnvironment
    23. production
    24. -hubSessionId
    25. 727060a0-d63c-11e9-96d4-d3cef8b114c0
    26. Successfully changed project path to: D:/Google Drive/SouzaSimProject2019.3
    27. D:/Google Drive/SouzaSimProject2019.3
    28. Using Asset Import Pipeline V2.
    29. Adding genesis user token [Package Manager] Done resolving packages in 0.53s seconds
    30. [Package Manager] Done checking package constraints in 0.01s seconds
    31. [Package Manager]
    32. Registered 46 packages:
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    34.     com.unity.ads@2.0.8 (location: D:\Google Drive\SouzaSimProject2019.3\Library\PackageCache\com.unity.ads@2.0.8)
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    72.     com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
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    78.     com.unity.modules.vr@1.0.0 (location: D:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
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    80.     com.unity.modules.xr@1.0.0 (location: D:\Program Files\2019.3.0b2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    81.  
    82. [XR] No new subsystems found in resolved package list.
    83. [Package Manager] Done registering packages in 0.00s seconds
    84. Refreshing native plugins compatible for Editor in 113.58 ms, found 0 plugins.
    85. Preloading 0 native plugins for Editor in 0.00 ms.
    86. IsTimeToCheckForNewEditor: Update time 1568389497 current 1568395999
    87. Initialize engine version: 2019.3.0b2 (0c8fb71b3dfb)
    88. [XR] Discovering subsystems at path D:/Program Files/2019.3.0b2/Editor/Data/Resources/UnitySubsystems
    89. [XR] Discovering subsystems at path D:/Google Drive/SouzaSimProject2019.3/Assets
    90. GfxDevice: creating device client; threaded=1
    91. Direct3D:
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    94.     Vendor:  
    95.     VRAM:     6052 MB
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    97. Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
    98. [EnlightenBakeManager] m_Clear = false;
    99. Initialize mono
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    107. Register platform support module: D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    108. Register platform support module: D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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    110. Native extension for Android target not found
    111. Native extension for WindowsStandalone target not found
    112. Refreshing native plugins compatible for Editor in 33.69 ms, found 0 plugins.
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    114. Mono: successfully reloaded assembly
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    116. Registering precompiled user dll's ...
    117. Registered in 0.215386 seconds.
    118. Platform modules already initialized, skipping
    119. Begin MonoManager ReloadAssembly
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    126. UnityIAP: Runtime [2019.3.0b2]
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    130. - Completed reload, in  1.454 seconds
    131. Platform modules already initialized, skipping
    132. Validating Project structure ... 0.110268 seconds.
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    305.  
    306. Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 20920.
    307. Total: 31.263900 ms (FindLiveObjects: 2.554900 ms CreateObjectMapping: 1.250200 ms MarkObjects: 21.501000 ms  DeleteObjects: 5.955400 ms)
    308.  
    309. <RI> Initialized touch support.
    310.  
    311. <RI> Initialized touch support.
    312.  
    313. <RI> Initialized touch support.
    314.  
    315. <RI> Initialized touch support.
    316.  
    317. <RI> Initialized touch support.
    318.  
    319. <RI> Initialized touch support.
    320.  
    321. Building style catalogs (6)
    322.    StyleSheets/Extensions/base/common.uss
    323.    StyleSheets/Northstar/common.uss
    324.    StyleSheets/Extensions/fonts/inter.uss
    325.    StyleSheets/Extensions/base/light.uss
    326.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    327.    Packages/com.unity.timeline/Editor/StyleSheets/Extensions/light.uss
    328. LoadWindowLayout: Removed unparented EditorWindow while reading window layout: window #12, type=UnityEditor.FallbackEditorWindow, instanceID=50812
    329. LoadWindowLayout: Removed unparented EditorWindow while reading window layout: window #13, type=UnityEditor.FallbackEditorWindow, instanceID=50814
    330. The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project
    331. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    332. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    333. UnityEngine.Logger:Log(LogType, Object)
    334. UnityEngine.Debug:Log(Object)
    335. UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean, Boolean, Boolean)
    336. UnityEditor.WindowLayout:LoadDefaultWindowPreferencesEx(Boolean)
    337. UnityEditor.WindowLayout:LoadDefaultWindowPreferences()
    338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    339.  
    340. <RI> Initializing input.
    341.  
    342. <RI> Input initialized.
    343.  
    344. D3D11 device created for Microsoft Media Foundation video decoding.
    345. [Project] Loading completed in 58.173 seconds
    346.    Project init time:                 1.675 seconds
    347.        Template init time:         0.000 seconds
    348.        Services packages init time:     0.000 seconds
    349.        Package Manager init time:         0.000 seconds
    350.        Asset Database init time:         0.000 seconds
    351.        Global illumination init time:     0.000 seconds
    352.        Assemblies load time:             0.000 seconds
    353.        Unity extensions init time:     0.012 seconds
    354.        Asset Database refresh time:     0.000 seconds
    355.    Scene opening time:             5.775 seconds
    356. Refreshing native plugins compatible for Editor in 14.53 ms, found 0 plugins.
    357. EditorUpdateCheck: Response {error: 'Invalid update check: 2'} updateurl =  interval = 60
    358. Created GICache directory at C:/Users/vagel/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [58.655 - 58.684]
    359. Setting up 2 worker threads for Enlighten.
    360.  Thread -> id: 1540 -> priority: 1
    361.  Thread -> id: 2a10 -> priority: 1
    362. TrimDiskCacheJob: Current cache size 2209mb
    363. [collab-accelerator] discovery started due to a new cloud project binding
    364. UPID Received '373f2ba7-5ecc-4599-8df6-ed671999480e'.
    365. [collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
    366. Refreshing native plugins compatible for Editor in 5.77 ms, found 0 plugins.
    367. Preloading 0 native plugins for Editor in 0.00 ms.
    368. Refresh completed in 0.321078 seconds.
    369. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    370. RefreshProfiler: Total: 320.244ms
    371.    InvokeBeforeRefreshCallbacks: 0.378ms
    372.    ApplyChangesToAssetFolders: 0.053ms
    373.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    374.    CleanLegacyArtifacts: 0.000ms
    375.    Scan: 234.087ms
    376.    UnregisterDeletedAssets: 0.000ms
    377.    InitializeImportedAssetsSnapshot: 8.715ms
    378.    GetAllGuidsForCategorization: 0.353ms
    379.    CategorizeAssets: 33.137ms
    380.    ImportAndPostprocessOutOfDateAssets: 13.191ms (13.191ms without children)
    381.        ImportManagerImport: 0.000ms (0.000ms without children)
    382.            ImportInProcess: 0.000ms
    383.            ImportOutOfProcess: 0.000ms
    384.            UpdateCategorizedAssets: 0.000ms
    385.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    386.                RemoteAssetCacheResolve: 0.000ms
    387.                RemoteAssetCacheDownloadFile: 0.000ms
    388.        CompileScripts: 0.000ms
    389.        PostProcessAllAssets: 0.000ms
    390.        ReloadImportedAssets: 0.000ms
    391.    InvokeProjectHasChanged: 0.000ms
    392.    UpdateImportedAssetsSnapshot: -0.000ms
    393.    ReloadSourceAssets: 2.260ms
    394.    UnloadImportedAssets: 0.244ms
    395.    Hotreload: 10.392ms
    396.    FixTempGuids: 0.005ms
    397.    Untracked: 17.430ms
    398. <RI> Initialized touch support.
    399.  
    400. <RI> Initialized touch support.
    401.  
    402. <RI> Initialized touch support.
    403.  
    404. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    405. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    406. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    407. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    408. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    409. WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
    410. Android PostProcess task "Checking prerequisites" took 74,5991 ms
    411. Android PostProcess task "Detect Java Development Kit (JDK)" took 1,4373 ms
    412. AndroidSDKTools:
    413.  
    414.    root          : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK
    415.    tools         : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\tools
    416.    platform-tools: D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools
    417.    build-tools   : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\build-tools\28.0.3
    418.  
    419.    adb           : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe
    420.  
    421. Android PostProcess task "Detecting Android SDK" took 8,1815 ms
    422. Android PostProcess task "Detect Android NDK" took 115,6059 ms
    423. Android PostProcess task "Trying to find a suitable Android device" took 0,3287 ms
    424. [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    425. BuildPlayer: start building target 13
    426. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    427. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    428. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    429. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    430. - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    431. - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    432. - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    433. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    434. - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    435. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    436. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    437. - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    438. - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    439. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    440. - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    441. - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    442. - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    443. - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    444. Assets\Scripts\CSharp\GameStoreManager.cs(104,7): warning CS0472: The result of the expression is always 'false' since a value of type 'float' is never equal to 'null' of type 'float?'
    445. Assets\Scripts\CSharp\Graphic_Configurations.cs(65,21): warning CS0168: The variable 'e' is declared but never used
    446. Assets\Scripts\CSharp\LoadUnLoad.cs(67,11): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'
    447. Assets\Scripts\CSharp\LoadUnLoad.cs(83,25): warning CS0168: The variable 'e' is declared but never used
    448. Assets\Scripts\CSharp\NewsLoad.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    449. Assets\Scripts\CSharp\NewsLoad.cs(16,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    450. Assets\Scripts\CSharp\NewsLoad.cs(32,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    451. Assets\Scripts\CSharp\NewsLoad.cs(32,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    452. Assets\Scripts\CSharp\NewsLoad.cs(46,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    453. Assets\Scripts\CSharp\NewsLoad.cs(46,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    454. Assets\Scripts\CSharp\NewsLoad.cs(65,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    455. Assets\Scripts\CSharp\NewsLoad.cs(65,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    456. Assets\Scripts\CSharp\Ride.cs(159,7): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
    457. Assets\Scripts\CSharp\Ride.cs(162,24): warning CS0168: The variable 'err' is declared but never used
    458. Assets\Scripts\CSharp\TireWhear_test.cs(107,5): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    459. Assets\Scripts\CSharp\TireWhear_test.cs(116,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    460. Assets\Scripts\CSharp\TireWhear_test.cs(117,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    461. Assets\Scripts\CSharp\TireWhear_test.cs(124,4): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    462. Assets\Scripts\CSharp\TireWhear_test.cs(125,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    463. Assets\Scripts\CSharp\TireWhear_test.cs(126,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    464. Assets\Ultimate Game Tools\AutomaticLOD\Data\Environment\Water\Water\Scripts\Water.cs(338,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'
    465. Assets\Scripts\CSharp\benchmark.cs(17,14): warning CS0649: Field 'benchmark.framecap' is never assigned to, and will always have its default value 0
    466. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0649: Field 'StreetLightScript.light' is never assigned to, and will always have its default value false
    467. Assets\Scripts\CSharp\Ride.cs(133,15): warning CS0649: Field 'Ride.LogLabel' is never assigned to, and will always have its default value null
    468. Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs(51,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    469. Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    470. Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs(20,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    471. Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs(54,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    472. Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs(115,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    473. Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs(64,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    474. Type '[Assembly-CSharp]CameraRide' has an extra field 'HelmetTexture' of type 'UnityEngine.Sprite[]' in the player and thus can't be serialized  (expected 'animationCameraBool' of type 'System.Boolean')
    475. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    476. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    477. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    478. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    479. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    480. UnityEditor.BuildPlayerWindow:OnGUI()
    481. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    482. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    483. System.Reflection.MethodBase:Invoke(Object, Object[])
    484. UnityEditor.HostView:Invoke(String, Object)
    485. UnityEditor.HostView:Invoke(String)
    486. UnityEditor.HostView:OldOnGUI()
    487. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    488. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    489. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    490. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    491. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    492. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    493. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    494. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    495. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    496. UnityEngine.UIElements.EventDispatcher:OpenGate()
    497. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    498. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    499. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    500. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    501. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    502. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    503. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    504.  
    505. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 252]
    506. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 252)
    507.  
    508. Fields serialized in Editor, class 'CameraRide'
    509.     'cameraint' of type 'System.Int32'
    510.     'LookOffset' of type 'UnityEngine.Vector3[]'
    511.     'RotOffset' of type 'UnityEngine.Vector3[]'
    512.     'bike' of type 'UnityEngine.GameObject'
    513.     'bikeWheel' of type 'UnityEngine.Transform'
    514.     'cameratransform' of type 'UnityEngine.Transform'
    515.     'Speed' of type 'System.Single'
    516.     'BurnoutSpeed' of type 'System.Single'
    517.     'RegularSpeed' of type 'System.Single'
    518.     'GaragePos' of type 'UnityEngine.GameObject'
    519.     'HelmetUI' of type 'UnityEngine.GameObject'
    520.     'animationCameraBool' of type 'System.Boolean'
    521.     'StartAnimation' of type 'UnityEngine.Vector3'
    522.     'AnimationSpeed' of type 'System.Single'
    523.     'Helmet_Head' of type 'UnityEngine.GameObject'
    524.     'Shaking' of type 'System.Single'
    525.     'ShakingCamera' of type 'System.Single'
    526.  
    527. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    528. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    529. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    530. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    531. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    532. UnityEditor.BuildPlayerWindow:OnGUI()
    533. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    534. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    535. System.Reflection.MethodBase:Invoke(Object, Object[])
    536. UnityEditor.HostView:Invoke(String, Object)
    537. UnityEditor.HostView:Invoke(String)
    538. UnityEditor.HostView:OldOnGUI()
    539. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    540. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    541. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    542. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    543. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    544. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    545. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    546. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    547. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    548. UnityEngine.UIElements.EventDispatcher:OpenGate()
    549. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    550. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    551. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    552. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    553. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    554. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    555. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    556.  
    557. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    558. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    559.  
    560. Fields serialized in target platform, class 'CameraRide'
    561.     'cameraint' of type 'System.Int32'
    562.     'LookOffset' of type 'UnityEngine.Vector3[]'
    563.     'RotOffset' of type 'UnityEngine.Vector3[]'
    564.     'bike' of type 'UnityEngine.GameObject'
    565.     'bikeWheel' of type 'UnityEngine.Transform'
    566.     'cameratransform' of type 'UnityEngine.Transform'
    567.     'Speed' of type 'System.Single'
    568.     'BurnoutSpeed' of type 'System.Single'
    569.     'RegularSpeed' of type 'System.Single'
    570.     'GaragePos' of type 'UnityEngine.GameObject'
    571.     'HelmetUI' of type 'UnityEngine.GameObject'
    572.     'HelmetTexture' of type 'UnityEngine.Sprite[]'
    573.     'animationCameraBool' of type 'System.Boolean'
    574.     'StartAnimation' of type 'UnityEngine.Vector3'
    575.     'AnimationSpeed' of type 'System.Single'
    576.     'Helmet_Head' of type 'UnityEngine.GameObject'
    577.     'Shaking' of type 'System.Single'
    578.     'ShakingCamera' of type 'System.Single'
    579.  
    580. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    581. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    582. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    583. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    584. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    585. UnityEditor.BuildPlayerWindow:OnGUI()
    586. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    587. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    588. System.Reflection.MethodBase:Invoke(Object, Object[])
    589. UnityEditor.HostView:Invoke(String, Object)
    590. UnityEditor.HostView:Invoke(String)
    591. UnityEditor.HostView:OldOnGUI()
    592. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    593. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    594. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    595. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    596. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    597. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    598. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    599. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    600. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    601. UnityEngine.UIElements.EventDispatcher:OpenGate()
    602. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    603. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    604. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    605. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    606. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    607. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    608. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    609.  
    610. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    611. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    612.  
    613. Type '[Assembly-CSharp]ColorizeMaterial' has an extra field 'GameObjectName' of type 'System.String' in the player and thus can't be serialized  (expected 'BoxColors' of type 'UnityEngine.Color[]')
    614. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    615. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    616. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    617. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    618. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    619. UnityEditor.BuildPlayerWindow:OnGUI()
    620. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    621. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    622. System.Reflection.MethodBase:Invoke(Object, Object[])
    623. UnityEditor.HostView:Invoke(String, Object)
    624. UnityEditor.HostView:Invoke(String)
    625. UnityEditor.HostView:OldOnGUI()
    626. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    627. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    628. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    629. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    630. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    631. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    632. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    633. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    634. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    635. UnityEngine.UIElements.EventDispatcher:OpenGate()
    636. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    637. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    638. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    639. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    640. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    641. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    642. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    643.  
    644. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 252]
    645. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 252)
    646.  
    647. Fields serialized in Editor, class 'ColorizeMaterial'
    648.    'RaceMode' of type 'System.Boolean'
    649.    'maxmaterials' of type 'System.Int32'
    650.    'MainMaterials' of type 'UnityEngine.Material[]'
    651.    'ColorBox' of type 'UnityEngine.UI.Image[]'
    652.    'ColorBoxLay' of type 'UnityEngine.GameObject[]'
    653.    'Bars1' of type 'UnityEngine.UI.Slider[]'
    654.    'ColorBackground' of type 'UnityEngine.UI.Image[]'
    655.    'Bars2' of type 'UnityEngine.UI.Slider[]'
    656.    'ColorBackground2' of type 'UnityEngine.UI.Image[]'
    657.    'DefaultColor' of type 'UnityEngine.Color[]'
    658.    'Spec' of type 'System.Single[]'
    659.    'setdef' of type 'System.Boolean'
    660.    'BoxColors' of type 'UnityEngine.Color[]'
    661.  
    662. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    663. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    664. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    665. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    666. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    667. UnityEditor.BuildPlayerWindow:OnGUI()
    668. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    669. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    670. System.Reflection.MethodBase:Invoke(Object, Object[])
    671. UnityEditor.HostView:Invoke(String, Object)
    672. UnityEditor.HostView:Invoke(String)
    673. UnityEditor.HostView:OldOnGUI()
    674. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    675. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    676. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    677. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    678. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    679. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    680. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    681. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    682. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    683. UnityEngine.UIElements.EventDispatcher:OpenGate()
    684. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    685. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    686. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    687. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    688. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    689. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    690. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    691.  
    692. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    693. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    694.  
    695. Fields serialized in target platform, class 'ColorizeMaterial'
    696.    'RaceMode' of type 'System.Boolean'
    697.    'maxmaterials' of type 'System.Int32'
    698.    'MainMaterials' of type 'UnityEngine.Material[]'
    699.    'ColorBox' of type 'UnityEngine.UI.Image[]'
    700.    'ColorBoxLay' of type 'UnityEngine.GameObject[]'
    701.    'Bars1' of type 'UnityEngine.UI.Slider[]'
    702.    'ColorBackground' of type 'UnityEngine.UI.Image[]'
    703.    'Bars2' of type 'UnityEngine.UI.Slider[]'
    704.    'ColorBackground2' of type 'UnityEngine.UI.Image[]'
    705.    'DefaultColor' of type 'UnityEngine.Color[]'
    706.    'Spec' of type 'System.Single[]'
    707.    'setdef' of type 'System.Boolean'
    708.    'GameObjectName' of type 'System.String'
    709.    'BoxColors' of type 'UnityEngine.Color[]'
    710.  
    711. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    712. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    713. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    714. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    715. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    716. UnityEditor.BuildPlayerWindow:OnGUI()
    717. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    718. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    719. System.Reflection.MethodBase:Invoke(Object, Object[])
    720. UnityEditor.HostView:Invoke(String, Object)
    721. UnityEditor.HostView:Invoke(String)
    722. UnityEditor.HostView:OldOnGUI()
    723. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    724. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    725. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    726. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    727. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    728. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    729. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    730. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    731. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    732. UnityEngine.UIElements.EventDispatcher:OpenGate()
    733. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    734. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    735. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    736. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    737. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    738. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    739. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    740.  
    741. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    742. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    743.  
    744. Type '[Assembly-CSharp]Ride' has an extra field 'DirtSkid_Sound' of type 'UnityEngine.AudioClip' in the player and thus can't be serialized  (expected 'TireEffectParticle' of type 'UnityEngine.ParticleSystem')
    745. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    746. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    747. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    748. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    749. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    750. UnityEditor.BuildPlayerWindow:OnGUI()
    751. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    752. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    753. System.Reflection.MethodBase:Invoke(Object, Object[])
    754. UnityEditor.HostView:Invoke(String, Object)
    755. UnityEditor.HostView:Invoke(String)
    756. UnityEditor.HostView:OldOnGUI()
    757. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    758. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    759. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    760. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    761. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    762. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    763. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    764. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    765. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    766. UnityEngine.UIElements.EventDispatcher:OpenGate()
    767. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    768. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    769. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    770. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    771. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    772. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    773. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    774.  
    775. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 252]
    776. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 252)
    777.  
    778. Fields serialized in Editor, class 'Ride'
    779.     'ModelName' of type 'System.String'
    780.     'ModelName2' of type 'System.String'
    781.     'Rider' of type 'UnityEngine.Animator'
    782.     'LeanSteerAnimationDuration' of type 'System.Single'
    783.     'cam' of type 'UnityEngine.GameObject'
    784.     'Ride_Enabled' of type 'System.Boolean'
    785.     'cockpit' of type 'System.Boolean'
    786.     'yof' of type 'System.Single'
    787.     'PowerMultiply' of type 'System.Single'
    788.     'TouchControlls_Bool' of type 'System.Boolean'
    789.     'TouchControllScript' of type 'UnityEngine.GameObject'
    790.     'keyboard' of type 'System.Boolean'
    791.     'Simulation' of type 'System.Boolean'
    792.     'Steer' of type 'UnityEngine.GameObject[]'
    793.     'SteerSpeed' of type 'System.Single'
    794.     'ExtraSteerSpeed' of type 'System.Single'
    795.     'MaxSteeringAngle' of type 'System.Single'
    796.     'SteeringSoft' of type 'System.Single'
    797.     'LeaningSoft' of type 'System.Single'
    798.     'bikeSteeringAngleRotation' of type 'System.Single'
    799.     'SteerAngle' of type 'System.Single'
    800.     'BikeAngle' of type 'UnityEngine.Vector2'
    801.     'BikeRawAngle' of type 'UnityEngine.Vector3'
    802.     'Forces' of type 'UnityEngine.Vector3'
    803.     'WorldForces' of type 'UnityEngine.Vector3'
    804.     'ForcesSmooth' of type 'UnityEngine.Vector3'
    805.     'WheelieForce' of type 'System.Single'
    806.     'BikeLeanAmount' of type 'System.Single'
    807.     'ExtraBikeLeanAmount' of type 'System.Single'
    808.     'BackWheel' of type 'UnityEngine.GameObject'
    809.     'FrontWheel' of type 'UnityEngine.GameObject'
    810.     'BackWheel_Obj' of type 'UnityEngine.GameObject'
    811.     'FrontWheel_Obj' of type 'UnityEngine.GameObject'
    812.     'FrontSpring' of type 'UnityEngine.GameObject'
    813.     'springoffset' of type 'UnityEngine.Vector3'
    814.     'FrontSpringFollow_Obj' of type 'UnityEngine.GameObject'
    815.     'RearSpringFollow_Obj' of type 'UnityEngine.GameObject'
    816.     'lights' of type 'System.Boolean'
    817.     'Automatic' of type 'System.Boolean'
    818.     'semimanual' of type 'System.Boolean'
    819.     'Gear' of type 'System.Int32'
    820.     'Engine_Switch' of type 'System.Boolean'
    821.     'Engine_Rpm' of type 'System.Single'
    822.     'Visual_Rpm' of type 'System.Single'
    823.     'Engine_MaxRpm' of type 'System.Single'
    824.     'Engine_IdleRpm' of type 'System.Single'
    825.     'Engine_Power' of type 'System.Single'
    826.     'Engine_Hp' of type 'System.Single'
    827.     'Engine_Default_Hp' of type 'System.Single'
    828.     'Engine_cc' of type 'System.Single'
    829.     'Engine_brake' of type 'System.Single'
    830.     'Engine_limiter' of type 'System.Single'
    831.     'Engine_limiter_Speed' of type 'System.Single'
    832.     'GearEchange' of type 'System.Single'
    833.     'GearDiameter' of type 'System.Single'
    834.     'GearRation' of type 'System.Single[]'
    835.     'Wheel_f' of type 'UnityEngine.WheelCollider'
    836.     'EngineGearSpeed' of type 'System.Single'
    837.     'brakePower' of type 'System.Single'
    838.     'FbrakePower' of type 'System.Single'
    839.     'frontbraking' of type 'System.Boolean'
    840.     'Front_Brake_Setting' of type 'System.Single'
    841.     'Brake_Setting' of type 'System.Single'
    842.     's1d' of type 'System.Single'
    843.     's2d' of type 'System.Single'
    844.     'kmh' of type 'System.Single'
    845.     'Accelerate' of type 'System.Boolean'
    846.     'acceleration' of type 'System.Single'
    847.     'Warming' of type 'System.Single'
    848.     'clutch' of type 'System.Single'
    849.     'brake' of type 'System.Single'
    850.     'netrual' of type 'System.Single'
    851.     'Gear_Netrual_Force' of type 'System.Single'
    852.     'tcs' of type 'System.Boolean'
    853.     'WheelSize' of type 'System.Single'
    854.     'tcs_help' of type 'System.Boolean'
    855.     'tcs_deadzone' of type 'System.Single'
    856.     'wheeloverspin' of type 'System.Boolean'
    857.     'abs' of type 'System.Boolean'
    858.     'BrakeAssist' of type 'System.Boolean'
    859.     'abs_deadzone' of type 'System.Single'
    860.     'abs_help' of type 'System.Boolean'
    861.     'Wheelie_help' of type 'System.Boolean'
    862.     'Sound_Engine' of type 'UnityEngine.AudioSource'
    863.     'Sound_Engine2' of type 'UnityEngine.AudioSource'
    864.     'Wind' of type 'UnityEngine.AudioSource'
    865.     'Sound_Tire' of type 'UnityEngine.AudioSource'
    866.     'Extra_Audio' of type 'UnityEngine.AudioSource'
    867.     'RpmSoundDef' of type 'UnityEngine.AudioClip[]'
    868.     'RpmSound' of type 'UnityEngine.AudioClip[]'
    869.     'Exhaust_Dec' of type 'UnityEngine.AudioClip[]'
    870.     'ehxuast_BuildUp' of type 'System.Single'
    871.     'Pitch' of type 'System.Single'
    872.     'EngineSwitchsound' of type 'System.Boolean'
    873.     'wheeldumppitch' of type 'System.Single'
    874.     'audioswitchclip' of type 'UnityEngine.AudioClip'
    875.     'AsphaltSkid_Sound' of type 'UnityEngine.AudioClip'
    876.     'TireEffectParticle' of type 'UnityEngine.ParticleSystem'
    877.     'frontlight' of type 'UnityEngine.Light'
    878.     'rearlight' of type 'UnityEngine.Light'
    879.     'FrontLightMat' of type 'UnityEngine.Material'
    880.     'RearLightMat' of type 'UnityEngine.Material'
    881.     'OnAirCol' of type 'UnityEngine.GameObject'
    882.  
    883. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    884. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    885. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    886. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    887. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    888. UnityEditor.BuildPlayerWindow:OnGUI()
    889. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    890. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    891. System.Reflection.MethodBase:Invoke(Object, Object[])
    892. UnityEditor.HostView:Invoke(String, Object)
    893. UnityEditor.HostView:Invoke(String)
    894. UnityEditor.HostView:OldOnGUI()
    895. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    896. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    897. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    898. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    899. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    900. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    901. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    902. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    903. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    904. UnityEngine.UIElements.EventDispatcher:OpenGate()
    905. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    906. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    907. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    908. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    909. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    910. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    911. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    912.  
    913. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    914. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    915.  
    916. Fields serialized in target platform, class 'Ride'
    917.     'ModelName' of type 'System.String'
    918.     'ModelName2' of type 'System.String'
    919.     'Rider' of type 'UnityEngine.Animator'
    920.     'LeanSteerAnimationDuration' of type 'System.Single'
    921.     'cam' of type 'UnityEngine.GameObject'
    922.     'Ride_Enabled' of type 'System.Boolean'
    923.     'cockpit' of type 'System.Boolean'
    924.     'yof' of type 'System.Single'
    925.     'PowerMultiply' of type 'System.Single'
    926.     'TouchControlls_Bool' of type 'System.Boolean'
    927.     'TouchControllScript' of type 'UnityEngine.GameObject'
    928.     'keyboard' of type 'System.Boolean'
    929.     'Simulation' of type 'System.Boolean'
    930.     'Steer' of type 'UnityEngine.GameObject[]'
    931.     'SteerSpeed' of type 'System.Single'
    932.     'ExtraSteerSpeed' of type 'System.Single'
    933.     'MaxSteeringAngle' of type 'System.Single'
    934.     'SteeringSoft' of type 'System.Single'
    935.     'LeaningSoft' of type 'System.Single'
    936.     'bikeSteeringAngleRotation' of type 'System.Single'
    937.     'SteerAngle' of type 'System.Single'
    938.     'BikeAngle' of type 'UnityEngine.Vector2'
    939.     'BikeRawAngle' of type 'UnityEngine.Vector3'
    940.     'Forces' of type 'UnityEngine.Vector3'
    941.     'WorldForces' of type 'UnityEngine.Vector3'
    942.     'ForcesSmooth' of type 'UnityEngine.Vector3'
    943.     'WheelieForce' of type 'System.Single'
    944.     'BikeLeanAmount' of type 'System.Single'
    945.     'ExtraBikeLeanAmount' of type 'System.Single'
    946.     'BackWheel' of type 'UnityEngine.GameObject'
    947.     'FrontWheel' of type 'UnityEngine.GameObject'
    948.     'BackWheel_Obj' of type 'UnityEngine.GameObject'
    949.     'FrontWheel_Obj' of type 'UnityEngine.GameObject'
    950.     'FrontSpring' of type 'UnityEngine.GameObject'
    951.     'springoffset' of type 'UnityEngine.Vector3'
    952.     'FrontSpringFollow_Obj' of type 'UnityEngine.GameObject'
    953.     'RearSpringFollow_Obj' of type 'UnityEngine.GameObject'
    954.     'lights' of type 'System.Boolean'
    955.     'Automatic' of type 'System.Boolean'
    956.     'semimanual' of type 'System.Boolean'
    957.     'Gear' of type 'System.Int32'
    958.     'Engine_Switch' of type 'System.Boolean'
    959.     'Engine_Rpm' of type 'System.Single'
    960.     'Visual_Rpm' of type 'System.Single'
    961.     'Engine_MaxRpm' of type 'System.Single'
    962.     'Engine_IdleRpm' of type 'System.Single'
    963.     'Engine_Power' of type 'System.Single'
    964.     'Engine_Hp' of type 'System.Single'
    965.     'Engine_Default_Hp' of type 'System.Single'
    966.     'Engine_cc' of type 'System.Single'
    967.     'Engine_brake' of type 'System.Single'
    968.     'Engine_limiter' of type 'System.Single'
    969.     'Engine_limiter_Speed' of type 'System.Single'
    970.     'GearEchange' of type 'System.Single'
    971.     'GearDiameter' of type 'System.Single'
    972.     'GearRation' of type 'System.Single[]'
    973.     'Wheel_f' of type 'UnityEngine.WheelCollider'
    974.     'EngineGearSpeed' of type 'System.Single'
    975.     'brakePower' of type 'System.Single'
    976.     'FbrakePower' of type 'System.Single'
    977.     'frontbraking' of type 'System.Boolean'
    978.     'Front_Brake_Setting' of type 'System.Single'
    979.     'Brake_Setting' of type 'System.Single'
    980.     's1d' of type 'System.Single'
    981.     's2d' of type 'System.Single'
    982.     'kmh' of type 'System.Single'
    983.     'Accelerate' of type 'System.Boolean'
    984.     'acceleration' of type 'System.Single'
    985.     'Warming' of type 'System.Single'
    986.     'clutch' of type 'System.Single'
    987.     'brake' of type 'System.Single'
    988.     'netrual' of type 'System.Single'
    989.     'Gear_Netrual_Force' of type 'System.Single'
    990.     'tcs' of type 'System.Boolean'
    991.     'WheelSize' of type 'System.Single'
    992.     'tcs_help' of type 'System.Boolean'
    993.     'tcs_deadzone' of type 'System.Single'
    994.     'wheeloverspin' of type 'System.Boolean'
    995.     'abs' of type 'System.Boolean'
    996.     'BrakeAssist' of type 'System.Boolean'
    997.     'abs_deadzone' of type 'System.Single'
    998.     'abs_help' of type 'System.Boolean'
    999.     'Wheelie_help' of type 'System.Boolean'
    1000.     'Sound_Engine' of type 'UnityEngine.AudioSource'
    1001.     'Sound_Engine2' of type 'UnityEngine.AudioSource'
    1002.     'Wind' of type 'UnityEngine.AudioSource'
    1003.     'Sound_Tire' of type 'UnityEngine.AudioSource'
    1004.     'Extra_Audio' of type 'UnityEngine.AudioSource'
    1005.     'RpmSoundDef' of type 'UnityEngine.AudioClip[]'
    1006.     'RpmSound' of type 'UnityEngine.AudioClip[]'
    1007.     'Exhaust_Dec' of type 'UnityEngine.AudioClip[]'
    1008.     'ehxuast_BuildUp' of type 'System.Single'
    1009.     'Pitch' of type 'System.Single'
    1010.     'EngineSwitchsound' of type 'System.Boolean'
    1011.     'wheeldumppitch' of type 'System.Single'
    1012.     'audioswitchclip' of type 'UnityEngine.AudioClip'
    1013.     'AsphaltSkid_Sound' of type 'UnityEngine.AudioClip'
    1014.     'DirtSkid_Sound' of type 'UnityEngine.AudioClip'
    1015.     'TireEffectParticle' of type 'UnityEngine.ParticleSystem'
    1016.     'frontlight' of type 'UnityEngine.Light'
    1017.     'rearlight' of type 'UnityEngine.Light'
    1018.     'FrontLightMat' of type 'UnityEngine.Material'
    1019.     'RearLightMat' of type 'UnityEngine.Material'
    1020.     'OnAirCol' of type 'UnityEngine.GameObject'
    1021.  
    1022. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    1023. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1024. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1025. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1026. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1027. UnityEditor.BuildPlayerWindow:OnGUI()
    1028. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1029. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1030. System.Reflection.MethodBase:Invoke(Object, Object[])
    1031. UnityEditor.HostView:Invoke(String, Object)
    1032. UnityEditor.HostView:Invoke(String)
    1033. UnityEditor.HostView:OldOnGUI()
    1034. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1035. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1036. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1037. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1038. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1039. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1040. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1041. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1042. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1043. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1044. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1045. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1046. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1047. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1048. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1049. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1050. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1051.  
    1052. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    1053. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    1054.  
    1055. Type '[Assembly-CSharp]Rider' has an extra field 'FallOf' of type 'System.Boolean' in the player and thus can't be serialized  (expected 'LeaningType' of type 'System.Single')
    1056. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    1057. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1058. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1059. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1060. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1061. UnityEditor.BuildPlayerWindow:OnGUI()
    1062. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1063. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1064. System.Reflection.MethodBase:Invoke(Object, Object[])
    1065. UnityEditor.HostView:Invoke(String, Object)
    1066. UnityEditor.HostView:Invoke(String)
    1067. UnityEditor.HostView:OldOnGUI()
    1068. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1069. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1070. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1071. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1072. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1073. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1074. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1075. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1076. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1077. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1078. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1079. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1080. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1081. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1082. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1083. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1084. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1085.  
    1086. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 252]
    1087. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 252)
    1088.  
    1089. Fields serialized in Editor, class 'Rider'
    1090.    'RiderClothes' of type 'UnityEngine.Material'
    1091.    'Garage' of type 'System.Boolean'
    1092.    'automatic' of type 'System.Boolean'
    1093.    'Bike' of type 'UnityEngine.GameObject'
    1094.    'dirt' of type 'System.Boolean'
    1095.    'dead' of type 'System.Boolean'
    1096.    'LeaningType' of type 'System.Single'
    1097.    'SmoothSteerLean' of type 'System.Single'
    1098.    'Bike_Forces' of type 'UnityEngine.Vector3'
    1099.    'AnimationTransform' of type 'UnityEngine.Transform[]'
    1100.    'BrakeSmooth' of type 'System.Single'
    1101.    'GaragePos' of type 'UnityEngine.Vector3'
    1102.    'GarageRot' of type 'UnityEngine.Vector3'
    1103.    'garagePose' of type 'System.Single'
    1104.    'trick_id' of type 'System.Int32'
    1105.  
    1106. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    1107. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1108. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1109. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1110. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1111. UnityEditor.BuildPlayerWindow:OnGUI()
    1112. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1113. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1114. System.Reflection.MethodBase:Invoke(Object, Object[])
    1115. UnityEditor.HostView:Invoke(String, Object)
    1116. UnityEditor.HostView:Invoke(String)
    1117. UnityEditor.HostView:OldOnGUI()
    1118. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1119. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1120. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1121. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1122. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1123. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1124. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1125. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1126. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1127. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1128. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1129. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1130. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1131. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1132. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1133. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1134. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1135.  
    1136. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    1137. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    1138.  
    1139. Fields serialized in target platform, class 'Rider'
    1140.    'RiderClothes' of type 'UnityEngine.Material'
    1141.    'Garage' of type 'System.Boolean'
    1142.    'automatic' of type 'System.Boolean'
    1143.    'Bike' of type 'UnityEngine.GameObject'
    1144.    'dirt' of type 'System.Boolean'
    1145.    'FallOf' of type 'System.Boolean'
    1146.    'LeaningType' of type 'System.Single'
    1147.    'SmoothSteerLean' of type 'System.Single'
    1148.    'Bike_Forces' of type 'UnityEngine.Vector3'
    1149.    'AnimationTransform' of type 'UnityEngine.Transform[]'
    1150.    'BrakeSmooth' of type 'System.Single'
    1151.    'GaragePos' of type 'UnityEngine.Vector3'
    1152.    'GarageRot' of type 'UnityEngine.Vector3'
    1153.    'garagePose' of type 'System.Single'
    1154.    'trick_id' of type 'System.Int32'
    1155.  
    1156. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    1157. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1158. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1159. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1160. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1161. UnityEditor.BuildPlayerWindow:OnGUI()
    1162. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1163. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1164. System.Reflection.MethodBase:Invoke(Object, Object[])
    1165. UnityEditor.HostView:Invoke(String, Object)
    1166. UnityEditor.HostView:Invoke(String)
    1167. UnityEditor.HostView:OldOnGUI()
    1168. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1169. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1170. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1171. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1172. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1173. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1174. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1175. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1176. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1177. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1178. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1179. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1180. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1181. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1182. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1183. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1184. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1185.  
    1186. [C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp line 237]
    1187. (Filename: C:\buildslave\unity\build\Modules/BuildPipeline/Editor/Public/TypeDB.cpp Line: 237)
    1188.  
    1189. DisplayProgressNotification: Build Failed
    1190. Error building player because script class layout is incompatible between the editor and the player.
    1191. Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
    1192. System memory in use before: 0.58 GB.
    1193. System memory in use after: 0.59 GB.
    1194.  
    1195. Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 21965.
    1196. Total: 22.876200 ms (FindLiveObjects: 1.793300 ms CreateObjectMapping: 0.568900 ms MarkObjects: 20.197500 ms  DeleteObjects: 0.315700 ms)
    1197.  
    1198. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    1199. Loaded scene 'Temp/__Backupscenes/0.backup'
    1200.    Deserialize:            120.396 ms
    1201.    Integration:            62.586 ms
    1202.    Integration of assets:  0.616 ms
    1203.    Thread Wait Time:       18.451 ms
    1204.    Total Operation Time:   202.048 ms
    1205. System memory in use before: 0.59 GB.
    1206. System memory in use after: 0.59 GB.
    1207.  
    1208. Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 21848.
    1209. Total: 20.577800 ms (FindLiveObjects: 1.596900 ms CreateObjectMapping: 0.569400 ms MarkObjects: 18.298500 ms  DeleteObjects: 0.112200 ms)
    1210.  
    1211. Build completed with a result of 'Failed'
    1212. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1213. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1214. UnityEngine.Logger:Log(LogType, Object)
    1215. UnityEngine.Debug:LogError(Object)
    1216. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1217. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1218. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1219. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1220. UnityEditor.BuildPlayerWindow:OnGUI()
    1221. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1222. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1223. System.Reflection.MethodBase:Invoke(Object, Object[])
    1224. UnityEditor.HostView:Invoke(String, Object)
    1225. UnityEditor.HostView:Invoke(String)
    1226. UnityEditor.HostView:OldOnGUI()
    1227. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1228. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1229. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1230. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1231. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1232. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1233. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1234. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1235. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1236. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1237. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1238. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1239. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1240. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1241. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1242. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1243. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1245.  
    1246. UnityEditor.BuildPlayerWindow+BuildMethodException: 13 errors
    1247.  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <994c2472fb8e4954a9eaf0c3d863d4f2>:0
    1248.  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <994c2472fb8e4954a9eaf0c3d863d4f2>:0
    1249. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    1250. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1251. UnityEngine.Logger:Log(LogType, Object)
    1252. UnityEngine.Debug:LogError(Object)
    1253. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1254. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1255. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1256. UnityEditor.BuildPlayerWindow:OnGUI()
    1257. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1258. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1259. System.Reflection.MethodBase:Invoke(Object, Object[])
    1260. UnityEditor.HostView:Invoke(String, Object)
    1261. UnityEditor.HostView:Invoke(String)
    1262. UnityEditor.HostView:OldOnGUI()
    1263. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1264. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1265. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1266. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1267. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1268. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1269. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    1270. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1271. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    1272. UnityEngine.UIElements.EventDispatcher:OpenGate()
    1273. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    1274. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    1275. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    1276. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    1277. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    1278. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    1279. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
    1281.  
    1282. Refreshing native plugins compatible for Editor in 14.13 ms, found 0 plugins.
    1283. Preloading 0 native plugins for Editor in 0.00 ms.
    1284. Refresh completed in 0.220936 seconds.
    1285. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1286. RefreshProfiler: Total: 219.837ms
    1287.    InvokeBeforeRefreshCallbacks: 0.658ms
    1288.    ApplyChangesToAssetFolders: 0.086ms
    1289.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1290.    CleanLegacyArtifacts: 0.000ms
    1291.    Scan: 131.980ms
    1292.    UnregisterDeletedAssets: 0.000ms
    1293.    InitializeImportedAssetsSnapshot: 8.471ms
    1294.    GetAllGuidsForCategorization: 0.351ms
    1295.    CategorizeAssets: 32.187ms
    1296.    ImportAndPostprocessOutOfDateAssets: 12.928ms (12.928ms without children)
    1297.        ImportManagerImport: 0.000ms (0.000ms without children)
    1298.            ImportInProcess: 0.000ms
    1299.            ImportOutOfProcess: 0.000ms
    1300.            UpdateCategorizedAssets: 0.000ms
    1301.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1302.                RemoteAssetCacheResolve: 0.000ms
    1303.                RemoteAssetCacheDownloadFile: 0.000ms
    1304.        CompileScripts: 0.000ms
    1305.        PostProcessAllAssets: 0.001ms
    1306.        ReloadImportedAssets: 0.000ms
    1307.    InvokeProjectHasChanged: 0.000ms
    1308.    UpdateImportedAssetsSnapshot: -0.000ms
    1309.    ReloadSourceAssets: 1.988ms
    1310.    UnloadImportedAssets: 0.227ms
    1311.    Hotreload: 17.191ms
    1312.    FixTempGuids: 0.005ms
    1313.    Untracked: 13.767ms
    1314. <RI> Initialized touch support.
    1315.  
    1316. Refreshing native plugins compatible for Editor in 6.29 ms, found 0 plugins.
    1317. Preloading 0 native plugins for Editor in 0.00 ms.
    1318. Refresh completed in 0.200548 seconds.
    1319. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1320. RefreshProfiler: Total: 199.847ms
    1321.    InvokeBeforeRefreshCallbacks: 0.333ms
    1322.    ApplyChangesToAssetFolders: 0.048ms
    1323.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1324.    CleanLegacyArtifacts: 0.000ms
    1325.    Scan: 119.834ms
    1326.    UnregisterDeletedAssets: 0.000ms
    1327.    InitializeImportedAssetsSnapshot: 6.110ms
    1328.    GetAllGuidsForCategorization: 0.396ms
    1329.    CategorizeAssets: 35.201ms
    1330.    ImportAndPostprocessOutOfDateAssets: 13.483ms (13.483ms without children)
    1331.        ImportManagerImport: 0.000ms (0.000ms without children)
    1332.            ImportInProcess: 0.000ms
    1333.            ImportOutOfProcess: 0.000ms
    1334.            UpdateCategorizedAssets: 0.000ms
    1335.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1336.                RemoteAssetCacheResolve: 0.000ms
    1337.                RemoteAssetCacheDownloadFile: 0.000ms
    1338.        CompileScripts: 0.000ms
    1339.        PostProcessAllAssets: 0.000ms
    1340.        ReloadImportedAssets: 0.000ms
    1341.    InvokeProjectHasChanged: 0.000ms
    1342.    UpdateImportedAssetsSnapshot: -0.000ms
    1343.    ReloadSourceAssets: 2.417ms
    1344.    UnloadImportedAssets: 0.238ms
    1345.    Hotreload: 9.021ms
    1346.    FixTempGuids: 0.007ms
    1347.    Untracked: 12.759ms
    1348. <RI> Initialized touch support.
    1349.  
    1350. [ScriptCompilation] Recompiling all scripts because: API Compatibility level changed
    1351. Refreshing native plugins compatible for Editor in 5.80 ms, found 0 plugins.
    1352. Preloading 0 native plugins for Editor in 0.00 ms.
    1353. Refresh completed in 0.228132 seconds.
    1354. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    1355. RefreshProfiler: Total: 227.359ms
    1356.    InvokeBeforeRefreshCallbacks: 0.310ms
    1357.    ApplyChangesToAssetFolders: 0.048ms
    1358.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1359.    CleanLegacyArtifacts: 0.000ms
    1360.    Scan: 155.043ms
    1361.    UnregisterDeletedAssets: 0.000ms
    1362.    InitializeImportedAssetsSnapshot: 5.832ms
    1363.    GetAllGuidsForCategorization: 0.362ms
    1364.    CategorizeAssets: 32.652ms
    1365.    ImportAndPostprocessOutOfDateAssets: 11.441ms (11.441ms without children)
    1366.        ImportManagerImport: 0.000ms (0.000ms without children)
    1367.            ImportInProcess: 0.000ms
    1368.            ImportOutOfProcess: 0.000ms
    1369.            UpdateCategorizedAssets: 0.000ms
    1370.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1371.                RemoteAssetCacheResolve: 0.000ms
    1372.                RemoteAssetCacheDownloadFile: 0.000ms
    1373.        CompileScripts: 0.000ms
    1374.        PostProcessAllAssets: 0.001ms
    1375.        ReloadImportedAssets: 0.000ms
    1376.    InvokeProjectHasChanged: 0.000ms
    1377.    UpdateImportedAssetsSnapshot: -0.000ms
    1378.    ReloadSourceAssets: 2.483ms
    1379.    UnloadImportedAssets: 0.224ms
    1380.    Hotreload: 8.359ms
    1381.    FixTempGuids: 0.005ms
    1382.    Untracked: 10.601ms
    1383. - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    1384. - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
    1385. [ScriptCompilation] Recompiling all scripts because: API Compatibility level changed
    1386. Refreshing native plugins compatible for Editor in 6.07 ms, found 0 plugins.
    1387. Preloading 0 native plugins for Editor in 0.00 ms.
    1388. Refresh completed in 0.211202 seconds.
    1389. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    1390. RefreshProfiler: Total: 210.507ms
    1391.    InvokeBeforeRefreshCallbacks: 0.346ms
    1392.    ApplyChangesToAssetFolders: 0.047ms
    1393.    WriteModifiedImportersToTextMetaFiles: 0.000ms
    1394.    CleanLegacyArtifacts: 0.000ms
    1395.    Scan: 136.904ms
    1396.    UnregisterDeletedAssets: 0.000ms
    1397.    InitializeImportedAssetsSnapshot: 5.583ms
    1398.    GetAllGuidsForCategorization: 0.359ms
    1399.    CategorizeAssets: 33.414ms
    1400.    ImportAndPostprocessOutOfDateAssets: 11.356ms (11.356ms without children)
    1401.        ImportManagerImport: 0.000ms (0.000ms without children)
    1402.            ImportInProcess: 0.000ms
    1403.            ImportOutOfProcess: 0.000ms
    1404.            UpdateCategorizedAssets: 0.000ms
    1405.            RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1406.                RemoteAssetCacheResolve: 0.000ms
    1407.                RemoteAssetCacheDownloadFile: 0.000ms
    1408.        CompileScripts: 0.000ms
    1409.        PostProcessAllAssets: 0.000ms
    1410.        ReloadImportedAssets: 0.000ms
    1411.    InvokeProjectHasChanged: 0.000ms
    1412.    UpdateImportedAssetsSnapshot: -0.000ms
    1413.    ReloadSourceAssets: 2.445ms
    1414.    UnloadImportedAssets: 0.225ms
    1415.    Hotreload: 8.999ms
    1416.    FixTempGuids: 0.005ms
    1417.    Untracked: 10.823ms
    1418. - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    1419. - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
    1420. - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    1421. - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    1422. - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
    1423. - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
    1424. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1425. - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    1426. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1427. - Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
    1428. - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    1429. - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
    1430. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1431. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
    1432. - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    1433. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1434. - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    1435. - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    1436. UPID Received '373f2ba7-5ecc-4599-8df6-ed671999480e'.
    1437. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1438. - Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
    1439. - Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1440. - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    1441. - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
    1442. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1443. - Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
    1444. - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    1445. - Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1446. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
    1447. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
    1448. - Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
    1449. - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    1450. - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    1451. - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    1452. - Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
    1453. - Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
    1454. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
    1455. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1456. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1457. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1458. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1459. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1460. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1461. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1462. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1463. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0108: 'StreetLightScript.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    1464. Assets\Scripts\CSharp\GameStoreManager.cs(104,7): warning CS0472: The result of the expression is always 'false' since a value of type 'float' is never equal to 'null' of type 'float?'
    1465. Assets\Scripts\CSharp\Graphic_Configurations.cs(65,21): warning CS0168: The variable 'e' is declared but never used
    1466. Assets\Scripts\CSharp\LoadUnLoad.cs(67,11): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'
    1467. Assets\Scripts\CSharp\LoadUnLoad.cs(83,25): warning CS0168: The variable 'e' is declared but never used
    1468. Assets\Scripts\CSharp\NewsLoad.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1469. Assets\Scripts\CSharp\NewsLoad.cs(16,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1470. Assets\Scripts\CSharp\NewsLoad.cs(32,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1471. Assets\Scripts\CSharp\NewsLoad.cs(32,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1472. Assets\Scripts\CSharp\NewsLoad.cs(46,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1473. Assets\Scripts\CSharp\NewsLoad.cs(46,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1474. Assets\Scripts\CSharp\NewsLoad.cs(65,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1475. Assets\Scripts\CSharp\NewsLoad.cs(65,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1476. Assets\Scripts\CSharp\Ride.cs(159,7): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
    1477. Assets\Scripts\CSharp\Ride.cs(162,24): warning CS0168: The variable 'err' is declared but never used
    1478. Assets\Scripts\CSharp\TireWhear_test.cs(107,5): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1479. Assets\Scripts\CSharp\TireWhear_test.cs(116,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1480. Assets\Scripts\CSharp\TireWhear_test.cs(117,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1481. Assets\Scripts\CSharp\TireWhear_test.cs(124,4): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1482. Assets\Scripts\CSharp\TireWhear_test.cs(125,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1483. Assets\Scripts\CSharp\TireWhear_test.cs(126,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1484. Assets\Ultimate Game Tools\AutomaticLOD\Data\Environment\Water\Water\Scripts\Water.cs(338,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'
    1485. Assets\NavMeshComponents\Scripts\NavMeshSurface.cs(371,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1486. Assets\NavMeshComponents\Scripts\NavMeshSurface.cs(372,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1487. Assets\Scripts\CSharp\benchmark.cs(17,14): warning CS0649: Field 'benchmark.framecap' is never assigned to, and will always have its default value 0
    1488. Assets\Scripts\CSharp\Ride.cs(133,15): warning CS0649: Field 'Ride.LogLabel' is never assigned to, and will always have its default value null
    1489. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0649: Field 'StreetLightScript.light' is never assigned to, and will always have its default value false
    1490. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(113,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1491. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1492. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(114,74): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1493. Assets\Ultimate Game Tools\MeshSimplify\Editor\MeshSimplifyEditor.cs(142,9): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead'
    1494. Assets\Ultimate Game Tools\AutomaticLOD\Editor\AutomaticLODEditor.cs(33,5): warning CS0618: 'Random.seed' is obsolete: 'Deprecated. Use InitState() function or Random.state property instead.'
    1495. Assets\Ultimate Game Tools\AutomaticLOD\Editor\AutomaticLODEditor.cs(153,9): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead'
    1496. Assets\Editor\InnerMantisLODEditorOnline.cs(575,4): warning CS0618: 'UnityWebRequest.chunkedTransfer' is obsolete: 'HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).'
    1497. Assets\Editor\InnerMantisLODEditorOnline.cs(591,4): warning CS0618: 'UnityWebRequest.chunkedTransfer' is obsolete: 'HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).'
    1498. Assets\Plugins\UnityChannel\XiaomiSupport\Editor\AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
    1499. Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs(51,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1500. Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1501. Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs(20,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1502. Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs(54,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1503. Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs(115,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1504. Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs(64,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1505. - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    1506. - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
    1507. - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
    1508. - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    1509. - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
    1510. - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
    1511. - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
    1512. - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
    1513. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1514. - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
    1515. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1516. - Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
    1517. - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    1518. - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
    1519. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1520. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
    1521. - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
    1522. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1523. - Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
    1524. - Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1525. - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    1526. - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    1527. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1528. - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    1529. - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
    1530. - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
    1531. - Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1532. - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
    1533. - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
    1534. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1535. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
    1536. - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
    1537. - Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
    1538. - Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
    1539. - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
    1540. - Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
    1541. - Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
    1542. - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
    1543. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1544. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1545. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1546. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1547. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1548. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1549. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1550. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1551. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0108: 'StreetLightScript.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    1552. Assets\NavMeshComponents\Scripts\NavMeshSurface.cs(371,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1553. Assets\NavMeshComponents\Scripts\NavMeshSurface.cs(372,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1554. Assets\Scripts\CSharp\GameStoreManager.cs(104,7): warning CS0472: The result of the expression is always 'false' since a value of type 'float' is never equal to 'null' of type 'float?'
    1555. Assets\Scripts\CSharp\Graphic_Configurations.cs(65,21): warning CS0168: The variable 'e' is declared but never used
    1556. Assets\Scripts\CSharp\LoadUnLoad.cs(67,11): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'
    1557. Assets\Scripts\CSharp\LoadUnLoad.cs(83,25): warning CS0168: The variable 'e' is declared but never used
    1558. Assets\Scripts\CSharp\Ride.cs(159,7): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
    1559. Assets\Scripts\CSharp\Ride.cs(162,24): warning CS0168: The variable 'err' is declared but never used
    1560. Assets\Scripts\CSharp\TireWhear_test.cs(107,5): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1561. Assets\Scripts\CSharp\TireWhear_test.cs(116,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1562. Assets\Scripts\CSharp\TireWhear_test.cs(117,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1563. Assets\Scripts\CSharp\TireWhear_test.cs(124,4): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1564. Assets\Scripts\CSharp\TireWhear_test.cs(125,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1565. Assets\Scripts\CSharp\TireWhear_test.cs(126,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1566. Assets\Ultimate Game Tools\AutomaticLOD\Data\Environment\Water\Water\Scripts\Water.cs(338,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'
    1567. Assets\Scripts\CSharp\NewsLoad.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1568. Assets\Scripts\CSharp\NewsLoad.cs(16,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1569. Assets\Scripts\CSharp\NewsLoad.cs(32,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1570. Assets\Scripts\CSharp\NewsLoad.cs(32,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1571. Assets\Scripts\CSharp\NewsLoad.cs(46,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1572. Assets\Scripts\CSharp\NewsLoad.cs(46,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1573. Assets\Scripts\CSharp\NewsLoad.cs(65,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1574. Assets\Scripts\CSharp\NewsLoad.cs(65,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1575. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0649: Field 'StreetLightScript.light' is never assigned to, and will always have its default value false
    1576. Assets\Scripts\CSharp\Ride.cs(133,15): warning CS0649: Field 'Ride.LogLabel' is never assigned to, and will always have its default value null
    1577. Assets\Scripts\CSharp\benchmark.cs(17,14): warning CS0649: Field 'benchmark.framecap' is never assigned to, and will always have its default value 0
    1578. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(113,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1579. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1580. Assets\NavMeshComponents\Editor\NavMeshSurfaceEditor.cs(114,74): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1581. Assets\Ultimate Game Tools\MeshSimplify\Editor\MeshSimplifyEditor.cs(142,9): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead'
    1582. Assets\Ultimate Game Tools\AutomaticLOD\Editor\AutomaticLODEditor.cs(33,5): warning CS0618: 'Random.seed' is obsolete: 'Deprecated. Use InitState() function or Random.state property instead.'
    1583. Assets\Ultimate Game Tools\AutomaticLOD\Editor\AutomaticLODEditor.cs(153,9): warning CS0618: 'Handles.SphereCap(int, Vector3, Quaternion, float)' is obsolete: 'Use SphereHandleCap instead'
    1584. Assets\Editor\InnerMantisLODEditorOnline.cs(575,4): warning CS0618: 'UnityWebRequest.chunkedTransfer' is obsolete: 'HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).'
    1585. Assets\Editor\InnerMantisLODEditorOnline.cs(591,4): warning CS0618: 'UnityWebRequest.chunkedTransfer' is obsolete: 'HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).'
    1586. Assets\Plugins\UnityChannel\XiaomiSupport\Editor\AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
    1587. Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs(51,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1588. Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1589. Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs(20,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1590. Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs(54,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1591. Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs(115,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1592. Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs(64,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1593. Reloading assemblies after finishing script compilation.
    1594. Begin MonoManager ReloadAssembly
    1595. Symbol file LoadedFromMemory doesn't match image D:\Google Drive\SouzaSimProject2019.3\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
    1596. Native extension for Android target not found
    1597. Native extension for WindowsStandalone target not found
    1598. Refreshing native plugins compatible for Editor in 6.73 ms, found 0 plugins.
    1599. Preloading 0 native plugins for Editor in 0.00 ms.
    1600. UnityIAP: [InitializeOnLoad] Facebook Check
    1601. UnityIAP: Runtime [2019.3.0b2]
    1602. UnityIAP: Current Build is Android:Android
    1603. UnityIAP: stub FacebookStore.dll enabled
    1604. Building style catalogs (6)
    1605.     StyleSheets/Extensions/base/common.uss
    1606.     StyleSheets/Northstar/common.uss
    1607.     StyleSheets/Extensions/fonts/inter.uss
    1608.     StyleSheets/Extensions/base/light.uss
    1609.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/common.uss
    1610.     Packages/com.unity.timeline/Editor/StyleSheets/Extensions/light.uss
    1611. Mono: successfully reloaded assembly
    1612. Refresh completed in 0.000001 seconds.
    1613. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    1614. RefreshProfiler: Total: 0.000ms
    1615.     InvokeBeforeRefreshCallbacks: 0.000ms
    1616.     ApplyChangesToAssetFolders: 0.000ms
    1617.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1618.     CleanLegacyArtifacts: 0.000ms
    1619.     Scan: 0.000ms
    1620.     UnregisterDeletedAssets: 0.000ms
    1621.     InitializeImportedAssetsSnapshot: 0.000ms
    1622.     GetAllGuidsForCategorization: 0.000ms
    1623.     CategorizeAssets: 0.000ms
    1624.     ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    1625.         ImportManagerImport: 0.000ms (0.000ms without children)
    1626.             ImportInProcess: 0.000ms
    1627.             ImportOutOfProcess: 0.000ms
    1628.             UpdateCategorizedAssets: 0.000ms
    1629.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1630.                 RemoteAssetCacheResolve: 0.000ms
    1631.                 RemoteAssetCacheDownloadFile: 0.000ms
    1632.         CompileScripts: 0.000ms
    1633.         PostProcessAllAssets: 0.000ms
    1634.         ReloadImportedAssets: 0.000ms
    1635.     InvokeProjectHasChanged: 0.000ms
    1636.     UpdateImportedAssetsSnapshot: 0.000ms
    1637.     ReloadSourceAssets: 0.000ms
    1638.     UnloadImportedAssets: 0.000ms
    1639.     Hotreload: 0.000ms
    1640.     FixTempGuids: 0.000ms
    1641.     Untracked: 0.000ms
    1642. Refreshing native plugins compatible for Editor in 10.10 ms, found 0 plugins.
    1643. Preloading 0 native plugins for Editor in 0.00 ms.
    1644. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
    1645. RefreshProfiler: Total: 248.592ms
    1646.     InvokeBeforeRefreshCallbacks: 0.288ms
    1647.     ApplyChangesToAssetFolders: 0.048ms
    1648.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1649.     CleanLegacyArtifacts: 0.000ms
    1650.     Scan: 138.978ms
    1651.     UnregisterDeletedAssets: 0.000ms
    1652.     InitializeImportedAssetsSnapshot: 5.557ms
    1653.     GetAllGuidsForCategorization: 0.354ms
    1654.     CategorizeAssets: 59.798ms
    1655.     ImportAndPostprocessOutOfDateAssets: 11.668ms (11.668ms without children)
    1656.         ImportManagerImport: 0.000ms (0.000ms without children)
    1657.             ImportInProcess: 0.000ms
    1658.             ImportOutOfProcess: 0.000ms
    1659.             UpdateCategorizedAssets: 0.000ms
    1660.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1661.                 RemoteAssetCacheResolve: 0.000ms
    1662.                 RemoteAssetCacheDownloadFile: 0.000ms
    1663.         CompileScripts: 0.000ms
    1664.         PostProcessAllAssets: 0.001ms
    1665.         ReloadImportedAssets: 0.000ms
    1666.     InvokeProjectHasChanged: 0.000ms
    1667.     UpdateImportedAssetsSnapshot: -0.000ms
    1668.     ReloadSourceAssets: 2.466ms
    1669.     UnloadImportedAssets: 0.226ms
    1670.     Hotreload: 16.001ms
    1671.     FixTempGuids: 0.009ms
    1672.     Untracked: 13.199ms
    1673. Refreshing native plugins compatible for Editor in 6.08 ms, found 0 plugins.
    1674. Preloading 0 native plugins for Editor in 0.00 ms.
    1675. Refresh completed in 0.202724 seconds.
    1676. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    1677. RefreshProfiler: Total: 202.707ms
    1678.     InvokeBeforeRefreshCallbacks: 0.358ms
    1679.     ApplyChangesToAssetFolders: 0.050ms
    1680.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1681.     CleanLegacyArtifacts: 0.000ms
    1682.     Scan: 123.756ms
    1683.     UnregisterDeletedAssets: 0.000ms
    1684.     InitializeImportedAssetsSnapshot: 6.301ms
    1685.     GetAllGuidsForCategorization: 0.379ms
    1686.     CategorizeAssets: 35.726ms
    1687.     ImportAndPostprocessOutOfDateAssets: 11.094ms (11.093ms without children)
    1688.         ImportManagerImport: 0.000ms (0.000ms without children)
    1689.             ImportInProcess: 0.000ms
    1690.             ImportOutOfProcess: 0.000ms
    1691.             UpdateCategorizedAssets: 0.000ms
    1692.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1693.                 RemoteAssetCacheResolve: 0.000ms
    1694.                 RemoteAssetCacheDownloadFile: 0.000ms
    1695.         CompileScripts: 0.000ms
    1696.         PostProcessAllAssets: 0.001ms
    1697.         ReloadImportedAssets: 0.000ms
    1698.     InvokeProjectHasChanged: 0.000ms
    1699.     UpdateImportedAssetsSnapshot: -0.000ms
    1700.     ReloadSourceAssets: 2.358ms
    1701.     UnloadImportedAssets: 0.224ms
    1702.     Hotreload: 10.089ms
    1703.     FixTempGuids: 0.006ms
    1704.     Untracked: 12.366ms
    1705. - Completed reload, in  2.306 seconds
    1706. Platform modules already initialized, skipping
    1707. Refreshing native plugins compatible for Editor in 6.11 ms, found 0 plugins.
    1708. Preloading 0 native plugins for Editor in 0.00 ms.
    1709. Refresh completed in 0.207412 seconds.
    1710. RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    1711. RefreshProfiler: Total: 206.087ms
    1712.     InvokeBeforeRefreshCallbacks: 0.324ms
    1713.     ApplyChangesToAssetFolders: 0.051ms
    1714.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1715.     CleanLegacyArtifacts: 0.000ms
    1716.     Scan: 126.490ms
    1717.     UnregisterDeletedAssets: 0.000ms
    1718.     InitializeImportedAssetsSnapshot: 5.741ms
    1719.     GetAllGuidsForCategorization: 0.345ms
    1720.     CategorizeAssets: 36.549ms
    1721.     ImportAndPostprocessOutOfDateAssets: 12.819ms (12.819ms without children)
    1722.         ImportManagerImport: 0.000ms (0.000ms without children)
    1723.             ImportInProcess: 0.000ms
    1724.             ImportOutOfProcess: 0.000ms
    1725.             UpdateCategorizedAssets: 0.000ms
    1726.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1727.                 RemoteAssetCacheResolve: 0.000ms
    1728.                 RemoteAssetCacheDownloadFile: 0.000ms
    1729.         CompileScripts: 0.000ms
    1730.         PostProcessAllAssets: 0.000ms
    1731.         ReloadImportedAssets: 0.000ms
    1732.     InvokeProjectHasChanged: 0.000ms
    1733.     UpdateImportedAssetsSnapshot: -0.000ms
    1734.     ReloadSourceAssets: 2.136ms
    1735.     UnloadImportedAssets: 0.237ms
    1736.     Hotreload: 8.985ms
    1737.     FixTempGuids: 0.005ms
    1738.     Untracked: 12.405ms
    1739. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,)
    1740. Done importing asset: 'ProjectSettings/ProjectSettings.asset' (target hash: '6703a63dd62eee15f73e0517f32ceb6c') in 0.008170 seconds
    1741. Refreshing native plugins compatible for Editor in 6.05 ms, found 0 plugins.
    1742. Preloading 0 native plugins for Editor in 0.00 ms.
    1743. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions)
    1744. RefreshProfiler: Total: 285.101ms
    1745.     InvokeBeforeRefreshCallbacks: 0.277ms
    1746.     ApplyChangesToAssetFolders: 0.048ms
    1747.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1748.     CleanLegacyArtifacts: 0.000ms
    1749.     Scan: 147.344ms
    1750.     UnregisterDeletedAssets: 0.000ms
    1751.     InitializeImportedAssetsSnapshot: 6.025ms
    1752.     GetAllGuidsForCategorization: 0.355ms
    1753.     CategorizeAssets: 32.254ms
    1754.     ImportAndPostprocessOutOfDateAssets: 73.039ms (12.968ms without children)
    1755.         ImportManagerImport: 36.917ms (3.879ms without children)
    1756.             ImportInProcess: 33.006ms
    1757.             ImportOutOfProcess: 0.000ms
    1758.             UpdateCategorizedAssets: 0.032ms
    1759.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1760.                 RemoteAssetCacheResolve: 0.000ms
    1761.                 RemoteAssetCacheDownloadFile: 0.000ms
    1762.         CompileScripts: 0.000ms
    1763.         PostProcessAllAssets: 17.424ms
    1764.         ReloadImportedAssets: 0.257ms
    1765.     InvokeProjectHasChanged: 1.018ms
    1766.     UpdateImportedAssetsSnapshot: 4.969ms
    1767.     ReloadSourceAssets: 2.550ms
    1768.     UnloadImportedAssets: 0.248ms
    1769.     Hotreload: 10.644ms
    1770.     FixTempGuids: 0.005ms
    1771.     Untracked: 11.294ms
    1772. Android PostProcess task "Checking prerequisites" took 46,6014 ms
    1773. Android PostProcess task "Detect Java Development Kit (JDK)" took 1,6185 ms
    1774. AndroidSDKTools:
    1775.  
    1776.     root          : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK
    1777.     tools         : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\tools
    1778.     platform-tools: D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools
    1779.     build-tools   : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\build-tools\28.0.3
    1780.  
    1781.     adb           : D:/Program Files/2019.3.0b2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe
    1782.  
    1783. Android PostProcess task "Detecting Android SDK" took 9,0058 ms
    1784. Android PostProcess task "Detect Android NDK" took 16,6133 ms
    1785. Android PostProcess task "Trying to find a suitable Android device" took 0,3573 ms
    1786. [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    1787. BuildPlayer: start building target 13
    1788. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    1789. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    1790. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    1791. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    1792. - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1793. - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    1794. - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1795. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    1796. - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1797. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    1798. - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1799. - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    1800. - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
    1801. - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    1802. - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    1803. - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    1804. - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    1805. - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    1806. Assets\Scripts\CSharp\GameStoreManager.cs(104,7): warning CS0472: The result of the expression is always 'false' since a value of type 'float' is never equal to 'null' of type 'float?'
    1807. Assets\Scripts\CSharp\Graphic_Configurations.cs(65,21): warning CS0168: The variable 'e' is declared but never used
    1808. Assets\Scripts\CSharp\LoadUnLoad.cs(67,11): warning CS0618: 'Application.LoadLevelAsync(string)' is obsolete: 'Use SceneManager.LoadSceneAsync'
    1809. Assets\Scripts\CSharp\LoadUnLoad.cs(83,25): warning CS0168: The variable 'e' is declared but never used
    1810. Assets\Scripts\CSharp\Ride.cs(159,7): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
    1811. Assets\Scripts\CSharp\Ride.cs(162,24): warning CS0168: The variable 'err' is declared but never used
    1812. Assets\Scripts\CSharp\TireWhear_test.cs(107,5): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1813. Assets\Scripts\CSharp\TireWhear_test.cs(116,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1814. Assets\Scripts\CSharp\TireWhear_test.cs(117,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1815. Assets\Scripts\CSharp\TireWhear_test.cs(124,4): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
    1816. Assets\Scripts\CSharp\TireWhear_test.cs(125,4): warning CS0618: 'ParticleSystem.startSpeed' is obsolete: 'startSpeed property is deprecated. Use main.startSpeed or main.startSpeedMultiplier instead.'
    1817. Assets\Scripts\CSharp\TireWhear_test.cs(126,4): warning CS0618: 'ParticleSystem.startSize' is obsolete: 'startSize property is deprecated. Use main.startSize or main.startSizeMultiplier instead.'
    1818. Assets\Ultimate Game Tools\AutomaticLOD\Data\Environment\Water\Water\Scripts\Water.cs(338,18): warning CS0618: 'SystemInfo.supportsRenderTextures' is obsolete: 'supportsRenderTextures always returns true, no need to call it'
    1819. Assets\Scripts\CSharp\NewsLoad.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1820. Assets\Scripts\CSharp\NewsLoad.cs(16,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1821. Assets\Scripts\CSharp\NewsLoad.cs(32,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1822. Assets\Scripts\CSharp\NewsLoad.cs(32,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1823. Assets\Scripts\CSharp\NewsLoad.cs(46,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1824. Assets\Scripts\CSharp\NewsLoad.cs(46,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1825. Assets\Scripts\CSharp\NewsLoad.cs(65,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1826. Assets\Scripts\CSharp\NewsLoad.cs(65,25): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1827. Assets\Scripts\CSharp\Ride.cs(133,15): warning CS0649: Field 'Ride.LogLabel' is never assigned to, and will always have its default value null
    1828. Assets\Scripts\CSharp\StreetLightScript.cs(11,15): warning CS0649: Field 'StreetLightScript.light' is never assigned to, and will always have its default value false
    1829. Assets\Scripts\CSharp\benchmark.cs(17,14): warning CS0649: Field 'benchmark.framecap' is never assigned to, and will always have its default value 0
    1830. Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs(51,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1831. Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs(94,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1832. Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs(20,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1833. Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs(54,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1834. Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs(115,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1835. Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs(64,18): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
    1836. Refreshing native plugins compatible for Editor in 7.60 ms, found 0 plugins.
    1837. Preloading 0 native plugins for Editor in 0.00 ms.
    1838. Refresh completed in 0.211055 seconds.
    1839. RefreshInfo: RefreshV2(NoUpdateAssetOptions)
    1840. RefreshProfiler: Total: 210.249ms
    1841.     InvokeBeforeRefreshCallbacks: 0.339ms
    1842.     ApplyChangesToAssetFolders: 0.049ms
    1843.     WriteModifiedImportersToTextMetaFiles: 0.000ms
    1844.     CleanLegacyArtifacts: 0.000ms
    1845.     Scan: 136.097ms
    1846.     UnregisterDeletedAssets: 0.000ms
    1847.     InitializeImportedAssetsSnapshot: 5.982ms
    1848.     GetAllGuidsForCategorization: 0.336ms
    1849.     CategorizeAssets: 32.246ms
    1850.     ImportAndPostprocessOutOfDateAssets: 10.980ms (10.980ms without children)
    1851.         ImportManagerImport: 0.000ms (0.000ms without children)
    1852.             ImportInProcess: 0.000ms
    1853.             ImportOutOfProcess: 0.000ms
    1854.             UpdateCategorizedAssets: 0.000ms
    1855.             RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    1856.                 RemoteAssetCacheResolve: 0.000ms
    1857.                 RemoteAssetCacheDownloadFile: 0.000ms
    1858.         CompileScripts: 0.000ms
    1859.         PostProcessAllAssets: 0.000ms
    1860.         ReloadImportedAssets: 0.000ms
    1861.     InvokeProjectHasChanged: 0.000ms
    1862.     UpdateImportedAssetsSnapshot: -0.000ms
    1863.     ReloadSourceAssets: 2.470ms
    1864.     UnloadImportedAssets: 0.232ms
    1865.     Hotreload: 10.594ms
    1866.     FixTempGuids: 0.005ms
    1867.     Untracked: 10.918ms
    1868. Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    1869. (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 286)
    1870.  
    1871. Opening scene 'Assets/Checking.unity'
    1872. Unloading 158 Unused Serialized files (Serialized files now loaded: 0)
    1873. Loaded scene 'Assets/Checking.unity'
    1874.     Deserialize:            44.093 ms
    1875.     Integration:            101.829 ms
    1876.     Integration of assets:  0.042 ms
    1877.     Thread Wait Time:       15.008 ms
    1878.     Total Operation Time:   160.972 ms
    1879. System memory in use before: 0.58 GB.
    1880. System memory in use after: 0.54 GB.
    1881.  
    1882. Unloading 3297 unused Assets to reduce memory usage. Loaded Objects now: 6762.
    1883. Total: 14.299300 ms (FindLiveObjects: 0.823200 ms CreateObjectMapping: 0.348900 ms MarkObjects: 8.701900 ms  DeleteObjects: 4.424700 ms)
    1884.  
    1885. [00:00:00] Enlighten: Precompute started.
    1886. Setting up 2 worker threads for Enlighten.
    1887.   Thread -> id: 4e0 -> priority: 1
    1888.   Thread -> id: 27f4 -> priority: 1
    1889. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.08s wallclock)
    1890. [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.03s execute, 0.00s integrate, 0.04s wallclock)
    1891. [00:00:00] Enlighten: Precompute took 0.120270 seconds.
    1892. Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
    1893. [00:00:00] Enlighten: Bake started.
    1894. [Optix] Number of Devices = 1
    1895. [Optix] context is using local device 0: GeForce GTX 1060 6GB - 6144MB VRAM (available: 4852MB)
    1896. [Optix] successfully set up context.
    1897. [Optix] removing context.
    1898. [Radeon Pro] Checking for device support...
    1899. [Radeon Pro] Found 1 devices
    1900. [Radeon Pro] No compatible device found.
    1901. [00:00:00] Enlighten: Finished 1 Bake Runtime job (0.23s execute, 0.00s integrate, 0.53s wallclock)
    1902. [00:00:00] Enlighten: Bake took 0.533114 seconds.
    1903. [PathTracer] building lightmap data asset.
    1904. [PathTracer] Total bake time: 0.011919, raw bake time: 0.000000
    1905. gi::BakeBackendSwitch: Clear() active clients.
    1906. [EnlightenBakeManager] m_Clear = false;
    1907. [PathTracer] building lightmap data asset.
    1908. gi::BakeBackendSwitch: switching bake backend from 3 to 1.
    1909. [00:00:00] Enlighten: Bake started.
    1910. [00:00:00] Enlighten: Finished 1 Bake Runtime job (0.06s execute, 0.00s integrate, 0.07s wallclock)
    1911. [00:00:00] Enlighten: Bake took 0.066856 seconds.
    1912. [PathTracer] building lightmap data asset.
    1913. [00:00:08] Enlighten: Reflection Probes started.
    1914. [00:00:08] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    1915. [00:00:08] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    1916. [00:00:08] Enlighten: LightingDataAsset started.
    1917. > Collecting Enlighten data
    1918. Built GI data in 8.31s
    1919. Opening scene 'Assets/SplashScreen.unity'
    1920. Unloading 104 Unused Serialized files (Serialized files now loaded: 0)
    1921. Loaded scene 'Assets/SplashScreen.unity'
    1922.     Deserialize:            13.219 ms
    1923.     Integration:            44.466 ms
    1924.     Integration of assets:  0.011 ms
    1925.     Thread Wait Time:       16.097 ms
    1926.     Total Operation Time:   73.793 ms
    1927. System memory in use before: 491.7 MB.
    1928. System memory in use after: 492.2 MB.
    1929.  
    1930. Unloading 197 unused Assets to reduce memory usage. Loaded Objects now: 6780.
    1931. Total: 10.416800 ms (FindLiveObjects: 0.637600 ms CreateObjectMapping: 0.206200 ms MarkObjects: 9.363900 ms  DeleteObjects: 0.208400 ms)
    1932.  
    1933. [00:00:00] Enlighten: Precompute started.
    1934. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.03s wallclock)
    1935. [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    1936. [00:00:00] Enlighten: Precompute took 0.039037 seconds.
    1937. Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
    1938. [PathTracer] building lightmap data asset.
    1939. [00:00:00] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    1940. [00:00:00] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.01s wallclock)
    1941. [PathTracer] building lightmap data asset.
    1942. > Collecting Enlighten data
    1943. Opening scene 'Assets/Introduction.unity'
    1944. Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
    1945. [00:00:00] Enlighten: Reflection Probes took 1.246064 seconds. Cancelled, so not done yet.
    1946. [00:00:00] Enlighten: LightingDataAsset took 1.217390 seconds. Cancelled, so not done yet.
    1947. Loaded scene 'Assets/Introduction.unity'
    1948.     Deserialize:            38.337 ms
    1949.     Integration:            358.970 ms
    1950.     Integration of assets:  0.089 ms
    1951.     Thread Wait Time:       10.915 ms
    1952.     Total Operation Time:   408.310 ms
    1953. System memory in use before: 503.1 MB.
    1954. System memory in use after: 172.7 MB.
    1955.  
    1956. Unloading 3926 unused Assets to reduce memory usage. Loaded Objects now: 3354.
    1957. Total: 51.001500 ms (FindLiveObjects: 0.661400 ms CreateObjectMapping: 0.209600 ms MarkObjects: 7.897600 ms  DeleteObjects: 42.232500 ms)
    1958.  
    1959. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1960. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1961. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1962. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1963. Launched and connected shader compiler UnityShaderCompiler.exe after 0.26 seconds
    1964. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1965. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
    1966. Opening scene 'Temp/__Backupscenes/0.backup'
    1967. Unloading 307 Unused Serialized files (Serialized files now loaded: 0)
    1968. Loaded scene 'Temp/__Backupscenes/0.backup'
    1969.     Deserialize:            3244.293 ms
    1970.     Integration:            589.137 ms
    1971.     Integration of assets:  294.434 ms
    1972.     Thread Wait Time:       66.280 ms
    1973.     Total Operation Time:   4194.145 ms
    1974. System memory in use before: 0.63 GB.
    1975. System memory in use after: 0.63 GB.
    1976.  
    1977. Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 21835.
    1978. Total: 24.110500 ms (FindLiveObjects: 2.762500 ms CreateObjectMapping: 0.941200 ms MarkObjects: 20.234700 ms  DeleteObjects: 0.171100 ms)
    1979.  
    1980. Script attached to 'adtest (1)' in scene 'Assets/game.unity' is missing or no valid script is attached.
    1981. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    1982. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    1983. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    1984. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    1985. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    1986. UnityEditor.BuildPlayerWindow:OnGUI()
    1987. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    1988. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1989. System.Reflection.MethodBase:Invoke(Object, Object[])
    1990. UnityEditor.HostView:Invoke(String, Object)
    1991. UnityEditor.HostView:Invoke(String)
    1992. UnityEditor.HostView:OldOnGUI()
    1993. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    1994. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    1995. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    1996. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    1997. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    1998. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    1999. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2000. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2001. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2002. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2003. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2004. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2005. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2006. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2007. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2008. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2009. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2010.  
    2011. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2012. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2013.  
    2014. Script attached to 'adtest (2)' in scene 'Assets/game.unity' is missing or no valid script is attached.
    2015. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2016. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2017. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2018. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2019. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2020. UnityEditor.BuildPlayerWindow:OnGUI()
    2021. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2022. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2023. System.Reflection.MethodBase:Invoke(Object, Object[])
    2024. UnityEditor.HostView:Invoke(String, Object)
    2025. UnityEditor.HostView:Invoke(String)
    2026. UnityEditor.HostView:OldOnGUI()
    2027. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2028. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2029. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2030. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2031. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2032. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2033. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2034. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2035. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2036. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2037. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2038. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2039. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2040. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2041. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2042. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2043. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2044.  
    2045. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2046. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2047.  
    2048. Script attached to 'adtest' in scene 'Assets/game.unity' is missing or no valid script is attached.
    2049. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2050. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2051. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2052. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2053. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2054. UnityEditor.BuildPlayerWindow:OnGUI()
    2055. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2056. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2057. System.Reflection.MethodBase:Invoke(Object, Object[])
    2058. UnityEditor.HostView:Invoke(String, Object)
    2059. UnityEditor.HostView:Invoke(String)
    2060. UnityEditor.HostView:OldOnGUI()
    2061. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2062. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2063. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2064. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2065. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2066. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2067. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2068. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2069. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2070. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2071. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2072. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2073. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2074. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2075. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2076. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2077. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2078.  
    2079. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2080. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2081.  
    2082. Opening scene 'Assets/RideTesting.unity'
    2083. Unloading 737 Unused Serialized files (Serialized files now loaded: 0)
    2084. Loaded scene 'Assets/RideTesting.unity'
    2085.     Deserialize:            45.944 ms
    2086.     Integration:            696.479 ms
    2087.     Integration of assets:  0.191 ms
    2088.     Thread Wait Time:       13.347 ms
    2089.     Total Operation Time:   755.960 ms
    2090. System memory in use before: 0.69 GB.
    2091. System memory in use after: 311.7 MB.
    2092.  
    2093. Unloading 7238 unused Assets to reduce memory usage. Loaded Objects now: 6956.
    2094. Total: 43.720200 ms (FindLiveObjects: 1.146300 ms CreateObjectMapping: 0.529700 ms MarkObjects: 11.459900 ms  DeleteObjects: 30.583700 ms)
    2095.  
    2096. Script attached to 'Main Camera' in scene 'Assets/RideTesting.unity' is missing or no valid script is attached.
    2097. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2098. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2099. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2100. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2101. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2102. UnityEditor.BuildPlayerWindow:OnGUI()
    2103. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2104. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2105. System.Reflection.MethodBase:Invoke(Object, Object[])
    2106. UnityEditor.HostView:Invoke(String, Object)
    2107. UnityEditor.HostView:Invoke(String)
    2108. UnityEditor.HostView:OldOnGUI()
    2109. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2110. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2111. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2112. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2113. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2114. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2115. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2116. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2117. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2118. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2119. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2120. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2121. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2122. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2123. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2124. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2125. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2126.  
    2127. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2128. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2129.  
    2130. Opening scene 'Assets/BikeSlots.unity'
    2131. Unloading 236 Unused Serialized files (Serialized files now loaded: 0)
    2132. Loaded scene 'Assets/BikeSlots.unity'
    2133.     Deserialize:            3225.490 ms
    2134.     Integration:            50.955 ms
    2135.     Integration of assets:  102.735 ms
    2136.     Thread Wait Time:       32.397 ms
    2137.     Total Operation Time:   3411.578 ms
    2138. System memory in use before: 0.55 GB.
    2139. System memory in use after: 0.55 GB.
    2140.  
    2141. Unloading 1986 unused Assets to reduce memory usage. Loaded Objects now: 9415.
    2142. Total: 13.387800 ms (FindLiveObjects: 1.074700 ms CreateObjectMapping: 0.412600 ms MarkObjects: 10.772300 ms  DeleteObjects: 1.127900 ms)
    2143.  
    2144. Opening scene 'Assets/BuyStore.unity'
    2145. Unloading 478 Unused Serialized files (Serialized files now loaded: 0)
    2146. Loaded scene 'Assets/BuyStore.unity'
    2147.     Deserialize:            81.641 ms
    2148.     Integration:            309.835 ms
    2149.     Integration of assets:  0.113 ms
    2150.     Thread Wait Time:       17.859 ms
    2151.     Total Operation Time:   409.447 ms
    2152. System memory in use before: 0.51 GB.
    2153. System memory in use after: 240.2 MB.
    2154.  
    2155. Unloading 2340 unused Assets to reduce memory usage. Loaded Objects now: 10608.
    2156. Total: 36.172700 ms (FindLiveObjects: 1.016300 ms CreateObjectMapping: 0.477700 ms MarkObjects: 11.678500 ms  DeleteObjects: 22.999700 ms)
    2157.  
    2158. Opening scene 'Assets/benchmark.unity'
    2159. Unloading 59 Unused Serialized files (Serialized files now loaded: 0)
    2160. Loaded scene 'Assets/benchmark.unity'
    2161.     Deserialize:            37.056 ms
    2162.     Integration:            14341.649 ms
    2163.     Integration of assets:  0.022 ms
    2164.     Thread Wait Time:       12.053 ms
    2165.     Total Operation Time:   14390.781 ms
    2166. System memory in use before: 370.6 MB.
    2167. System memory in use after: 370.7 MB.
    2168.  
    2169. Unloading 1846 unused Assets to reduce memory usage. Loaded Objects now: 7551.
    2170. Total: 11.523900 ms (FindLiveObjects: 0.771400 ms CreateObjectMapping: 0.267400 ms MarkObjects: 9.591500 ms  DeleteObjects: 0.893200 ms)
    2171.  
    2172. Opening scene 'Assets/Physics Test.unity'
    2173. Unloading 303 Unused Serialized files (Serialized files now loaded: 0)
    2174. Loaded scene 'Assets/Physics Test.unity'
    2175.     Deserialize:            12994.292 ms
    2176.     Integration:            11103.921 ms
    2177.     Integration of assets:  2.433 ms
    2178.     Thread Wait Time:       10.713 ms
    2179.     Total Operation Time:   24111.359 ms
    2180. System memory in use before: 0.79 GB.
    2181. System memory in use after: 0.80 GB.
    2182.  
    2183. Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 90546.
    2184. Total: 91.229400 ms (FindLiveObjects: 7.755200 ms CreateObjectMapping: 3.532900 ms MarkObjects: 79.196700 ms  DeleteObjects: 0.743800 ms)
    2185.  
    2186. Failed to create Physics Mesh from source mesh "pb_Mesh416728". One of the triangles is too large. It's recommended to tesselate the large triangles.
    2187. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2188. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2189. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2190. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2191. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2192. UnityEditor.BuildPlayerWindow:OnGUI()
    2193. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2194. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2195. System.Reflection.MethodBase:Invoke(Object, Object[])
    2196. UnityEditor.HostView:Invoke(String, Object)
    2197. UnityEditor.HostView:Invoke(String)
    2198. UnityEditor.HostView:OldOnGUI()
    2199. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2200. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2201. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2202. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2203. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2204. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2205. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2206. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2207. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2208. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2209. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2210. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2211. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2212. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2213. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2214. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2215. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2216.  
    2217. [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 136]
    2218. (Filename: C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp Line: 136)
    2219.  
    2220. Failed to create Physics Mesh from source mesh "pb_Mesh434100". One of the triangles is too large. It's recommended to tesselate the large triangles.
    2221. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2222. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2223. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2224. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2225. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2226. UnityEditor.BuildPlayerWindow:OnGUI()
    2227. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2228. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2229. System.Reflection.MethodBase:Invoke(Object, Object[])
    2230. UnityEditor.HostView:Invoke(String, Object)
    2231. UnityEditor.HostView:Invoke(String)
    2232. UnityEditor.HostView:OldOnGUI()
    2233. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2234. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2235. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2236. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2237. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2238. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2239. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2240. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2241. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2242. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2243. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2244. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2245. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2246. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2247. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2248. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2249. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2250.  
    2251. [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 136]
    2252. (Filename: C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp Line: 136)
    2253.  
    2254. Script attached to 'RoadRailGrid' in scene 'Assets/Physics Test.unity' is missing or no valid script is attached.
    2255. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2256. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2257. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2258. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2259. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2260. UnityEditor.BuildPlayerWindow:OnGUI()
    2261. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2262. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2263. System.Reflection.MethodBase:Invoke(Object, Object[])
    2264. UnityEditor.HostView:Invoke(String, Object)
    2265. UnityEditor.HostView:Invoke(String)
    2266. UnityEditor.HostView:OldOnGUI()
    2267. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2268. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2269. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2270. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2271. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2272. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2273. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2274. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2275. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2276. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2277. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2278. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2279. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2280. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2281. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2282. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2283. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2284.  
    2285. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2286. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2287.  
    2288. Script attached to 'RoadRailGrid' in scene 'Assets/Physics Test.unity' is missing or no valid script is attached.
    2289. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2290. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2291. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2292. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2293. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2294. UnityEditor.BuildPlayerWindow:OnGUI()
    2295. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2296. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2297. System.Reflection.MethodBase:Invoke(Object, Object[])
    2298. UnityEditor.HostView:Invoke(String, Object)
    2299. UnityEditor.HostView:Invoke(String)
    2300. UnityEditor.HostView:OldOnGUI()
    2301. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2302. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2303. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2304. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2305. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2306. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2307. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2308. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2309. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2310. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2311. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2312. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2313. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2314. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2315. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2316. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2317. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2318.  
    2319. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2320. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2321.  
    2322. Script attached to 'RoadRailGrid (1)' in scene 'Assets/Physics Test.unity' is missing or no valid script is attached.
    2323. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2324. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2325. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2326. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2327. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2328. UnityEditor.BuildPlayerWindow:OnGUI()
    2329. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2330. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2331. System.Reflection.MethodBase:Invoke(Object, Object[])
    2332. UnityEditor.HostView:Invoke(String, Object)
    2333. UnityEditor.HostView:Invoke(String)
    2334. UnityEditor.HostView:OldOnGUI()
    2335. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2336. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2337. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2338. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2339. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2340. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2341. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2342. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2343. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2344. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2345. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2346. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2347. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2348. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2349. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2350. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2351. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2352.  
    2353. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2354. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2355.  
    2356. Script attached to 'RoadRailGrid (1)' in scene 'Assets/Physics Test.unity' is missing or no valid script is attached.
    2357. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2358. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2359. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2360. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2361. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2362. UnityEditor.BuildPlayerWindow:OnGUI()
    2363. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2364. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2365. System.Reflection.MethodBase:Invoke(Object, Object[])
    2366. UnityEditor.HostView:Invoke(String, Object)
    2367. UnityEditor.HostView:Invoke(String)
    2368. UnityEditor.HostView:OldOnGUI()
    2369. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2370. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2371. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2372. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2373. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2374. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2375. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2376. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2377. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2378. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2379. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2380. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2381. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2382. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2383. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2384. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2385. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2386.  
    2387. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2388. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2389.  
    2390. Script attached to 'Main Camera' in scene 'Assets/Physics Test.unity' is missing or no valid script is attached.
    2391. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2392. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2393. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2394. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2395. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2396. UnityEditor.BuildPlayerWindow:OnGUI()
    2397. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2398. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2399. System.Reflection.MethodBase:Invoke(Object, Object[])
    2400. UnityEditor.HostView:Invoke(String, Object)
    2401. UnityEditor.HostView:Invoke(String)
    2402. UnityEditor.HostView:OldOnGUI()
    2403. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2404. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2405. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2406. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2407. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2408. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2409. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2410. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2411. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2412. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2413. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2414. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2415. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2416. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2417. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2418. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2419. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2420.  
    2421. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2422. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2423.  
    2424. Opening scene 'Assets/Base_Level.unity'
    2425. LightmapEditorSettings: switching bake backend from 1 to 2.
    2426. Unloading 809 Unused Serialized files (Serialized files now loaded: 0)
    2427. Loaded scene 'Assets/Base_Level.unity'
    2428.     Deserialize:            53.646 ms
    2429.     Integration:            733.100 ms
    2430.     Integration of assets:  0.047 ms
    2431.     Thread Wait Time:       15.506 ms
    2432.     Total Operation Time:   802.300 ms
    2433. System memory in use before: 0.60 GB.
    2434. System memory in use after: 0.54 GB.
    2435.  
    2436. Unloading 3606 unused Assets to reduce memory usage. Loaded Objects now: 19761.
    2437. Total: 36.728500 ms (FindLiveObjects: 2.197900 ms CreateObjectMapping: 1.004300 ms MarkObjects: 26.516800 ms  DeleteObjects: 7.009100 ms)
    2438.  
    2439. Script attached to 'Main Camera' in scene 'Assets/Base_Level.unity' is missing or no valid script is attached.
    2440. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    2441. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    2442. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    2443. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    2444. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    2445. UnityEditor.BuildPlayerWindow:OnGUI()
    2446. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    2447. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2448. System.Reflection.MethodBase:Invoke(Object, Object[])
    2449. UnityEditor.HostView:Invoke(String, Object)
    2450. UnityEditor.HostView:Invoke(String)
    2451. UnityEditor.HostView:OldOnGUI()
    2452. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Boolean)
    2453. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Boolean)
    2454. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    2455. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase)
    2456. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    2457. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    2458. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    2459. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2460. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    2461. UnityEngine.UIElements.EventDispatcher:OpenGate()
    2462. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    2463. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    2464. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    2465. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    2466. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    2467. UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
    2468. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    2469.  
    2470. [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]
    2471. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 181)
    2472.  
    2473.  
    2474.  
    2475. Mono dependencies included in the build
    2476. Dependency assembly - ChannelPurchase.dll
    2477. Dependency assembly - UnityStore.dll
    2478. Dependency assembly - Apple.dll
    2479. Dependency assembly - FacebookStore.dll
    2480. Dependency assembly - Purchasing.Common.dll
    2481. Dependency assembly - Security.dll
    2482. Dependency assembly - Stores.dll
    2483. Dependency assembly - Tizen.dll
    2484. Dependency assembly - winrt.dll
    2485. Dependency assembly - System.Diagnostics.StackTrace.dll
    2486. Dependency assembly - System.Globalization.Extensions.dll
    2487. Dependency assembly - System.Runtime.Serialization.Xml.dll