Search Unity

Building bundles with different texture override settings

Discussion in 'Asset Bundles' started by BBB_brunoma, Jun 17, 2019.

  1. BBB_brunoma

    BBB_brunoma

    Joined:
    Jan 10, 2017
    Posts:
    21
    For my iOS build, I am using ASTC compression on a bunch of my bundled sprites, but since this is not supported on older devices, they are getting uncompressed as RGBA and causing memory issues on those older devices.

    What I would like to do is to create my bundles as per usual, but then also create a second set of bundles that overrides the ASTC compression with PVRTC. What would be the best way to do this?