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Building Android (Oculus Quest) app on Big Sur failing

Discussion in 'macOS' started by jwjansen, Dec 31, 2020.

  1. jwjansen

    jwjansen

    Joined:
    Oct 31, 2020
    Posts:
    2
    Hi

    anyone else has the same issue that none of the Unity versions will Build Oculus Quest apps after I upgraded from Catalina to Big Sur? I stumbled on an issue with NDK where the path was broken and fixed that with 2 softlinks but then it fails again when building the Gradle object.
    I tried to reinstall Big Sur from scratch (ie wipe my complete Mac), started a brand new project but still the same issues...
     
    Last edited: Dec 31, 2020
  2. jwjansen

    jwjansen

    Joined:
    Oct 31, 2020
    Posts:
    2
    Hi there, I downgraded my (Intel) Mac back to Catalina and the project compiled just fine. So to me this points to some incompatibility? For now I will keep running Catalina. Hope this helps someone and would be great to know how to make this work on Big Sur.
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,644
    Do you have specific errors that you ran into?
     
  4. SusanTC

    SusanTC

    Joined:
    Jun 15, 2020
    Posts:
    1
    I have the same issue, but I'm still trying to get Unity to build to my Quest on Big Sur (I don't give up easily). I wonder if anyone has found a solution to this. I don't get any error messages - Unity just tells me the build was successful, but it doesn't come up directly on my Quest as it does when I build to my slightly older machine that is running on Catalina.
    If I have to, I see if I can downgrade to Catalina (unfortunately this will be up to my workplace, not me as the new computer is a work machine).