Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Bug Building an android app won't work.(CommandWithNoStdoutInvokationFailure)

Discussion in 'Documentation' started by remcoh, Oct 30, 2022.

  1. remcoh

    remcoh

    Joined:
    Sep 10, 2022
    Posts:
    8
    Hi, Whenever i want to build my app for android, the build crashes in the last few seconds.


    I have no other bugs in the game and everything should work fine.
    I couldn't find any answers on the internet. i'm also new to programming.
    I don't know if this is a fault on my of unity's part.

    Error log:
    CommandWithNoStdoutInvokationFailure: Gradle initialization failed.
    UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <e974fadd19844a67bf8bc852be0bee5b>:0)
    UnityEditor.Android.AndroidJavaTools.RunJavaWithShellExecute (System.String args, System.String workingdir, System.String error) (at <e974fadd19844a67bf8bc852be0bee5b>:0)
    UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingDir, System.String baseCommand) (at <e974fadd19844a67bf8bc852be0bee5b>:0)
    Rethrow as GradleInvokationException: Gradle initialization failed.
    UnityEditor.Android.GradleWrapper.WarmupGradle (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingDir, System.String baseCommand) (at <e974fadd19844a67bf8bc852be0bee5b>:0)
    UnityEditor.Android.PostProcessAndroidPlayer+<>c__DisplayClass5_0.<ExecuteWarmup>b__0 () (at <e974fadd19844a67bf8bc852be0bee5b>:0)
    System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)
    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)
    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <c9d3ffd4b98649ee9989e1908eaca019>:0)
    System.Threading.ThreadHelper.ThreadStart () (at <c9d3ffd4b98649ee9989e1908eaca019>:0)
    UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)