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Bug Building addressables for windows cause editor crash.

Discussion in 'Addressables' started by larskroll, Oct 11, 2021.

  1. larskroll

    larskroll

    Joined:
    Dec 17, 2013
    Posts:
    52
    I've been working mostly on the webGL version of our app for a month or so. Both WEBGL and executable versions of game uses addressables. Addressable workflow used to work fine on both platforms.

    Webversion works fine. Addressables work fine, but now, building an EXE almost always causes Unity to crash. Also, building addressables while in build target windows, causes Unity Editor crash. Have tried complete reimport of project.

    Have filed a bug here: 1372192, including the full project.

    This is incredibly difficult to debug for myself, and of course is extremely critical, since our executable version is now out of sync with the webversion, which is unacceptable.
     
  2. larskroll

    larskroll

    Joined:
    Dec 17, 2013
    Posts:
    52
    Help me Unity-Kenobi. You're my only hope!
     
  3. larskroll

    larskroll

    Joined:
    Dec 17, 2013
    Posts:
    52
    TreyK-47 likes this.