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Building a VR Game Without Steam Shutting it down.

Discussion in 'AR/VR (XR) Discussion' started by DongoBongo, Dec 14, 2017.

  1. DongoBongo

    DongoBongo

    Joined:
    Aug 29, 2017
    Posts:
    1
    Hey, totally new to VR so this will probably be full of some pretty dumb questions.

    So I'm building a tool in Unity for VR and everything work fantastic for what I'm trying to pull off. But I need my tool to be able to run and track a Vive headset while another VR game is running on the same PC. From what I've been able to gather, Steam VR kills any VR application its running if it hooks a new one.

    I know you can have multiple programs grab tracker locations and coexist as I've used programs that do this.
    This at its simplest is all I'm trying to achieve. 2 programs (one a game, one a tool) both getting the locations of any trackers.

    So:
    Is it possible to export a build from Unity that runs OpenVR but does not hook to SteamVR?
    Is this type of setup something that's even possible with Unity or do I need to figure out an entirely different application?