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Builder multiplatform

Discussion in 'General Discussion' started by liszto, Feb 25, 2014.

  1. liszto

    liszto

    Joined:
    Dec 22, 2011
    Posts:
    135
    Hi,
    I just see on the store a new builder which seem really nice ==>
    https://www.assetstore.unity3d.com/#/content/15227

    And I want to know if someone already tested it ? Cause it's pretty expensive :(. If it's really good why not, but if I can some user experience before it could be cool !

    There is a lot of possibilities.

    Thanks in advance.
     
  2. Sisso

    Sisso

    Joined:
    Sep 29, 2009
    Posts:
    196
    I had implemented all multiplatform (android/ios/android-samsung/pc)*(free/paid) by myself, it is not dificult when you get the right unity3d editor classes and I have gained a level up in how to customize the editor.

    I created a EditorWindow where I can choose which type of build I want and its caracteristics, for example, a build for ios of the paid version for tester with fake iap.

    By clicking in build it do something like it:
    - update build configurations
    - change build constants
    - force a build
    - add/remove scenes
    - iterate over each scene and each prefab apply "utilities scripts" and removing textures references to allow dynamic (hd/sd)

    This test project for ngui hd/sd could give you some tips:
    https://github.com/sisso/ngui-hdsd/blob/master/Assets/Scripts/Editor/BuildWindowEditor.cs