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BuildAssetBundles

Discussion in 'Asset Bundles' started by LoftySky, Nov 27, 2018.

  1. LoftySky

    LoftySky

    Joined:
    Mar 30, 2015
    Posts:
    13
    Hello,

    How do I go about creating a scene assetbundle that excludes the dependencies when specifying an AssetBundleBuild? Using the default overkill option the BuildPipeline excludes them properly, I can't find any documentation on how can does one do it with an AssetBundleBuild object? Please help.