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BuildAssetBundles Only generated Manifest,No Bundle!

Discussion in 'Editor & General Support' started by zhentao, Feb 28, 2018.

  1. zhentao

    zhentao

    Joined:
    Aug 29, 2017
    Posts:
    3
    I run BuildPipeline.BuildAssetBundles(), Only generated .manifest, the Bundle is miss.

    The manifest Content is :

    NOTE, the CRC is 0;

    when I delete the matedata In Library, rebuild it again, the Bundle is ok,and the CRC > 0 in manifest .
     
  2. zhentao

    zhentao

    Joined:
    Aug 29, 2017
    Posts:
    3
    Someone explain it?
     
  3. Helical

    Helical

    Joined:
    Mar 2, 2014
    Posts:
    50
    Its all about what you feed to the asset bundle build pipeline function

    also make sure you are on the correct platform

    And that you select

    BuildAssetBundleOptions.ForceRebuildAssetBundle

    to always rebuild asset bundles.


    And generally i recommend the Unity Answers place,
     
  4. zhentao

    zhentao

    Joined:
    Aug 29, 2017
    Posts:
    3
    Thanks for the reply!
    Next time I will pay attention