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BuildAssetBundles & BuildTargets

Discussion in 'Asset Bundles' started by andyz, Aug 7, 2019.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    1,101
    Seems there still isn't much documentation on why there are so many build targets and which are compatible - for instance will an asset bundle for StandaloneWindows64 load on all other standalone platforms correctly?

    (Building assetbundles for mutiple paltforms is already very slow as it does a dumb re-import of everything for each one)