Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

BuildAssetBundles & BuildTargets

Discussion in 'Asset Bundles' started by andyz, Aug 7, 2019.

  1. andyz


    Jan 5, 2010
    Seems there still isn't much documentation on why there are so many build targets and which are compatible - for instance will an asset bundle for StandaloneWindows64 load on all other standalone platforms correctly?

    (Building assetbundles for mutiple paltforms is already very slow as it does a dumb re-import of everything for each one)