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Bug Build works, but Build And Run fails for Magic Leap One

Discussion in 'AR' started by Cidergut, May 2, 2023.

  1. Cidergut

    Cidergut

    Joined:
    Jan 11, 2015
    Posts:
    7
    Hi,

    I hope someone can help me. I'm trying to build and deploy a simple scene (containing just a cube) to my Magic Leap One. When I run "Build" it succeeds without errors. When I run "Build And Run" I get the errors that I've pasted at the bottom of this post.

    I have followed the guide very closely and everything else seems fine. Please note:
    * The device is running Lumin OS version 0.98.35
    * I'm using:
    ** Lumin SDK v0.26.0
    ** Magic Leap SDK Plugin v0.26.0
    ** Unity v2020.3.47f1
    ** Magic Leap XR Plugin v6.4.1
    ** Minimum API Level is set to "API Level 10"

    It looks like it's referencing Android... maybe this is some confusion between ML1 and ML2 resources? (I don't own a ML2). Could it be that I need an older version of one of the above components?

    Does anyone have any ideas on what could cause this?

    Code (Boo):
    1. Android clang version 3.8.275480  (based on LLVM 3.8.275480)
    2. Target: aarch64--linux-android
    3. Thread model: posix
    4. InstalledDir: \MagicLeap\mlsdk\v0.26.0\tools\toolchains\bin
    5. Found candidate GCC installation: /MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android\4.9.x
    6. Selected GCC installation: /MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android/4.9.x
    7. Candidate multilib: .;@m64
    8. Selected multilib: .;@m64
    9. "MagicLeap\\mlsdk\\v0.26.0\\tools\\toolchains\\bin\\aarch64-linux-android-ld" "--sysroot=/MagicLeap/mlsdk/v0.26.0\\\\lumin" --eh-frame-hdr -m aarch64linux -shared -o "\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated.so" "/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtbegin_so.o" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-L/MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-L/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib" --no-undefined --gc-sections --build-id "apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_0.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_1.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_2.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3_globals.o" "LTS-ML\\\\Temp\\\\Burst\\\\burst-aot01yqckbh.0s3\\\\lib_burst_generated_part_3_merged.o" -lm -lgcc -ldl -lc -lgcc -ldl "/MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtend_so.o"
    10. Error building Player: 9 errors
    11. Error building Player: 11 errors
    12. Build completed with a result of 'Failed' in 15 seconds (15146 ms)
    13. 0x00007ff6d161a04c (Unity) StackWalker::GetCurrentCallstack
    14. 0x00007ff6d1621539 (Unity) StackWalker::ShowCallstack
    15. 0x00007ff6d23bc9bc (Unity) GetStacktrace
    16. 0x00007ff6d2e3eb67 (Unity) DebugStringToFile
    17. 0x00007ff6d16bfa0a (Unity) DebugLogHandler_CUSTOM_Internal_Log
    18. 0x0000013147a55cfb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    19. 0x0000013147a55b7b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    20. 0x0000013147a54ffe (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    21. 0x000001314b557a6a (Mono JIT Code) UnityEngine.Debug:LogError (object)
    22. 0x00000131479d613b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    23. 0x00000131479fb9eb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    24. 0x000001314b55656b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    25. 0x00000131470ee02b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    26. 0x0000013146fa9793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    27. 0x0000013146f69393 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    28. 0x0000013146f63154 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    29. 0x0000013146f62ae3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    30. 0x0000013146f4953b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    31. 0x0000013145f93d82 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    32. 0x0000013145f91313 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    33. 0x000001314782371b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    34. 0x0000013147823403 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    35. 0x00000131479706eb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    36. 0x0000013147969083 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    37. 0x0000013145bf9dcb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    38. 0x0000013145bcadc6 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    39. 0x00000131479623c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    40. 0x0000013145bc4b26 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    41. 0x0000013145bc3623 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    42. 0x0000013145bd51fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    43. 0x0000013145bcff5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    44. 0x0000013145bcfcdb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    45. 0x0000013145bc3f83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    46. 0x0000013145bc2763 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    47. 0x0000013145bc22ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    48. 0x0000013145efdf63 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    49. 0x0000013145efd173 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    50. 0x0000013145efcb8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    51. 0x0000013145efc87b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    52. 0x0000013145efc375 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    53. 0x0000013145efc596 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    54. 0x00007ffcb98000e0 ((<unknown>))
    55. 0x00007ffcb9782ac2 ((<unknown>))
    56. 0x00007ffcb978bb1f ((<unknown>))
    57. 0x00007ff6d155e994 (Unity) scripting_method_invoke
    58. 0x00007ff6d1559a91 (Unity) ScriptingInvocation::Invoke
    59. 0x00007ff6d1553845 (Unity) ScriptingInvocation::Invoke<void>
    60. 0x00007ff6d07f10ba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    61. 0x00007ff6d1e84378 (Unity) GUIView::ProcessRetainedMode
    62. 0x00007ff6d23f4472 (Unity) GUIView::OnInputEvent
    63. 0x00007ff6d1e84268 (Unity) GUIView::ProcessInputEvent
    64. 0x00007ff6d23f56f5 (Unity) GUIView::ProcessEventMessages
    65. 0x00007ff6d23ef14d (Unity) GUIView::GUIViewWndProc
    66. 0x00007ffd30d7e858 (USER32) CallWindowProcW
    67. 0x00007ffd30d7e4ee (USER32) CallWindowProcW
    68. 0x00007ffceb38f0f0 (OPENGL32) glPushClientAttrib
    69. 0x00007ffd30d7e858 (USER32) CallWindowProcW
    70. 0x00007ffd30d7e299 (USER32) DispatchMessageW
    71. 0x00007ff6d23c2d26 (Unity) MainMessageLoop
    72. 0x00007ff6d23c7021 (Unity) WinMain
    73. 0x00007ff6d3b01f0e (Unity) __scrt_common_main_seh
    74. 0x00007ffd2fc97604 (KERNEL32) BaseThreadInitThunk
    75. 0x00007ffd319a26a1 (ntdll) RtlUserThreadStart
    76. UnityEditor.BuildPlayerWindow+BuildMethodException: 13 errors
    77.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002cc] in <3e401efa0ce4422582abd640a807e261>:0
    78.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <3e401efa0ce4422582abd640a807e261>:0
    79. 0x00007ff6d161a04c (Unity) StackWalker::GetCurrentCallstack
    80. 0x00007ff6d1621539 (Unity) StackWalker::ShowCallstack
    81. 0x00007ff6d23bc9bc (Unity) GetStacktrace
    82. 0x00007ff6d2e3eb67 (Unity) DebugStringToFile
    83. 0x00007ff6d16bfa0a (Unity) DebugLogHandler_CUSTOM_Internal_Log
    84. 0x0000013147a55cfb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    85. 0x0000013147a55b7b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    86. 0x0000013147a54ffe (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    87. 0x000001314b557a6a (Mono JIT Code) UnityEngine.Debug:LogError (object)
    88. 0x00000131479fbb53 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    89. 0x000001314b55656b (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    90. 0x00000131470ee02b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    91. 0x0000013146fa9793 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    92. 0x0000013146f69393 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    93. 0x0000013146f63154 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    94. 0x0000013146f62ae3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    95. 0x0000013146f4953b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    96. 0x0000013145f93d82 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    97. 0x0000013145f91313 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    98. 0x000001314782371b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    99. 0x0000013147823403 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    100. 0x00000131479706eb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    101. 0x0000013147969083 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    102. 0x0000013145bf9dcb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    103. 0x0000013145bcadc6 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    104. 0x00000131479623c3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    105. 0x0000013145bc4b26 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    106. 0x0000013145bc3623 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    107. 0x0000013145bd51fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    108. 0x0000013145bcff5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    109. 0x0000013145bcfcdb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    110. 0x0000013145bc3f83 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    111. 0x0000013145bc2763 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    112. 0x0000013145bc22ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    113. 0x0000013145efdf63 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    114. 0x0000013145efd173 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    115. 0x0000013145efcb8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    116. 0x0000013145efc87b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    117. 0x0000013145efc375 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    118. 0x0000013145efc596 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    119. 0x00007ffcb98000e0 ((<unknown>))
    120. 0x00007ffcb9782ac2 ((<unknown>))
    121. 0x00007ffcb978bb1f ((<unknown>))
    122. 0x00007ff6d155e994 (Unity) scripting_method_invoke
    123. 0x00007ff6d1559a91 (Unity) ScriptingInvocation::Invoke
    124. 0x00007ff6d1553845 (Unity) ScriptingInvocation::Invoke<void>
    125. 0x00007ff6d07f10ba (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    126. 0x00007ff6d1e84378 (Unity) GUIView::ProcessRetainedMode
    127. 0x00007ff6d23f4472 (Unity) GUIView::OnInputEvent
    128. 0x00007ff6d1e84268 (Unity) GUIView::ProcessInputEvent
    129. 0x00007ff6d23f56f5 (Unity) GUIView::ProcessEventMessages
    130. 0x00007ff6d23ef14d (Unity) GUIView::GUIViewWndProc
    131. 0x00007ffd30d7e858 (USER32) CallWindowProcW
    132. 0x00007ffd30d7e4ee (USER32) CallWindowProcW
    133. 0x00007ffceb38f0f0 (OPENGL32) glPushClientAttrib
    134. 0x00007ffd30d7e858 (USER32) CallWindowProcW
    135. 0x00007ffd30d7e299 (USER32) DispatchMessageW
    136. 0x00007ff6d23c2d26 (Unity) MainMessageLoop
    137. 0x00007ff6d23c7021 (Unity) WinMain
    138. 0x00007ff6d3b01f0e (Unity) __scrt_common_main_seh
    139. 0x00007ffd2fc97604 (KERNEL32) BaseThreadInitThunk
    140. 0x00007ffd319a26a1 (ntdll) RtlUserThreadStart
    141.  
     
  2. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    311
    Hello, I don't see any direct issue with the versions you have listed. I however was not the developer involved with ML1 so I can only assume based on my ML2 knowledge and the work that I did for the upgrades from ML1 to ML2. I can confirm however that even the Lumin (ML1) runtime is Android based which is why it's referenced during the build. However, there is no ML2 code in Unity 2020 or Magic Leap XR Plugin v6.x.x or lower. Thus this issue is likely a setup issue between the components you've listed, or a missing component. Without more information it will be hard to identify the issue exactly, but the console window in the Editor should contain more information about the 11 errors during the build.
    You could also try deploying the build you were able to make directly to device and confirm whether or not it actually runs. As, if it fails, that would indicate that your setup is incorrect in some way.
     
    Cidergut and andyb-unity like this.
  3. Cidergut

    Cidergut

    Joined:
    Jan 11, 2015
    Posts:
    7
    Hi EdBlais,

    I can see those errors. All they say is:

    Code (Boo):
    1. Android clang version 3.8.275480  (based on LLVM 3.8.275480)
    2.  
    3. Target: aarch64--linux-android
    4.  
    5. Thread model: posix
    6.  
    7. InstalledDir: ..\MagicLeap\mlsdk\v0.26.0\tools\toolchains\bin
    8.  
    9. Found candidate GCC installation: ../mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android\4.9.x
    10.  
    11. Selected GCC installation: ../MagicLeap/mlsdk/v0.26.0\\tools\\toolchains/lib/gcc/aarch64-linux-android/4.9.x
    12.  
    13. Candidate multilib: .;@m64
    14.  
    15. Selected multilib: .;@m64
    16.  
    17. "..\\MagicLeap\\mlsdk\\v0.26.0\\tools\\toolchains\\bin\\aarch64-linux-android-ld" "--sysroot=../MagicLeap/mlsdk/v0.26.0\\\\lumin" --eh-frame-hdr -m aarch64linux -shared -o "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated.so" "../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtbegin_so.o" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-L../MagicLeap/mlsdk/v0.26.0\\\\tools\\\\toolchains/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-L../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib" --no-undefined --gc-sections --build-id "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_0.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_1.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_2.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3_globals.o" "..\\\\Project\\\\apps\\\\LTS-ML\\\\Temp\\\\Burst\\\\burst-aotz0yyvadp.14d\\\\lib_burst_generated_part_3_merged.o" -lm -lgcc -ldl -lc -lgcc -ldl "../MagicLeap/mlsdk/v0.26.0\\\\lumin/usr/lib\\crtend_so.o"
    18.  
    19.  
    They don't really look like errors.. they look more like debug statements/
     
  4. Cidergut

    Cidergut

    Joined:
    Jan 11, 2015
    Posts:
    7
    Hi EdBlais,

    I understand it now. The error occurs only when building for Magic Leap 1 when any package is installed that has a dependency of "Burst". This includes "Burst" v1.6.6, "Collections" v1.4.0

    It seems they are not compatible with the Magic Leap 1 build process even though they are listed in the Unity Registry. Uninstalling those packages fixes the problem.

    Unfortunately, I need those packages to get my project working :( (because I'm using IJobs to manage some lengthy computer vision tasks). Is there anything you can do to fix it? Or is there an obvious work-around?
     
  5. Cidergut

    Cidergut

    Joined:
    Jan 11, 2015
    Posts:
    7
  6. Cidergut

    Cidergut

    Joined:
    Jan 11, 2015
    Posts:
    7