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"Build was canceled. Unity Cloud Build restarted this build process, look for the next one."

Discussion in 'Unity Build Automation' started by xenonmiii, Oct 30, 2015.

  1. xenonmiii

    xenonmiii

    Joined:
    Aug 2, 2010
    Posts:
    147
    Hi,
    I'm seeing this error quite often after some 30min when the build starts:
    45: Build was canceled
    46: Unity Cloud Build restarted this build process, look for the next one.

    Typically the build is successful on the next one.

    Any thoughts why this happens?
     
  2. doggan

    doggan

    Joined:
    Aug 12, 2012
    Posts:
    23
    We're also seeing ~40-50% of our builds randomly stalling out and restarting. Our average successful build is ~15 minutes, but an average timeout is ~30 minutes, so we're wasting a lot of time waiting. Would love to hear why this happens.
     
  3. GalxyzStudios

    GalxyzStudios

    Joined:
    Jul 15, 2015
    Posts:
    31
    Seeing this same issue happen to our Android builds..IOS building fine but android seems to restart periodically..
     
  4. rajantande

    rajantande

    Joined:
    Mar 24, 2015
    Posts:
    23
    We've just started seeing this on both our iOS and Android builds. Has there been any feedback from support as to how to resolve this issue?

    Thanks

    Rajan
     
  5. plailabs-dev

    plailabs-dev

    Joined:
    Dec 10, 2012
    Posts:
    12
    This is happening to us as well. :(
     
  6. xenonmiii

    xenonmiii

    Joined:
    Aug 2, 2010
    Posts:
    147
    We are still seeing this issue (just a couple of minutes ago).

    @dannyd Do you know if the UCB guys know about this issue?
     
  7. odbb

    odbb

    Joined:
    Apr 13, 2014
    Posts:
    12
  8. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    We're looking into what's causing a higher number of restarts than usual. Will post more soon. Thanks for your patience.

    Cheers,
    Patrick
     
  9. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    We've made some configuration changes behind the scenes, and monitoring their effects. Please let us know how your restart rates fare.

    Cheers,
    Patrick
     
    doggan likes this.
  10. xenonmiii

    xenonmiii

    Joined:
    Aug 2, 2010
    Posts:
    147
  11. xenonmiii

    xenonmiii

    Joined:
    Aug 2, 2010
    Posts:
    147
    @odbb if UCB has successfully built a client before, does UCB redownload the whole repo everytime, or does it just update it? Also does it rebuild the whole library folder everytime? If so that sounds like a waste of bandwidth/cpu usage/time. (Maybe there should be options like "clean repo on every build" and "clean library on every build")
     
  12. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    As of today, Cloud Build caches the Library directory between builds, but does a full re-download from source control. The "Clean Build" button will flush the Library and re-build it. Dedicated build servers (on the "Enterprise" tier) can cache source control between builds as an option.

    You can disable Library caching from the project settings/targets page.

    Cheers,
    Patrick