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Bug Build To CCD fails with "Custom" Bundle Location

Discussion in 'Unity Cloud Content Delivery' started by MatheusCohen, Jan 16, 2024.

  1. MatheusCohen


    Aug 24, 2017
    I'm trying to set my remote path to a custom path with a profile variable instead of the badge.

    The path is exactly the same as if i had used the CCD created path "", which works fine, so i know thats not the problem

    Even if i put "latest"(without quotes) directly in the path, instead of the variable, it will still fail!

    My Current workaround is to have a "Build Profile" and a "Play Profile", the build profile being the one i build addressables, which i use the CCD generated path and manually change badges as needed. While the play profile is the one i use in the build itself, that reads the badge profile variable dynamically.

    What can possible be the issue here?
    The project is fairly small, just 2 test screens, nothing fancy.

    Unity Version: 2022.3.13f1
    Addressables Version: 1.21.19
    CCD Version: 2.2.2

    unity_3Vgvc20-AT9hew likes this.