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Bug Build To CCD fails with "Custom" Bundle Location

Discussion in 'Unity Cloud Content Delivery' started by MatheusCohen, Jan 16, 2024.

  1. MatheusCohen

    MatheusCohen

    Joined:
    Aug 24, 2017
    Posts:
    57
    I'm trying to set my remote path to a custom path with a profile variable instead of the badge.

    The path is exactly the same as if i had used the CCD created path "CCD.dev.Android.latest", which works fine, so i know thats not the problem

    Even if i put "latest"(without quotes) directly in the path, instead of the variable, it will still fail!

    My Current workaround is to have a "Build Profile" and a "Play Profile", the build profile being the one i build addressables, which i use the CCD generated path and manually change badges as needed. While the play profile is the one i use in the build itself, that reads the badge profile variable dynamically.

    What can possible be the issue here?
    The project is fairly small, just 2 test screens, nothing fancy.

    Unity Version: 2022.3.13f1
    Addressables Version: 1.21.19
    CCD Version: 2.2.2


    upload_2024-1-16_16-56-0.png
     
    unity_3Vgvc20-AT9hew likes this.