Search Unity

Build suddenly broken with platform service error message

Discussion in 'Unity Build Automation' started by nicekei, Sep 2, 2015.

  1. nicekei

    nicekei

    Joined:
    Dec 20, 2012
    Posts:
    4
    Hi,

    without any serious changes in the repo, the build is suddenly broken with the following errors in the full build log:



    1: Running Prebuild steps
    2: done.
    3: bvr 0.2.49
    4: bvr-api 0.0.41
    5: Using strategy: Default
    6: Last Built Revision: Revision 057126e51b0de0be3add3361d2346d2bf12f5d43 (origin/master)
    7: Cloning the remote Git repository
    9: git --version
    10: git version 2.2.1.62.g3f15098
    11: Fetching upstream changes from origin
    12: Commencing build of Revision 1a97203d6afee27f2a7599622c8c17bb34c8d541 (origin/master)
    13: Checking out Revision 1a97203d6afee27f2a7599622c8c17bb34c8d541 (origin/master)
    14: BUILDJOB_CACHE=library
    15: BUILD_PLATFORM=ios
    16: CLEANUP_WORKSPACE=true
    17: SANDBOX_BUILD_USER=true
    18: postcheckoutstatus finished successfully.
    19: ! platform service error: Expected(200) <=> Actual(404 Not Found)
    20: ! pulling builtargets failed. ! platform service error: Expected(200) <=> Actual(404 Not Found)
    21: ! platform service error: Expected(200) <=> Actual(404 Not Found)
    22: ! installing iOS certificate failed. ! platform service error: Expected(200) <=> Actual(404 Not Found)
    23: Build step 'Execute shell' marked build as failure
    24: postbuildstatus finished successfully.
    25: ls: Library: No such file or directory
    26: Deleting project workspace...
    27: Finished: FAILURE
    Status: FAILED


    I clicked the "Clean Build All" button, and it might work (or NOT) - But I think its better to report the problem here

    Thanks

    (Edit. I omitted step 8 which includes the actual repos of the project)
     
  2. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    Those errors appear to be a glitch in Cloud Build, which I believe we've since fixed. Are you still expiring this issue? If so, please direct message me a link to the project.

    Cheers,
    Patrick