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Build stuck "Compiling shader variants"

Discussion in '2019.3 Beta' started by tonymedd01, Aug 11, 2019.

  1. tonymedd01

    tonymedd01

    Joined:
    Feb 7, 2018
    Posts:
    19
    Hello , i am using unity 2019.3 alpha 11 , when i build my project the build stucks in some shaders , the first build it stucks in compiling shader variants of post processing/ScreenSpaceReflection , i had to remove this shader , now it stucks in another shader "transparent/vertexLit-sided", i need this shader so i cant remove it.. any idea please ? Thank you.
    F154AA28-28B5-4DAD-B3AA-C697A3A26B4D.jpeg 9AFE2D3E-3089-4137-AB5F-6A0E4C5519CD.jpeg
     
  2. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hey Tony,

    Can i ask if it built on previous versions of unity such as 2019.2.0f1 or 2019.3.0a10? If so, could you take the time to submit a bug report.

    Many thanks.
     
  3. tonymedd01

    tonymedd01

    Joined:
    Feb 7, 2018
    Posts:
    19
    Hello, compiling shader variants still stuck in 2019.3.0a10 , i tested 2019.3.0a6/2019.2.0f1 compiling shaders complete and didn't freezes but the build ends with this error :

    Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\build/UnityLinker.exe', CommandLine='-out="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x=C:/Users/Fhima/AppData/Local/Temp/tmp278be893.tmp -x="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Accessibility.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Cloth.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Director.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/DSPGraph.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/GameCenter.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Grid.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/HotReload.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ImageConversion.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Input.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/JSONSerialize.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Localization.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ParticleSystem.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Profiler.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ScreenCapture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SpriteMask.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SpriteShape.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Streaming.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Substance.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Terrain.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TerrainPhysics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextCore.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Tilemap.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UIElements.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Umbra.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UNET.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityTestProtocol.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestAssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestAudio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestTexture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestWWW.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Vehicles.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/VFX.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Video.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/VR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Wind.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/XR.xml" -d="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/SALSA.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/PlayMaker.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --editor-settings-flag=Development --rule-set=Conservative --editor-data-file="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --architecture=ARMv7 --disable-engine-module-support --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"', CurrentDirectory='C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\assets\bin\Data\Managed', Native error= The requested operation requires elevation.

    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <d465e2b2e5054d2787d6364114c43446>:0)
    System.Diagnostics.Process.Start () (at <d465e2b2e5054d2787d6364114c43446>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:104)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:218)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel, System.Boolean stripEngineCode, System.String editorToLinkerDataPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:150)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:354)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:242)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:325)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e4e503d63564b9bb3acaea72709ade7>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:332)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    How can i fix this please ? i am reaching the deadline for delivering my project , its huge project and changing unity version takes about 8 hours for each version ( re import assets and build ) , i need to fix this as soon as possible , can you help me please.
     
  4. JohnC_Unity

    JohnC_Unity

    Unity Technologies

    Joined:
    Jun 7, 2017
    Posts:
    70
    Hey Tony,

    Not really without seeing the project and related log. It looks like you have two issues, could you log both bugs please, the graphics teams can then look into it.

    Just to reiterate, we don't recommend using any alpha in production as code, features and packages are subject to change.

    Many thanks.
     
  5. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
    I just hit this in a12...
     
  6. tonymedd01

    tonymedd01

    Joined:
    Feb 7, 2018
    Posts:
    19

    Refreshing native plugins compatible for Editor in 19892.89 ms, found 2 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    The tree SM_Tree_Birch_01 1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:912)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:796)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:372)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:355)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:349)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:280)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:492)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:475)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:465)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:446)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:210)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:289)
    UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:107)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 149]
    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 170)

    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 3.12s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 5.71s
    gles (total internal programs: 252, unique: 63)
    gles3 (total internal programs: 252, unique: 63)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.07s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 5.85s
    gles (total internal programs: 258, unique: 128)
    gles3 (total internal programs: 258, unique: 128)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 2.86s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 4.10s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 1.12s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)
    Android PostProcess task "Creating staging area" took 343.8116 ms
    Android PostProcess task "Generating Build Id" took 666.0148 ms
    Android PostProcess task "Preparing Unity resources" took 398.4169 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 18.0116 ms
    Android PostProcess task "Preparing Managed resources" took 17432.4904 ms
    Android PostProcess task "Splitting assets" took 97371.8177 ms
    Android PostProcess task "Processing OBB assets" took 0.2017 ms
    Android PostProcess task "Preparing Unity libraries" took 5018.0029 ms
    Android PostProcess task "Processing resources" took 3.6128 ms
    Android PostProcess task "Preparing APK resources" took 20918.9391 ms
    Android PostProcess task "Processing plugins" took 1538.6966 ms
    Android PostProcess task "Processing Android libraries" took 60.8994 ms
    Android PostProcess task "Checking Graphics API compatibility" took 159.3754 ms
    Android PostProcess task "Creating Android manifest" took 596.3692 ms
    Android PostProcess task "Compiling resources" took 121.9274 ms
    Invoking UnityLinker with arguments: -out="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x=C:/Users/Fhima/AppData/Local/Temp/tmp613c0fce.tmp -x=C:/Users/Fhima/AppData/Local/Temp/tmp7fab7219.tmp -x="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Accessibility.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AndroidJNI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/AssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Cloth.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Director.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/DSPGraph.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/GameCenter.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Grid.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/HotReload.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ImageConversion.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Input.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/InputLegacy.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/JSONSerialize.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Localization.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ParticleSystem.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/PerformanceReporting.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Physics2D.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Profiler.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/ScreenCapture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SharedInternals.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SpriteMask.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/SpriteShape.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Streaming.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Substance.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Terrain.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TerrainPhysics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextCore.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Tilemap.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/TLS.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UIElements.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Umbra.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UNET.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityTestProtocol.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequest.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestAssetBundle.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestAudio.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestTexture.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestWWW.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Vehicles.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/VFX.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Video.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/VR.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/Wind.xml" -x="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/XR.xml" -d="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/com.unity.multiplayer-hlapi.Runtime.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/SALSA.dll" --include-unity-root-assembly="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/PlayMaker.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --architecture=ARMv7 --disable-engine-module-support --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/../modules.asset"
    C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\build/UnityLinker.exe exited after 12753 ms.
    C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 784 ms.
    Invoking il2cpp with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Fhima\Documents\New Unity Project (2)\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/Fhima/Downloads/android-ndk-r19-windows-x86_64/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/Il2Cpp/il2cppOutput"
    C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp/build/il2cpp.exe exited after 368145 ms.
    Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\Fhima\Documents\New Unity Project (2)\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/Fhima/Downloads/android-ndk-r19-windows-x86_64/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0a6/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Fhima/Documents/New Unity Project (2)/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\Fhima\Documents\New Unity Project (2)\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:31093:14: error: no matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
    bool L_1 = Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13535:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
    ^
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:31122:14: error: no matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
    bool L_1 = Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13535:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
    ^
    2 errors generated.


    Invocation was: Executable: "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\cxx-stl\llvm-libc++\include" -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\cxx-stl\llvm-libc++abi\include" -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\android\support\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os --sysroot "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sysroot" -gcc-toolchain "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp" -o "C:/Users/Fhima/Documents/New Unity Project (2)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3D19D51553B7370C8D5B7DC904A8CB19.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:31093:14: error: no matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
    bool L_1 = Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13535:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
    ^
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:31122:14: error: no matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
    bool L_1 = Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13535:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
    ^
    2 errors generated.


    Invocation was: Executable: "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\cxx-stl\llvm-libc++\include" -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\cxx-stl\llvm-libc++abi\include" -I"C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sources\android\support\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os --sysroot "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sysroot" -gcc-toolchain "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "C:\Users\Fhima\Downloads\android-ndk-r19-windows-x86_64\android-ndk-r19\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Users\Fhima\Documents\New Unity Project (2)\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp" -o "C:/Users/Fhima/Documents/New Unity Project (2)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3D19D51553B7370C8D5B7DC904A8CB19.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:126)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:71)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:501)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:482)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:333)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:332)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:912)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:796)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:372)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:355)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:349)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:280)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:492)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:475)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:465)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:446)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:210)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:289)
    UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:107)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 126)

    Exception: C:\Program Files\Unity\Hub\Editor\2019.3.0a6\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:71
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:501
    at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002a5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:482
    at UnityEditorInternal.IL2CPPBuilder.Run () [0x000ba] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:333
    at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:63
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <1e4e503d63564b9bb3acaea72709ade7>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <1e4e503d63564b9bb3acaea72709ade7>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00309] in <1e4e503d63564b9bb3acaea72709ade7>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <1e4e503d63564b9bb3acaea72709ade7>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:332
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:170)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:912)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:796)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:372)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:355)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:349)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:280)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:492)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:475)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:465)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:446)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:210)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:289)
    UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:107)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: <1e4e503d63564b9bb3acaea72709ade7> Line: 0)

    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Unloading 930 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 375.6 MB.
    System memory in use after: 356.2 MB.

    Unloading 1508 unused Assets to reduce memory usage. Loaded Objects now: 10217.
    Total: 4372.198203 ms (FindLiveObjects: 624.514645 ms CreateObjectMapping: 0.675826 ms MarkObjects: 2400.017606 ms DeleteObjects: 1346.981836 ms)

    LightmapEditorSettings: switching bake backend from 1 to 0.
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 1530.017 ms
    Integration: 7340.235 ms
    Integration of assets: 0.241 ms
    Thread Wait Time: 39.692 ms
    Total Operation Time: 8910.186 ms
    System memory in use before: 374.2 MB.
    System memory in use after: 375.3 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 16244.
    Total: 491.871533 ms (FindLiveObjects: 2.629879 ms CreateObjectMapping: 0.718065 ms MarkObjects: 488.422136 ms DeleteObjects: 0.099479 ms)

    Build completed with a result of 'Failed'
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:912)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:796)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:372)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:355)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:349)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:280)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:492)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:475)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:465)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:446)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:210)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:289)
    UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:107)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 190)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 8 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00257] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:191
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
    UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:100)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:912)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:796)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:372)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:355)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:349)
    UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:138)
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:280)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:492)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:475)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:465)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:446)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\Events\MouseCaptureDispatchingStrategy.cs:93)
    UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:280)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:156)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:210)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:289)
    UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:107)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 100)

    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    <RI> Initialized touch support.

    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Refreshing native plugins compatible for Editor in 1724.89 ms, found 2 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Refresh completed in 18.795595 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport)
    RefreshProfiler: Total: 18775.293ms
    InvokeBeforeRefreshCallbacks: 91.691ms
    ApplyChangesToAssetFolders: 82.654ms
    WriteModifiedImportersToTextMetaFiles: 99.373ms
    CleanLegacyArtifacts: 0.001ms
    Scan: 14677.001ms
    DeleteImportedLegacyAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 301.736ms
    GetAllGuidsForCategorization: 2.105ms
    CategorizeAssets: 944.115ms
    ImportAndPostprocessOutOfDateAssets: 148.756ms (148.756ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: -0.002ms
    ReloadSourceAssets: 4.959ms
    UnloadImportedAssets: 1.259ms
    Hotreload: 2202.953ms
    FixTempGuids: 0.117ms
    Untracked: 218.573ms
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com

     
  7. PixelJ

    PixelJ

    Unity Technologies

    Joined:
    Nov 1, 2018
    Posts:
    216
    Switched back to asset database v1 and it works again.
     
  8. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    This looks like a different problem than "stuck at compiling shader variants". It looks like it's related to playMaker and/or IL2CPP:
    Code (CSharp):
    1. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:
    2. PlayMaker2.cpp:31093:14: error: no matching function for call to 'Object_op_Equality_mBC2401774F3BE33E8CF6F0A8148E66C95D6CFF1C'
    I recommend to create a separate thread for this issue, due to guidelines:
    https://forum.unity.com/threads/wel...release-forum-forum-guidelines-inside.655069/

    It might be worth to raise this issue at the playerMaker forum thread as well, since the developer is perhaps already aware of this issue and has a solution.
     
  9. tonymedd01

    tonymedd01

    Joined:
    Feb 7, 2018
    Posts:
    19
    Hello, unity 2019.3 alpha 10,11,12 has the same issue , stuck on compiling shader variant , the last log reply was from 2019.3 alpha 6 , compiling shader was fine , the error found was from playmaker , after removing it the build finish with succes , but the last alpha for unity still stuck on compiling shaders , i tried to save the compiled shader cash with alpha 6 then reimport the project with alpha 12 and import these saves in graphic window , the build dont stuck in compiling shaders but it stucks on building player ( sharedassets)