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Build-size questions: my FBX contains 100 anims but I just use one

Discussion in 'Animation' started by wm-VR, Dec 18, 2019.

  1. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Hi, as the title already suggests the FBX file I am using contains around 100 animations but I just need one. I am developing a WebGL game therefore buildsize matters a lot. Is unity compiling the whole FBX with all animations or is Unity "cutting-out" all "not-in-use" animations during the compiling process?

    Thanks
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    You can use a memory profiler to check that, then you know for sure.