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Build shutdown

Discussion in 'Windows' started by gwhitcher_unity, Jun 8, 2018.

  1. gwhitcher_unity

    gwhitcher_unity

    Joined:
    Jan 15, 2018
    Posts:
    45
    I have made a build of my windows app. It works great on the PC i developed it on. When I deployed it to another PC. It crashes on startup. I have placed some logging logic at the start of the first scene that is loaded and none of that gets done so I assume this is happening before that scene even gets loaded.

    The only thing I noticed about that PC is I can't install Unity on it because The .net framework on it is 4.7.3.
    I think Unity required 4.6. Since the .NET is the only framework on that PC, I thought I should not downgrade it to 4.6 although I'm not too sure that would fix the problem.

    Is there something I can check or a log I can look at to see what is happening?
     
    Last edited: Jun 8, 2018
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    10,674
  3. gwhitcher_unity

    gwhitcher_unity

    Joined:
    Jan 15, 2018
    Posts:
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    Problem is Unity is not (and can't be installed on that PC. It wont install.). I think it is a .NET thing. I saw a few post about 4.6 needing to be stable before moving to new .NET frameworks.

    UPDATE. The latest verson I have installed . I will try to see if I can work on that PC and get different results.
     
    Last edited: Jun 8, 2018
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    You don't have to install Unity to see logs. Game builds produce logs too.
     
  5. gwhitcher_unity

    gwhitcher_unity

    Joined:
    Jan 15, 2018
    Posts:
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    Man I seem to stumble on some of the simplest stuff. I guess it is my unfamiliarity and lack of knowledge of this development environment. I have to put our own securities into this app and turns out, the security was what was shutting it down. I straightened that out and it is all good now. Thanks for your input to help me get this project completed.