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Build Settings

Discussion in 'iOS and tvOS' started by Quinn221, Oct 27, 2017.

  1. Quinn221

    Quinn221

    Joined:
    Oct 16, 2017
    Posts:
    22
    I am new to Unity and I have a very quick general question. My main target for my game is ipad and Iphone.

    Knowing that, when I start my game should I start building it with the IOS platform selected?
     
  2. nyudeb

    nyudeb

    Joined:
    Mar 20, 2015
    Posts:
    19
    yup, if you want to try it on ios platform, playing it on ios platform and Editor won't have the same result.
    BuildSettings -> ios -> put the output file .xcodeproj into xcode -> Product -> Build.
     
  3. Quinn221

    Quinn221

    Joined:
    Oct 16, 2017
    Posts:
    22
    Just so I am clear...the first step I should do when staring to create a new game is to switch the platform to IOS, then create the game.
     
  4. sngdan

    sngdan

    Joined:
    Feb 7, 2014
    Posts:
    1,154
    Yes, this is in general a good idea, although you can switch between build targets at any time. So it is not a crucial step.

    Main advantages, as far as I can see:
    - gives you some standard resolutions / aspects in game view (you can also add this manually)
    - you can see easier what compiles if you use compiler directives and if you use plugins/services such as unity ads that need iOS/android
    - no need to reimport assets when you compile for Xcode (whenever you switch build targets all assets are reimported, which can take some time)
     
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