I'm trying to reduce my android bundle size and have optimized as much as I could the textures and sounds. This is how my build result currently looks: Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 6.5 mb 24.3% Meshes 0.0 kb 0.0% Animations 226.3 kb 0.8% Sounds 752.3 kb 2.8% Shaders 40.0 kb 0.1% Other Assets 3.3 mb 12.2% Levels 3.6 mb 13.6% Scripts 2.5 mb 9.5% Included DLLs 9.4 mb 35.4% File headers 315.9 kb 1.2% Total User Assets 26.6 mb 100.0% Complete build size 176.0 mb I am trying to decrease it further (aiming for 15 MB) however it is not clear to me what the following categories are: Levels, Included DLLs, Other Assets? How can I see these? What are they? Maybe not everything from these categories is needed or I can remove third party functionality that takes too much space. I assume Scripts is basically the code, right? Thanks!