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Build Proglem On Unity 2018.3.0f2

Discussion in 'Android' started by Ceylan12, Dec 15, 2018.

  1. Ceylan12

    Ceylan12

    Joined:
    Dec 24, 2016
    Posts:
    113
    Hello, I had update my Unity to 2013.3.0f2 but I cant build my project now. First I had Vulkan Api proglem,and this proglem so I removed Vulkan Api from Api. But second proglem is contiuning and I cant solve. Thank You... Im using Unity 2018.3 and IL2CPP.


    Failed running D:\Unity\Editor\Data\il2cpp\build/UnityLinker.exe -out="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="D:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\porta\AppData\Local\Temp\tmp3ca97b37.tmp" -x "C:\Users\porta\AppData\Local\Temp\tmp152a3b13.tmp" -d "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed --rule-set=Conservative
    stdout:
    Unknown arguments :
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll
    --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll
    --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed
    stderr:
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
    UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
    UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
    UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at


    Exception: D:\Unity\Editor\Data\il2cpp\build/UnityLinker.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:192)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:124)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:323)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:216)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:203)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry,


    Code (CSharp):
    1. Initiating legacy licensing module
    2. LICENSE SYSTEM [20181216 21:3:34] Next license update check is after 2018-12-17T14:44:17
    3.  
    4. Built from '2018.3/release' branch; Version is '2018.3.0f2 (6e9a27477296) revision 7248423'; Using compiler version '191326128'
    5. OS: 'Windows 10  (10.0.0) 64bit' Language: 'tr' Physical Memory: 3859 MB
    6. BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    7. [Package Manager] Server::Start -- Port 54889 was selected
    8. ListPackages failed, output: {
    9.   "name": "unity-editor",
    10.   "version": "5.7.0",
    11.   "problems": [
    12.     "extraneous: unityeditor-collab-history@0.6.13 C:\\Users\\porta\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    13.   ],
    14.   "dependencies": {
    15.     "unityeditor-collab-history": {
    16.       "version": "0.6.13",
    17.       "extraneous": true,
    18.       "problems": [
    19.         "extraneous: unityeditor-collab-history@0.6.13 C:\\Users\\porta\\AppData\\Roaming\\Unity\\Packages\\node_modules\\unityeditor-collab-history"
    20.       ],
    21.       "from": "unityeditor-collab-history.0.6.13.tgz",
    22.       "resolved": "file:unityeditor-collab-history.0.6.13.tgz"
    23.     },
    24.     "unity-editor-home": {
    25.       "version": "2.2.1",
    26.       "from": "unity-editor-home.2.2.1.tgz",
    27.       "resolved": "file:unity-editor-home.2.2.1.tgz"
    28.     },
    29.     "unityeditor-cloud-hub": {
    30.       "version": "0.0.15",
    31.       "from": "unityeditor-cloud-hub-0.0.15.tgz",
    32.       "resolved": "file:unityeditor-cloud-hub-0.0.15.tgz"
    33.     },
    34.     "unityeditor-collab-toolbar": {
    35.       "version": "0.7.16",
    36.       "from": "unityeditor-collab-toolbar.0.7.16.tgz",
    37.       "resolved": "file:unityeditor-collab-toolbar.0.7.16.tgz"
    38.     }
    39.   }
    40. }
    41.  
    42.  
    43. COMMAND LINE ARGUMENTS:
    44. C:\Program Files\Unity\Editor\Unity.exe
    45. [Package Manager] Server::EnsureServerProcessIsRunning -- ReadyRequest exceeded maximum alloted time, ran for [17] seconds
    46. [Package Manager] Server::Kill -- Server was shutdown
    47. [Package Manager] PackageManager Server::Start -- Process restart attempt #2
    48. 'AR/TangoARRender' - Pass '' has no vertex shader
    49. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    50. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    51. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    52. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    53. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    54. Initialize mono
    55. Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
    56. Mono path[1] = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    57. Mono config path = 'C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/etc'
    58. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56220
    59. Begin MonoManager ReloadAssembly
    60. Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
    61. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0f2
    62. Registering precompiled unity dll's ...
    63. Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    64. Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
    65. Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
    66. Registered in 0.003910 seconds.
    67. Registering platform support modules:
    68. Registered platform support modules in: 0,2432385s.
    69. Native extension for Android target not found
    70. Native extension for WindowsStandalone target not found
    71. Native extension for OSXStandalone target not found
    72. Refreshing native plugins compatible for Editor in 2.11 ms, found 3 plugins.
    73. Preloading 1 native plugins for Editor in 99.50 ms.
    74. Mono: successfully reloaded assembly
    75. - Completed reload, in  8.055 seconds
    76. Registering precompiled user dll's ...
    77. Registered in 0.226840 seconds.
    78. Platform modules already initialized, skipping
    79. Begin MonoManager ReloadAssembly
    80. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0f2
    81. Registering platform support modules:
    82. Registered platform support modules in: 0,1350198s.
    83. Native extension for Android target not found
    84. Native extension for WindowsStandalone target not found
    85. Native extension for OSXStandalone target not found
    86. Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
    87. Preloading 1 native plugins for Editor in 0.17 ms.
    88. Mono: successfully reloaded assembly
    89. - Completed reload, in  5.682 seconds
    90. Platform modules already initialized, skipping
    91. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    92. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    93. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    94. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    95. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    96. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    97. Script Module: Unity.Analytics.DataPrivacy.dll
    98. Pass: 0 took 62 milliseconds
    99. Pass: 1 took 9 milliseconds
    100. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    101. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    102. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    103. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    104. Pass: 0 took 60 milliseconds
    105. Pass: 1 took 6 milliseconds
    106. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    107. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    108. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    109. Script Module: Unity.Postprocessing.Runtime.dll
    110. Pass: 0 took 48 milliseconds
    111. Pass: 1 took 6 milliseconds
    112. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    113. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    114. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    115. Script Module: FrameRateBooster.Optimizations.dll
    116. Pass: 0 took 0 milliseconds
    117. Pass: 1 took 0 milliseconds
    118. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    119. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    120. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    121. Script Module: Unity.TextMeshPro.dll
    122. Pass: 0 took 104 milliseconds
    123. Pass: 1 took 17 milliseconds
    124. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    125. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    126. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    127. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    128. Pass: 0 took 0 milliseconds
    129. Pass: 1 took 0 milliseconds
    130. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    131. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    132. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    133. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    134. Pass: 0 took 115 milliseconds
    135. Pass: 1 took 1 milliseconds
    136. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    137. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    138. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    139. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    140. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    141. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    142. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    143. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    144. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    145. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    146. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    147. Begin MonoManager ReloadAssembly
    148. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0f2
    149. Registering platform support modules:
    150. Registered platform support modules in: 0,0926548s.
    151. Native extension for Android target not found
    152. Native extension for WindowsStandalone target not found
    153. Native extension for OSXStandalone target not found
    154. Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
    155. Preloading 1 native plugins for Editor in 0.20 ms.
    156. Mono: successfully reloaded assembly
    157. - Completed reload, in  1.908 seconds
    158. Platform modules already initialized, skipping
    159. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    160. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    161. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    162. Script Module: Assembly-CSharp-firstpass.dll
    163. Pass: 0 took 22 milliseconds
    164. Pass: 1 took 40 milliseconds
    165. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    166. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    167. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    168. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    169. Symbols will be read from Temp\Assembly-CSharp.pdb
    170. Script Module: Assembly-CSharp.dll
    171. Pass: 0 took 42 milliseconds
    172. Pass: 1 took 32 milliseconds
    173. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    174. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    175. Assets\Scripts\GlassColor.cs(8,21): warning CS0108: 'GlassColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    176. (Filename: Assets\Scripts\GlassColor.cs Line: 8)
    177.  
    178. Assets\Scripts\CarColor.cs(7,21): warning CS0108: 'CarColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    179. (Filename: Assets\Scripts\CarColor.cs Line: 7)
    180.  
    181. Assets\Scripts\MenuManager.cs(9,34): warning CS0108: 'MenuManager.camera' hides inherited member 'Component.camera'. Use the new keyword if hiding was intended.
    182. (Filename: Assets\Scripts\MenuManager.cs Line: 9)
    183.  
    184. Assets\Scripts\CarDriver.cs(55,21): warning CS0108: 'CarDriver.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    185. (Filename: Assets\Scripts\CarDriver.cs Line: 55)
    186.  
    187. Assets\Scripts\CarLightMode.cs(14,21): warning CS0108: 'CarLightMode.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    188. (Filename: Assets\Scripts\CarLightMode.cs Line: 14)
    189.  
    190. Assets\Scripts\AI\CarAI.cs(23,15): warning CS0108: 'CarAI.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
    191. (Filename: Assets\Scripts\AI\CarAI.cs Line: 23)
    192.  
    193. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(147,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    194. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 147)
    195.  
    196. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(148,22): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    197. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 148)
    198.  
    199. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    200. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    201.  
    202. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    203. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    204.  
    205. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    206. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    207.  
    208. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    209. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    210.  
    211. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    212. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 16)
    213.  
    214. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(451,29): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'
    215. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 451)
    216.  
    217. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(454,31): warning CS0618: 'TextureImporterGenerateCubemap.None' is obsolete: 'This value is deprecated (use TextureImporter.textureShape instead).'
    218. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 454)
    219.  
    220. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(424,32): warning CS0618: 'ModelImporterTangentSpaceMode.Import' is obsolete: 'Use ModelImporterNormals.Import instead'
    221. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 424)
    222.  
    223. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(425,33): warning CS0618: 'ModelImporterTangentSpaceMode.Calculate' is obsolete: 'Use ModelImporterNormals.Calculate instead'
    224. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 425)
    225.  
    226. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(78,4): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'
    227. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 78)
    228.  
    229. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(86,8): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.'
    230. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 86)
    231.  
    232. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,12): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    233. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    234.  
    235. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,47): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    236. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    237.  
    238. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    239. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    240.  
    241. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    242. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    243.  
    244. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    245. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    246.  
    247. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    248. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    249.  
    250. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(596,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    251. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 596)
    252.  
    253. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,94): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
    254. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    255.  
    256. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,4): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.'
    257. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    258.  
    259. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(39,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    260. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 39)
    261.  
    262. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(736,4): warning CS0618: 'TextureImporter.normalmap' is obsolete: 'normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.'
    263. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 736)
    264.  
    265. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs(150,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    266. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs Line: 150)
    267.  
    268. Assets\VSCode\Plugins\Editor\VSCode.cs(928,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    269. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 928)
    270.  
    271. Assets\VSCode\Plugins\Editor\VSCode.cs(929,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    272. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 929)
    273.  
    274. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    275. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    276.  
    277. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    278. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    279.  
    280. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    281. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    282.  
    283. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    284. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    285.  
    286. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    287. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    288.  
    289. Reloading assemblies after script compilation.
    290. Begin MonoManager ReloadAssembly
    291. Initializing Unity.PackageManager (PackageManager) v2018.3.0 for Unity v2018.3.0f2
    292. Registering platform support modules:
    293. Registered platform support modules in: 0,0695504s.
    294. Native extension for Android target not found
    295. Native extension for WindowsStandalone target not found
    296. Native extension for OSXStandalone target not found
    297. Refreshing native plugins compatible for Editor in 1.13 ms, found 3 plugins.
    298. Preloading 1 native plugins for Editor in 0.21 ms.
    299. Mono: successfully reloaded assembly
    300. - Completed reload, in  2.027 seconds
    301. Platform modules already initialized, skipping
    302. Validating Project structure ... 0.080115 seconds.
    303. Refresh: detecting if any assets need to be imported or removed ...
    304. Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
    305. Preloading 1 native plugins for Editor in 0.20 ms.
    306. Refreshing native plugins compatible for Editor in 0.76 ms, found 3 plugins.
    307. Preloading 1 native plugins for Editor in 0.20 ms.
    308.  
    309. Refresh Completed time: 0.398860s
    310.     Asset Scan time: 0.098586s
    311.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    312.     Asset Import (Scripting) time: 0.000000s (count: 0)
    313.     Post Processs Assets (Scripting) time: 0.000000s
    314.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    315.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    316.     Post Process Assets (Non Scripting) time: 0.000000s
    317.     Dependent Assets to Import Queue time: 0.000000s
    318.  
    319. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    320. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    321. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    322. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    323. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
    324. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
    325. Warming cache for 5482 main assets: 0.027413 seconds elapsed
    326. Initializing Unity extensions:
    327. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll'  GUID: 6a10b2909283487f913b00d94cd3faf5
    328. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll'  GUID: 405b9b51bb344a128608d968297df79c
    329. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'  GUID: f70555f144d8491a825f0804e09c671c
    330. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'  GUID: f5f67c52d1564df4a8936ccd202a3bd8
    331. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll'  GUID: 844f815391db42d49455cbf1a7bfc434
    332. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll'  GUID: dc443db3e92b4983b9738c1131f555cb
    333. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll'  GUID: ed7343f30e3843b3afda8f8b02669cea
    334. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll'  GUID: 4a3ecb1425d14502837abea459cf2b70
    335. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'  GUID: 5f32cd94baa94578a686d4b9d6b660f7
    336. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll'  GUID: b5da970776034f77a070d99423d68791
    337. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'  GUID: 870353891bb340e2b2a9c8707e7419ba
    338. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll'  GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    339. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll'  GUID: ead147da21254ff9a0a936bdd75e1680
    340. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll'  GUID: e4f4cf1b9b434137a499903a7a1d651a
    341. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll'  GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    342. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll'  GUID: 3a84de5cd0624681b6b6dcd8921d912a
    343. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'  GUID: 80a3616ca19596e4da0f10f14d241e9f
    344. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll'  GUID: 4113173d5e95493ab8765d7b08371de4
    345. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll'  GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    346. 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll'  GUID: 7668179ede524d6396c8b7d84461ea29
    347. Scriptable Render Pipeline active, graphics emulation is disabled.
    348. (Filename:  Line: 0)
    349.  
    350. Load scene 'Assets/Scenes/Game.unity' time: 0.035840 ms
    351. Unloading 1660 Unused Serialized files (Serialized files now loaded: 0)
    352. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    353. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    354. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    355. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    356.  
    357. Launched and connected shader compiler UnityShaderCompiler.exe after 0.45 seconds
    358. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    359. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    360.  
    361. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    362. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    363.  
    364. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    365. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    366.  
    367. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    368. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    369.  
    370. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    371. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp Line: 141)
    372.  
    373. System memory in use before: 225.4 MB.
    374. System memory in use after: 223.5 MB.
    375.  
    376. Unloading 1791 unused Assets to reduce memory usage. Loaded Objects now: 9685.
    377. Total: 21.049573 ms (FindLiveObjects: 1.620478 ms CreateObjectMapping: 0.579839 ms MarkObjects: 14.720408 ms  DeleteObjects: 4.127995 ms)
    378.  
    379. <RI> Initialized touch support.
    380.  
    381. <RI> Initialized touch support.
    382.  
    383. <RI> Initialized touch support.
    384.  
    385. <RI> Initialized touch support.
    386.  
    387. <RI> Initialized touch support.
    388.  
    389. <RI> Initialized touch support.
    390.  
    391. Uploading Crash Report
    392. NullReferenceException: Object reference not set to an instance of an object
    393.   at ProBuilder2.Common.pb_ElementGraphics.OnDisable () [0x00000] in <18af90a43fca47ddb60c356c71cec131>:0
    394. UnityEngine.Object:set_hideFlags()
    395. ProBuilder2.Common.pb_ElementGraphics:Awake()
    396. UnityEngine.GameObject:Internal_AddComponentWithType()
    397. UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:221)
    398. UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:226)
    399. ProBuilder2.Common.pb_MonoBehaviourSingleton`1:get_instance()
    400. ProBuilder2.EditorCommon.pb_Editor:get_graphics()
    401. ProBuilder2.EditorCommon.pb_Editor:OnEnable()
    402. UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget()
    403. UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\GUI\WindowLayout.cs:495)
    404. (Filename: <18af90a43fca47ddb60c356c71cec131> Line: 0)
    405.  
    406. <RI> Initializing input.
    407.  
    408. <RI> Input initialized.
    409.  
    410. EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
    411. Unloading 283 Unused Serialized files (Serialized files now loaded: 0)
    412. System memory in use before: 338.7 MB.
    413. System memory in use after: 337.8 MB.
    414.  
    415. Unloading 1165 unused Assets to reduce memory usage. Loaded Objects now: 10274.
    416. Total: 23.075384 ms (FindLiveObjects: 2.872316 ms CreateObjectMapping: 0.613546 ms MarkObjects: 17.698964 ms  DeleteObjects: 1.888851 ms)
    417.  
    418. UPID Received '86efc4bb-dd58-4e09-99e6-e2f806b514e7'.
    419. Created GICache directory at C:/Users/porta/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.265s, timestamps: [124.528 - 124.793]
    420. Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/porta/AppData/LocalLow/Unity/Caches/GiCache'
    421. Setting up 1 worker threads for Enlighten.
    422.   Thread -> id: 129c -> priority: 1
    423. TrimDiskCacheJob: Current cache size 9948mb
    424. <RI> Initialized touch support.
    425.  
    426. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    427. Current xiaomi package version is empty
    428. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    429. Latest xiaomi package version is empty
    430. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
    431. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
    432. Script Compilation Pipeline Post Process Assets time: 0.001060s
    433. Assembly Updater Post Process Assets time: 0.000234s
    434. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    435. done. [Time: 13.335450 ms]
    436. Script Compilation Pipeline Post Process Assets time: 0.000018s
    437. Assembly Updater Post Process Assets time: 0.000192s
    438. Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
    439. Preloading 1 native plugins for Editor in 0.23 ms.
    440. Uploading Crash Report
    441. UnityException: Can not sign the application
    442. Unable to sign the application; please provide passwords!
    443.  
    444. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    445. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    446. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    447. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    448. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    449. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    450. System.Reflection.MonoMethod:InternalInvoke()
    451. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    452. System.Reflection.MethodBase:Invoke(Object, Object[])
    453. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    454. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    455. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    456. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    457. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    458. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    459. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    460. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    461. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    462. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    463. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    464. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    465. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    466. (Filename:  Line: -1)
    467.  
    468. Unloading 81 Unused Serialized files (Serialized files now loaded: 0)
    469. System memory in use before: 337.7 MB.
    470. System memory in use after: 337.4 MB.
    471.  
    472. Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 10371.
    473. Total: 21.425039 ms (FindLiveObjects: 1.283412 ms CreateObjectMapping: 0.385280 ms MarkObjects: 18.784403 ms  DeleteObjects: 0.969812 ms)
    474.  
    475. Load scene 'Temp/__Backupscenes/0.backup' time: 0.203946 ms
    476. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    477. System memory in use before: 334.6 MB.
    478. System memory in use after: 334.5 MB.
    479.  
    480. Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 10332.
    481. Total: 19.444882 ms (FindLiveObjects: 1.278718 ms CreateObjectMapping: 0.518826 ms MarkObjects: 16.799978 ms  DeleteObjects: 0.846079 ms)
    482.  
    483. Build completed with a result of 'Failed'
    484. UnityEngine.DebugLogHandler:Internal_Log()
    485. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    486. UnityEngine.Logger:Log(LogType, Object)
    487. UnityEngine.Debug:LogError(Object)
    488. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
    489. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    490. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    491. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    492. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    493. System.Reflection.MonoMethod:InternalInvoke()
    494. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    495. System.Reflection.MethodBase:Invoke(Object, Object[])
    496. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    497. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    498. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    499. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    500. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    501. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    502. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    503. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    504. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    505. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    506. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    507. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    508. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    509. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)
    510.  
    511. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    512.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    513.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
    514. UnityEngine.DebugLogHandler:Internal_Log()
    515. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    516. UnityEngine.Logger:Log(LogType, Object)
    517. UnityEngine.Debug:LogError(Object)
    518. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:101)
    519. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    520. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    521. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    522. System.Reflection.MonoMethod:InternalInvoke()
    523. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    524. System.Reflection.MethodBase:Invoke(Object, Object[])
    525. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    526. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    527. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    528. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    529. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    530. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    531. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    532. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    533. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    534. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    535. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    536. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    537. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    538. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 101)
    539.  
    540. Refresh: detecting if any assets need to be imported or removed ...
    541. Refreshing native plugins compatible for Editor in 9.06 ms, found 3 plugins.
    542. Preloading 1 native plugins for Editor in 0.17 ms.
    543. Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
    544. Preloading 1 native plugins for Editor in 0.21 ms.
    545.  
    546. Refresh Completed time: 0.424211s
    547.     Asset Scan time: 0.132600s
    548.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    549.     Asset Import (Scripting) time: 0.000000s (count: 0)
    550.     Post Processs Assets (Scripting) time: 0.000000s
    551.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    552.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    553.     Post Process Assets (Non Scripting) time: 0.000000s
    554.     Dependent Assets to Import Queue time: 0.000000s
    555.  
    556. <RI> Initialized touch support.
    557.  
    558. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    559. Current xiaomi package version is empty
    560. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    561. Latest xiaomi package version is empty
    562. Script Compilation Pipeline Post Process Assets time: 0.000022s
    563. Assembly Updater Post Process Assets time: 0.000198s
    564. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    565. done. [Time: 4.580687 ms]
    566. Script Compilation Pipeline Post Process Assets time: 0.000014s
    567. Assembly Updater Post Process Assets time: 0.000151s
    568. Refreshing native plugins compatible for Editor in 1.55 ms, found 3 plugins.
    569. Preloading 1 native plugins for Editor in 0.21 ms.
    570. Android PostProcess task "Checking prerequisites" took 22,9133 ms
    571. Android PostProcess task "Detect Java Development Kit (JDK)" took 3,8353 ms
    572. Detected outdated SDK Tools version 25.2.5 when the min version is 26.1.1
    573. Detected outdated SDK Build Tools version 28.0.2 when the min version is 28.0.3
    574. AndroidSDKTools:
    575.  
    576.     root          : C:/Program Files (x86)/Android/android-sdk
    577.     tools         : C:/Program Files (x86)/Android/android-sdk\tools
    578.     platform-tools: C:/Program Files (x86)/Android/android-sdk\platform-tools
    579.     build-tools   : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2
    580.  
    581.     adb      : C:/Program Files (x86)/Android/android-sdk\platform-tools\adb.exe
    582.     aapt     : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\aapt.exe
    583.     zipalign : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\zipalign.exe
    584.  
    585. AndroidJavaTools:
    586.     java     : C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
    587.     heapsize : 4096
    588.  
    589. Android PostProcess task "Detecting Android SDK" took 8415,0949 ms
    590. Android PostProcess task "Detect Android NDK" took 0,1459 ms
    591. Android PostProcess task "Trying to find a suitable Android device" took 0,3943 ms
    592. BuildPlayer: start building target 13
    593. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    594. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    595. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    596. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    597. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    598. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    599. Script Module: Unity.Analytics.DataPrivacy.dll
    600. Pass: 0 took 96 milliseconds
    601. Pass: 1 took 5 milliseconds
    602. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    603. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    604. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    605. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    606. Pass: 0 took 74 milliseconds
    607. Pass: 1 took 2 milliseconds
    608. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    609. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    610. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    611. Script Module: Unity.Postprocessing.Runtime.dll
    612. Pass: 0 took 52 milliseconds
    613. Pass: 1 took 4 milliseconds
    614. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    615. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    616. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    617. Script Module: Unity.TextMeshPro.dll
    618. Pass: 0 took 80 milliseconds
    619. Pass: 1 took 12 milliseconds
    620. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    621. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    622. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    623. Pass: 0 took 0 milliseconds
    624. Pass: 1 took 0 milliseconds
    625. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    626. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    627. Script Module: FrameRateBooster.Optimizations.dll
    628. Pass: 0 took 0 milliseconds
    629. Pass: 1 took 0 milliseconds
    630. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    631. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    632. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    633. Pass: 0 took 31 milliseconds
    634. Pass: 1 took 0 milliseconds
    635. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    636. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    637. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    638. Script Module: Assembly-CSharp-firstpass.dll
    639. Pass: 0 took 19 milliseconds
    640. Pass: 1 took 35 milliseconds
    641. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    642. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    643. Symbols will be read from Temp\Assembly-CSharp.pdb
    644. Script Module: Assembly-CSharp.dll
    645. Pass: 0 took 54 milliseconds
    646. Pass: 1 took 47 milliseconds
    647. Assets\ColorPicker\Other\ColorPickerTester.cs(7,25): warning CS0109: The member 'ColorPickerTester.renderer' does not hide an accessible member. The new keyword is not required.
    648. (Filename: Assets\ColorPicker\Other\ColorPickerTester.cs Line: 7)
    649.  
    650. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    651. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    652.  
    653. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    654. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    655.  
    656. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    657. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    658.  
    659. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    660. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    661.  
    662. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    663. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    664.  
    665. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    666. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    667.  
    668. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    669. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    670.  
    671. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    672. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    673.  
    674. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    675. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    676.  
    677. Scriptable Render Pipeline active, graphics emulation is disabled.
    678. (Filename:  Line: 0)
    679.  
    680. Warning! Using antialiasing on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    681. (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 278)
    682.  
    683. System memory in use before: 336.4 MB.
    684. System memory in use after: 335.9 MB.
    685.  
    686. Unloading 1178 unused Assets to reduce memory usage. Loaded Objects now: 10474.
    687. Total: 33.651584 ms (FindLiveObjects: 1.291518 ms CreateObjectMapping: 0.357973 ms MarkObjects: 30.242521 ms  DeleteObjects: 1.758718 ms)
    688.  
    689. System memory in use before: 318.8 MB.
    690. System memory in use after: 319.4 MB.
    691.  
    692. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 10458.
    693. Total: 32.790571 ms (FindLiveObjects: 1.543678 ms CreateObjectMapping: 0.311466 ms MarkObjects: 30.890200 ms  DeleteObjects: 0.044373 ms)
    694.  
    695. Opening scene 'Assets/Scenes/MainMenu.unity'
    696. Load scene 'Assets/Scenes/MainMenu.unity' time: 0.023467 ms
    697. Unloading 344 Unused Serialized files (Serialized files now loaded: 0)
    698. System memory in use before: 390.3 MB.
    699. System memory in use after: 384.7 MB.
    700.  
    701. Unloading 928 unused Assets to reduce memory usage. Loaded Objects now: 5929.
    702. Total: 47.780206 ms (FindLiveObjects: 1.869224 ms CreateObjectMapping: 0.357546 ms MarkObjects: 40.825121 ms  DeleteObjects: 4.727034 ms)
    703.  
    704. Opening scene 'Temp/__Backupscenes/0.backup'
    705. Load scene 'Temp/__Backupscenes/0.backup' time: 0.024747 ms
    706. Unloading 351 Unused Serialized files (Serialized files now loaded: 0)
    707. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    708. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    709. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    710. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    711. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    712. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    713. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    714. System.Reflection.MonoMethod:InternalInvoke()
    715. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    716. System.Reflection.MethodBase:Invoke(Object, Object[])
    717. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    718. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    719. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    720. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    721. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    722. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    723. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    724. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    725. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    726. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    727. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    728. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    729. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    730.  
    731. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    732. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    733.  
    734. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    735. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    736. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    737. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    738. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    739. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    740. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    741. System.Reflection.MonoMethod:InternalInvoke()
    742. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    743. System.Reflection.MethodBase:Invoke(Object, Object[])
    744. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    745. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    746. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    747. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    748. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    749. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    750. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    751. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    752. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    753. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    754. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    755. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    756. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    757.  
    758. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    759. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    760.  
    761. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    762. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    763. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    764. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    765. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    766. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    767. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    768. System.Reflection.MonoMethod:InternalInvoke()
    769. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    770. System.Reflection.MethodBase:Invoke(Object, Object[])
    771. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    772. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    773. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    774. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    775. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    776. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    777. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    778. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    779. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    780. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    781. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    782. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    783. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    784.  
    785. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    786. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    787.  
    788. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    789. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    790. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    791. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    792. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    793. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    794. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    795. System.Reflection.MonoMethod:InternalInvoke()
    796. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    797. System.Reflection.MethodBase:Invoke(Object, Object[])
    798. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    799. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    800. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    801. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    802. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    803. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    804. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    805. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    806. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    807. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    808. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    809. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    810. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    811.  
    812. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    813. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    814.  
    815. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    816. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    817. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    818. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    819. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    820. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    821. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    822. System.Reflection.MonoMethod:InternalInvoke()
    823. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    824. System.Reflection.MethodBase:Invoke(Object, Object[])
    825. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    826. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    827. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    828. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    829. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    830. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    831. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    832. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    833. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    834. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    835. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    836. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    837. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    838.  
    839. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    840. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    841.  
    842. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    843. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    844. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    845. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    846. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    847. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    848. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    849. System.Reflection.MonoMethod:InternalInvoke()
    850. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    851. System.Reflection.MethodBase:Invoke(Object, Object[])
    852. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    853. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    854. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    855. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    856. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    857. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    858. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    859. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    860. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    861. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    862. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    863. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    864. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    865.  
    866. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    867. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    868.  
    869. System memory in use before: 383.2 MB.
    870. System memory in use after: 381.5 MB.
    871.  
    872. Unloading 2627 unused Assets to reduce memory usage. Loaded Objects now: 10376.
    873. Total: 36.252540 ms (FindLiveObjects: 1.517651 ms CreateObjectMapping: 0.640853 ms MarkObjects: 30.281775 ms  DeleteObjects: 3.810128 ms)
    874.  
    875.  
    876.  
    877. Mono dependencies included in the build
    878. Dependency assembly - EasyRoads3Dv3.dll
    879. Dependency assembly - Mono.Cecil.Mdb.dll
    880. Dependency assembly - Mono.Cecil.Pdb.dll
    881. Dependency assembly - Mono.Cecil.Rocks.dll
    882. Dependency assembly - Mono.Cecil.dll
    883. Dependency assembly - KdTreeLib.dll
    884. Dependency assembly - Poly2Tri.dll
    885. Dependency assembly - pb_Stl.dll
    886. Dependency assembly - ProBuilderCore-Unity5.dll
    887. Dependency assembly - ProBuilderMeshOps-Unity5.dll
    888. Dependency assembly - Mono.Posix.dll
    889. Dependency assembly - Mono.Security.dll
    890. Dependency assembly - System.Configuration.dll
    891. Dependency assembly - System.Core.dll
    892. Dependency assembly - System.Security.dll
    893. Dependency assembly - System.Xml.dll
    894. Dependency assembly - System.dll
    895. Dependency assembly - mscorlib.dll
    896. Dependency assembly - UnityEngine.UI.dll
    897. Dependency assembly - UnityEngine.Networking.dll
    898. Dependency assembly - UnityEngine.Timeline.dll
    899. Dependency assembly - UnityEngine.SpatialTracking.dll
    900. Dependency assembly - Assembly-CSharp-firstpass.dll
    901. Dependency assembly - Assembly-CSharp.dll
    902. Dependency assembly - FrameRateBooster.Optimizations.dll
    903. Dependency assembly - Unity.Analytics.DataPrivacy.dll
    904. Dependency assembly - Unity.Postprocessing.Runtime.dll
    905. Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    906. Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    907. Dependency assembly - Unity.RenderPipelines.Lightweight.Runtime.dll
    908. Dependency assembly - Unity.TextMeshPro.dll
    909. Dependency assembly - Unity.Analytics.StandardEvents.dll
    910. Dependency assembly - Unity.Analytics.Tracker.dll
    911.  
    912. Unloading 231 Unused Serialized files (Serialized files now loaded: 0)
    913. System memory in use before: 330.5 MB.
    914. System memory in use after: 325.2 MB.
    915.  
    916. Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 3457.
    917. Total: 57.322167 ms (FindLiveObjects: 1.512531 ms CreateObjectMapping: 0.442453 ms MarkObjects: 46.417007 ms  DeleteObjects: 8.948042 ms)
    918.  
    919. [EnlightenBakeManager] m_Clear = false;
    920. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
    921. System memory in use before: 311.4 MB.
    922. System memory in use after: 309.2 MB.
    923.  
    924. Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 3444.
    925. Total: 28.660870 ms (FindLiveObjects: 2.583037 ms CreateObjectMapping: 0.269226 ms MarkObjects: 25.528287 ms  DeleteObjects: 0.278186 ms)
    926.  
    927. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    928. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    929. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    930. System memory in use before: 310.3 MB.
    931. System memory in use after: 309.1 MB.
    932.  
    933. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 3433.
    934. Total: 28.093831 ms (FindLiveObjects: 1.050452 ms CreateObjectMapping: 0.260266 ms MarkObjects: 24.954848 ms  DeleteObjects: 1.826558 ms)
    935.  
    936. Launched and connected shader compiler UnityShaderCompiler.exe after 0.18 seconds
    937. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    938. Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
    939. Compiled shader 'Standard' in 5.25s
    940.     gles3 (total internal programs: 684, unique: 246)
    941. Compressed shader 'Standard' on gles3 from 1.30MB to 0.09MB
    942. Compiled shader 'Autodesk Interactive' in 1.01s
    943.     gles3 (total internal programs: 306, unique: 105)
    944. Compiled shader 'Hidden/PostProcessing/DepthOfField' in 1.60s
    945.     gles3 (total internal programs: 120, unique: 14)
    946. Compiled shader 'Hidden/PostProcessing/Uber' in 37.16s
    947.     gles3 (total internal programs: 10368, unique: 3456)
    948. Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 16.69MB to 1.04MB
    949. Compiled shader 'Lightweight Render Pipeline/Lit' in 83.98s
    950.     gles3 (total internal programs: 11544, unique: 3844)
    951. Compressed shader 'Lightweight Render Pipeline/Lit' on gles3 from 25.05MB to 2.27MB
    952. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    953. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    954. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    955. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    956. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    957. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    958. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    959. System.Reflection.MonoMethod:InternalInvoke()
    960. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    961. System.Reflection.MethodBase:Invoke(Object, Object[])
    962. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    963. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    964. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    965. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    966. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    967. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    968. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    969. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    970. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    971. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    972. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    973. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    974. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    975.  
    976. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    977. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    978.  
    979. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    980. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    981. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    982. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    983. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    984. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    985. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    986. System.Reflection.MonoMethod:InternalInvoke()
    987. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    988. System.Reflection.MethodBase:Invoke(Object, Object[])
    989. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    990. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    991. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    992. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    993. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    994. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    995. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    996. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    997. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    998. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    999. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1000. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1001. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1002.  
    1003. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1004. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1005.  
    1006. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1007. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1008. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1009. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1010. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1011. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1012. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1013. System.Reflection.MonoMethod:InternalInvoke()
    1014. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1015. System.Reflection.MethodBase:Invoke(Object, Object[])
    1016. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1017. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1018. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1019. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1020. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1021. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1022. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1023. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1024. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1025. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1026. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1027. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1028. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1029.  
    1030. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1031. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1032.  
    1033. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1034. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1035. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1036. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1037. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1038. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1039. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1040. System.Reflection.MonoMethod:InternalInvoke()
    1041. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1042. System.Reflection.MethodBase:Invoke(Object, Object[])
    1043. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1044. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1045. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1046. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1047. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1048. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1049. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1050. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1051. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1052. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1053. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1054. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1055. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1056.  
    1057. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1058. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1059.  
    1060. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1061. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1062. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1063. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1064. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1065. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1066. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1067. System.Reflection.MonoMethod:InternalInvoke()
    1068. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1069. System.Reflection.MethodBase:Invoke(Object, Object[])
    1070. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1071. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1072. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1073. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1074. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1075. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1076. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1077. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1078. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1079. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1080. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1081. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1082. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1083.  
    1084. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1085. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1086.  
    1087. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1088. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1089. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1090. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1091. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1092. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1093. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1094. System.Reflection.MonoMethod:InternalInvoke()
    1095. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1096. System.Reflection.MethodBase:Invoke(Object, Object[])
    1097. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1098. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1099. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1100. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1101. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1102. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1103. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1104. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1105. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1106. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1107. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1108. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1109. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1110.  
    1111. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1112. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1113.  
    1114. Compiled shader 'Skybox/6 Sided' in 1.62s
    1115.     gles3 (total internal programs: 36, unique: 7)
    1116. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Add Pass)' in 2.87s
    1117.     gles3 (total internal programs: 384, unique: 128)
    1118. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Base Pass)' in 1.72s
    1119.     gles3 (total internal programs: 396, unique: 130)
    1120. Compiled shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 1.91s
    1121.     gles3 (total internal programs: 390, unique: 129)
    1122. Compiled shader 'Lightweight Render Pipeline/Terrain/Lit' in 1.62s
    1123.     gles3 (total internal programs: 396, unique: 130)
    1124. Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 1.42s
    1125.     gles3 (total internal programs: 390, unique: 129)
    1126. Compiled shader 'Hidden/TerrainEngine/Details/Vertexlit' in 1.05s
    1127.     gles3 (total internal programs: 198, unique: 65)
    1128. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1129. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1130. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1131. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1132. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1133. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1134. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1135. System.Reflection.MonoMethod:InternalInvoke()
    1136. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1137. System.Reflection.MethodBase:Invoke(Object, Object[])
    1138. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1139. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1140. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1141. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1142. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1143. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1144. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1145. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1146. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1147. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1148. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1149. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1150. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1151.  
    1152. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1153. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1154.  
    1155. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1156. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1157. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1158. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1159. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1160. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1161. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1162. System.Reflection.MonoMethod:InternalInvoke()
    1163. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1164. System.Reflection.MethodBase:Invoke(Object, Object[])
    1165. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1166. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1167. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1168. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1169. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1170. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1171. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1172. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1173. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1174. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1175. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1176. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1177. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1178.  
    1179. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1180. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1181.  
    1182. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1183. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1184. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1185. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1186. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1187. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1188. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1189. System.Reflection.MonoMethod:InternalInvoke()
    1190. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1191. System.Reflection.MethodBase:Invoke(Object, Object[])
    1192. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1193. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1194. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1195. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1196. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1197. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1198. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1199. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1200. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1201. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1202. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1203. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1204. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1205.  
    1206. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1207. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1208.  
    1209. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1210. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1211. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1212. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1213. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1214. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1215. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1216. System.Reflection.MonoMethod:InternalInvoke()
    1217. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1218. System.Reflection.MethodBase:Invoke(Object, Object[])
    1219. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1220. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1221. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1222. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1223. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1224. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1225. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1226. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1227. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1228. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1229. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1230. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1231. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1232.  
    1233. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1234. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1235.  
    1236. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1237. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1238. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1239. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1240. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1241. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1242. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1243. System.Reflection.MonoMethod:InternalInvoke()
    1244. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1245. System.Reflection.MethodBase:Invoke(Object, Object[])
    1246. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1247. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1248. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1249. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1250. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1251. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1252. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1253. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1254. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1255. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1256. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1257. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1258. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1259.  
    1260. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1261. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1262.  
    1263. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1264. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1265. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1266. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1267. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1268. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1269. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1270. System.Reflection.MonoMethod:InternalInvoke()
    1271. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1272. System.Reflection.MethodBase:Invoke(Object, Object[])
    1273. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1274. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1275. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1276. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1277. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1278. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1279. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1280. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1281. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1282. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1283. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1284. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1285. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1286.  
    1287. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1288. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1289.  
    1290. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1291. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1292. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1293. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1294. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1295. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1296. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1297. System.Reflection.MonoMethod:InternalInvoke()
    1298. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1299. System.Reflection.MethodBase:Invoke(Object, Object[])
    1300. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1301. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1302. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1303. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1304. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1305. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1306. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1307. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1308. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1309. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1310. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1311. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1312. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1313.  
    1314. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1315. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1316.  
    1317. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1318. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1319. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1320. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1321. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1322. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1323. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1324. System.Reflection.MonoMethod:InternalInvoke()
    1325. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1326. System.Reflection.MethodBase:Invoke(Object, Object[])
    1327. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1328. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1329. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1330. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1331. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1332. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1333. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1334. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1335. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1336. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1337. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1338. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1339. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1340.  
    1341. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1342. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1343.  
    1344. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1345. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1346. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1347. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1348. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1349. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1350. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1351. System.Reflection.MonoMethod:InternalInvoke()
    1352. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1353. System.Reflection.MethodBase:Invoke(Object, Object[])
    1354. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1355. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1356. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1357. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1358. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1359. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1360. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1361. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1362. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1363. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1364. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1365. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1366. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1367.  
    1368. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1369. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1370.  
    1371. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1372. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1373. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1374. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1375. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1376. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1377. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1378. System.Reflection.MonoMethod:InternalInvoke()
    1379. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1380. System.Reflection.MethodBase:Invoke(Object, Object[])
    1381. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1382. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1383. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1384. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1385. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1386. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1387. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1388. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1389. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1390. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1391. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1392. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1393. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1394.  
    1395. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1396. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1397.  
    1398. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1399. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1400. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1401. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1402. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1403. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1404. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1405. System.Reflection.MonoMethod:InternalInvoke()
    1406. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1407. System.Reflection.MethodBase:Invoke(Object, Object[])
    1408. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1409. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1410. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1411. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1412. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1413. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1414. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1415. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1416. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1417. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1418. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1419. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1420. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1421.  
    1422. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1423. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1424.  
    1425. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    1426. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1427. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1428. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1429. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1430. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1431. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1432. System.Reflection.MonoMethod:InternalInvoke()
    1433. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1434. System.Reflection.MethodBase:Invoke(Object, Object[])
    1435. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1436. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1437. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1438. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1439. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1440. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1441. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1442. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1443. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1444. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1445. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1446. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1447. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1448.  
    1449. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    1450. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1451.  
    1452. Android PostProcess task "Creating staging area" took 23,93 ms
    1453. Android PostProcess task "Generating Build Id" took 1,9486 ms
    1454. Android PostProcess task "Preparing Unity resources" took 64,5546 ms
    1455. Android PostProcess task "Splitting assets" took 15222,91 ms
    1456. Android PostProcess task "Processing OBB assets" took 0,7919 ms
    1457. Android PostProcess task "Preparing Unity libraries" took 2440,8169 ms
    1458. Android PostProcess task "Processing resources" took 5,1532 ms
    1459. Android PostProcess task "Preparing APK resources" took 5432,0233 ms
    1460. Android PostProcess task "Processing plugins" took 356,7522 ms
    1461. Android PostProcess task "Processing AAR plugins" took 14,2289 ms
    1462. Android PostProcess task "Processing Android libraries" took 8,4821 ms
    1463. Android PostProcess task "Creating Android manifest" took 5152,5894 ms
    1464. Android PostProcess task "Compiling resources" took 1674,8996 ms
    1465. Android PostProcess task "Verifying Android libraries" took 7,8003 ms
    1466. Android PostProcess task "Building DEX" took 8,8981 ms
    1467. Android PostProcess task "IL2CPP" took 1,047 ms
    1468. Android PostProcess task "Build native Unity binary" took 0,2761 ms
    1469. Android PostProcess task "Zipping symbols" took 0,2769 ms
    1470. Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
    1471. Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc.dll
    1472. Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
    1473. Android PostProcess task "Performance Reporting Symbol Upload" took 3505,5401 ms
    1474. Android PostProcess task "Preparing streaming assets" took 64,9761 ms
    1475. Uploading Crash Report
    1476. CommandInvokationFailure: Failed to create a raw.ap_ package
    1477. C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -Xmx4096M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
    1478.  
    1479. stderr[
    1480. Exception in thread "main" java.lang.reflect.InvocationTargetException
    1481.     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    1482.     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    1483.     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    1484.     at java.lang.reflect.Method.invoke(Method.java:498)
    1485.     at SDKMain.main(SDKMain.java:136)
    1486. Caused by: java.lang.NoSuchMethodError: com.google.common.util.concurrent.MoreExecutors.directExecutor()Ljava/util/concurrent/Executor;
    1487.     at com.android.apkzlib.zip.ZFile.createSources(ZFile.java:1586)
    1488.     at com.android.apkzlib.zip.ZFile.makeStoredEntry(ZFile.java:1546)
    1489.     at com.android.apkzlib.zip.ZFile.add(ZFile.java:1625)
    1490.     at com.android.apkzlib.zip.ZFile.add(ZFile.java:1499)
    1491.     at com.android.apkzlib.sign.ManifestGenerationExtension.updateManifest(ManifestGenerationExtension.java:241)
    1492.     at com.android.apkzlib.sign.ManifestGenerationExtension.access$000(ManifestGenerationExtension.java:52)
    1493.     at com.android.apkzlib.sign.ManifestGenerationExtension$1.lambda$beforeUpdate$0(ManifestGenerationExtension.java:168)
    1494.     at com.android.apkzlib.zip.ZFile.notify(ZFile.java:2099)
    1495.     at com.android.apkzlib.zip.ZFile.update(ZFile.java:871)
    1496.     at com.android.apkzlib.zip.ZFile.close(ZFile.java:1161)
    1497.     at com.android.apkzlib.zfile.ApkZFileCreator.close(ApkZFileCreator.java:189)
    1498.     at UnityPackageBuilder.CreatePackage(UnityPackageBuilder.java:136)
    1499.     at UnityPackageBuilder.<init>(UnityPackageBuilder.java:70)
    1500.     at UnityPackageBuilder.main(UnityPackageBuilder.java:27)
    1501.     ... 5 more
    1502. ]
    1503. stdout[
    1504.  
    1505. ]
    1506. exit code: 1
    1507.   at UnityEditor.Android.AndroidSDKTools.RunCommand (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, System.String workingdir, System.String errorMsg, System.Int32 memoryMB) [0x000fd] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1508.   at UnityEditor.Android.AndroidSDKTools.RunSDKToolWithReadLock (System.String[] command, System.String workingdir, System.String errorMsg) [0x00029] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1509.   at UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.CreatePackage (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String package, System.String directory, System.Boolean compress) [0x0006f] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1510.   at UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.Pack (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String package, System.String directory, System.Boolean compress, System.Boolean useAAPT) [0x00018] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1511.   at UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00076] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1512.   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <e1c3953b4cf040ddb1400046b1c34897>:0
    1513. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1514. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1515. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1516. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1517. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1518. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1519. System.Reflection.MonoMethod:InternalInvoke()
    1520. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1521. System.Reflection.MethodBase:Invoke(Object, Object[])
    1522. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1523. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1524. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1525. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1526. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1527. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1528. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1529. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1530. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1531. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1532. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1533. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1534. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1535. (Filename: <e1c3953b4cf040ddb1400046b1c34897> Line: 0)
    1536.  
    1537. Unloading 541 Unused Serialized files (Serialized files now loaded: 0)
    1538. System memory in use before: 341.8 MB.
    1539. System memory in use after: 339.7 MB.
    1540.  
    1541. Unloading 1511 unused Assets to reduce memory usage. Loaded Objects now: 3677.
    1542. Total: 50.103403 ms (FindLiveObjects: 3.589542 ms CreateObjectMapping: 0.816639 ms MarkObjects: 30.481028 ms  DeleteObjects: 15.213207 ms)
    1543.  
    1544. Load scene 'Temp/__Backupscenes/0.backup' time: 0.596479 ms
    1545. Unloading 96 Unused Serialized files (Serialized files now loaded: 0)
    1546. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1547. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1548. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1549. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1550. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1551. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1552. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1553. System.Reflection.MonoMethod:InternalInvoke()
    1554. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1555. System.Reflection.MethodBase:Invoke(Object, Object[])
    1556. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1557. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1558. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1559. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1560. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1561. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1562. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1563. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1564. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1565. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1566. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1567. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1568. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1569.  
    1570. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1571. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1572.  
    1573. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1574. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1575. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1576. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1577. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1578. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1579. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1580. System.Reflection.MonoMethod:InternalInvoke()
    1581. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1582. System.Reflection.MethodBase:Invoke(Object, Object[])
    1583. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1584. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1585. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1586. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1587. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1588. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1589. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1590. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1591. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1592. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1593. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1594. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1595. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1596.  
    1597. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1598. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1599.  
    1600. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1601. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1602. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1603. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1604. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1605. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1606. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1607. System.Reflection.MonoMethod:InternalInvoke()
    1608. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1609. System.Reflection.MethodBase:Invoke(Object, Object[])
    1610. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1611. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1612. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1613. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1614. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1615. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1616. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1617. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1618. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1619. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1620. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1621. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1622. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1623.  
    1624. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1625. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1626.  
    1627. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1628. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1629. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1630. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1631. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1632. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1633. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1634. System.Reflection.MonoMethod:InternalInvoke()
    1635. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1636. System.Reflection.MethodBase:Invoke(Object, Object[])
    1637. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1638. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1639. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1640. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1641. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1642. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1643. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1644. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1645. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1646. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1647. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1648. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1649. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1650.  
    1651. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1652. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1653.  
    1654. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1655. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1656. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1657. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1658. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1659. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1660. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1661. System.Reflection.MonoMethod:InternalInvoke()
    1662. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1663. System.Reflection.MethodBase:Invoke(Object, Object[])
    1664. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1665. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1666. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1667. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1668. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1669. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1670. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1671. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1672. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1673. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1674. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1675. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1676. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1677.  
    1678. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1679. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1680.  
    1681. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    1682. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    1683. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    1684. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1685. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1686. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1687. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1688. System.Reflection.MonoMethod:InternalInvoke()
    1689. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1690. System.Reflection.MethodBase:Invoke(Object, Object[])
    1691. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1692. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1693. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1694. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1695. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1696. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1697. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1698. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1699. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1700. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1701. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1702. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1703. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1704.  
    1705. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    1706. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    1707.  
    1708. System memory in use before: 337.8 MB.
    1709. System memory in use after: 337.7 MB.
    1710.  
    1711. Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 10592.
    1712. Total: 33.981823 ms (FindLiveObjects: 1.562878 ms CreateObjectMapping: 0.445013 ms MarkObjects: 31.191000 ms  DeleteObjects: 0.782506 ms)
    1713.  
    1714. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    1715. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    1716. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    1717. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1718. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    1719. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    1720. Script Module: Unity.Analytics.DataPrivacy.dll
    1721. Pass: 0 took 86 milliseconds
    1722. Pass: 1 took 0 milliseconds
    1723. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    1724. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    1725. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    1726. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    1727. Pass: 0 took 34 milliseconds
    1728. Pass: 1 took 1 milliseconds
    1729. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    1730. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    1731. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    1732. Script Module: Unity.Postprocessing.Runtime.dll
    1733. Pass: 0 took 28 milliseconds
    1734. Pass: 1 took 2 milliseconds
    1735. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    1736. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    1737. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    1738. Script Module: Unity.TextMeshPro.dll
    1739. Pass: 0 took 108 milliseconds
    1740. Pass: 1 took 24 milliseconds
    1741. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    1742. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    1743. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    1744. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    1745. Pass: 0 took 0 milliseconds
    1746. Pass: 1 took 0 milliseconds
    1747. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    1748. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    1749. Script Module: FrameRateBooster.Optimizations.dll
    1750. Pass: 0 took 0 milliseconds
    1751. Pass: 1 took 0 milliseconds
    1752. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    1753. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    1754. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    1755. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    1756. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    1757. Pass: 0 took 129 milliseconds
    1758. Pass: 1 took 1 milliseconds
    1759. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    1760. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    1761. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    1762. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    1763. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1764. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    1765. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    1766. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    1767. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    1768. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    1769. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    1770. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1771. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    1772. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    1773. Script Module: Assembly-CSharp-firstpass.dll
    1774. Pass: 0 took 302 milliseconds
    1775. Pass: 1 took 29 milliseconds
    1776. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1777. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1778. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    1779. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    1780. Symbols will be read from Temp\Assembly-CSharp.pdb
    1781. Script Module: Assembly-CSharp.dll
    1782. Pass: 0 took 40 milliseconds
    1783. Pass: 1 took 98 milliseconds
    1784. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1785. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    1786. Assets\Scripts\GlassColor.cs(8,21): warning CS0108: 'GlassColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    1787. (Filename: Assets\Scripts\GlassColor.cs Line: 8)
    1788.  
    1789. Assets\Scripts\CarColor.cs(7,21): warning CS0108: 'CarColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    1790. (Filename: Assets\Scripts\CarColor.cs Line: 7)
    1791.  
    1792. Assets\Scripts\MenuManager.cs(9,34): warning CS0108: 'MenuManager.camera' hides inherited member 'Component.camera'. Use the new keyword if hiding was intended.
    1793. (Filename: Assets\Scripts\MenuManager.cs Line: 9)
    1794.  
    1795. Assets\Scripts\CarDriver.cs(55,21): warning CS0108: 'CarDriver.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    1796. (Filename: Assets\Scripts\CarDriver.cs Line: 55)
    1797.  
    1798. Assets\Scripts\CarLightMode.cs(14,21): warning CS0108: 'CarLightMode.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    1799. (Filename: Assets\Scripts\CarLightMode.cs Line: 14)
    1800.  
    1801. Assets\Scripts\AI\CarAI.cs(23,15): warning CS0108: 'CarAI.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
    1802. (Filename: Assets\Scripts\AI\CarAI.cs Line: 23)
    1803.  
    1804. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(147,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1805. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 147)
    1806.  
    1807. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(148,22): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1808. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 148)
    1809.  
    1810. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    1811. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    1812.  
    1813. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    1814. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    1815.  
    1816. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    1817. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    1818.  
    1819. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    1820. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    1821.  
    1822. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1823. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 16)
    1824.  
    1825. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(451,29): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'
    1826. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 451)
    1827.  
    1828. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(454,31): warning CS0618: 'TextureImporterGenerateCubemap.None' is obsolete: 'This value is deprecated (use TextureImporter.textureShape instead).'
    1829. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 454)
    1830.  
    1831. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(424,32): warning CS0618: 'ModelImporterTangentSpaceMode.Import' is obsolete: 'Use ModelImporterNormals.Import instead'
    1832. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 424)
    1833.  
    1834. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(425,33): warning CS0618: 'ModelImporterTangentSpaceMode.Calculate' is obsolete: 'Use ModelImporterNormals.Calculate instead'
    1835. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 425)
    1836.  
    1837. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(39,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    1838. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 39)
    1839.  
    1840. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(78,4): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'
    1841. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 78)
    1842.  
    1843. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(86,8): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.'
    1844. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 86)
    1845.  
    1846. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1847. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    1848.  
    1849. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1850. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    1851.  
    1852. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,12): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1853. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    1854.  
    1855. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,47): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1856. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    1857.  
    1858. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    1859. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    1860.  
    1861. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    1862. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    1863.  
    1864. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs(150,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    1865. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs Line: 150)
    1866.  
    1867. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(596,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    1868. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 596)
    1869.  
    1870. Assets\VSCode\Plugins\Editor\VSCode.cs(928,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    1871. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 928)
    1872.  
    1873. Assets\VSCode\Plugins\Editor\VSCode.cs(929,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    1874. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 929)
    1875.  
    1876. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,94): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
    1877. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    1878.  
    1879. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,4): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.'
    1880. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    1881.  
    1882. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(736,4): warning CS0618: 'TextureImporter.normalmap' is obsolete: 'normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.'
    1883. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 736)
    1884.  
    1885. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    1886. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    1887.  
    1888. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    1889. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    1890.  
    1891. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    1892. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    1893.  
    1894. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    1895. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    1896.  
    1897. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    1898. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    1899.  
    1900. Build completed with a result of 'Failed'
    1901. UnityEngine.DebugLogHandler:Internal_Log()
    1902. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1903. UnityEngine.Logger:Log(LogType, Object)
    1904. UnityEngine.Debug:LogError(Object)
    1905. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:189)
    1906. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    1907. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1908. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1909. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1910. System.Reflection.MonoMethod:InternalInvoke()
    1911. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1912. System.Reflection.MethodBase:Invoke(Object, Object[])
    1913. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1914. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1915. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1916. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1917. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1918. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1919. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1920. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1921. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1922. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1923. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1924. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1925. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1926. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 189)
    1927.  
    1928. UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    1929.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
    1930.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96
    1931. UnityEngine.DebugLogHandler:Internal_Log()
    1932. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    1933. UnityEngine.Logger:Log(LogType, Object)
    1934. UnityEngine.Debug:LogError(Object)
    1935. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:101)
    1936. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    1937. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    1938. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    1939. System.Reflection.MonoMethod:InternalInvoke()
    1940. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    1941. System.Reflection.MethodBase:Invoke(Object, Object[])
    1942. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    1943. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    1944. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    1945. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    1946. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    1947. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    1948. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    1949. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    1950. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    1951. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    1952. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    1953. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    1954. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    1955. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 101)
    1956.  
    1957. Refresh: detecting if any assets need to be imported or removed ...
    1958. Refreshing native plugins compatible for Editor in 5.84 ms, found 3 plugins.
    1959. Preloading 1 native plugins for Editor in 0.21 ms.
    1960. Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
    1961. Preloading 1 native plugins for Editor in 0.21 ms.
    1962.  
    1963. Refresh Completed time: 2.715278s
    1964.     Asset Scan time: 1.600112s
    1965.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    1966.     Asset Import (Scripting) time: 0.000000s (count: 0)
    1967.     Post Processs Assets (Scripting) time: 0.000000s
    1968.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    1969.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
    1970.     Post Process Assets (Non Scripting) time: 0.000000s
    1971.     Dependent Assets to Import Queue time: 0.000000s
    1972.  
    1973. <RI> Initialized touch support.
    1974.  
    1975. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    1976. Current xiaomi package version is empty
    1977. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    1978. Latest xiaomi package version is empty
    1979. Script Compilation Pipeline Post Process Assets time: 0.000050s
    1980. Assembly Updater Post Process Assets time: 0.000588s
    1981.  
    1982. Hashing assets (2 files)... 0.001 seconds
    1983.   file read: 0.000 seconds (0.006 MB)
    1984.   wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
    1985.   wait for read: 0.001 seconds (CPUT thread waiting for I/O thread, aka disk bound)
    1986.   hash: 0.000 seconds
    1987. Updating Assets/GameUI.spriteatlas - GUID: b1e8cfeaebd104b4ba4ffa4335dc55ba...
    1988. done. [Time: 190.686476 ms]
    1989. Updating Assets/GameUI2.spriteatlas - GUID: ffd53f0001252f341b220973130056de...
    1990. done. [Time: 28.913030 ms]
    1991. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    1992. done. [Time: 19.004989 ms]
    1993. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    1994. done. [Time: 4.860154 ms]
    1995. Script Compilation Pipeline Post Process Assets time: 0.000021s
    1996. Assembly Updater Post Process Assets time: 0.000570s
    1997. Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
    1998. Preloading 1 native plugins for Editor in 0.20 ms.
    1999. Android PostProcess task "Checking prerequisites" took 31,8421 ms
    2000. Android PostProcess task "Detect Java Development Kit (JDK)" took 2,63 ms
    2001. Detected outdated SDK Tools version 25.2.5 when the min version is 26.1.1
    2002. Detected outdated SDK Build Tools version 28.0.2 when the min version is 28.0.3
    2003. AndroidSDKTools:
    2004.  
    2005.     root          : C:/Program Files (x86)/Android/android-sdk
    2006.     tools         : C:/Program Files (x86)/Android/android-sdk\tools
    2007.     platform-tools: C:/Program Files (x86)/Android/android-sdk\platform-tools
    2008.     build-tools   : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2
    2009.  
    2010.     adb      : C:/Program Files (x86)/Android/android-sdk\platform-tools\adb.exe
    2011.     aapt     : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\aapt.exe
    2012.     zipalign : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\zipalign.exe
    2013.  
    2014. AndroidJavaTools:
    2015.     java     : C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
    2016.     heapsize : 4096
    2017.  
    2018. Android PostProcess task "Detecting Android SDK" took 16196,0317 ms
    2019. Android PostProcess task "Detect Android NDK" took 0,0034 ms
    2020. Android PostProcess task "Trying to find a suitable Android device" took 0,0017 ms
    2021. BuildPlayer: start building target 13
    2022. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    2023. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    2024. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    2025. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    2026. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    2027. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    2028. Script Module: Unity.Analytics.DataPrivacy.dll
    2029. Pass: 0 took 78 milliseconds
    2030. Pass: 1 took 0 milliseconds
    2031. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    2032. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    2033. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    2034. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    2035. Pass: 0 took 33 milliseconds
    2036. Pass: 1 took 1 milliseconds
    2037. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    2038. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    2039. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    2040. Script Module: Unity.Postprocessing.Runtime.dll
    2041. Pass: 0 took 52 milliseconds
    2042. Pass: 1 took 3 milliseconds
    2043. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    2044. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    2045. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    2046. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    2047. Pass: 0 took 0 milliseconds
    2048. Pass: 1 took 0 milliseconds
    2049. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    2050. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    2051. Script Module: FrameRateBooster.Optimizations.dll
    2052. Pass: 0 took 0 milliseconds
    2053. Pass: 1 took 0 milliseconds
    2054. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    2055. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    2056. Script Module: Unity.TextMeshPro.dll
    2057. Pass: 0 took 72 milliseconds
    2058. Pass: 1 took 17 milliseconds
    2059. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    2060. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    2061. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    2062. Pass: 0 took 20 milliseconds
    2063. Pass: 1 took 0 milliseconds
    2064. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    2065. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    2066. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    2067. Script Module: Assembly-CSharp-firstpass.dll
    2068. Pass: 0 took 20 milliseconds
    2069. Pass: 1 took 25 milliseconds
    2070. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2071. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    2072. Symbols will be read from Temp\Assembly-CSharp.pdb
    2073. Script Module: Assembly-CSharp.dll
    2074. Pass: 0 took 413 milliseconds
    2075. Pass: 1 took 79 milliseconds
    2076. Assets\ColorPicker\Other\ColorPickerTester.cs(7,25): warning CS0109: The member 'ColorPickerTester.renderer' does not hide an accessible member. The new keyword is not required.
    2077. (Filename: Assets\ColorPicker\Other\ColorPickerTester.cs Line: 7)
    2078.  
    2079. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    2080. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    2081.  
    2082. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    2083. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    2084.  
    2085. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    2086. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    2087.  
    2088. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    2089. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    2090.  
    2091. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    2092. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    2093.  
    2094. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    2095. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    2096.  
    2097. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    2098. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    2099.  
    2100. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    2101. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    2102.  
    2103. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    2104. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    2105.  
    2106. Scriptable Render Pipeline active, graphics emulation is disabled.
    2107. (Filename:  Line: 0)
    2108.  
    2109. Warning! Using antialiasing on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    2110. (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 278)
    2111.  
    2112. Opening scene 'Assets/Scenes/MainMenu.unity'
    2113. Load scene 'Assets/Scenes/MainMenu.unity' time: 0.032000 ms
    2114. Unloading 263 Unused Serialized files (Serialized files now loaded: 0)
    2115. System memory in use before: 408.0 MB.
    2116. System memory in use after: 396.3 MB.
    2117.  
    2118. Unloading 2356 unused Assets to reduce memory usage. Loaded Objects now: 5900.
    2119. Total: 96.672303 ms (FindLiveObjects: 2.431997 ms CreateObjectMapping: 0.803412 ms MarkObjects: 54.886330 ms  DeleteObjects: 38.548857 ms)
    2120.  
    2121. Opening scene 'Temp/__Backupscenes/0.backup'
    2122. Load scene 'Temp/__Backupscenes/0.backup' time: 0.034560 ms
    2123. Unloading 370 Unused Serialized files (Serialized files now loaded: 0)
    2124. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2125. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2126. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2127. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2128. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2129. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2130. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2131. System.Reflection.MonoMethod:InternalInvoke()
    2132. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2133. System.Reflection.MethodBase:Invoke(Object, Object[])
    2134. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2135. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2136. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2137. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2138. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2139. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2140. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2141. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2142. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2143. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2144. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2145. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2146. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2147.  
    2148. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2149. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2150.  
    2151. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2152. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2153. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2154. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2155. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2156. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2157. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2158. System.Reflection.MonoMethod:InternalInvoke()
    2159. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2160. System.Reflection.MethodBase:Invoke(Object, Object[])
    2161. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2162. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2163. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2164. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2165. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2166. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2167. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2168. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2169. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2170. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2171. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2172. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2173. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2174.  
    2175. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2176. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2177.  
    2178. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2179. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2180. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2181. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2182. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2183. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2184. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2185. System.Reflection.MonoMethod:InternalInvoke()
    2186. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2187. System.Reflection.MethodBase:Invoke(Object, Object[])
    2188. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2189. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2190. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2191. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2192. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2193. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2194. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2195. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2196. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2197. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2198. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2199. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2200. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2201.  
    2202. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2203. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2204.  
    2205. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2206. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2207. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2208. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2209. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2210. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2211. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2212. System.Reflection.MonoMethod:InternalInvoke()
    2213. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2214. System.Reflection.MethodBase:Invoke(Object, Object[])
    2215. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2216. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2217. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2218. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2219. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2220. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2221. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2222. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2223. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2224. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2225. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2226. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2227. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2228.  
    2229. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2230. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2231.  
    2232. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2233. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2234. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2235. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2236. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2237. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2238. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2239. System.Reflection.MonoMethod:InternalInvoke()
    2240. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2241. System.Reflection.MethodBase:Invoke(Object, Object[])
    2242. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2243. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2244. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2245. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2246. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2247. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2248. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2249. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2250. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2251. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2252. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2253. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2254. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2255.  
    2256. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2257. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2258.  
    2259. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2260. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2261. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2262. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2263. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2264. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2265. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2266. System.Reflection.MonoMethod:InternalInvoke()
    2267. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2268. System.Reflection.MethodBase:Invoke(Object, Object[])
    2269. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2270. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2271. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2272. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2273. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2274. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2275. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2276. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2277. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2278. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2279. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2280. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2281. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2282.  
    2283. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2284. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2285.  
    2286. System memory in use before: 398.1 MB.
    2287. System memory in use after: 396.4 MB.
    2288.  
    2289. Unloading 2627 unused Assets to reduce memory usage. Loaded Objects now: 10396.
    2290. Total: 40.671521 ms (FindLiveObjects: 1.496745 ms CreateObjectMapping: 0.474453 ms MarkObjects: 34.297983 ms  DeleteObjects: 4.401061 ms)
    2291.  
    2292.  
    2293.  
    2294. Mono dependencies included in the build
    2295. Dependency assembly - EasyRoads3Dv3.dll
    2296. Dependency assembly - Mono.Cecil.Mdb.dll
    2297. Dependency assembly - Mono.Cecil.Pdb.dll
    2298. Dependency assembly - Mono.Cecil.Rocks.dll
    2299. Dependency assembly - Mono.Cecil.dll
    2300. Dependency assembly - KdTreeLib.dll
    2301. Dependency assembly - Poly2Tri.dll
    2302. Dependency assembly - pb_Stl.dll
    2303. Dependency assembly - ProBuilderCore-Unity5.dll
    2304. Dependency assembly - ProBuilderMeshOps-Unity5.dll
    2305. Dependency assembly - Mono.Posix.dll
    2306. Dependency assembly - Mono.Security.dll
    2307. Dependency assembly - System.Configuration.dll
    2308. Dependency assembly - System.Core.dll
    2309. Dependency assembly - System.Security.dll
    2310. Dependency assembly - System.Xml.dll
    2311. Dependency assembly - System.dll
    2312. Dependency assembly - mscorlib.dll
    2313. Dependency assembly - UnityEngine.UI.dll
    2314. Dependency assembly - UnityEngine.Networking.dll
    2315. Dependency assembly - UnityEngine.Timeline.dll
    2316. Dependency assembly - UnityEngine.SpatialTracking.dll
    2317. Dependency assembly - Assembly-CSharp-firstpass.dll
    2318. Dependency assembly - Assembly-CSharp.dll
    2319. Dependency assembly - FrameRateBooster.Optimizations.dll
    2320. Dependency assembly - Unity.Analytics.DataPrivacy.dll
    2321. Dependency assembly - Unity.Postprocessing.Runtime.dll
    2322. Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    2323. Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    2324. Dependency assembly - Unity.RenderPipelines.Lightweight.Runtime.dll
    2325. Dependency assembly - Unity.TextMeshPro.dll
    2326. Dependency assembly - Unity.Analytics.StandardEvents.dll
    2327. Dependency assembly - Unity.Analytics.Tracker.dll
    2328.  
    2329. Unloading 238 Unused Serialized files (Serialized files now loaded: 0)
    2330. System memory in use before: 341.1 MB.
    2331. System memory in use after: 329.3 MB.
    2332.  
    2333. Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 2894.
    2334. Total: 35.885607 ms (FindLiveObjects: 0.844799 ms CreateObjectMapping: 0.263253 ms MarkObjects: 27.111645 ms  DeleteObjects: 7.663777 ms)
    2335.  
    2336. [EnlightenBakeManager] m_Clear = false;
    2337. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    2338. System memory in use before: 295.9 MB.
    2339. System memory in use after: 293.0 MB.
    2340.  
    2341. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 2858.
    2342. Total: 26.894472 ms (FindLiveObjects: 0.737706 ms CreateObjectMapping: 0.171520 ms MarkObjects: 25.438261 ms  DeleteObjects: 0.545706 ms)
    2343.  
    2344. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    2345. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    2346. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    2347. System memory in use before: 294.3 MB.
    2348. System memory in use after: 293.2 MB.
    2349.  
    2350. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 2847.
    2351. Total: 27.339058 ms (FindLiveObjects: 1.273172 ms CreateObjectMapping: 0.192426 ms MarkObjects: 24.058423 ms  DeleteObjects: 1.813331 ms)
    2352.  
    2353. Compiled shader 'Standard' in 1.41s
    2354.     gles3 (total internal programs: 684, unique: 246)
    2355. Compressed shader 'Standard' on gles3 from 1.30MB to 0.09MB
    2356. Compiled shader 'Autodesk Interactive' in 1.56s
    2357.     gles3 (total internal programs: 306, unique: 105)
    2358. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    2359. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    2360. Compiled shader 'Hidden/PostProcessing/DepthOfField' in 1.86s
    2361.     gles3 (total internal programs: 120, unique: 14)
    2362. Compiled shader 'Hidden/PostProcessing/Uber' in 28.43s
    2363.     gles3 (total internal programs: 10368, unique: 3456)
    2364. Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 16.69MB to 1.04MB
    2365. Compiled shader 'Lightweight Render Pipeline/Lit' in 74.94s
    2366.     gles3 (total internal programs: 11544, unique: 3844)
    2367. Compressed shader 'Lightweight Render Pipeline/Lit' on gles3 from 25.05MB to 2.27MB
    2368. Compiled shader 'Hidden/PostProcessing/FinalPass' in 4.03s
    2369.     gles3 (total internal programs: 288, unique: 96)
    2370. Compiled shader 'TextMeshPro/Mobile/Distance Field' in 1.19s
    2371.     gles3 (total internal programs: 72, unique: 24)
    2372. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2373. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2374. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2375. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2376. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2377. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2378. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2379. System.Reflection.MonoMethod:InternalInvoke()
    2380. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2381. System.Reflection.MethodBase:Invoke(Object, Object[])
    2382. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2383. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2384. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2385. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2386. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2387. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2388. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2389. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2390. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2391. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2392. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2393. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2394. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2395.  
    2396. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2397. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2398.  
    2399. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2400. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2401. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2402. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2403. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2404. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2405. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2406. System.Reflection.MonoMethod:InternalInvoke()
    2407. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2408. System.Reflection.MethodBase:Invoke(Object, Object[])
    2409. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2410. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2411. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2412. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2413. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2414. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2415. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2416. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2417. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2418. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2419. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2420. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2421. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2422.  
    2423. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2424. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2425.  
    2426. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2427. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2428. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2429. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2430. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2431. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2432. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2433. System.Reflection.MonoMethod:InternalInvoke()
    2434. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2435. System.Reflection.MethodBase:Invoke(Object, Object[])
    2436. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2437. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2438. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2439. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2440. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2441. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2442. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2443. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2444. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2445. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2446. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2447. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2448. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2449.  
    2450. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2451. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2452.  
    2453. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2454. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2455. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2456. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2457. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2458. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2459. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2460. System.Reflection.MonoMethod:InternalInvoke()
    2461. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2462. System.Reflection.MethodBase:Invoke(Object, Object[])
    2463. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2464. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2465. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2466. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2467. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2468. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2469. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2470. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2471. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2472. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2473. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2474. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2475. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2476.  
    2477. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2478. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2479.  
    2480. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2481. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2482. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2483. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2484. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2485. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2486. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2487. System.Reflection.MonoMethod:InternalInvoke()
    2488. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2489. System.Reflection.MethodBase:Invoke(Object, Object[])
    2490. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2491. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2492. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2493. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2494. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2495. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2496. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2497. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2498. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2499. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2500. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2501. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2502. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2503.  
    2504. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2505. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2506.  
    2507. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    2508. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2509. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2510. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2511. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2512. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2513. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2514. System.Reflection.MonoMethod:InternalInvoke()
    2515. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2516. System.Reflection.MethodBase:Invoke(Object, Object[])
    2517. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2518. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2519. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2520. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2521. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2522. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2523. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2524. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2525. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2526. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2527. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2528. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2529. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2530.  
    2531. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    2532. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2533.  
    2534. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Add Pass)' in 6.73s
    2535.     gles3 (total internal programs: 384, unique: 128)
    2536. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Base Pass)' in 7.05s
    2537.     gles3 (total internal programs: 396, unique: 130)
    2538. Compiled shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 4.23s
    2539.     gles3 (total internal programs: 390, unique: 129)
    2540. Compiled shader 'Lightweight Render Pipeline/Terrain/Lit' in 4.32s
    2541.     gles3 (total internal programs: 396, unique: 130)
    2542. Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 2.16s
    2543.     gles3 (total internal programs: 390, unique: 129)
    2544. Compiled shader 'Hidden/TerrainEngine/Details/Vertexlit' in 1.09s
    2545.     gles3 (total internal programs: 198, unique: 65)
    2546. Compiled shader 'Legacy Shaders/Diffuse' in 1.41s
    2547.     gles3 (total internal programs: 144, unique: 46)
    2548. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2549. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2550. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2551. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2552. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2553. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2554. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2555. System.Reflection.MonoMethod:InternalInvoke()
    2556. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2557. System.Reflection.MethodBase:Invoke(Object, Object[])
    2558. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2559. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2560. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2561. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2562. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2563. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2564. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2565. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2566. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2567. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2568. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2569. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2570. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2571.  
    2572. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2573. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2574.  
    2575. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2576. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2577. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2578. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2579. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2580. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2581. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2582. System.Reflection.MonoMethod:InternalInvoke()
    2583. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2584. System.Reflection.MethodBase:Invoke(Object, Object[])
    2585. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2586. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2587. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2588. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2589. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2590. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2591. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2592. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2593. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2594. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2595. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2596. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2597. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2598.  
    2599. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2600. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2601.  
    2602. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2603. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2604. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2605. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2606. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2607. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2608. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2609. System.Reflection.MonoMethod:InternalInvoke()
    2610. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2611. System.Reflection.MethodBase:Invoke(Object, Object[])
    2612. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2613. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2614. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2615. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2616. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2617. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2618. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2619. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2620. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2621. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2622. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2623. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2624. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2625.  
    2626. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2627. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2628.  
    2629. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2630. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2631. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2632. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2633. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2634. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2635. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2636. System.Reflection.MonoMethod:InternalInvoke()
    2637. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2638. System.Reflection.MethodBase:Invoke(Object, Object[])
    2639. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2640. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2641. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2642. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2643. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2644. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2645. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2646. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2647. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2648. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2649. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2650. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2651. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2652.  
    2653. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2654. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2655.  
    2656. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2657. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2658. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2659. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2660. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2661. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2662. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2663. System.Reflection.MonoMethod:InternalInvoke()
    2664. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2665. System.Reflection.MethodBase:Invoke(Object, Object[])
    2666. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2667. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2668. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2669. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2670. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2671. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2672. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2673. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2674. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2675. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2676. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2677. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2678. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2679.  
    2680. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2681. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2682.  
    2683. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2684. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2685. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2686. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2687. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2688. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2689. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2690. System.Reflection.MonoMethod:InternalInvoke()
    2691. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2692. System.Reflection.MethodBase:Invoke(Object, Object[])
    2693. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2694. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2695. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2696. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2697. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2698. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2699. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2700. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2701. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2702. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2703. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2704. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2705. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2706.  
    2707. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2708. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2709.  
    2710. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2711. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2712. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2713. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2714. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2715. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2716. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2717. System.Reflection.MonoMethod:InternalInvoke()
    2718. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2719. System.Reflection.MethodBase:Invoke(Object, Object[])
    2720. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2721. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2722. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2723. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2724. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2725. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2726. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2727. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2728. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2729. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2730. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2731. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2732. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2733.  
    2734. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2735. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2736.  
    2737. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2738. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2739. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2740. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2741. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2742. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2743. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2744. System.Reflection.MonoMethod:InternalInvoke()
    2745. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2746. System.Reflection.MethodBase:Invoke(Object, Object[])
    2747. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2748. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2749. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2750. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2751. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2752. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2753. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2754. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2755. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2756. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2757. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2758. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2759. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2760.  
    2761. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2762. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2763.  
    2764. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2765. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2766. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2767. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2768. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2769. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2770. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2771. System.Reflection.MonoMethod:InternalInvoke()
    2772. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2773. System.Reflection.MethodBase:Invoke(Object, Object[])
    2774. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2775. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2776. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2777. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2778. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2779. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2780. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2781. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2782. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2783. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2784. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2785. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2786. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2787.  
    2788. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2789. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2790.  
    2791. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2792. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2793. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2794. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2795. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2796. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2797. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2798. System.Reflection.MonoMethod:InternalInvoke()
    2799. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2800. System.Reflection.MethodBase:Invoke(Object, Object[])
    2801. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2802. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2803. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2804. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2805. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2806. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2807. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2808. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2809. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2810. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2811. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2812. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2813. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2814.  
    2815. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2816. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2817.  
    2818. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2819. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2820. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2821. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2822. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2823. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2824. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2825. System.Reflection.MonoMethod:InternalInvoke()
    2826. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2827. System.Reflection.MethodBase:Invoke(Object, Object[])
    2828. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2829. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2830. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2831. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2832. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2833. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2834. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2835. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2836. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2837. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2838. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2839. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2840. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2841.  
    2842. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2843. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2844.  
    2845. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    2846. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2847. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2848. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2849. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2850. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2851. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2852. System.Reflection.MonoMethod:InternalInvoke()
    2853. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2854. System.Reflection.MethodBase:Invoke(Object, Object[])
    2855. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2856. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2857. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2858. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2859. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2860. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2861. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2862. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2863. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2864. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2865. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2866. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2867. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2868.  
    2869. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    2870. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    2871.  
    2872. Android PostProcess task "Creating staging area" took 12,3273 ms
    2873. Android PostProcess task "Generating Build Id" took 2,2186 ms
    2874. Android PostProcess task "Preparing Unity resources" took 102,9042 ms
    2875. Android PostProcess task "Splitting assets" took 15624,155 ms
    2876. Android PostProcess task "Processing OBB assets" took 0,0055 ms
    2877. Android PostProcess task "Preparing Unity libraries" took 496,9338 ms
    2878. Android PostProcess task "Processing resources" took 3,5554 ms
    2879. Android PostProcess task "Preparing APK resources" took 6772,5648 ms
    2880. Android PostProcess task "Processing plugins" took 747,4576 ms
    2881. Android PostProcess task "Processing Android libraries" took 6,7916 ms
    2882. Android PostProcess task "Creating Android manifest" took 5354,8428 ms
    2883. Android PostProcess task "Compiling resources" took 50,1763 ms
    2884. Android PostProcess task "IL2CPP" took 0,0056 ms
    2885. Android PostProcess task "Build native Unity binary" took 0,0034 ms
    2886. Android PostProcess task "Zipping symbols" took 0,0017 ms
    2887. Exception occurred attempting to connect to Unity Performance Reporting service.  Native symbols will not be uploaded for this build. Exception details:
    2888. System.Net.WebException: The remote server returned an error: (403) Forbidden.
    2889.   at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <3845a180c26b4889bc2d47593a665814>:0
    2890.   at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <3845a180c26b4889bc2d47593a665814>:0
    2891.   at UnityEditor.CrashReporting.CrashReporting.GetUsymUploadAuthToken () [0x000b3] in C:\buildslave\unity\build\Modules\CloudServicesSettingsEditor\CrashReporting\Managed\CrashReporting.cs:83
    2892.   at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00058] in <3845a180c26b4889bc2d47593a665814>:0
    2893.   at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <3845a180c26b4889bc2d47593a665814>:0
    2894.   at UnityEditor.CrashReporting.CrashReporting.GetUsymUploadAuthToken () [0x000b3] in C:\buildslave\unity\build\Modules\CloudServicesSettingsEditor\CrashReporting\Managed\CrashReporting.cs:83
    2895. UnityEngine.DebugLogHandler:Internal_Log()
    2896. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2897. UnityEngine.Logger:LogFormat(LogType, String, Object[])
    2898. UnityEngine.Debug:LogWarningFormat(String, Object[])
    2899. UnityEditor.CrashReporting.CrashReporting:GetUsymUploadAuthToken() (at C:\buildslave\unity\build\Modules\CloudServicesSettingsEditor\CrashReporting\Managed\CrashReporting.cs:98)
    2900. UnityEditor.Android.PostProcessor.Tasks.UploadSymbols:Execute(PostProcessorContext)
    2901. UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    2902. UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    2903. UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
    2904. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286)
    2905. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2906. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2907. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2908. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2909. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2910. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2911. System.Reflection.MonoMethod:InternalInvoke()
    2912. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2913. System.Reflection.MethodBase:Invoke(Object, Object[])
    2914. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2915. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2916. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2917. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2918. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2919. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2920. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2921. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2922. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2923. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2924. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2925. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2926. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2927. (Filename: C:/buildslave/unity/build/Modules/CloudServicesSettingsEditor/CrashReporting/Managed/CrashReporting.cs Line: 98)
    2928.  
    2929. Android PostProcess task "Performance Reporting Symbol Upload" took 1229,9146 ms
    2930. Android PostProcess task "Preparing streaming assets" took 36,4454 ms
    2931. Android PostProcess task "AAPT: Compiling all assets into one archive" took 0,0136 ms
    2932. Android PostProcess task "Exporting project" took 37195,0615 ms
    2933. Android PostProcess task "Building Gradle project" took 231089,6195 ms
    2934. Android PostProcess task "Moving output package(s)" took 90,2612 ms
    2935. [Frame Rate Booster] Automatic optimization of Android builds is not supported
    2936. UnityEngine.DebugLogHandler:Internal_Log()
    2937. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2938. UnityEngine.Logger:Log(LogType, Object)
    2939. UnityEngine.Debug:LogWarning(Object)
    2940. ToolBuddy.FrameRateBooster.Optimizer.Optimizer:OnPostprocessBuild(BuildTarget, String) (at Assets\Plugins\FrameRateBooster\Optimizer\Editor\Optimizer.cs:23)
    2941. System.Reflection.MonoMethod:InternalInvoke()
    2942. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2943. System.Reflection.MethodBase:Invoke(Object, Object[])
    2944. UnityEditor.Build.AttributeCallbackWrapper:OnPostprocessBuild(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:158)
    2945. UnityEditor.Build.<OnBuildPostProcess>c__AnonStorey2:<>m__1(IPostprocessBuildWithReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:398)
    2946. UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:356)
    2947. UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:396)
    2948. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2949. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2950. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2951. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2952. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2953. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2954. System.Reflection.MonoMethod:InternalInvoke()
    2955. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2956. System.Reflection.MethodBase:Invoke(Object, Object[])
    2957. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2958. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2959. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2960. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2961. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2962. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    2963. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    2964. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    2965. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    2966. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    2967. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    2968. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    2969. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    2970. (Filename: Assets/Plugins/FrameRateBooster/Optimizer/Editor/Optimizer.cs Line: 23)
    2971.  
    2972. [Frame Rate Booster] You can still optimize it manually, by unpacking the apk file, run the Optimize method on the content of the unpacked apk (specifically the assets\bin\Data folder) and then repack the apk. I personally have 0 experience making android apk files, so I can't help much more with this subject.
    2973. UnityEngine.DebugLogHandler:Internal_Log()
    2974. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    2975. UnityEngine.Logger:Log(LogType, Object)
    2976. UnityEngine.Debug:Log(Object)
    2977. ToolBuddy.FrameRateBooster.Optimizer.Optimizer:OnPostprocessBuild(BuildTarget, String) (at Assets\Plugins\FrameRateBooster\Optimizer\Editor\Optimizer.cs:24)
    2978. System.Reflection.MonoMethod:InternalInvoke()
    2979. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2980. System.Reflection.MethodBase:Invoke(Object, Object[])
    2981. UnityEditor.Build.AttributeCallbackWrapper:OnPostprocessBuild(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:158)
    2982. UnityEditor.Build.<OnBuildPostProcess>c__AnonStorey2:<>m__1(IPostprocessBuildWithReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:398)
    2983. UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:356)
    2984. UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess(BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildPipelineInterfaces.cs:396)
    2985. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    2986. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    2987. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    2988. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    2989. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    2990. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    2991. System.Reflection.MonoMethod:InternalInvoke()
    2992. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    2993. System.Reflection.MethodBase:Invoke(Object, Object[])
    2994. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    2995. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    2996. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    2997. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    2998. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    2999. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    3000. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    3001. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    3002. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    3003. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    3004. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    3005. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    3006. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    3007. (Filename: Assets/Plugins/FrameRateBooster/Optimizer/Editor/Optimizer.cs Line: 24)
    3008.  
    3009.  
    3010. -------------------------------------------------------------------------------
    3011. Build Report
    3012. Uncompressed usage by category (Percentages based on user generated assets only):
    3013. Textures               200.7 mb     85.1%
    3014. Meshes                 4.3 mb     1.8%
    3015. Animations             100.3 kb     0.0%
    3016. Sounds                 1.5 mb     0.6%
    3017. Shaders                5.8 mb     2.5%
    3018. Other Assets           2.9 mb     1.2%
    3019. Levels                 5.8 mb     2.4%
    3020. Scripts                2.8 mb     1.2%
    3021. Included DLLs          11.1 mb     4.7%
    3022. File headers           935.5 kb     0.4%
    3023. Total User Assets      236.0 mb     100.0%
    3024. Complete build size    560.0 mb
    3025. Used Assets and files from the Resources folder, sorted by uncompressed size:
    3026. 21.3 mb     3.8% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyMetalness.tga
    3027. 13.5 mb     2.4% Assets/Sprites/MenuButtons/Tick.png
    3028. 10.7 mb     1.9% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyNormal.tga
    3029. 10.7 mb     1.9% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAlbedo.tga
    3030. 10.7 mb     1.9% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAo.tga
    3031. 5.3 mb     1.0% Built-in Texture2D: sactx-2048x2048-ETC2-GameUI-7eed19d9
    3032. 5.3 mb     1.0% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorMetalness.tga
    3033. 5.3 mb     1.0% Assets/Simple Vehicle Pack/Textures/cars_metallic.tif
    3034. 5.2 mb     0.9% Assets/Sprites/Money.png
    3035. 4.0 mb     0.7% Assets/Sprites/ControlWayImages/4.png
    3036. 4.0 mb     0.7% Assets/Sprites/ControlWayImages/3.png
    3037. 3.0 mb     0.5% Packages/com.unity.render-pipelines.lightweight/Shaders/Lit.shader
    3038. 2.8 mb     0.5% Assets/Sprites/MenuButtons/leftUIBar.png
    3039. 2.7 mb     0.5% Built-in Texture2D: sactx-1024x2048-ETC2-GameUI2-f44f0bb2
    3040. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0006.tif
    3041. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0005.tif
    3042. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0004.tif
    3043. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0003.tif
    3044. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0002.tif
    3045. 2.7 mb     0.5% Assets/Wispy Sky/Textures/SkyBox02b0001.tif
    3046. 2.7 mb     0.5% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorNormal.tga
    3047. 2.7 mb     0.5% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorAlbedo.tga
    3048. 2.7 mb     0.5% Assets/Simple Vehicle Pack/Textures/cars_albedo_2.tif
    3049. 2.7 mb     0.5% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorAo.tga
    3050. 2.7 mb     0.5% Assets/Simple Vehicle Pack/Textures/cars_albedo.tif
    3051. 2.7 mb     0.5% Assets/Simple Vehicle Pack/Textures/cars_AO.tif
    3052. 2.6 mb     0.5% Assets/Sprites/MenuButtons/MenuButton1.png
    3053. 2.4 mb     0.4% Assets/New Terrain 2.asset
    3054. 1.8 mb     0.3% Assets/Vehicle/Civilian_vehicle_05/CivilianVehicle05.FBX
    3055. 1.7 mb     0.3% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Uber.shader
    3056. 1.3 mb     0.2% Assets/Scenes/MainMenu/Lightmap-0_comp_dir.png
    3057. 1.3 mb     0.2% Assets/Vehicle/Main/Textures/WindowMetalness.tga
    3058. 1.3 mb     0.2% Assets/Vehicle/Main/Textures/MiscMetalness.tga
    3059. 1.3 mb     0.2% Assets/Simple Vehicle Pack/Textures/bus_metallic.tif
    3060. 1.3 mb     0.2% Assets/Scenes/Game/OcclusionCullingData.asset
    3061. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_12.png
    3062. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_15.png
    3063. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_7.png
    3064. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_13.png
    3065. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_16.png
    3066. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_none.png
    3067. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_19.png
    3068. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_.png
    3069. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_11.png
    3070. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_10.png
    3071. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_2.png
    3072. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_3.png
    3073. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_9.png
    3074. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_8.png
    3075. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_14.png
    3076. 1.1 mb     0.2% Assets/Spoiler/SpoilerScreenshoots/spoiler_1.png
    3077. 1.0 mb     0.2% Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
    3078. 1.0 mb     0.2% Assets/Scenes/MainMenu/ReflectionProbe-0.exr
    3079. 1006.9 kb     0.2% Assets/YeniLogo.png
    3080. 784.8 kb     0.1% Assets/gmae.fbx
    3081. 781.6 kb     0.1% Assets/Sounds/menuBackground.wav
    3082. 682.8 kb     0.1% Assets/Scenes/MainMenu/Lightmap-0_comp_light.exr
    3083. 682.8 kb     0.1% Assets/GrassGreenTexture0001.jpg
    3084. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_interaction4.png
    3085. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_interaction3.png
    3086. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_interaction2.png
    3087. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_interaction.png
    3088. 682.8 kb     0.1% Assets/Vehicle/Main/Textures/WindowsAlbedo.tga
    3089. 682.8 kb     0.1% Assets/Simple Vehicle Pack/Textures/Mobile/cars_2_diffuse.tif
    3090. 682.8 kb     0.1% Assets/Village/HousesONE.jpg
    3091. 682.8 kb     0.1% Assets/Vehicle/Main/Textures/WindowNormal.tga
    3092. 682.8 kb     0.1% Assets/Vehicle/Main/Textures/Misc_Normal.tga
    3093. 682.8 kb     0.1% Assets/Vehicle/Main/Textures/Misc_Albedo.tga
    3094. 682.8 kb     0.1% Assets/Vehicle/Civilian_vehicle_05/Textures/LightNormal.tga
    3095. 682.8 kb     0.1% Assets/Urban American Assets/Business/Vehicle repair/Paint booth/Source/PaintBooth.PSD
    3096. 682.8 kb     0.1% Assets/Simple Vehicle Pack/Textures/bus_albedo.tif
    3097. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/Proto_grid.png
    3098. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/Proto_512.png
    3099. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/Proto_2_512.png
    3100. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/Proto_2_1024.png
    3101. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/Proto_1024.png
    3102. 682.8 kb     0.1% Assets/Vehicle/Main/Textures/Misc_AO.tga
    3103. 682.8 kb     0.1% Assets/Simple Vehicle Pack/Textures/bus_AO.tif
    3104. 682.8 kb     0.1% Assets/EasyRoads3D/textures/roads/road_b.jpg
    3105. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_3.png
    3106. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_2.png
    3107. 682.8 kb     0.1% Assets/DigitalKonstrukt/Prototyping_Pack_Free/Resources/Textures/proto_1.png
    3108. 682.8 kb     0.1% Assets/WhiteCity/Textures/Lensflare/Textures/0.png
    3109. 624.0 kb     0.1% Assets/Sprites/Circle.png
    3110. 597.5 kb     0.1% Assets/Sprites/MenuButtons/RealPhotos/tire.png
    3111. 594.7 kb     0.1% Assets/Sprites/MenuButtons/RealPhotos/transmission.png
    3112. 594.7 kb     0.1% Assets/Sprites/MenuButtons/RealPhotos/suspension.png
    3113. 591.6 kb     0.1% Assets/Sprites/MenuButtons/RealPhotos/engine.png
    3114. 551.3 kb     0.1% Assets/Sprites/MenuButtons/MenuSocialMedia.png
    3115. 538.5 kb     0.1% Assets/Sprites/MenuButtons/CarPropertiesShow.png
    3116. 512.1 kb     0.1% Assets/EasyRoads3D/textures/roads/road2Lane_d.jpg
    3117. 479.3 kb     0.1% Assets/Sprites/spoiler.png
    3118. 387.0 kb     0.1% Resources/unity_builtin_extra
    3119. 350.9 kb     0.1% Assets/173410__dheming__city-street-traffic-01.wav
    3120. 341.5 kb     0.1% Assets/Vehicle/Civilian_vehicle_05/Textures/WheelMetalness.tga
    3121. 341.5 kb     0.1% Assets/Vehicle/Civilian_vehicle_05/Textures/LightMetalness.tga
    3122. 341.5 kb     0.1% Assets/ProCore/ProBuilder/Material/Textures/GridBox_Trigger.tga
    3123. 341.5 kb     0.1% Assets/ProCore/ProBuilder/Material/Textures/GridBox_Collider.tga
    3124. 341.5 kb     0.1% Assets/EasyRoads3D/textures/roads/dirtRoadTGA.tga
    3125. 341.5 kb     0.1% Assets/laxer tree pkg/Textures/bark wh.png
    3126. 341.5 kb     0.1% Assets/TextMesh Pro/Sprites/EmojiOne.png
    3127. 341.5 kb     0.1% Assets/laxer tree pkg/Textures/ast5.png
    3128. 341.5 kb     0.1% Assets/laxer tree pkg/Textures/ast4.png
    3129. 341.5 kb     0.1% Assets/laxer tree pkg/Textures/ast3.png
    3130. 341.5 kb     0.1% Assets/Smoke/Smoke0391_L.jpg
    3131. 262.6 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/SMAA/AreaTex.tga
    3132. 260.0 kb     0.0% Assets/Plugins/SimpleInput/Sprites/OtherSprites/SteeringWheel.png
    3133. 256.1 kb     0.0% Assets/EasyRoads3D/textures/roads/WideRoad.png
    3134. 244.9 kb     0.0% Assets/Sprites/stick.png
    3135. 201.4 kb     0.0% Assets/Sprites/startStop.png
    3136. 170.8 kb     0.0% Assets/Village/old fence_texture.jpg
    3137. 170.8 kb     0.0% Assets/Models/TRAFLIGHT/textures/METAL_096_L9_SPE_001.tga
    3138. 170.8 kb     0.0% Assets/Models/TRAFLIGHT/textures/METAL_096_L9_NOR_001.tga
    3139. 170.8 kb     0.0% Assets/Models/TRAFLIGHT/textures/METAL_096_L9_MAP_001.tga
    3140. 170.8 kb     0.0% Assets/Simple Vehicle Pack/Textures/Mobile/bus_2_diffuse.tif
    3141. 170.8 kb     0.0% Assets/ProCore/ProBuilder/Resources/Textures/GridBox_Default.png
    3142. 170.8 kb     0.0% Assets/ProCore/ProBuilder/Material/Textures/GridBox_NoDraw.tga
    3143. 170.8 kb     0.0% Assets/CityTextures/stadium upper.jpg
    3144. 170.8 kb     0.0% Assets/CityTextures/stadium lower.tif
    3145. 170.8 kb     0.0% Assets/street_elements_fbx/textures/ts_common.tga
    3146. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/WheelNormal.tga
    3147. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/WheelAlbedo.tga
    3148. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/LightAlbedo.tga
    3149. 170.8 kb     0.0% Assets/Realistic Terrain Collection/Other/Textures/SolidRock/solid_rock.jpg
    3150. 170.8 kb     0.0% Assets/CityTextures/wallnormal.tiff
    3151. 170.8 kb     0.0% Assets/CityTextures/building9.jpg
    3152. 170.8 kb     0.0% Assets/CityTextures/building8.jpg
    3153. 170.8 kb     0.0% Assets/CityTextures/building7.jpg
    3154. 170.8 kb     0.0% Assets/CityTextures/building6.jpg
    3155. 170.8 kb     0.0% Assets/CityTextures/building5.jpg
    3156. 170.8 kb     0.0% Assets/CityTextures/building4.jpg
    3157. 170.8 kb     0.0% Assets/CityTextures/building3low.jpg
    3158. 170.8 kb     0.0% Assets/CityTextures/building3.jpg
    3159. 170.8 kb     0.0% Assets/CityTextures/building17.jpg
    3160. 170.8 kb     0.0% Assets/CityTextures/building15.jpg
    3161. 170.8 kb     0.0% Assets/CityTextures/building13.jpg
    3162. 170.8 kb     0.0% Assets/CityTextures/building12.jpg
    3163. 170.8 kb     0.0% Assets/CityTextures/building11.jpg
    3164. 170.8 kb     0.0% Assets/CityTextures/building1.jpg
    3165. 170.8 kb     0.0% Assets/CityTextures/building 2.jpg
    3166. 170.8 kb     0.0% Assets/CityTextures/BUILDUNG14.jpg
    3167. 170.8 kb     0.0% Assets/street_elements_fbx/textures/mailbox.tga
    3168. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/WheelAo.tga
    3169. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/LightOn.tga
    3170. 170.8 kb     0.0% Assets/Vehicle/Civilian_vehicle_05/Textures/LightAo.tga
    3171. 170.8 kb     0.0% Assets/CityTextures/shop2.jpg
    3172. 170.8 kb     0.0% Assets/CityTextures/hospital.jpg
    3173. 170.8 kb     0.0% Assets/CityTextures/concrete.jpg
    3174. 170.8 kb     0.0% Assets/CityTextures/CEMENT.jpg
    3175. 170.8 kb     0.0% Assets/CityTextures/wall.tiff
    3176. 159.1 kb     0.0% Assets/Sprites/MenuButtons/RealPhotos/brake.png
    3177. 155.4 kb     0.0% Assets/Sprites/MenuButtons/GoBack.png
    3178. 126.8 kb     0.0% Assets/carCrash.wav
    3179. 117.8 kb     0.0% Assets/Spoiler/spoiler 13.obj
    3180. 114.4 kb     0.0% Assets/Urban American Assets/Business/Vehicle repair/Paint booth/Source/PaintBooth.FBX
    3181. 107.5 kb     0.0% Assets/Sprites/tire.png
    3182. 101.9 kb     0.0% Assets/Spoiler/spoiler 17.obj
    3183. 101.0 kb     0.0% Assets/Spoiler/spoiler 14.obj
    3184. 95.5 kb     0.0% Assets/Spoiler/spoiler 15.obj
    3185. 92.0 kb     0.0% Packages/com.unity.render-pipelines.lightweight/Shaders/Terrain/TerrainLit.shader
    3186. 85.5 kb     0.0% Assets/Models/TRAFLIGHT/textures/TRAFLIGHT_TYPE1_L9_SPE_001.tga
    3187. 85.5 kb     0.0% Assets/Models/TRAFLIGHT/textures/TRAFLIGHT_TYPE1_L9_EMI_003.tga
    3188. 85.5 kb     0.0% Assets/Models/TRAFLIGHT/textures/TRAFLIGHT_TYPE1_L9_EMI_002.tga
    3189. 85.5 kb     0.0% Assets/Models/TRAFLIGHT/textures/TRAFLIGHT_TYPE1_L9_EMI_001.tga
    3190. 85.5 kb     0.0% Assets/laxer tree pkg/Textures/bark pine wh.png
    3191. 85.5 kb     0.0% Assets/Sport Car - 3D model/Flares/Textures/FrontFlare.png
    3192. 85.5 kb     0.0% Assets/Sport Car - 3D model/Flares/Textures/BrakeFlare.png
    3193. 85.5 kb     0.0% Assets/CityTextures/stadium door.jpg
    3194. 85.5 kb     0.0% Assets/CityTextures/shop4.jpg
    3195. 85.5 kb     0.0% Assets/CityTextures/shop3.jpg
    3196. 85.5 kb     0.0% Assets/CityTextures/shop1.jpg
    3197. 85.5 kb     0.0% Assets/CityTextures/parking.jpg
    3198. 83.0 kb     0.0% Assets/street_elements_fbx/mailbox.fbx
    3199. 82.7 kb     0.0% Packages/com.unity.render-pipelines.lightweight/Shaders/Terrain/TerrainLitAdd.shader
    3200. 78.9 kb     0.0% Packages/com.unity.render-pipelines.lightweight/Shaders/Terrain/TerrainLitBase.shader
    3201. 75.8 kb     0.0% Assets/Spoiler/spoiler 9.obj
    3202. 75.0 kb     0.0% Assets/Sprites/Bubble.png
    3203. 70.1 kb     0.0% Assets/Spoiler/spoiler 10.obj
    3204. 66.8 kb     0.0% Assets/street_elements_fbx/camera.fbx
    3205. 66.4 kb     0.0% Assets/Simple Vehicle Pack/Models/bus.FBX
    3206. 64.8 kb     0.0% Assets/Spoiler/spoiler 20.obj
    3207. 64.3 kb     0.0% Assets/Scenes/MainMenu/ReflectionProbe-1.exr
    3208. 64.3 kb     0.0% Assets/Scenes/Game/ReflectionProbe-1.exr
    3209. 64.3 kb     0.0% Assets/Scenes/Game/ReflectionProbe-0.exr
    3210. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_7.png
    3211. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_6.png
    3212. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_5.png
    3213. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_4.png
    3214. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_3.png
    3215. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_2.png
    3216. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_1.png
    3217. 64.1 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_0.png
    3218. 61.4 kb     0.0% Assets/Sprites/Horn.png
    3219. 60.0 kb     0.0% Assets/Simple Vehicle Pack/Models/car_1.FBX
    3220. 58.9 kb     0.0% Packages/com.unity.render-pipelines.lightweight/Shaders/Terrain/WavingGrassBillboard.shader
    3221. 58.3 kb     0.0% Assets/Simple Vehicle Pack/Models/car_2.FBX
    3222. 58.2 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/FinalPass.shader
    3223. 58.1 kb     0.0% Assets/Simple Vehicle Pack/Models/police_car.FBX
    3224. 53.5 kb     0.0% Packages/com.unity.render-pipelines.lightweight/Shaders/Terrain/WavingGrass.shader
    3225. 51.5 kb     0.0% Assets/Spoiler/spoiler 12.obj
    3226. 48.7 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/DepthOfField.shader
    3227. 45.7 kb     0.0% Assets/Spoiler/Spoiler 2.obj
    3228. 42.8 kb     0.0% Assets/CarShadowmap.png
    3229. 42.8 kb     0.0% Assets/CityTextures/shop5.jpg
    3230. 42.8 kb     0.0% Assets/street_elements_fbx/textures/ts_stop.tga
    3231. 42.8 kb     0.0% Assets/street_elements_fbx/textures/camera.tga
    3232. 40.7 kb     0.0% Assets/Spoiler/spoiler 18.obj
    3233. 40.4 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Lut3DBaker.compute
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    4102. -------------------------------------------------------------------------------
    4103. Unloading 696 Unused Serialized files (Serialized files now loaded: 0)
    4104. System memory in use before: 267.3 MB.
    4105. System memory in use after: 264.1 MB.
    4106.  
    4107. Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 3090.
    4108. Total: 6092.296415 ms (FindLiveObjects: 370.853925 ms CreateObjectMapping: 19.305362 ms MarkObjects: 4328.263686 ms  DeleteObjects: 1373.870028 ms)
    4109.  
    4110. DisplayProgressNotification: Build Successful
    4111. Load scene 'Temp/__Backupscenes/0.backup' time: 161.278514 ms
    4112. Unloading 217 Unused Serialized files (Serialized files now loaded: 0)
    4113. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    4114. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    4115. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4116. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4117. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4118. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4119. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4120. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4121. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4122. System.Reflection.MonoMethod:InternalInvoke()
    4123. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4124. System.Reflection.MethodBase:Invoke(Object, Object[])
    4125. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4126. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4127. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4128. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4129. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4130. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4131. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4132. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4133. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4134. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4135. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4136. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4137. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4138.  
    4139. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4140. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4141.  
    4142. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4143. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4144. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4145. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4146. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4147. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4148. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4149. System.Reflection.MonoMethod:InternalInvoke()
    4150. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4151. System.Reflection.MethodBase:Invoke(Object, Object[])
    4152. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4153. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4154. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4155. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4156. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4157. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4158. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4159. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4160. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4161. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4162. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4163. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4164. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4165.  
    4166. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4167. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4168.  
    4169. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4170. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4171. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4172. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4173. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4174. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4175. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4176. System.Reflection.MonoMethod:InternalInvoke()
    4177. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4178. System.Reflection.MethodBase:Invoke(Object, Object[])
    4179. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4180. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4181. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4182. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4183. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4184. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4185. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4186. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4187. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4188. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4189. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4190. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4191. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4192.  
    4193. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4194. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4195.  
    4196. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4197. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4198. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4199. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4200. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4201. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4202. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4203. System.Reflection.MonoMethod:InternalInvoke()
    4204. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4205. System.Reflection.MethodBase:Invoke(Object, Object[])
    4206. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4207. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4208. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4209. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4210. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4211. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4212. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4213. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4214. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4215. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4216. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4217. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4218. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4219.  
    4220. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4221. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4222.  
    4223. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4224. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4225. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4226. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4227. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4228. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4229. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4230. System.Reflection.MonoMethod:InternalInvoke()
    4231. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4232. System.Reflection.MethodBase:Invoke(Object, Object[])
    4233. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4234. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4235. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4236. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4237. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4238. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4239. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4240. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4241. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4242. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4243. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4244. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4245. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4246.  
    4247. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4248. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4249.  
    4250. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4251. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4252. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4253. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4254. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4255. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4256. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4257. System.Reflection.MonoMethod:InternalInvoke()
    4258. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4259. System.Reflection.MethodBase:Invoke(Object, Object[])
    4260. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4261. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4262. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4263. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4264. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4265. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4266. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4267. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4268. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4269. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4270. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4271. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4272. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4273.  
    4274. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4275. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4276.  
    4277. System memory in use before: 263.8 MB.
    4278. System memory in use after: 263.7 MB.
    4279.  
    4280. Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 10581.
    4281. Total: 191.580768 ms (FindLiveObjects: 2.765223 ms CreateObjectMapping: 0.641279 ms MarkObjects: 168.979410 ms  DeleteObjects: 19.192722 ms)
    4282.  
    4283. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    4284. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    4285. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    4286. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    4287. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    4288. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    4289. Script Module: Unity.Postprocessing.Runtime.dll
    4290. Pass: 0 took 636 milliseconds
    4291. Pass: 1 took 26 milliseconds
    4292. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    4293. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    4294. Script Module: Unity.TextMeshPro.dll
    4295. Pass: 0 took 1182 milliseconds
    4296. Pass: 1 took 92 milliseconds
    4297. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    4298. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    4299. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    4300. Pass: 0 took 177 milliseconds
    4301. Pass: 1 took 0 milliseconds
    4302. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    4303. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    4304. Script Module: Unity.Analytics.DataPrivacy.dll
    4305. Pass: 0 took 182 milliseconds
    4306. Pass: 1 took 0 milliseconds
    4307. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    4308. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    4309. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    4310. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    4311. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    4312. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    4313. Script Module: FrameRateBooster.Optimizations.dll
    4314. Pass: 0 took 0 milliseconds
    4315. Pass: 1 took 0 milliseconds
    4316. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    4317. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    4318. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    4319. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    4320. Pass: 0 took 0 milliseconds
    4321. Pass: 1 took 0 milliseconds
    4322. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    4323. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    4324. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    4325. Pass: 0 took 4494 milliseconds
    4326. Pass: 1 took 1 milliseconds
    4327. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    4328. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    4329. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    4330. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    4331. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    4332. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    4333. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    4334. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    4335. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    4336. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    4337. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    4338. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    4339. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    4340. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    4341. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    4342. Script Module: Assembly-CSharp-firstpass.dll
    4343. Pass: 0 took 905 milliseconds
    4344. Pass: 1 took 1615 milliseconds
    4345. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    4346. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    4347. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    4348. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    4349. Symbols will be read from Temp\Assembly-CSharp.pdb
    4350. Script Module: Assembly-CSharp.dll
    4351. Pass: 0 took 758 milliseconds
    4352. Pass: 1 took 391 milliseconds
    4353. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    4354. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    4355. Assets\Scripts\CarColor.cs(7,21): warning CS0108: 'CarColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    4356. (Filename: Assets\Scripts\CarColor.cs Line: 7)
    4357.  
    4358. Assets\Scripts\GlassColor.cs(8,21): warning CS0108: 'GlassColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    4359. (Filename: Assets\Scripts\GlassColor.cs Line: 8)
    4360.  
    4361. Assets\Scripts\CarDriver.cs(55,21): warning CS0108: 'CarDriver.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    4362. (Filename: Assets\Scripts\CarDriver.cs Line: 55)
    4363.  
    4364. Assets\Scripts\MenuManager.cs(9,34): warning CS0108: 'MenuManager.camera' hides inherited member 'Component.camera'. Use the new keyword if hiding was intended.
    4365. (Filename: Assets\Scripts\MenuManager.cs Line: 9)
    4366.  
    4367. Assets\Scripts\CarLightMode.cs(14,21): warning CS0108: 'CarLightMode.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    4368. (Filename: Assets\Scripts\CarLightMode.cs Line: 14)
    4369.  
    4370. Assets\Scripts\AI\CarAI.cs(23,15): warning CS0108: 'CarAI.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
    4371. (Filename: Assets\Scripts\AI\CarAI.cs Line: 23)
    4372.  
    4373. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(147,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    4374. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 147)
    4375.  
    4376. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(148,22): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    4377. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 148)
    4378.  
    4379. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    4380. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    4381.  
    4382. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    4383. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    4384.  
    4385. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    4386. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    4387.  
    4388. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    4389. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    4390.  
    4391. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    4392. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 16)
    4393.  
    4394. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(451,29): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'
    4395. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 451)
    4396.  
    4397. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(454,31): warning CS0618: 'TextureImporterGenerateCubemap.None' is obsolete: 'This value is deprecated (use TextureImporter.textureShape instead).'
    4398. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 454)
    4399.  
    4400. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(424,32): warning CS0618: 'ModelImporterTangentSpaceMode.Import' is obsolete: 'Use ModelImporterNormals.Import instead'
    4401. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 424)
    4402.  
    4403. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(425,33): warning CS0618: 'ModelImporterTangentSpaceMode.Calculate' is obsolete: 'Use ModelImporterNormals.Calculate instead'
    4404. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 425)
    4405.  
    4406. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(78,4): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'
    4407. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 78)
    4408.  
    4409. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(86,8): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.'
    4410. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 86)
    4411.  
    4412. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,12): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    4413. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    4414.  
    4415. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,47): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    4416. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    4417.  
    4418. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    4419. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    4420.  
    4421. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    4422. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    4423.  
    4424. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    4425. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    4426.  
    4427. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    4428. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    4429.  
    4430. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(39,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    4431. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 39)
    4432.  
    4433. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(596,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    4434. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 596)
    4435.  
    4436. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,94): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
    4437. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    4438.  
    4439. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,4): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.'
    4440. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    4441.  
    4442. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(736,4): warning CS0618: 'TextureImporter.normalmap' is obsolete: 'normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.'
    4443. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 736)
    4444.  
    4445. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs(150,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    4446. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs Line: 150)
    4447.  
    4448. Assets\VSCode\Plugins\Editor\VSCode.cs(928,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    4449. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 928)
    4450.  
    4451. Assets\VSCode\Plugins\Editor\VSCode.cs(929,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    4452. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 929)
    4453.  
    4454. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    4455. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    4456.  
    4457. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    4458. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    4459.  
    4460. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    4461. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    4462.  
    4463. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    4464. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    4465.  
    4466. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    4467. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    4468.  
    4469. Build completed with a result of 'Succeeded'
    4470. UnityEngine.DebugLogHandler:Internal_Log()
    4471. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    4472. UnityEngine.Logger:Log(LogType, Object)
    4473. UnityEngine.Debug:Log(Object)
    4474. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:192)
    4475. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4476. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4477. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4478. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4479. System.Reflection.MonoMethod:InternalInvoke()
    4480. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4481. System.Reflection.MethodBase:Invoke(Object, Object[])
    4482. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4483. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4484. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4485. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4486. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4487. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4488. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4489. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4490. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4491. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4492. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4493. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4494. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4495. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)
    4496.  
    4497. [UnityConnectServicesConfig] config is NOT valid, switching to default
    4498. Unloading 243 Unused Serialized files (Serialized files now loaded: 0)
    4499. System memory in use before: 361.8 MB.
    4500. System memory in use after: 361.7 MB.
    4501.  
    4502. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 10699.
    4503. Total: 4158.468917 ms (FindLiveObjects: 2286.817340 ms CreateObjectMapping: 0.388693 ms MarkObjects: 1865.825878 ms  DeleteObjects: 5.435300 ms)
    4504.  
    4505. Request timed out while processing request "https://public-cdn.cloud.unity3d.com/config/production", HTTP error code 0
    4506. .[UnityConnect] Request timed out.
    4507. Refresh: detecting if any assets need to be imported or removed ...
    4508. Refreshing native plugins compatible for Editor in 311.75 ms, found 3 plugins.
    4509. Preloading 1 native plugins for Editor in 49.43 ms.
    4510. Refreshing native plugins compatible for Editor in 1.46 ms, found 3 plugins.
    4511. Preloading 1 native plugins for Editor in 0.26 ms.
    4512.  
    4513. Refresh Completed time: 4.583645s
    4514.    Asset Scan time: 1.420076s
    4515.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    4516.    Asset Import (Scripting) time: 0.000000s (count: 0)
    4517.    Post Processs Assets (Scripting) time: 0.000000s
    4518.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    4519.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    4520.    Post Process Assets (Non Scripting) time: 0.000000s
    4521.    Dependent Assets to Import Queue time: 0.000000s
    4522.  
    4523. Refresh: detecting if any assets need to be imported or removed ...
    4524. Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins.
    4525. Preloading 1 native plugins for Editor in 0.21 ms.
    4526. Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
    4527. Preloading 1 native plugins for Editor in 0.20 ms.
    4528.  
    4529. Refresh Completed time: 0.413210s
    4530.    Asset Scan time: 0.126858s
    4531.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    4532.    Asset Import (Scripting) time: 0.000000s (count: 0)
    4533.    Post Processs Assets (Scripting) time: 0.000000s
    4534.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    4535.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    4536.    Post Process Assets (Non Scripting) time: 0.000000s
    4537.    Dependent Assets to Import Queue time: 0.000000s
    4538.  
    4539. Refresh: detecting if any assets need to be imported or removed ...
    4540. Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
    4541. Preloading 1 native plugins for Editor in 0.21 ms.
    4542. Refreshing native plugins compatible for Editor in 1.19 ms, found 3 plugins.
    4543. Preloading 1 native plugins for Editor in 0.20 ms.
    4544.  
    4545. Refresh Completed time: 0.408353s
    4546.    Asset Scan time: 0.119201s
    4547.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    4548.    Asset Import (Scripting) time: 0.000000s (count: 0)
    4549.    Post Processs Assets (Scripting) time: 0.000000s
    4550.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    4551.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    4552.    Post Process Assets (Non Scripting) time: 0.000000s
    4553.    Dependent Assets to Import Queue time: 0.000000s
    4554.  
    4555. <RI> Initialized touch support.
    4556.  
    4557. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    4558. Current xiaomi package version is empty
    4559. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    4560. Latest xiaomi package version is empty
    4561. Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
    4562. UnityEngine.DebugLogHandler:Internal_Log()
    4563. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    4564. UnityEngine.Logger:Log(LogType, Object)
    4565. UnityEngine.Debug:LogWarning(Object)
    4566. UnityEditor.Android.PlayerSettingsEditorExtension:CreateDefaultAPILevelListsOnError(String)
    4567. UnityEditor.Android.<StartGettingReleasedAPILevels>c__AnonStorey0:<>m__0()
    4568. System.Threading.ThreadHelper:ThreadStart_Context(Object)
    4569. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    4570. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    4571. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    4572. System.Threading.ThreadHelper:ThreadStart()
    4573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
    4574.  
    4575. Script Compilation Pipeline Post Process Assets time: 0.000055s
    4576. Assembly Updater Post Process Assets time: 0.000447s
    4577. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    4578. done. [Time: 167.802665 ms]
    4579. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    4580. done. [Time: 26.096607 ms]
    4581. Script Compilation Pipeline Post Process Assets time: 0.000020s
    4582. Assembly Updater Post Process Assets time: 0.000279s
    4583. Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
    4584. Preloading 1 native plugins for Editor in 0.22 ms.
    4585. Android PostProcess task "Checking prerequisites" took 336,1203 ms
    4586. Android PostProcess task "Detect Java Development Kit (JDK)" took 3,6877 ms
    4587. Detected outdated SDK Tools version 25.2.5 when the min version is 26.1.1
    4588. Detected outdated SDK Build Tools version 28.0.2 when the min version is 28.0.3
    4589. AndroidSDKTools:
    4590.  
    4591.    root          : C:/Program Files (x86)/Android/android-sdk
    4592.    tools         : C:/Program Files (x86)/Android/android-sdk\tools
    4593.    platform-tools: C:/Program Files (x86)/Android/android-sdk\platform-tools
    4594.    build-tools   : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2
    4595.  
    4596.    adb      : C:/Program Files (x86)/Android/android-sdk\platform-tools\adb.exe
    4597.    aapt     : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\aapt.exe
    4598.    zipalign : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\zipalign.exe
    4599.  
    4600. AndroidJavaTools:
    4601.    java     : C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
    4602.    heapsize : 4096
    4603.  
    4604. Android PostProcess task "Detecting Android SDK" took 22003,6536 ms
    4605. Android PostProcess task "Detect Android NDK" took 193,3919 ms
    4606. Android PostProcess task "Trying to find a suitable Android device" took 0,1506 ms
    4607. BuildPlayer: start building target 13
    4608. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    4609. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    4610. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    4611. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    4612. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    4613. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    4614. Script Module: Unity.Analytics.DataPrivacy.dll
    4615. Pass: 0 took 133 milliseconds
    4616. Pass: 1 took 0 milliseconds
    4617. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    4618. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    4619. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    4620. Script Module: Unity.Postprocessing.Runtime.dll
    4621. Pass: 0 took 20 milliseconds
    4622. Pass: 1 took 2 milliseconds
    4623. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    4624. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    4625. Script Module: Unity.TextMeshPro.dll
    4626. Pass: 0 took 41 milliseconds
    4627. Pass: 1 took 16 milliseconds
    4628. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    4629. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    4630. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    4631. Pass: 0 took 115 milliseconds
    4632. Pass: 1 took 1 milliseconds
    4633. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    4634. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    4635. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    4636. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    4637. Script Module: FrameRateBooster.Optimizations.dll
    4638. Pass: 0 took 0 milliseconds
    4639. Pass: 1 took 0 milliseconds
    4640. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    4641. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    4642. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    4643. Pass: 0 took 0 milliseconds
    4644. Pass: 1 took 0 milliseconds
    4645. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    4646. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    4647. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    4648. Pass: 0 took 20 milliseconds
    4649. Pass: 1 took 0 milliseconds
    4650. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    4651. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    4652. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    4653. Script Module: Assembly-CSharp-firstpass.dll
    4654. Pass: 0 took 55 milliseconds
    4655. Pass: 1 took 52 milliseconds
    4656. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    4657. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    4658. Symbols will be read from Temp\Assembly-CSharp.pdb
    4659. Script Module: Assembly-CSharp.dll
    4660. Pass: 0 took 66 milliseconds
    4661. Pass: 1 took 462 milliseconds
    4662. Assets\ColorPicker\Other\ColorPickerTester.cs(7,25): warning CS0109: The member 'ColorPickerTester.renderer' does not hide an accessible member. The new keyword is not required.
    4663. (Filename: Assets\ColorPicker\Other\ColorPickerTester.cs Line: 7)
    4664.  
    4665. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    4666. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    4667.  
    4668. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    4669. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    4670.  
    4671. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    4672. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    4673.  
    4674. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    4675. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    4676.  
    4677. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    4678. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    4679.  
    4680. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    4681. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    4682.  
    4683. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    4684. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    4685.  
    4686. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    4687. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    4688.  
    4689. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    4690. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    4691.  
    4692. Scriptable Render Pipeline active, graphics emulation is disabled.
    4693. (Filename:  Line: 0)
    4694.  
    4695. Warning! Using antialiasing on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    4696. (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 278)
    4697.  
    4698. Opening scene 'Assets/Scenes/MainMenu.unity'
    4699. Load scene 'Assets/Scenes/MainMenu.unity' time: 19.831868 ms
    4700. Unloading 90 Unused Serialized files (Serialized files now loaded: 0)
    4701. System memory in use before: 407.5 MB.
    4702. System memory in use after: 397.2 MB.
    4703.  
    4704. Unloading 2359 unused Assets to reduce memory usage. Loaded Objects now: 5923.
    4705. Total: 1779.561669 ms (FindLiveObjects: 1.746771 ms CreateObjectMapping: 0.571306 ms MarkObjects: 133.765802 ms  DeleteObjects: 1643.476083 ms)
    4706.  
    4707. Opening scene 'Temp/__Backupscenes/0.backup'
    4708. Load scene 'Temp/__Backupscenes/0.backup' time: 30.628654 ms
    4709. Unloading 370 Unused Serialized files (Serialized files now loaded: 0)
    4710. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4711. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4712. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4713. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4714. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4715. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4716. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4717. System.Reflection.MonoMethod:InternalInvoke()
    4718. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4719. System.Reflection.MethodBase:Invoke(Object, Object[])
    4720. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4721. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4722. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4723. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4724. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4725. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4726. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4727. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4728. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4729. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4730. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4731. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4732. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4733.  
    4734. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4735. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4736.  
    4737. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4738. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4739. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4740. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4741. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4742. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4743. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4744. System.Reflection.MonoMethod:InternalInvoke()
    4745. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4746. System.Reflection.MethodBase:Invoke(Object, Object[])
    4747. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4748. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4749. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4750. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4751. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4752. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4753. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4754. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4755. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4756. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4757. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4758. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4759. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4760.  
    4761. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4762. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4763.  
    4764. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4765. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4766. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4767. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4768. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4769. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4770. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4771. System.Reflection.MonoMethod:InternalInvoke()
    4772. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4773. System.Reflection.MethodBase:Invoke(Object, Object[])
    4774. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4775. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4776. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4777. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4778. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4779. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4780. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4781. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4782. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4783. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4784. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4785. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4786. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4787.  
    4788. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4789. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4790.  
    4791. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4792. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4793. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4794. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4795. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4796. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4797. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4798. System.Reflection.MonoMethod:InternalInvoke()
    4799. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4800. System.Reflection.MethodBase:Invoke(Object, Object[])
    4801. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4802. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4803. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4804. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4805. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4806. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4807. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4808. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4809. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4810. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4811. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4812. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4813. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4814.  
    4815. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4816. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4817.  
    4818. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4819. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4820. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4821. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4822. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4823. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4824. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4825. System.Reflection.MonoMethod:InternalInvoke()
    4826. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4827. System.Reflection.MethodBase:Invoke(Object, Object[])
    4828. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4829. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4830. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4831. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4832. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4833. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4834. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4835. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4836. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4837. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4838. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4839. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4840. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4841.  
    4842. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4843. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4844.  
    4845. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4846. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4847. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4848. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4849. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4850. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4851. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4852. System.Reflection.MonoMethod:InternalInvoke()
    4853. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4854. System.Reflection.MethodBase:Invoke(Object, Object[])
    4855. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4856. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4857. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4858. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4859. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4860. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4861. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4862. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4863. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4864. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4865. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4866. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4867. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4868.  
    4869. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4870. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4871.  
    4872. System memory in use before: 398.2 MB.
    4873. System memory in use after: 396.5 MB.
    4874.  
    4875. Unloading 2627 unused Assets to reduce memory usage. Loaded Objects now: 10419.
    4876. Total: 39.074083 ms (FindLiveObjects: 1.745491 ms CreateObjectMapping: 0.504746 ms MarkObjects: 32.789718 ms  DeleteObjects: 4.032848 ms)
    4877.  
    4878.  
    4879.  
    4880. Mono dependencies included in the build
    4881. Dependency assembly - EasyRoads3Dv3.dll
    4882. Dependency assembly - Mono.Cecil.Mdb.dll
    4883. Dependency assembly - Mono.Cecil.Pdb.dll
    4884. Dependency assembly - Mono.Cecil.Rocks.dll
    4885. Dependency assembly - Mono.Cecil.dll
    4886. Dependency assembly - KdTreeLib.dll
    4887. Dependency assembly - Poly2Tri.dll
    4888. Dependency assembly - pb_Stl.dll
    4889. Dependency assembly - ProBuilderCore-Unity5.dll
    4890. Dependency assembly - ProBuilderMeshOps-Unity5.dll
    4891. Dependency assembly - Mono.Security.dll
    4892. Dependency assembly - System.Configuration.dll
    4893. Dependency assembly - System.Core.dll
    4894. Dependency assembly - System.Xml.dll
    4895. Dependency assembly - System.dll
    4896. Dependency assembly - mscorlib.dll
    4897. Dependency assembly - UnityEngine.UI.dll
    4898. Dependency assembly - UnityEngine.Networking.dll
    4899. Dependency assembly - UnityEngine.Timeline.dll
    4900. Dependency assembly - UnityEngine.SpatialTracking.dll
    4901. Dependency assembly - Assembly-CSharp-firstpass.dll
    4902. Dependency assembly - Assembly-CSharp.dll
    4903. Dependency assembly - FrameRateBooster.Optimizations.dll
    4904. Dependency assembly - Unity.Analytics.DataPrivacy.dll
    4905. Dependency assembly - Unity.Postprocessing.Runtime.dll
    4906. Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    4907. Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    4908. Dependency assembly - Unity.RenderPipelines.Lightweight.Runtime.dll
    4909. Dependency assembly - Unity.TextMeshPro.dll
    4910. Dependency assembly - Unity.Analytics.StandardEvents.dll
    4911. Dependency assembly - Unity.Analytics.Tracker.dll
    4912.  
    4913. Unloading 238 Unused Serialized files (Serialized files now loaded: 0)
    4914. System memory in use before: 341.1 MB.
    4915. System memory in use after: 329.2 MB.
    4916.  
    4917. Unloading 1646 unused Assets to reduce memory usage. Loaded Objects now: 2913.
    4918. Total: 573.684172 ms (FindLiveObjects: 1.466878 ms CreateObjectMapping: 0.386133 ms MarkObjects: 26.931592 ms  DeleteObjects: 544.898289 ms)
    4919.  
    4920. [EnlightenBakeManager] m_Clear = false;
    4921. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    4922. System memory in use before: 296.2 MB.
    4923. System memory in use after: 293.3 MB.
    4924.  
    4925. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 2877.
    4926. Total: 45.395569 ms (FindLiveObjects: 0.920319 ms CreateObjectMapping: 0.148480 ms MarkObjects: 25.266741 ms  DeleteObjects: 19.058749 ms)
    4927.  
    4928. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    4929. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    4930. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    4931. System memory in use before: 294.6 MB.
    4932. System memory in use after: 293.4 MB.
    4933.  
    4934. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 2866.
    4935. Total: 29.622149 ms (FindLiveObjects: 1.291092 ms CreateObjectMapping: 0.188586 ms MarkObjects: 25.553887 ms  DeleteObjects: 2.587303 ms)
    4936.  
    4937. Compiled shader 'Standard' in 1.78s
    4938.    gles3 (total internal programs: 684, unique: 246)
    4939. Compressed shader 'Standard' on gles3 from 1.30MB to 0.09MB
    4940. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    4941. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    4942. Compiled shader 'Hidden/PostProcessing/Uber' in 23.83s
    4943.    gles3 (total internal programs: 10368, unique: 3456)
    4944. Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 16.69MB to 1.04MB
    4945. Compiled shader 'Lightweight Render Pipeline/Lit' in 74.74s
    4946.    gles3 (total internal programs: 11544, unique: 3844)
    4947. Compressed shader 'Lightweight Render Pipeline/Lit' on gles3 from 25.05MB to 2.27MB
    4948. Compiled shader 'Hidden/PostProcessing/Bloom' in 10.76s
    4949.    gles3 (total internal programs: 54, unique: 10)
    4950. Compiled shader 'Hidden/PostProcessing/ScalableAO' in 1.30s
    4951.    gles3 (total internal programs: 60, unique: 12)
    4952. Compiled shader 'Hidden/PostProcessing/FinalPass' in 5.24s
    4953.    gles3 (total internal programs: 288, unique: 96)
    4954. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4955. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4956. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4957. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4958. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4959. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4960. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4961. System.Reflection.MonoMethod:InternalInvoke()
    4962. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4963. System.Reflection.MethodBase:Invoke(Object, Object[])
    4964. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4965. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4966. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4967. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4968. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4969. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4970. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4971. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4972. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    4973. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    4974. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    4975. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    4976. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    4977.  
    4978. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    4979. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    4980.  
    4981. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    4982. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    4983. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    4984. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    4985. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    4986. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    4987. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    4988. System.Reflection.MonoMethod:InternalInvoke()
    4989. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    4990. System.Reflection.MethodBase:Invoke(Object, Object[])
    4991. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    4992. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    4993. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    4994. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    4995. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    4996. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    4997. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    4998. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    4999. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5000. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5001. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5002. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5003. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5004.  
    5005. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    5006. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5007.  
    5008. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    5009. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5010. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5011. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5012. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5013. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5014. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5015. System.Reflection.MonoMethod:InternalInvoke()
    5016. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5017. System.Reflection.MethodBase:Invoke(Object, Object[])
    5018. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5019. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5020. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5021. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5022. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5023. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5024. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5025. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5026. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5027. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5028. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5029. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5030. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5031.  
    5032. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    5033. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5034.  
    5035. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    5036. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5037. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5038. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5039. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5040. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5041. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5042. System.Reflection.MonoMethod:InternalInvoke()
    5043. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5044. System.Reflection.MethodBase:Invoke(Object, Object[])
    5045. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5046. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5047. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5048. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5049. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5050. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5051. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5052. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5053. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5054. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5055. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5056. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5057. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5058.  
    5059. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    5060. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5061.  
    5062. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    5063. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5064. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5065. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5066. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5067. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5068. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5069. System.Reflection.MonoMethod:InternalInvoke()
    5070. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5071. System.Reflection.MethodBase:Invoke(Object, Object[])
    5072. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5073. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5074. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5075. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5076. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5077. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5078. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5079. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5080. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5081. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5082. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5083. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5084. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5085.  
    5086. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    5087. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5088.  
    5089. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    5090. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5091. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5092. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5093. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5094. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5095. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5096. System.Reflection.MonoMethod:InternalInvoke()
    5097. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5098. System.Reflection.MethodBase:Invoke(Object, Object[])
    5099. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5100. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5101. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5102. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5103. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5104. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5105. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5106. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5107. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5108. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5109. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5110. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5111. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5112.  
    5113. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    5114. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5115.  
    5116. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Add Pass)' in 1.69s
    5117.    gles3 (total internal programs: 384, unique: 128)
    5118. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Base Pass)' in 1.74s
    5119.    gles3 (total internal programs: 396, unique: 130)
    5120. Compiled shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 1.57s
    5121.    gles3 (total internal programs: 390, unique: 129)
    5122. Compiled shader 'Lightweight Render Pipeline/Terrain/Lit' in 1.72s
    5123.    gles3 (total internal programs: 396, unique: 130)
    5124. Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 1.52s
    5125.    gles3 (total internal programs: 390, unique: 129)
    5126. Compiled shader 'Legacy Shaders/Diffuse' in 1.14s
    5127.    gles3 (total internal programs: 144, unique: 46)
    5128. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5129. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5130. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5131. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5132. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5133. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5134. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5135. System.Reflection.MonoMethod:InternalInvoke()
    5136. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5137. System.Reflection.MethodBase:Invoke(Object, Object[])
    5138. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5139. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5140. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5141. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5142. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5143. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5144. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5145. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5146. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5147. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5148. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5149. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5150. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5151.  
    5152. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5153. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5154.  
    5155. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5156. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5157. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5158. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5159. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5160. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5161. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5162. System.Reflection.MonoMethod:InternalInvoke()
    5163. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5164. System.Reflection.MethodBase:Invoke(Object, Object[])
    5165. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5166. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5167. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5168. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5169. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5170. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5171. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5172. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5173. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5174. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5175. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5176. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5177. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5178.  
    5179. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5180. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5181.  
    5182. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5183. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5184. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5185. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5186. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5187. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5188. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5189. System.Reflection.MonoMethod:InternalInvoke()
    5190. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5191. System.Reflection.MethodBase:Invoke(Object, Object[])
    5192. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5193. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5194. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5195. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5196. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5197. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5198. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5199. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5200. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5201. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5202. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5203. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5204. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5205.  
    5206. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5207. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5208.  
    5209. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5210. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5211. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5212. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5213. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5214. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5215. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5216. System.Reflection.MonoMethod:InternalInvoke()
    5217. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5218. System.Reflection.MethodBase:Invoke(Object, Object[])
    5219. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5220. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5221. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5222. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5223. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5224. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5225. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5226. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5227. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5228. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5229. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5230. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5231. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5232.  
    5233. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5234. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5235.  
    5236. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5237. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5238. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5239. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5240. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5241. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5242. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5243. System.Reflection.MonoMethod:InternalInvoke()
    5244. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5245. System.Reflection.MethodBase:Invoke(Object, Object[])
    5246. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5247. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5248. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5249. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5250. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5251. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5252. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5253. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5254. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5255. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5256. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5257. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5258. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5259.  
    5260. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5261. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5262.  
    5263. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5264. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5265. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5266. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5267. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5268. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5269. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5270. System.Reflection.MonoMethod:InternalInvoke()
    5271. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5272. System.Reflection.MethodBase:Invoke(Object, Object[])
    5273. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5274. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5275. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5276. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5277. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5278. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5279. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5280. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5281. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5282. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5283. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5284. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5285. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5286.  
    5287. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5288. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5289.  
    5290. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5291. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5292. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5293. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5294. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5295. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5296. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5297. System.Reflection.MonoMethod:InternalInvoke()
    5298. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5299. System.Reflection.MethodBase:Invoke(Object, Object[])
    5300. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5301. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5302. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5303. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5304. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5305. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5306. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5307. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5308. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5309. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5310. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5311. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5312. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5313.  
    5314. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5315. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5316.  
    5317. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5318. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5319. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5320. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5321. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5322. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5323. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5324. System.Reflection.MonoMethod:InternalInvoke()
    5325. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5326. System.Reflection.MethodBase:Invoke(Object, Object[])
    5327. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5328. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5329. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5330. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5331. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5332. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5333. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5334. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5335. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5336. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5337. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5338. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5339. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5340.  
    5341. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5342. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5343.  
    5344. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5345. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5346. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5347. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5348. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5349. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5350. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5351. System.Reflection.MonoMethod:InternalInvoke()
    5352. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5353. System.Reflection.MethodBase:Invoke(Object, Object[])
    5354. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5355. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5356. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5357. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5358. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5359. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5360. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5361. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5362. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5363. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5364. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5365. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5366. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5367.  
    5368. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5369. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5370.  
    5371. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5372. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5373. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5374. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5375. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5376. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5377. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5378. System.Reflection.MonoMethod:InternalInvoke()
    5379. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5380. System.Reflection.MethodBase:Invoke(Object, Object[])
    5381. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5382. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5383. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5384. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5385. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5386. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5387. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5388. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5389. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5390. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5391. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5392. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5393. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5394.  
    5395. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5396. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5397.  
    5398. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5399. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5400. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5401. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5402. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5403. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5404. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5405. System.Reflection.MonoMethod:InternalInvoke()
    5406. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5407. System.Reflection.MethodBase:Invoke(Object, Object[])
    5408. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5409. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5410. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5411. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5412. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5413. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5414. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5415. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5416. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5417. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5418. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5419. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5420. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5421.  
    5422. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5423. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5424.  
    5425. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    5426. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5427. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5428. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5429. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5430. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5431. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5432. System.Reflection.MonoMethod:InternalInvoke()
    5433. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5434. System.Reflection.MethodBase:Invoke(Object, Object[])
    5435. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5436. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5437. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5438. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5439. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5440. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5441. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5442. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5443. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5444. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5445. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5446. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5447. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5448.  
    5449. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    5450. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    5451.  
    5452. Android PostProcess task "Creating staging area" took 6,6568 ms
    5453. Android PostProcess task "Generating Build Id" took 70,8091 ms
    5454. Android PostProcess task "Preparing Unity resources" took 146,3196 ms
    5455. Android PostProcess task "Splitting assets" took 14068,7329 ms
    5456. Android PostProcess task "Processing OBB assets" took 0,023 ms
    5457. Android PostProcess task "Preparing Unity libraries" took 196,2241 ms
    5458. Android PostProcess task "Processing resources" took 5,5651 ms
    5459. Android PostProcess task "Preparing APK resources" took 8586,7555 ms
    5460. Android PostProcess task "Processing plugins" took 341,8385 ms
    5461. Android PostProcess task "Processing Android libraries" took 8,4979 ms
    5462. Android PostProcess task "Creating Android manifest" took 6042,6209 ms
    5463. Android PostProcess task "Compiling resources" took 19,7034 ms
    5464. Invoking UnityLinker with arguments: -out="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\porta\AppData\Local\Temp\tmp132c1762.tmp" -x "C:\Users\porta\AppData\Local\Temp\tmp65f6def9.tmp" -d "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed --rule-set=Conservative
    5465. C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe exited after 3348 ms.
    5466. Failed running C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe -out="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\porta\AppData\Local\Temp\tmp132c1762.tmp" -x "C:\Users\porta\AppData\Local\Temp\tmp65f6def9.tmp" -d "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed --rule-set=Conservative
    5467.  
    5468. stdout:
    5469. Unknown arguments :
    5470.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll
    5471.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll
    5472.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll
    5473.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll
    5474.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll
    5475.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll
    5476.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll
    5477.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll
    5478.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll
    5479.     --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed
    5480. stderr:
    5481.  
    5482. UnityEngine.DebugLogHandler:Internal_Log()
    5483. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    5484. UnityEngine.Logger:Log(LogType, Object)
    5485. UnityEngine.Debug:LogError(Object)
    5486. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
    5487. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
    5488. UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:192)
    5489. UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:124)
    5490. UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:323)
    5491. UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:216)
    5492. UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:203)
    5493. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35)
    5494. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
    5495. UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    5496. UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    5497. UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
    5498. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286)
    5499. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5500. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5501. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5502. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5503. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5504. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5505. System.Reflection.MonoMethod:InternalInvoke()
    5506. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5507. System.Reflection.MethodBase:Invoke(Object, Object[])
    5508. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5509. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5510. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5511. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5512. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5513. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5514. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5515. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5516. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5517. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5518. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5519. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5520. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5521. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)
    5522.  
    5523. Uploading Crash Report
    5524. Exception: C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe did not run properly!
    5525.  at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
    5526.  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
    5527.  at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x0003b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:192
    5528.  at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x00309] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:124
    5529.  at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x0018d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:323
    5530.  at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x00039] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:216
    5531.  at UnityEditorInternal.IL2CPPBuilder.Run () [0x00089] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:203
    5532.  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35
    5533.  at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <e1c3953b4cf040ddb1400046b1c34897>:0
    5534.  at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <e1c3953b4cf040ddb1400046b1c34897>:0
    5535.  at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00261] in <e1c3953b4cf040ddb1400046b1c34897>:0
    5536.  at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <e1c3953b4cf040ddb1400046b1c34897>:0
    5537.  at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286
    5538. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    5539. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    5540. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    5541. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    5542. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    5543. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    5544. System.Reflection.MonoMethod:InternalInvoke()
    5545. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    5546. System.Reflection.MethodBase:Invoke(Object, Object[])
    5547. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    5548. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    5549. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    5550. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    5551. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    5552. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    5553. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    5554. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    5555. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    5556. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    5557. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    5558. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    5559. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    5560. (Filename: <e1c3953b4cf040ddb1400046b1c34897> Line: 0)
    5561.  
    5562.  
    5563. -------------------------------------------------------------------------------
    5564. Build Report
    5565. Uncompressed usage by category (Percentages based on user generated assets only):
    5566. Textures               200.7 mb     85.7%
    5567. Meshes                 4.3 mb     1.9%
    5568. Animations             100.3 kb     0.0%
    5569. Sounds                 1.5 mb     0.7%
    5570. Shaders                5.8 mb     2.5%
    5571. Other Assets           2.9 mb     1.2%
    5572. Levels                 5.8 mb     2.5%
    5573. Scripts                2.8 mb     1.2%
    5574. Included DLLs          9.3 mb     4.0%
    5575. File headers           935.5 kb     0.4%
    5576. Total User Assets      234.1 mb     100.0%
    5577. Complete build size    234.5 mb
    5578. Used Assets and files from the Resources folder, sorted by uncompressed size:
    5579. 21.3 mb     9.1% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyMetalness.tga
    5580. 13.5 mb     5.8% Assets/Sprites/MenuButtons/Tick.png
    5581. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyNormal.tga
    5582. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAlbedo.tga
    5583. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAo.tga
    5584. 5.3 mb     2.3% Built-in Texture2D: sactx-2048x2048-ETC2-GameUI-7eed19d9
    5585. 5.3 mb     2.3% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorMetalness.tga
    5586. 5.3 mb     2.3% Assets/Simple Vehicle Pack/Textures/cars_metallic.tif
    5587. 5.2 mb     2.2% Assets/Sprites/Money.png
    5588. 4.0 mb     1.7% Assets/Sprites/ControlWayImages/4.png
    5589. 4.0 mb     1.7% Assets/Sprites/ControlWayImages/3.png
    5590. 3.0 mb     1.3% Packages/com.unity.render-pipelines.lightweight/Shaders/Lit.shader
    5591. 2.8 mb     1.2% Assets/Sprites/MenuButtons/leftUIBar.png
    5592. 2.7 mb     1.1% Built-in Texture2D: sactx-1024x2048-ETC2-GameUI2-f44f0bb2
    5593. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0006.tif
    5594. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0005.tif
    5595. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0004.tif
    5596. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0003.tif
    5597. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0002.tif
    5598. 2.7 mb     1.1% Assets/Wispy Sky/Textures/SkyBox02b0001.tif
    5599. 2.7 mb     1.1% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorNormal.tga
    5600. 2.7 mb     1.1% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorAlbedo.tga
    5601. 2.7 mb     1.1% Assets/Simple Vehicle Pack/Textures/cars_albedo_2.tif
    5602. 2.7 mb     1.1% Assets/Vehicle/Civilian_vehicle_05/Textures/InteriorAo.tga
    5603. 2.7 mb     1.1% Assets/Simple Vehicle Pack/Textures/cars_albedo.tif
    5604. 2.7 mb     1.1% Assets/Simple Vehicle Pack/Textures/cars_AO.tif
    5605. 2.6 mb     1.1% Assets/Sprites/MenuButtons/MenuButton1.png
    5606. 2.4 mb     1.0% Assets/New Terrain 2.asset
    5607. 1.8 mb     0.8% Assets/Vehicle/Civilian_vehicle_05/CivilianVehicle05.FBX
    5608. 1.7 mb     0.7% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Uber.shader
    5609. 1.3 mb     0.6% Assets/Scenes/MainMenu/Lightmap-0_comp_dir.png
    5610. 1.3 mb     0.6% Assets/Vehicle/Main/Textures/WindowMetalness.tga
    5611. 1.3 mb     0.6% Assets/Vehicle/Main/Textures/MiscMetalness.tga
    5612. 1.3 mb     0.6% Assets/Simple Vehicle Pack/Textures/bus_metallic.tif
    5613. 1.3 mb     0.6% Assets/Scenes/Game/OcclusionCullingData.asset
    5614. 1.1 mb     0.5% Assets/Spoiler/SpoilerScreenshoots/spoiler_12.png
    5615. 1.1 mb     0.5% Assets/Spoiler/SpoilerScreenshoots/spoiler_15.png
    5616. 1.1 mb     0.5% Assets/Spoiler/SpoilerScreenshoots/spoiler_7.png
    5617. 1.1 mb     0.5% Assets/Spoiler/SpoilerScreenshoots/spoiler_13.png
    5618. 1.1 mb     0.5% Assets/Spoiler/SpoilerScreenshoots/spoiler_16.png
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    6660. Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 3108.
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    6662.  
    6663. DisplayProgressNotification: Build Successful
    6664. Load scene 'Temp/__Backupscenes/0.backup' time: 1.534291 ms
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    6666. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
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    6668. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6669. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6670. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6671. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6672. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6673. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6674. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6675. System.Reflection.MonoMethod:InternalInvoke()
    6676. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6677. System.Reflection.MethodBase:Invoke(Object, Object[])
    6678. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6679. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6680. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6681. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6682. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6683. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6684. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6685. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6686. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6687. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6688. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6689. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6690. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6691.  
    6692. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6693. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6694.  
    6695. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6696. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6697. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6698. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6699. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6700. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6701. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6702. System.Reflection.MonoMethod:InternalInvoke()
    6703. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6704. System.Reflection.MethodBase:Invoke(Object, Object[])
    6705. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6706. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6707. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6708. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6709. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6710. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6711. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6712. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6713. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6714. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6715. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6716. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6717. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6718.  
    6719. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6720. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6721.  
    6722. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6723. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6724. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6725. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6726. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6727. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6728. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6729. System.Reflection.MonoMethod:InternalInvoke()
    6730. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6731. System.Reflection.MethodBase:Invoke(Object, Object[])
    6732. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6733. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6734. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6735. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6736. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6737. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6738. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6739. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6740. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6741. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6742. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6743. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6744. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6745.  
    6746. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6747. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6748.  
    6749. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6750. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6751. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6752. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6753. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6754. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6755. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6756. System.Reflection.MonoMethod:InternalInvoke()
    6757. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6758. System.Reflection.MethodBase:Invoke(Object, Object[])
    6759. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6760. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6761. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6762. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6763. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6764. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6765. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6766. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6767. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6768. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6769. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6770. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6771. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6772.  
    6773. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6774. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6775.  
    6776. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6777. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6778. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6779. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6780. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6781. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6782. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6783. System.Reflection.MonoMethod:InternalInvoke()
    6784. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6785. System.Reflection.MethodBase:Invoke(Object, Object[])
    6786. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6787. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6788. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6789. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6790. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6791. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6792. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6793. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6794. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6795. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6796. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6797. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6798. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6799.  
    6800. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6801. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6802.  
    6803. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    6804. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    6805. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    6806. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    6807. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    6808. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    6809. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    6810. System.Reflection.MonoMethod:InternalInvoke()
    6811. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    6812. System.Reflection.MethodBase:Invoke(Object, Object[])
    6813. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    6814. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    6815. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    6816. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    6817. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    6818. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    6819. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    6820. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    6821. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    6822. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    6823. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    6824. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    6825. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    6826.  
    6827. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    6828. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    6829.  
    6830. System memory in use before: 264.0 MB.
    6831. System memory in use after: 263.9 MB.
    6832.  
    6833. Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 10599.
    6834. Total: 91.830496 ms (FindLiveObjects: 2.036904 ms CreateObjectMapping: 0.495359 ms MarkObjects: 58.263392 ms  DeleteObjects: 31.033134 ms)
    6835.  
    6836. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    6837. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    6838. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    6839. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    6840. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    6841. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    6842. Script Module: Unity.Analytics.DataPrivacy.dll
    6843. Pass: 0 took 86 milliseconds
    6844. Pass: 1 took 0 milliseconds
    6845. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    6846. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    6847. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    6848. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    6849. Pass: 0 took 65 milliseconds
    6850. Pass: 1 took 1 milliseconds
    6851. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    6852. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    6853. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    6854. Script Module: Unity.Postprocessing.Runtime.dll
    6855. Pass: 0 took 56 milliseconds
    6856. Pass: 1 took 4 milliseconds
    6857. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    6858. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    6859. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    6860. Script Module: Unity.TextMeshPro.dll
    6861. Pass: 0 took 171 milliseconds
    6862. Pass: 1 took 13 milliseconds
    6863. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    6864. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    6865. Script Module: FrameRateBooster.Optimizations.dll
    6866. Pass: 0 took 0 milliseconds
    6867. Pass: 1 took 0 milliseconds
    6868. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    6869. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    6870. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    6871. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    6872. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    6873. Pass: 0 took 0 milliseconds
    6874. Pass: 1 took 0 milliseconds
    6875. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    6876. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    6877. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    6878. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    6879. Pass: 0 took 146 milliseconds
    6880. Pass: 1 took 1 milliseconds
    6881. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    6882. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    6883. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    6884. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    6885. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    6886. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    6887. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    6888. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    6889. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    6890. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    6891. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    6892. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    6893. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    6894. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    6895. Script Module: Assembly-CSharp-firstpass.dll
    6896. Pass: 0 took 26 milliseconds
    6897. Pass: 1 took 38 milliseconds
    6898. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    6899. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    6900. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    6901. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    6902. Symbols will be read from Temp\Assembly-CSharp.pdb
    6903. Script Module: Assembly-CSharp.dll
    6904. Pass: 0 took 101 milliseconds
    6905. Pass: 1 took 91 milliseconds
    6906. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    6907. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    6908. Assets\Scripts\CarColor.cs(7,21): warning CS0108: 'CarColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    6909. (Filename: Assets\Scripts\CarColor.cs Line: 7)
    6910.  
    6911. Assets\Scripts\CarDriver.cs(55,21): warning CS0108: 'CarDriver.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    6912. (Filename: Assets\Scripts\CarDriver.cs Line: 55)
    6913.  
    6914. Assets\Scripts\CarLightMode.cs(14,21): warning CS0108: 'CarLightMode.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    6915. (Filename: Assets\Scripts\CarLightMode.cs Line: 14)
    6916.  
    6917. Assets\Scripts\AI\CarAI.cs(23,15): warning CS0108: 'CarAI.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
    6918. (Filename: Assets\Scripts\AI\CarAI.cs Line: 23)
    6919.  
    6920. Assets\Scripts\GlassColor.cs(8,21): warning CS0108: 'GlassColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    6921. (Filename: Assets\Scripts\GlassColor.cs Line: 8)
    6922.  
    6923. Assets\Scripts\MenuManager.cs(9,34): warning CS0108: 'MenuManager.camera' hides inherited member 'Component.camera'. Use the new keyword if hiding was intended.
    6924. (Filename: Assets\Scripts\MenuManager.cs Line: 9)
    6925.  
    6926. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(147,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    6927. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 147)
    6928.  
    6929. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(148,22): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    6930. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 148)
    6931.  
    6932. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    6933. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    6934.  
    6935. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    6936. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    6937.  
    6938. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    6939. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    6940.  
    6941. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    6942. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    6943.  
    6944. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    6945. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 16)
    6946.  
    6947. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(451,29): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'
    6948. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 451)
    6949.  
    6950. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(454,31): warning CS0618: 'TextureImporterGenerateCubemap.None' is obsolete: 'This value is deprecated (use TextureImporter.textureShape instead).'
    6951. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 454)
    6952.  
    6953. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(424,32): warning CS0618: 'ModelImporterTangentSpaceMode.Import' is obsolete: 'Use ModelImporterNormals.Import instead'
    6954. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 424)
    6955.  
    6956. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(425,33): warning CS0618: 'ModelImporterTangentSpaceMode.Calculate' is obsolete: 'Use ModelImporterNormals.Calculate instead'
    6957. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 425)
    6958.  
    6959. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    6960. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    6961.  
    6962. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    6963. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    6964.  
    6965. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,12): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    6966. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    6967.  
    6968. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,47): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    6969. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    6970.  
    6971. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    6972. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    6973.  
    6974. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    6975. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    6976.  
    6977. Assets\VSCode\Plugins\Editor\VSCode.cs(928,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    6978. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 928)
    6979.  
    6980. Assets\VSCode\Plugins\Editor\VSCode.cs(929,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    6981. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 929)
    6982.  
    6983. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(39,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    6984. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 39)
    6985.  
    6986. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(78,4): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'
    6987. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 78)
    6988.  
    6989. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(86,8): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.'
    6990. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 86)
    6991.  
    6992. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs(150,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    6993. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs Line: 150)
    6994.  
    6995. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(596,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    6996. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 596)
    6997.  
    6998. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,94): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
    6999. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    7000.  
    7001. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,4): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.'
    7002. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    7003.  
    7004. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(736,4): warning CS0618: 'TextureImporter.normalmap' is obsolete: 'normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.'
    7005. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 736)
    7006.  
    7007. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    7008. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    7009.  
    7010. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    7011. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    7012.  
    7013. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    7014. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    7015.  
    7016. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    7017. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    7018.  
    7019. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    7020. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    7021.  
    7022. Build completed with a result of 'Succeeded'
    7023. UnityEngine.DebugLogHandler:Internal_Log()
    7024. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    7025. UnityEngine.Logger:Log(LogType, Object)
    7026. UnityEngine.Debug:Log(Object)
    7027. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:192)
    7028. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7029. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7030. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7031. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7032. System.Reflection.MonoMethod:InternalInvoke()
    7033. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7034. System.Reflection.MethodBase:Invoke(Object, Object[])
    7035. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7036. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7037. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7038. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7039. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7040. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7041. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7042. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7043. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7044. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7045. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7046. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7047. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7048. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)
    7049.  
    7050. Unloading 261 Unused Serialized files (Serialized files now loaded: 0)
    7051. System memory in use before: 365.8 MB.
    7052. System memory in use after: 365.6 MB.
    7053.  
    7054. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 10735.
    7055. Total: 58.923445 ms (FindLiveObjects: 6.307405 ms CreateObjectMapping: 1.725438 ms MarkObjects: 49.501377 ms  DeleteObjects: 1.386665 ms)
    7056.  
    7057. Refresh: detecting if any assets need to be imported or removed ...
    7058. Refreshing native plugins compatible for Editor in 271.51 ms, found 3 plugins.
    7059. Preloading 1 native plugins for Editor in 0.72 ms.
    7060. Refreshing native plugins compatible for Editor in 1.78 ms, found 3 plugins.
    7061. Preloading 1 native plugins for Editor in 0.34 ms.
    7062.  
    7063. Refresh Completed time: 2.844590s
    7064.    Asset Scan time: 0.991742s
    7065.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7066.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7067.    Post Processs Assets (Scripting) time: 0.000000s
    7068.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7069.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7070.    Post Process Assets (Non Scripting) time: 0.000000s
    7071.    Dependent Assets to Import Queue time: 0.000000s
    7072.  
    7073. Refresh: detecting if any assets need to be imported or removed ...
    7074. Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
    7075. Preloading 1 native plugins for Editor in 0.23 ms.
    7076. Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
    7077. Preloading 1 native plugins for Editor in 0.20 ms.
    7078.  
    7079. Refresh Completed time: 0.423026s
    7080.    Asset Scan time: 0.135416s
    7081.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7082.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7083.    Post Processs Assets (Scripting) time: 0.000000s
    7084.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7085.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7086.    Post Process Assets (Non Scripting) time: 0.000000s
    7087.    Dependent Assets to Import Queue time: 0.000000s
    7088.  
    7089. <RI> Initialized touch support.
    7090.  
    7091. Refresh: detecting if any assets need to be imported or removed ...
    7092. Refreshing native plugins compatible for Editor in 1.91 ms, found 3 plugins.
    7093. Preloading 1 native plugins for Editor in 0.31 ms.
    7094. Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
    7095. Preloading 1 native plugins for Editor in 0.21 ms.
    7096.  
    7097. Refresh Completed time: 0.429923s
    7098.    Asset Scan time: 0.119053s
    7099.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7100.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7101.    Post Processs Assets (Scripting) time: 0.000000s
    7102.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7103.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7104.    Post Process Assets (Non Scripting) time: 0.000000s
    7105.    Dependent Assets to Import Queue time: 0.000000s
    7106.  
    7107. Refresh: detecting if any assets need to be imported or removed ...
    7108. Refreshing native plugins compatible for Editor in 1.54 ms, found 3 plugins.
    7109. Preloading 1 native plugins for Editor in 0.24 ms.
    7110. Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
    7111. Preloading 1 native plugins for Editor in 0.22 ms.
    7112.  
    7113. Refresh Completed time: 0.436075s
    7114.    Asset Scan time: 0.129458s
    7115.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7116.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7117.    Post Processs Assets (Scripting) time: 0.000000s
    7118.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7119.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7120.    Post Process Assets (Non Scripting) time: 0.000000s
    7121.    Dependent Assets to Import Queue time: 0.000000s
    7122.  
    7123. <RI> Initialized touch support.
    7124.  
    7125. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    7126. Current xiaomi package version is empty
    7127. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    7128. Latest xiaomi package version is empty
    7129. Refresh: detecting if any assets need to be imported or removed ...
    7130. Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
    7131. Preloading 1 native plugins for Editor in 0.23 ms.
    7132. Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
    7133. Preloading 1 native plugins for Editor in 0.21 ms.
    7134.  
    7135. Refresh Completed time: 0.439501s
    7136.    Asset Scan time: 0.118325s
    7137.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7138.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7139.    Post Processs Assets (Scripting) time: 0.000000s
    7140.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7141.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7142.    Post Process Assets (Non Scripting) time: 0.000000s
    7143.    Dependent Assets to Import Queue time: 0.000000s
    7144.  
    7145. Refresh: detecting if any assets need to be imported or removed ...
    7146. Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
    7147. Preloading 1 native plugins for Editor in 0.21 ms.
    7148. Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
    7149. Preloading 1 native plugins for Editor in 0.21 ms.
    7150.  
    7151. Refresh Completed time: 0.431634s
    7152.    Asset Scan time: 0.139042s
    7153.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7154.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7155.    Post Processs Assets (Scripting) time: 0.000000s
    7156.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7157.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7158.    Post Process Assets (Non Scripting) time: 0.000000s
    7159.    Dependent Assets to Import Queue time: 0.000000s
    7160.  
    7161. <RI> Initialized touch support.
    7162.  
    7163. Refresh: detecting if any assets need to be imported or removed ...
    7164. Refreshing native plugins compatible for Editor in 1.45 ms, found 3 plugins.
    7165. Preloading 1 native plugins for Editor in 0.22 ms.
    7166. Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
    7167. Preloading 1 native plugins for Editor in 0.21 ms.
    7168.  
    7169. Refresh Completed time: 0.429062s
    7170.    Asset Scan time: 0.138249s
    7171.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7172.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7173.    Post Processs Assets (Scripting) time: 0.000000s
    7174.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7175.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7176.    Post Process Assets (Non Scripting) time: 0.000000s
    7177.    Dependent Assets to Import Queue time: 0.000000s
    7178.  
    7179. Refresh: detecting if any assets need to be imported or removed ...
    7180. Refreshing native plugins compatible for Editor in 1.51 ms, found 3 plugins.
    7181. Preloading 1 native plugins for Editor in 0.36 ms.
    7182. Refreshing native plugins compatible for Editor in 1.64 ms, found 3 plugins.
    7183. Preloading 1 native plugins for Editor in 0.29 ms.
    7184.  
    7185. Refresh Completed time: 0.453029s
    7186.    Asset Scan time: 0.140556s
    7187.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7188.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7189.    Post Processs Assets (Scripting) time: 0.000000s
    7190.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7191.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7192.    Post Process Assets (Non Scripting) time: 0.000000s
    7193.    Dependent Assets to Import Queue time: 0.000000s
    7194.  
    7195. Refresh: detecting if any assets need to be imported or removed ...
    7196. Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
    7197. Preloading 1 native plugins for Editor in 0.21 ms.
    7198. Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
    7199. Preloading 1 native plugins for Editor in 0.20 ms.
    7200.  
    7201. Refresh Completed time: 0.483559s
    7202.    Asset Scan time: 0.151154s
    7203.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7204.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7205.    Post Processs Assets (Scripting) time: 0.000000s
    7206.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7207.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7208.    Post Process Assets (Non Scripting) time: 0.000000s
    7209.    Dependent Assets to Import Queue time: 0.000000s
    7210.  
    7211. Refresh: detecting if any assets need to be imported or removed ...
    7212. Refreshing native plugins compatible for Editor in 1.62 ms, found 3 plugins.
    7213. Preloading 1 native plugins for Editor in 0.29 ms.
    7214. Refreshing native plugins compatible for Editor in 2.01 ms, found 3 plugins.
    7215. Preloading 1 native plugins for Editor in 0.37 ms.
    7216.  
    7217. Refresh Completed time: 0.483244s
    7218.    Asset Scan time: 0.154602s
    7219.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7220.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7221.    Post Processs Assets (Scripting) time: 0.000000s
    7222.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7223.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7224.    Post Process Assets (Non Scripting) time: 0.000000s
    7225.    Dependent Assets to Import Queue time: 0.000000s
    7226.  
    7227. Refresh: detecting if any assets need to be imported or removed ...
    7228. Refreshing native plugins compatible for Editor in 3.45 ms, found 3 plugins.
    7229. Preloading 1 native plugins for Editor in 0.30 ms.
    7230. Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
    7231. Preloading 1 native plugins for Editor in 0.20 ms.
    7232.  
    7233. Refresh Completed time: 0.452696s
    7234.    Asset Scan time: 0.135550s
    7235.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7236.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7237.    Post Processs Assets (Scripting) time: 0.000000s
    7238.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7239.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7240.    Post Process Assets (Non Scripting) time: 0.000000s
    7241.    Dependent Assets to Import Queue time: 0.000000s
    7242.  
    7243. Refresh: detecting if any assets need to be imported or removed ...
    7244. Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
    7245. Preloading 1 native plugins for Editor in 0.27 ms.
    7246. Refreshing native plugins compatible for Editor in 1.52 ms, found 3 plugins.
    7247. Preloading 1 native plugins for Editor in 0.27 ms.
    7248.  
    7249. Refresh Completed time: 0.491320s
    7250.    Asset Scan time: 0.140969s
    7251.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7252.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7253.    Post Processs Assets (Scripting) time: 0.000000s
    7254.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7255.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7256.    Post Process Assets (Non Scripting) time: 0.000000s
    7257.    Dependent Assets to Import Queue time: 0.000000s
    7258.  
    7259. Refresh: detecting if any assets need to be imported or removed ...
    7260. Refreshing native plugins compatible for Editor in 1.49 ms, found 3 plugins.
    7261. Preloading 1 native plugins for Editor in 0.22 ms.
    7262. Refreshing native plugins compatible for Editor in 1.12 ms, found 3 plugins.
    7263. Preloading 1 native plugins for Editor in 0.20 ms.
    7264.  
    7265. Refresh Completed time: 0.404770s
    7266.    Asset Scan time: 0.112179s
    7267.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7268.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7269.    Post Processs Assets (Scripting) time: 0.000000s
    7270.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7271.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7272.    Post Process Assets (Non Scripting) time: 0.000000s
    7273.    Dependent Assets to Import Queue time: 0.000000s
    7274.  
    7275. Refresh: detecting if any assets need to be imported or removed ...
    7276. Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
    7277. Preloading 1 native plugins for Editor in 0.21 ms.
    7278. Refreshing native plugins compatible for Editor in 1.06 ms, found 3 plugins.
    7279. Preloading 1 native plugins for Editor in 0.21 ms.
    7280.  
    7281. Refresh Completed time: 0.465270s
    7282.    Asset Scan time: 0.153022s
    7283.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    7284.    Asset Import (Scripting) time: 0.000000s (count: 0)
    7285.    Post Processs Assets (Scripting) time: 0.000000s
    7286.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    7287.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    7288.    Post Process Assets (Non Scripting) time: 0.000000s
    7289.    Dependent Assets to Import Queue time: 0.000000s
    7290.  
    7291. <RI> Initialized touch support.
    7292.  
    7293. Script Compilation Pipeline Post Process Assets time: 0.000048s
    7294. Assembly Updater Post Process Assets time: 0.000359s
    7295. Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    7296. done. [Time: 341.634549 ms]
    7297. Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
    7298. done. [Time: 21.907172 ms]
    7299. Script Compilation Pipeline Post Process Assets time: 0.000018s
    7300. Assembly Updater Post Process Assets time: 0.000292s
    7301. Refreshing native plugins compatible for Editor in 2.91 ms, found 3 plugins.
    7302. Preloading 1 native plugins for Editor in 0.55 ms.
    7303. Android PostProcess task "Checking prerequisites" took 65,0568 ms
    7304. Android PostProcess task "Detect Java Development Kit (JDK)" took 4,2709 ms
    7305. Detected outdated SDK Tools version 25.2.5 when the min version is 26.1.1
    7306. Detected outdated SDK Build Tools version 28.0.2 when the min version is 28.0.3
    7307. AndroidSDKTools:
    7308.  
    7309.    root          : C:/Program Files (x86)/Android/android-sdk
    7310.    tools         : C:/Program Files (x86)/Android/android-sdk\tools
    7311.    platform-tools: C:/Program Files (x86)/Android/android-sdk\platform-tools
    7312.    build-tools   : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2
    7313.  
    7314.    adb      : C:/Program Files (x86)/Android/android-sdk\platform-tools\adb.exe
    7315.    aapt     : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\aapt.exe
    7316.    zipalign : C:\Program Files (x86)\Android\android-sdk\build-tools\28.0.2\zipalign.exe
    7317.  
    7318. AndroidJavaTools:
    7319.    java     : C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe
    7320.    heapsize : 4096
    7321.  
    7322. Android PostProcess task "Detecting Android SDK" took 13291,5226 ms
    7323. Android PostProcess task "Detect Android NDK" took 4,6212 ms
    7324. Android PostProcess task "Trying to find a suitable Android device" took 0,0879 ms
    7325. BuildPlayer: start building target 13
    7326. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    7327. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    7328. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    7329. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    7330. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    7331. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    7332. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    7333. Pass: 0 took 27 milliseconds
    7334. Pass: 1 took 3 milliseconds
    7335. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    7336. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    7337. Script Module: Unity.Analytics.DataPrivacy.dll
    7338. Pass: 0 took 466 milliseconds
    7339. Pass: 1 took 0 milliseconds
    7340. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    7341. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    7342. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    7343. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    7344. Script Module: Unity.Postprocessing.Runtime.dll
    7345. Pass: 0 took 85 milliseconds
    7346. Pass: 1 took 10 milliseconds
    7347. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    7348. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    7349. Script Module: Unity.TextMeshPro.dll
    7350. Pass: 0 took 83 milliseconds
    7351. Pass: 1 took 50 milliseconds
    7352. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    7353. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    7354. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    7355. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    7356. Pass: 0 took 0 milliseconds
    7357. Pass: 1 took 0 milliseconds
    7358. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    7359. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    7360. Script Module: FrameRateBooster.Optimizations.dll
    7361. Pass: 0 took 0 milliseconds
    7362. Pass: 1 took 0 milliseconds
    7363. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    7364. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    7365. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    7366. Pass: 0 took 23 milliseconds
    7367. Pass: 1 took 2 milliseconds
    7368. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    7369. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    7370. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    7371. Script Module: Assembly-CSharp-firstpass.dll
    7372. Pass: 0 took 22 milliseconds
    7373. Pass: 1 took 35 milliseconds
    7374. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    7375. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    7376. Symbols will be read from Temp\Assembly-CSharp.pdb
    7377. Script Module: Assembly-CSharp.dll
    7378. Pass: 0 took 643 milliseconds
    7379. Pass: 1 took 447 milliseconds
    7380. Assets\ColorPicker\Other\ColorPickerTester.cs(7,25): warning CS0109: The member 'ColorPickerTester.renderer' does not hide an accessible member. The new keyword is not required.
    7381. (Filename: Assets\ColorPicker\Other\ColorPickerTester.cs Line: 7)
    7382.  
    7383. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    7384. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    7385.  
    7386. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    7387. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    7388.  
    7389. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    7390. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    7391.  
    7392. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    7393. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    7394.  
    7395. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    7396. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    7397.  
    7398. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    7399. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    7400.  
    7401. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    7402. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    7403.  
    7404. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    7405. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    7406.  
    7407. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    7408. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    7409.  
    7410. Scriptable Render Pipeline active, graphics emulation is disabled.
    7411. (Filename:  Line: 0)
    7412.  
    7413. Warning! Using antialiasing on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
    7414. (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp Line: 278)
    7415.  
    7416. Opening scene 'Assets/Scenes/MainMenu.unity'
    7417. Load scene 'Assets/Scenes/MainMenu.unity' time: 48.377965 ms
    7418. Unloading 72 Unused Serialized files (Serialized files now loaded: 0)
    7419. System memory in use before: 408.5 MB.
    7420. System memory in use after: 398.0 MB.
    7421.  
    7422. Unloading 2359 unused Assets to reduce memory usage. Loaded Objects now: 5941.
    7423. Total: 3099.431126 ms (FindLiveObjects: 1.437438 ms CreateObjectMapping: 0.606719 ms MarkObjects: 2930.299823 ms  DeleteObjects: 167.085866 ms)
    7424.  
    7425. Opening scene 'Temp/__Backupscenes/0.backup'
    7426. Load scene 'Temp/__Backupscenes/0.backup' time: 1.498451 ms
    7427. Unloading 370 Unused Serialized files (Serialized files now loaded: 0)
    7428. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7429. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7430. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7431. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7432. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7433. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7434. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7435. System.Reflection.MonoMethod:InternalInvoke()
    7436. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7437. System.Reflection.MethodBase:Invoke(Object, Object[])
    7438. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7439. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7440. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7441. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7442. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7443. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7444. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7445. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7446. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7447. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7448. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7449. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7450. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7451.  
    7452. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7453. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7454.  
    7455. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7456. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7457. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7458. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7459. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7460. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7461. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7462. System.Reflection.MonoMethod:InternalInvoke()
    7463. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7464. System.Reflection.MethodBase:Invoke(Object, Object[])
    7465. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7466. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7467. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7468. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7469. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7470. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7471. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7472. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7473. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7474. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7475. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7476. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7477. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7478.  
    7479. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7480. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7481.  
    7482. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7483. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7484. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7485. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7486. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7487. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7488. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7489. System.Reflection.MonoMethod:InternalInvoke()
    7490. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7491. System.Reflection.MethodBase:Invoke(Object, Object[])
    7492. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7493. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7494. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7495. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7496. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7497. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7498. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7499. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7500. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7501. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7502. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7503. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7504. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7505.  
    7506. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7507. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7508.  
    7509. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7510. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7511. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7512. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7513. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7514. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7515. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7516. System.Reflection.MonoMethod:InternalInvoke()
    7517. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7518. System.Reflection.MethodBase:Invoke(Object, Object[])
    7519. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7520. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7521. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7522. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7523. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7524. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7525. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7526. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7527. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7528. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7529. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7530. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7531. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7532.  
    7533. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7534. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7535.  
    7536. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7537. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7538. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7539. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7540. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7541. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7542. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7543. System.Reflection.MonoMethod:InternalInvoke()
    7544. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7545. System.Reflection.MethodBase:Invoke(Object, Object[])
    7546. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7547. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7548. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7549. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7550. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7551. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7552. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7553. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7554. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7555. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7556. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7557. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7558. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7559.  
    7560. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7561. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7562.  
    7563. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7564. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7565. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7566. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7567. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7568. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7569. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7570. System.Reflection.MonoMethod:InternalInvoke()
    7571. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7572. System.Reflection.MethodBase:Invoke(Object, Object[])
    7573. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7574. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7575. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7576. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7577. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7578. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7579. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7580. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7581. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7582. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7583. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7584. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7585. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7586.  
    7587. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7588. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7589.  
    7590. System memory in use before: 399.1 MB.
    7591. System memory in use after: 397.4 MB.
    7592.  
    7593. Unloading 2627 unused Assets to reduce memory usage. Loaded Objects now: 10437.
    7594. Total: 179.118704 ms (FindLiveObjects: 1.591891 ms CreateObjectMapping: 0.545706 ms MarkObjects: 171.064954 ms  DeleteObjects: 5.915299 ms)
    7595.  
    7596.  
    7597.  
    7598. Mono dependencies included in the build
    7599. Dependency assembly - EasyRoads3Dv3.dll
    7600. Dependency assembly - Mono.Cecil.Mdb.dll
    7601. Dependency assembly - Mono.Cecil.Pdb.dll
    7602. Dependency assembly - Mono.Cecil.Rocks.dll
    7603. Dependency assembly - Mono.Cecil.dll
    7604. Dependency assembly - KdTreeLib.dll
    7605. Dependency assembly - Poly2Tri.dll
    7606. Dependency assembly - pb_Stl.dll
    7607. Dependency assembly - ProBuilderCore-Unity5.dll
    7608. Dependency assembly - ProBuilderMeshOps-Unity5.dll
    7609. Dependency assembly - Mono.Security.dll
    7610. Dependency assembly - System.Configuration.dll
    7611. Dependency assembly - System.Core.dll
    7612. Dependency assembly - System.Xml.dll
    7613. Dependency assembly - System.dll
    7614. Dependency assembly - mscorlib.dll
    7615. Dependency assembly - UnityEngine.UI.dll
    7616. Dependency assembly - UnityEngine.Networking.dll
    7617. Dependency assembly - UnityEngine.Timeline.dll
    7618. Dependency assembly - UnityEngine.SpatialTracking.dll
    7619. Dependency assembly - Assembly-CSharp-firstpass.dll
    7620. Dependency assembly - Assembly-CSharp.dll
    7621. Dependency assembly - FrameRateBooster.Optimizations.dll
    7622. Dependency assembly - Unity.Analytics.DataPrivacy.dll
    7623. Dependency assembly - Unity.Postprocessing.Runtime.dll
    7624. Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    7625. Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    7626. Dependency assembly - Unity.RenderPipelines.Lightweight.Runtime.dll
    7627. Dependency assembly - Unity.TextMeshPro.dll
    7628. Dependency assembly - Unity.Analytics.StandardEvents.dll
    7629. Dependency assembly - Unity.Analytics.Tracker.dll
    7630.  
    7631. Unloading 238 Unused Serialized files (Serialized files now loaded: 0)
    7632. System memory in use before: 342.0 MB.
    7633. System memory in use after: 333.4 MB.
    7634.  
    7635. Unloading 1646 unused Assets to reduce memory usage. Loaded Objects now: 2931.
    7636. Total: 230.089092 ms (FindLiveObjects: 1.527038 ms CreateObjectMapping: 0.396799 ms MarkObjects: 62.044934 ms  DeleteObjects: 166.118187 ms)
    7637.  
    7638. [EnlightenBakeManager] m_Clear = false;
    7639. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    7640. System memory in use before: 297.0 MB.
    7641. System memory in use after: 294.2 MB.
    7642.  
    7643. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 2895.
    7644. Total: 31.532333 ms (FindLiveObjects: 1.242025 ms CreateObjectMapping: 0.117333 ms MarkObjects: 28.218417 ms  DeleteObjects: 1.952851 ms)
    7645.  
    7646. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    7647. WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    7648. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    7649. System memory in use before: 295.5 MB.
    7650. System memory in use after: 294.3 MB.
    7651.  
    7652. Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 2884.
    7653. Total: 29.624709 ms (FindLiveObjects: 0.922452 ms CreateObjectMapping: 0.147626 ms MarkObjects: 26.691806 ms  DeleteObjects: 1.861118 ms)
    7654.  
    7655. Compiled shader 'Standard' in 3.69s
    7656.    gles3 (total internal programs: 684, unique: 246)
    7657. Compressed shader 'Standard' on gles3 from 1.30MB to 0.09MB
    7658. Compiled shader 'Autodesk Interactive' in 1.11s
    7659.    gles3 (total internal programs: 306, unique: 105)
    7660. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    7661. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    7662. Compiled shader 'Hidden/PostProcessing/DepthOfField' in 2.18s
    7663.    gles3 (total internal programs: 120, unique: 14)
    7664. Compiled shader 'Hidden/PostProcessing/Uber' in 56.31s
    7665.    gles3 (total internal programs: 10368, unique: 3456)
    7666. Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 16.69MB to 1.04MB
    7667. Compiled shader 'Lightweight Render Pipeline/Lit' in 44.28s
    7668.    gles3 (total internal programs: 11544, unique: 3844)
    7669. Compressed shader 'Lightweight Render Pipeline/Lit' on gles3 from 25.05MB to 2.27MB
    7670. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7671. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7672. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7673. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7674. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7675. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7676. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7677. System.Reflection.MonoMethod:InternalInvoke()
    7678. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7679. System.Reflection.MethodBase:Invoke(Object, Object[])
    7680. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7681. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7682. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7683. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7684. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7685. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7686. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7687. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7688. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7689. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7690. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7691. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7692. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7693.  
    7694. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7695. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7696.  
    7697. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7698. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7699. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7700. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7701. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7702. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7703. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7704. System.Reflection.MonoMethod:InternalInvoke()
    7705. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7706. System.Reflection.MethodBase:Invoke(Object, Object[])
    7707. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7708. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7709. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7710. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7711. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7712. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7713. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7714. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7715. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7716. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7717. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7718. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7719. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7720.  
    7721. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7722. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7723.  
    7724. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7725. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7726. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7727. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7728. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7729. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7730. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7731. System.Reflection.MonoMethod:InternalInvoke()
    7732. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7733. System.Reflection.MethodBase:Invoke(Object, Object[])
    7734. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7735. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7736. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7737. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7738. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7739. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7740. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7741. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7742. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7743. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7744. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7745. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7746. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7747.  
    7748. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7749. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7750.  
    7751. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7752. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7753. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7754. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7755. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7756. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7757. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7758. System.Reflection.MonoMethod:InternalInvoke()
    7759. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7760. System.Reflection.MethodBase:Invoke(Object, Object[])
    7761. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7762. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7763. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7764. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7765. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7766. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7767. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7768. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7769. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7770. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7771. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7772. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7773. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7774.  
    7775. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7776. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7777.  
    7778. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7779. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7780. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7781. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7782. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7783. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7784. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7785. System.Reflection.MonoMethod:InternalInvoke()
    7786. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7787. System.Reflection.MethodBase:Invoke(Object, Object[])
    7788. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7789. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7790. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7791. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7792. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7793. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7794. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7795. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7796. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7797. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7798. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7799. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7800. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7801.  
    7802. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7803. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7804.  
    7805. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    7806. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7807. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7808. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7809. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7810. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7811. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7812. System.Reflection.MonoMethod:InternalInvoke()
    7813. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7814. System.Reflection.MethodBase:Invoke(Object, Object[])
    7815. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7816. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7817. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7818. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7819. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7820. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7821. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7822. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7823. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7824. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7825. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7826. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7827. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7828.  
    7829. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    7830. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7831.  
    7832. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Add Pass)' in 1.77s
    7833.    gles3 (total internal programs: 384, unique: 128)
    7834. Compiled shader 'Hidden/Lightweight Render Pipeline/Terrain/Lit (Base Pass)' in 1.79s
    7835.    gles3 (total internal programs: 396, unique: 130)
    7836. Compiled shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 1.55s
    7837.    gles3 (total internal programs: 390, unique: 129)
    7838. Compiled shader 'Lightweight Render Pipeline/Terrain/Lit' in 1.43s
    7839.    gles3 (total internal programs: 396, unique: 130)
    7840. Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 1.48s
    7841.    gles3 (total internal programs: 390, unique: 129)
    7842. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7843. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7844. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7845. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7846. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7847. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7848. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7849. System.Reflection.MonoMethod:InternalInvoke()
    7850. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7851. System.Reflection.MethodBase:Invoke(Object, Object[])
    7852. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7853. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7854. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7855. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7856. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7857. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7858. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7859. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7860. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7861. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7862. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7863. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7864. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7865.  
    7866. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    7867. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7868.  
    7869. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7870. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7871. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7872. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7873. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7874. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7875. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7876. System.Reflection.MonoMethod:InternalInvoke()
    7877. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7878. System.Reflection.MethodBase:Invoke(Object, Object[])
    7879. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7880. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7881. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7882. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7883. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7884. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7885. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7886. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7887. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7888. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7889. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7890. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7891. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7892.  
    7893. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    7894. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7895.  
    7896. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7897. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7898. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7899. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7900. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7901. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7902. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7903. System.Reflection.MonoMethod:InternalInvoke()
    7904. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7905. System.Reflection.MethodBase:Invoke(Object, Object[])
    7906. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7907. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7908. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7909. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7910. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7911. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7912. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7913. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7914. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7915. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7916. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7917. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7918. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7919.  
    7920. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    7921. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7922.  
    7923. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7924. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7925. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7926. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7927. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7928. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7929. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7930. System.Reflection.MonoMethod:InternalInvoke()
    7931. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7932. System.Reflection.MethodBase:Invoke(Object, Object[])
    7933. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7934. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7935. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7936. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7937. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7938. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7939. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7940. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7941. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7942. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7943. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7944. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7945. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7946.  
    7947. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    7948. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7949.  
    7950. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7951. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7952. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7953. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7954. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7955. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7956. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7957. System.Reflection.MonoMethod:InternalInvoke()
    7958. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7959. System.Reflection.MethodBase:Invoke(Object, Object[])
    7960. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7961. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7962. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7963. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7964. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7965. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7966. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7967. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7968. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7969. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7970. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7971. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7972. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    7973.  
    7974. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    7975. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    7976.  
    7977. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    7978. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    7979. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    7980. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    7981. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    7982. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    7983. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    7984. System.Reflection.MonoMethod:InternalInvoke()
    7985. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    7986. System.Reflection.MethodBase:Invoke(Object, Object[])
    7987. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    7988. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    7989. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    7990. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    7991. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    7992. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    7993. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    7994. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    7995. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    7996. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    7997. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    7998. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    7999. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8000.  
    8001. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8002. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8003.  
    8004. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8005. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8006. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8007. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8008. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8009. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8010. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8011. System.Reflection.MonoMethod:InternalInvoke()
    8012. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8013. System.Reflection.MethodBase:Invoke(Object, Object[])
    8014. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8015. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8016. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8017. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8018. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8019. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8020. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8021. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8022. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8023. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8024. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8025. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8026. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8027.  
    8028. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8029. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8030.  
    8031. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8032. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8033. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8034. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8035. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8036. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8037. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8038. System.Reflection.MonoMethod:InternalInvoke()
    8039. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8040. System.Reflection.MethodBase:Invoke(Object, Object[])
    8041. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8042. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8043. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8044. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8045. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8046. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8047. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8048. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8049. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8050. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8051. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8052. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8053. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8054.  
    8055. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8056. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8057.  
    8058. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8059. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8060. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8061. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8062. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8063. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8064. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8065. System.Reflection.MonoMethod:InternalInvoke()
    8066. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8067. System.Reflection.MethodBase:Invoke(Object, Object[])
    8068. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8069. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8070. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8071. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8072. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8073. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8074. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8075. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8076. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8077. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8078. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8079. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8080. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8081.  
    8082. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8083. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8084.  
    8085. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8086. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8087. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8088. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8089. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8090. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8091. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8092. System.Reflection.MonoMethod:InternalInvoke()
    8093. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8094. System.Reflection.MethodBase:Invoke(Object, Object[])
    8095. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8096. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8097. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8098. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8099. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8100. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8101. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8102. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8103. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8104. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8105. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8106. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8107. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8108.  
    8109. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8110. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8111.  
    8112. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8113. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8114. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8115. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8116. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8117. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8118. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8119. System.Reflection.MonoMethod:InternalInvoke()
    8120. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8121. System.Reflection.MethodBase:Invoke(Object, Object[])
    8122. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8123. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8124. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8125. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8126. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8127. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8128. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8129. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8130. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8131. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8132. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8133. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8134. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8135.  
    8136. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8137. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8138.  
    8139. Compressed texture GameLogo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
    8140. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8141. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8142. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8143. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8144. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8145. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8146. System.Reflection.MonoMethod:InternalInvoke()
    8147. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8148. System.Reflection.MethodBase:Invoke(Object, Object[])
    8149. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8150. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8151. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8152. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8153. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8154. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8155. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8156. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8157. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8158. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8159. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8160. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8161. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8162.  
    8163. [C:\buildslave\unity\build\Editor/Src/Commands/IconUtility.cpp line 1071]
    8164. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    8165.  
    8166. Android PostProcess task "Creating staging area" took 59,5037 ms
    8167. Android PostProcess task "Generating Build Id" took 3,1927 ms
    8168. Android PostProcess task "Preparing Unity resources" took 107,8334 ms
    8169. Android PostProcess task "Splitting assets" took 9617,4341 ms
    8170. Android PostProcess task "Processing OBB assets" took 0,0188 ms
    8171. Android PostProcess task "Preparing Unity libraries" took 210,4851 ms
    8172. Android PostProcess task "Processing resources" took 4,8086 ms
    8173. Android PostProcess task "Preparing APK resources" took 11620,4109 ms
    8174. Android PostProcess task "Processing plugins" took 334,1654 ms
    8175. Android PostProcess task "Processing Android libraries" took 8,4459 ms
    8176. Android PostProcess task "Creating Android manifest" took 3793,8801 ms
    8177. Android PostProcess task "Compiling resources" took 55,3565 ms
    8178. Invoking UnityLinker with arguments: -out="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\porta\AppData\Local\Temp\tmp560ea0c.tmp" -x "C:\Users\porta\AppData\Local\Temp\tmp7c21e1d.tmp" -d "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed --rule-set=Conservative
    8179. C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe exited after 1794 ms.
    8180. Failed running C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe -out="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml" -x "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\..\platform_native_link.xml" -x "C:\Users\porta\AppData\Local\Temp\tmp560ea0c.tmp" -x "C:\Users\porta\AppData\Local\Temp\tmp7c21e1d.tmp" -d "C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll" --include-unity-root-assembly="C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed --rule-set=Conservative
    8181.  
    8182. stdout:
    8183. Unknown arguments :
    8184.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll
    8185.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll
    8186.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll
    8187.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.Postprocessing.Runtime.dll
    8188.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\FrameRateBooster.Optimizations.dll
    8189.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\Unity.TextMeshPro.dll
    8190.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll
    8191.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\EasyRoads3Dv3.dll
    8192.     --include-unity-root-assembly=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed\ProBuilderCore-Unity5.dll
    8193.     --include-directory=C:\Users\porta\Documents\UnityProjeler\CarParkGame\Temp\StagingArea\assets\bin\Data\Managed
    8194. stderr:
    8195.  
    8196. UnityEngine.DebugLogHandler:Internal_Log()
    8197. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    8198. UnityEngine.Logger:Log(LogType, Object)
    8199. UnityEngine.Debug:LogError(Object)
    8200. UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
    8201. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
    8202. UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:192)
    8203. UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, BuildTargetGroup, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:124)
    8204. UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:323)
    8205. UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:216)
    8206. UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:203)
    8207. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35)
    8208. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
    8209. UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
    8210. UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
    8211. UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
    8212. UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286)
    8213. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8214. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8215. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8216. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8217. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8218. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8219. System.Reflection.MonoMethod:InternalInvoke()
    8220. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8221. System.Reflection.MethodBase:Invoke(Object, Object[])
    8222. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8223. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8224. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8225. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8226. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8227. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8228. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8229. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8230. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8231. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8232. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8233. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8234. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8235. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs Line: 128)
    8236.  
    8237. Exception: C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe did not run properly!
    8238.  at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
    8239.  at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
    8240.  at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x0003b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:192
    8241.  at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Collections.Generic.IEnumerable`1[T] additionalBlacklist, UnityEditor.BuildTargetGroup buildTargetGroup, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x00309] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:124
    8242.  at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.Collections.IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x0018d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:323
    8243.  at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x00039] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:216
    8244.  at UnityEditorInternal.IL2CPPBuilder.Run () [0x00089] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:203
    8245.  at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35
    8246.  at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00203] in <e1c3953b4cf040ddb1400046b1c34897>:0
    8247.  at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <e1c3953b4cf040ddb1400046b1c34897>:0
    8248.  at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00261] in <e1c3953b4cf040ddb1400046b1c34897>:0
    8249.  at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <e1c3953b4cf040ddb1400046b1c34897>:0
    8250.  at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:286
    8251. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    8252. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    8253. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    8254. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    8255. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    8256. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    8257. System.Reflection.MonoMethod:InternalInvoke()
    8258. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    8259. System.Reflection.MethodBase:Invoke(Object, Object[])
    8260. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    8261. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    8262. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    8263. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    8264. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    8265. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    8266. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    8267. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    8268. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    8269. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    8270. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    8271. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    8272. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    8273. (Filename: <e1c3953b4cf040ddb1400046b1c34897> Line: 0)
    8274.  
    8275.  
    8276. -------------------------------------------------------------------------------
    8277. Build Report
    8278. Uncompressed usage by category (Percentages based on user generated assets only):
    8279. Textures               200.7 mb     85.7%
    8280. Meshes                 4.3 mb     1.9%
    8281. Animations             100.3 kb     0.0%
    8282. Sounds                 1.5 mb     0.7%
    8283. Shaders                5.8 mb     2.5%
    8284. Other Assets           2.9 mb     1.2%
    8285. Levels                 5.8 mb     2.5%
    8286. Scripts                2.8 mb     1.2%
    8287. Included DLLs          9.3 mb     4.0%
    8288. File headers           935.5 kb     0.4%
    8289. Total User Assets      234.1 mb     100.0%
    8290. Complete build size    234.5 mb
    8291. Used Assets and files from the Resources folder, sorted by uncompressed size:
    8292. 21.3 mb     9.1% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyMetalness.tga
    8293. 13.5 mb     5.8% Assets/Sprites/MenuButtons/Tick.png
    8294. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyNormal.tga
    8295. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAlbedo.tga
    8296. 10.7 mb     4.5% Assets/Vehicle/Civilian_vehicle_05/Textures/BodyAo.tga
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    9364. 0.0 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Histogram.compute
    9365. 0.0 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/AutoExposure.compute
    9366. 0.0 kb     0.0% Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Waveform.compute
    9367. 0.0 kb     0.0% Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc
    9368. -------------------------------------------------------------------------------
    9369. Unloading 695 Unused Serialized files (Serialized files now loaded: 0)
    9370. System memory in use before: 268.2 MB.
    9371. System memory in use after: 265.0 MB.
    9372.  
    9373. Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 3126.
    9374. Total: 77.611421 ms (FindLiveObjects: 1.557758 ms CreateObjectMapping: 0.206080 ms MarkObjects: 63.724292 ms  DeleteObjects: 12.121158 ms)
    9375.  
    9376. DisplayProgressNotification: Build Successful
    9377. Load scene 'Temp/__Backupscenes/0.backup' time: 1.071785 ms
    9378. Unloading 217 Unused Serialized files (Serialized files now loaded: 0)
    9379. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    9380. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    9381. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9382. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9383. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9384. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9385. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9386. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9387. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9388. System.Reflection.MonoMethod:InternalInvoke()
    9389. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9390. System.Reflection.MethodBase:Invoke(Object, Object[])
    9391. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9392. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9393. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9394. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9395. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9396. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9397. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9398. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9399. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9400. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9401. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9402. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9403. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9404.  
    9405. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9406. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9407.  
    9408. The tree baum ld0 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9409. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9410. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9411. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9412. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9413. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9414. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9415. System.Reflection.MonoMethod:InternalInvoke()
    9416. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9417. System.Reflection.MethodBase:Invoke(Object, Object[])
    9418. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9419. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9420. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9421. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9422. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9423. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9424. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9425. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9426. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9427. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9428. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9429. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9430. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9431.  
    9432. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9433. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9434.  
    9435. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9436. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9437. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9438. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9439. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9440. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9441. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9442. System.Reflection.MonoMethod:InternalInvoke()
    9443. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9444. System.Reflection.MethodBase:Invoke(Object, Object[])
    9445. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9446. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9447. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9448. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9449. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9450. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9451. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9452. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9453. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9454. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9455. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9456. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9457. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9458.  
    9459. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9460. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9461.  
    9462. The tree baum ld1 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9463. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9464. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9465. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9466. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9467. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9468. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9469. System.Reflection.MonoMethod:InternalInvoke()
    9470. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9471. System.Reflection.MethodBase:Invoke(Object, Object[])
    9472. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9473. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9474. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9475. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9476. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9477. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9478. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9479. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9480. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9481. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9482. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9483. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9484. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9485.  
    9486. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9487. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9488.  
    9489. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9490. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9491. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9492. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9493. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9494. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9495. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9496. System.Reflection.MonoMethod:InternalInvoke()
    9497. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9498. System.Reflection.MethodBase:Invoke(Object, Object[])
    9499. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9500. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9501. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9502. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9503. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9504. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9505. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9506. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9507. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9508. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9509. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9510. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9511. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9512.  
    9513. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9514. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9515.  
    9516. The tree baum ld2 mobile must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    9517. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
    9518. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
    9519. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9520. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9521. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9522. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9523. System.Reflection.MonoMethod:InternalInvoke()
    9524. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9525. System.Reflection.MethodBase:Invoke(Object, Object[])
    9526. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9527. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9528. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9529. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9530. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9531. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9532. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9533. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9534. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9535. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9536. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9537. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9538. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9539.  
    9540. [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 141]
    9541. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 172)
    9542.  
    9543. System memory in use before: 264.9 MB.
    9544. System memory in use after: 264.8 MB.
    9545.  
    9546. Unloading 1231 unused Assets to reduce memory usage. Loaded Objects now: 10617.
    9547. Total: 311.320348 ms (FindLiveObjects: 3.138129 ms CreateObjectMapping: 0.822612 ms MarkObjects: 301.928574 ms  DeleteObjects: 5.428900 ms)
    9548.  
    9549. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    9550. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    9551. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    9552. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    9553. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
    9554. Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb
    9555. Script Module: Unity.Analytics.DataPrivacy.dll
    9556. Pass: 0 took 174 milliseconds
    9557. Pass: 1 took 0 milliseconds
    9558. - Starting compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    9559. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll
    9560. Symbols will be read from Temp\Unity.Postprocessing.Runtime.pdb
    9561. Script Module: Unity.Postprocessing.Runtime.dll
    9562. Pass: 0 took 36 milliseconds
    9563. Pass: 1 took 4 milliseconds
    9564. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    9565. Symbols will be read from Temp\Unity.RenderPipelines.Core.Runtime.pdb
    9566. Script Module: Unity.RenderPipelines.Core.Runtime.dll
    9567. Pass: 0 took 39 milliseconds
    9568. Pass: 1 took 2 milliseconds
    9569. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    9570. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    9571. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    9572. Symbols will be read from Temp\Unity.RenderPipelines.Core.ShaderLibrary.pdb
    9573. Script Module: Unity.RenderPipelines.Core.ShaderLibrary.dll
    9574. Pass: 0 took 0 milliseconds
    9575. Pass: 1 took 0 milliseconds
    9576. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
    9577. Symbols will be read from Temp\Unity.TextMeshPro.pdb
    9578. Script Module: Unity.TextMeshPro.dll
    9579. Pass: 0 took 3064 milliseconds
    9580. Pass: 1 took 12 milliseconds
    9581. - Starting compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    9582. - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    9583. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Runtime.dll
    9584. Symbols will be read from Temp\Unity.RenderPipelines.Lightweight.Runtime.pdb
    9585. Script Module: Unity.RenderPipelines.Lightweight.Runtime.dll
    9586. Pass: 0 took 56 milliseconds
    9587. Pass: 1 took 0 milliseconds
    9588. - Finished compile Library/ScriptAssemblies/FrameRateBooster.Optimizations.dll
    9589. Symbols will be read from Temp\FrameRateBooster.Optimizations.pdb
    9590. Script Module: FrameRateBooster.Optimizations.dll
    9591. Pass: 0 took 0 milliseconds
    9592. Pass: 1 took 0 milliseconds
    9593. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    9594. - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    9595. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll
    9596. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    9597. - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll
    9598. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    9599. - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
    9600. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
    9601. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
    9602. - Finished compile Library/ScriptAssemblies/Unity.ShaderGraph.Editor.dll
    9603. - Starting compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    9604. - Finished compile Library/ScriptAssemblies/Unity.RenderPipelines.Lightweight.Editor.dll
    9605. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    9606. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    9607. Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb
    9608. Script Module: Assembly-CSharp-firstpass.dll
    9609. Pass: 0 took 56 milliseconds
    9610. Pass: 1 took 22 milliseconds
    9611. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
    9612. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    9613. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
    9614. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    9615. Symbols will be read from Temp\Assembly-CSharp.pdb
    9616. Script Module: Assembly-CSharp.dll
    9617. Pass: 0 took 35 milliseconds
    9618. Pass: 1 took 206 milliseconds
    9619. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    9620. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    9621. Assets\Scripts\GlassColor.cs(8,21): warning CS0108: 'GlassColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    9622. (Filename: Assets\Scripts\GlassColor.cs Line: 8)
    9623.  
    9624. Assets\Scripts\CarColor.cs(7,21): warning CS0108: 'CarColor.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    9625. (Filename: Assets\Scripts\CarColor.cs Line: 7)
    9626.  
    9627. Assets\Scripts\MenuManager.cs(9,34): warning CS0108: 'MenuManager.camera' hides inherited member 'Component.camera'. Use the new keyword if hiding was intended.
    9628. (Filename: Assets\Scripts\MenuManager.cs Line: 9)
    9629.  
    9630. Assets\Scripts\CarDriver.cs(55,21): warning CS0108: 'CarDriver.renderer' hides inherited member 'Component.renderer'. Use the new keyword if hiding was intended.
    9631. (Filename: Assets\Scripts\CarDriver.cs Line: 55)
    9632.  
    9633. Assets\Scripts\CarLightMode.cs(14,21): warning CS0108: 'CarLightMode.light' hides inherited member 'Component.light'. Use the new keyword if hiding was intended.
    9634. (Filename: Assets\Scripts\CarLightMode.cs Line: 14)
    9635.  
    9636. Assets\Scripts\AI\CarAI.cs(23,15): warning CS0108: 'CarAI.rigidbody' hides inherited member 'Component.rigidbody'. Use the new keyword if hiding was intended.
    9637. (Filename: Assets\Scripts\AI\CarAI.cs Line: 23)
    9638.  
    9639. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(147,30): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    9640. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 147)
    9641.  
    9642. Assets\ColorPicker\UtilityScripts\BoxSlider.cs(148,22): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    9643. (Filename: Assets\ColorPicker\UtilityScripts\BoxSlider.cs Line: 148)
    9644.  
    9645. Assets\Scripts\Atlas.cs(16,25): warning CS0649: Field 'Atlas.atlas' is never assigned to, and will always have its default value null
    9646. (Filename: Assets\Scripts\Atlas.cs Line: 16)
    9647.  
    9648. Assets\Scripts\Atlas.cs(11,24): warning CS0649: Field 'Atlas.currentType' is never assigned to, and will always have its default value
    9649. (Filename: Assets\Scripts\Atlas.cs Line: 11)
    9650.  
    9651. Assets\Scripts\CarDriver.cs(37,9): warning CS0414: The field 'CarDriver.maxRpm' is assigned but its value is never used
    9652. (Filename: Assets\Scripts\CarDriver.cs Line: 37)
    9653.  
    9654. Assets\Scripts\InCameraMove.cs(13,11): warning CS0414: The field 'InCameraMove.targetRotY' is assigned but its value is never used
    9655. (Filename: Assets\Scripts\InCameraMove.cs Line: 13)
    9656.  
    9657. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(16,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    9658. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 16)
    9659.  
    9660. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(451,29): warning CS0618: 'TextureImporterFormat.AutomaticTruecolor' is obsolete: 'Use textureCompression property instead'
    9661. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 451)
    9662.  
    9663. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(454,31): warning CS0618: 'TextureImporterGenerateCubemap.None' is obsolete: 'This value is deprecated (use TextureImporter.textureShape instead).'
    9664. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 454)
    9665.  
    9666. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(424,32): warning CS0618: 'ModelImporterTangentSpaceMode.Import' is obsolete: 'Use ModelImporterNormals.Import instead'
    9667. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 424)
    9668.  
    9669. Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs(425,33): warning CS0618: 'ModelImporterTangentSpaceMode.Calculate' is obsolete: 'Use ModelImporterNormals.Calculate instead'
    9670. (Filename: Assets\Draw Call Minimizer\Scripts\OLD\Editor\CombineMeshInEditorWindow.cs Line: 425)
    9671.  
    9672. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(78,4): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'
    9673. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 78)
    9674.  
    9675. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(86,8): warning CS0618: 'PrefabUtility.GetPrefabObject(Object)' is obsolete: 'Use GetPrefabInstanceHandle for Prefab instances. Handles for Prefab Assets has been discontinued.'
    9676. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 86)
    9677.  
    9678. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs(150,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    9679. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DrawCallMinimizerInspector.cs Line: 150)
    9680.  
    9681. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(596,7): warning CS0618: 'TextureImporter.textureFormat' is obsolete: 'textureFormat is no longer accessible at the TextureImporter level. For old 'simple' formats use the textureCompression property for the equivalent automatic choice (Uncompressed for TrueColor, Compressed and HQCommpressed for 16 bits). For platform specific formats use the [[PlatformTextureSettings]] API. Using this setter will setup various parameters to match the new automatic system as well as possible. Getter will return the last value set.'
    9682. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 596)
    9683.  
    9684. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,94): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect'
    9685. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    9686.  
    9687. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(691,4): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect instead.'
    9688. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 691)
    9689.  
    9690. Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs(736,4): warning CS0618: 'TextureImporter.normalmap' is obsolete: 'normalmap Property deprecated. Check [[TextureImporterSettings.textureType]] instead. Getter will work as expected. Setter will set textureType to NormalMap if true, nothing otherwise.'
    9691. (Filename: Assets\Draw Call Minimizer\Scripts\NEW\Editor\DCMEditorWindow.cs Line: 736)
    9692.  
    9693. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    9694. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    9695.  
    9696. Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs(75,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    9697. (Filename: Assets\ProCore\ProBuilder\Editor\MenuItems\Actions\pb_StripProBuilderScripts.cs Line: 75)
    9698.  
    9699. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,12): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    9700. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    9701.  
    9702. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(136,47): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    9703. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 136)
    9704.  
    9705. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,9): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
    9706. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    9707.  
    9708. Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs(137,44): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
    9709. (Filename: Assets\ProCore\ProBuilder\Editor\pb_MissingScriptEditor.cs Line: 137)
    9710.  
    9711. Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs(39,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    9712. (Filename: Assets\ProCore\ProBuilder\About\Editor\pb_UpdateCheck.cs Line: 39)
    9713.  
    9714. Assets\VSCode\Plugins\Editor\VSCode.cs(928,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    9715. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 928)
    9716.  
    9717. Assets\VSCode\Plugins\Editor\VSCode.cs(929,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
    9718. (Filename: Assets\VSCode\Plugins\Editor\VSCode.cs Line: 929)
    9719.  
    9720. Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs(8,19): warning CS0649: Field 'AxisInputKeyboard.key' is never assigned to, and will always have its default value
    9721. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\AxisInputKeyboard.cs Line: 8)
    9722.  
    9723. Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs(18,17): warning CS0649: Field 'Joystick.thumb' is never assigned to, and will always have its default value null
    9724. (Filename: Assets\Plugins\SimpleInput\Scripts\AxisInputs\Joystick.cs Line: 18)
    9725.  
    9726. Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs(8,19): warning CS0649: Field 'MouseButtonInputKeyboard.key' is never assigned to, and will always have its default value
    9727. (Filename: Assets\Plugins\SimpleInput\Scripts\MouseButtonInputs\MouseButtonInputKeyboard.cs Line: 8)
    9728.  
    9729. Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs(8,19): warning CS0649: Field 'KeyInputKeyboard.realKey' is never assigned to, and will always have its default value
    9730. (Filename: Assets\Plugins\SimpleInput\Scripts\KeyInputs\KeyInputKeyboard.cs Line: 8)
    9731.  
    9732. Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs(8,19): warning CS0649: Field 'ButtonInputKeyboard.key' is never assigned to, and will always have its default value
    9733. (Filename: Assets\Plugins\SimpleInput\Scripts\ButtonInputs\ButtonInputKeyboard.cs Line: 8)
    9734.  
    9735. Build completed with a result of 'Succeeded'
    9736. UnityEngine.DebugLogHandler:Internal_Log()
    9737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    9738. UnityEngine.Logger:Log(LogType, Object)
    9739. UnityEngine.Debug:Log(Object)
    9740. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:192)
    9741. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
    9742. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:907)
    9743. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:807)
    9744. UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:410)
    9745. System.Reflection.MonoMethod:InternalInvoke()
    9746. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    9747. System.Reflection.MethodBase:Invoke(Object, Object[])
    9748. UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:342)
    9749. UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:336)
    9750. UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:129)
    9751. UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:244)
    9752. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:438)
    9753. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:421)
    9754. UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:401)
    9755. UnityEngine.Experimental.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:511)
    9756. UnityEngine.Experimental.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\EventDispatcher.cs:307)
    9757. UnityEngine.Experimental.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at C:\buildslave\unity\build\Modules\UIElements\Panel.cs:176)
    9758. UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:245)
    9759. UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:68)
    9760. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179)
    9761. (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 192)
    9762.  
    9763. Refresh: detecting if any assets need to be imported or removed ...
    9764. Refreshing native plugins compatible for Editor in 225.95 ms, found 3 plugins.
    9765. Preloading 1 native plugins for Editor in 26.71 ms.
    9766. Refreshing native plugins compatible for Editor in 1.04 ms, found 3 plugins.
    9767. Preloading 1 native plugins for Editor in 0.20 ms.
    9768.  
    9769. Refresh Completed time: 12.165180s
    9770.    Asset Scan time: 10.167117s
    9771.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    9772.    Asset Import (Scripting) time: 0.000000s (count: 0)
    9773.    Post Processs Assets (Scripting) time: 0.000000s
    9774.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    9775.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    9776.    Post Process Assets (Non Scripting) time: 0.000000s
    9777.    Dependent Assets to Import Queue time: 0.000000s
    9778.  
    9779. Operation UnityEditor.PackageManager.Requests.ListRequest Done
    9780. Current xiaomi package version is empty
    9781. Operation UnityEditor.PackageManager.Requests.SearchRequest Done
    9782. Latest xiaomi package version is empty
    9783. Unloading 265 Unused Serialized files (Serialized files now loaded: 0)
    9784. System memory in use before: 368.5 MB.
    9785. System memory in use after: 367.5 MB.
    9786.  
    9787. Unloading 1162 unused Assets to reduce memory usage. Loaded Objects now: 10770.
    9788. Total: 65.350743 ms (FindLiveObjects: 2.122237 ms CreateObjectMapping: 0.440746 ms MarkObjects: 38.645711 ms  DeleteObjects: 24.140342 ms)
    9789.  
    9790. Refresh: detecting if any assets need to be imported or removed ...
    9791. Refreshing native plugins compatible for Editor in 53.43 ms, found 3 plugins.
    9792. Preloading 1 native plugins for Editor in 0.59 ms.
    9793. Refreshing native plugins compatible for Editor in 1.39 ms, found 3 plugins.
    9794. Preloading 1 native plugins for Editor in 0.29 ms.
    9795.  
    9796. Refresh Completed time: 3.323412s
    9797.    Asset Scan time: 1.541016s
    9798.    Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
    9799.    Asset Import (Scripting) time: 0.000000s (count: 0)
    9800.    Post Processs Assets (Scripting) time: 0.000000s
    9801.    Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
    9802.    Asset Import (Non Scripting) time: 0.000000s (count: 0)
    9803.    Post Process Assets (Non Scripting) time: 0.000000s
    9804.    Dependent Assets to Import Queue time: 0.000000s
    9805.  
    9806. [UnityConnectServicesConfig] config is NOT valid, switching to default
    9807.  
     
    Last edited: Dec 16, 2018
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,588
  3. Ceylan12

    Ceylan12

    Joined:
    Dec 24, 2016
    Posts:
    113
    Last edited: Dec 16, 2018
  4. mike-voorhees

    mike-voorhees

    Unity Technologies

    Joined:
    Aug 9, 2016
    Posts:
    45
    Thanks for reporting this. Between your log and another users a few months ago I was able to track down the commonality. https://forum.unity.com/threads/uni...d-not-run-properly.485006/page-2#post-3699757

    We have a command line argument parsing bug with the Turkish language (and possibly others). I'll get the fix into an upcoming patch release of 2018.3.

    If you need a workaround in the meaning time, the "easiest" thing to do is to switch your system language to english.
     
    atomicjoe and Peter77 like this.
  5. Ceylan12

    Ceylan12

    Joined:
    Dec 24, 2016
    Posts:
    113
    Thank you for your interest.
     
  6. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,869
    I can confirm this is happening for Spanish too.
    I was having this shader compiler errors on Vulkan for Android:
    Code (CSharp):
    1.  
    2. Compiling Vertex program with STEREO_INSTANCING_ENABLED
    3. Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING
    4.  
    5. Shader error in 'Hidden/PostProcessing/FinalPass': '#extension' : extra tokens -- expected newline at line 4 (on vulkan)
    6.  
    7. Compiling Vertex program with STEREO_INSTANCING_ENABLED
    8. Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_LIGHTMAP_DLDR_ENCODING
    9.  
    10. Shader error in 'Hidden/PostProcessing/FinalPass': '' : compilation terminated at line 4 (on vulkan)
    11.  
    12. Compiling Vertex program with STEREO_INSTANCING_ENABLED
    13. Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_MOBILE UNITY_HARDWARE_TIER2 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING
    Switching the keyboard language to English in the taskbar make it compile ok.
    Once it compiled, I could switch back the keyboard language to Spanish and it's compiling fine now. (maybe it's cached now?)
    Making build target changes re-enables the compiler bugs.
     
  7. caglarenes

    caglarenes

    Joined:
    Jul 9, 2015
    Posts:
    45
    It's happening all IL2CPP builds (Android, iOS, Mac & Windows etc.) on Turkish OSX 14 and Windows 10. Mono builds work correctly. Changing language is easy on OSX but not on Windows 10 :(

    Also only changing input language didn't solve my problem. What is your configuration @atomicjoe ?
     
  8. gldio

    gldio

    Joined:
    Mar 14, 2013
    Posts:
    1
    I had the same problem, too. And yes, it is a regional format problem, not a keyboard layout. I solved it changing regional format to english. I hope it'll be fixed soon.