In my game for android I have button that loads new scene additively and previous unloads.Also, I have Buffer scene that must be always loads. So I have 2 problems: 1.When I start game Buffer scene disappear. 2.When I press the button previous scene doesn't unload. In the unity editor i don't have this problems.But when build they appear. How I am load and unload scenes: Code (CSharp): private void LoadTradeScene() { SceneManager.UnloadSceneAsync((int)Scenes.MAIN); SceneManager.LoadSceneAsync((int)Scenes.TRADE, LoadSceneMode.Additive); }
Solved! Just load second Scene in the Awake() method. Unity can't loads 2 scenes at once at first start in building version, while unity editor can.