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Build Player Content Duration

Discussion in 'Addressables' started by HugoClip, Jul 24, 2019.

  1. HugoClip

    HugoClip

    Joined:
    Feb 28, 2018
    Posts:
    52
    Currently it takes quite a while to build all your player content and most of the time it's spent compiling the scripts.

    BuildScriptPackedMode.cs
    Code (CSharp):
    1.         static IList<IBuildTask> RuntimeDataBuildTasks(string builtinShaderBundleName)
    2.         {
    3.         .....
    4.             // Player Scripts
    5.             buildTasks.Add(new BuildPlayerScripts());
    6.         .....
    7.             return buildTasks;
    8.         }
    Screenshot 2019-07-24 at 12.48.29.png


    Is there anyway to some sort of caching or avoid this step in a way that doesn't break the build process?