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Build not possible with Cinemachine 2.1.11-beta.1 in Unity 2018.1.0b7

Discussion in 'Cinemachine' started by roykoma, Feb 18, 2018.

  1. roykoma

    roykoma

    Joined:
    Dec 9, 2016
    Posts:
    176
    Steps to reproduce:

    Create a new project in Unity 2018.1.0b7
    Import Cinemachine 2.1.11-beta.1 through the Package Manager
    Try to build empty scene

    Currently you can not build any project with cinemachine 2.1.11-beta (imported through the package manager) as unity trys to compile the editor scripts into the build too.


    One example of the 95 error messages:

     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    Yes, this is a known issue. It's already fixed on the release branch, and we'll publish it shortly.
     
  3. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    yes!
     
    JakubSmaga likes this.
  5. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    You early adopters are awesome!
    <3
     
    JakubSmaga likes this.
  6. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
    @Gregoryl @Adam_Myhill I'm using RC2 and I can't find CinemachinePostProcessing extension, Is that a bug? (I'm using PostProcessing from Package Manager)

    Update: Upgrading to RC3.
    Update 2: Still not here.
     
    Last edited: Feb 21, 2018
  7. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    You need to do this:

    upload_2018-2-21_10-13-0.png

    Note: RC3 is available, and has some bugfixes.
     
    ashiitaka and JakubSmaga like this.
  8. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
    Thanks!
    Is CMPostFX folder going to be hidden (Package Manager hidden folder) or stay in our Assets folder?
     
  9. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    For the moment it's in the asset folder. It may get migrated in the future.
     
    JakubSmaga likes this.