Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Nominations have been announced for this years Unity Awards. Celebrate the wonderful projects made by your peers this year and get voting! Vote here!
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Build memory usage

Discussion in 'PSM' started by Seiryu33, Mar 9, 2015.

  1. Seiryu33

    Seiryu33

    Joined:
    Dec 22, 2014
    Posts:
    31
    I am working on a 2d action/ platform and i'm encountering a memory usage error when i try to build it. My system has 3 Gb ram but I've heard Unity consume a huge amount of memory upon building apps. What can i do to reduce it? I'm using the free Psm version of Unity. I've tried changing the Sprite filter to Point but i don't know what else to do from there. Current resolution is 1024 but lowering it destroys the image files. How can i reduce memory use without reducing the quality of my images?
     
  2. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    515
    compress the images , convert them to DTX make texture atlas ... avoid to use png images
     
  3. Seiryu33

    Seiryu33

    Joined:
    Dec 22, 2014
    Posts:
    31
    Thanks for the help. Which image format is the best use for image files?
     
  4. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    515
    you can only convert to DTX in unity psm
     
  5. edgorat

    edgorat

    Joined:
    Apr 30, 2018
    Posts:
    1
    I build my game and found in the Editor Log the following:

    Build Report
    Uncompressed usage by category:
    Textures 12.8 mb 17.6%
    Meshes 0.0 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 53.9 kb 0.1%
    Shaders 0.0 kb 0.0%
    Other Assets 36.6 kb 0.0%
    Levels 51.9 kb 0.1%
    Scripts 2.0 mb 2.8%
    Included DLLs 6.4 mb 8.9%
    File headers 16.4 kb 0.0%
    Complete size 72.4 mb 100.0%

    How can this sum result in 72.4 MB
     
  6. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    515
    psm is no more supported , if you have any question you should post them on sony dev forum