Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Build massive number of assetbundle very very slow

Discussion in 'Editor & General Support' started by NoobCoderFake, Dec 19, 2018.

  1. NoobCoderFake

    NoobCoderFake

    Joined:
    Nov 24, 2015
    Posts:
    41
    For some reason, I need to pack my resources into small size of assetbundles, so there's about 5000+ assetbundles in my project. When I build them by using "BuildPipeline.BuildAssetBundles(string outputPath, AssetBundleBuild[] builds, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)", it goes very fast at first, but become extremely slow after built about 1000+ assetbundles. It will take ~1 sec to build one then; and it takes ~5 secs when finished about 2000 abs.
    For building 5000+ abs, it totally takes about 12 hours. Files total size is about 400MB uncompressed.
    It it the I/O problem or it's an issue of UnityEditor? Or just my own problem?
     
  2. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,511
    It happens for just about any Unity automated process.. I am guessing this has to do with some undo stuff or memory stuff. Only hope is to separate build process into more manageable chunks..
     
  3. NoobCoderFake

    NoobCoderFake

    Joined:
    Nov 24, 2015
    Posts:
    41
    Thanks for your reply! Guess I need to change many things to avoid that many assetbundles……
     
  4. unity_GBZcYUUgc4DE3A

    unity_GBZcYUUgc4DE3A

    Joined:
    Jul 15, 2019
    Posts:
    2
    I have the same problem. I have 15K assetbundles and it takes more than 20 hours!!!!