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Build - IL2CPP errors - Please, how fix it?

Discussion in 'Android' started by Nakaii, Sep 2, 2017.

  1. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    It looks like you need to install the latest version of the .NET Framework on this computer. The Unity installer should have done that, but it seems that it is not there for some reason.
     
  2. Gamebuzz1234

    Gamebuzz1234

    Joined:
    Dec 1, 2020
    Posts:
    6
    Ok thanks sir I will go and try that out.
     
  3. adriano-pessoa

    adriano-pessoa

    Joined:
    Apr 2, 2015
    Posts:
    7
    I'm getting this error trying compile a UWP project with Unity 2020 and XBox Live:

    Exception: C:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

    Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.15f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --incremental-g-c-time-slice=3 --baselib-directory="Temp\StagingArea\Il2CppOutputProject\IL2CPP\build\baselib\x64\Release" --avoid-dynamic-library-copy --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/GameDev/OlimpiadasXBox/Temp/StagingArea/Data/Managed --generatedcppdir=C:/GameDev/OlimpiadasXBox/Temp/StagingArea/Il2CppOutputProject/Source/il2cppOutput

    stdout:
    Running il2cpp.exe in server GC mode.
    IL2CPP error (no further information about what managed code was being converted is available)
    Additional information: Value cannot be null. (Parameter 'method')
    il2cpp.exe didn't catch exception: System.ArgumentNullException: Value cannot be null. (Parameter 'method')
    at Mono.Cecil.Cil.Instruction.Create(OpCode opcode, MethodReference method)
    at Unity.IL2CPP.Marshaling.BodyWriters.ManagedToNative.WindowsRuntimeProjection.IListProjectedMethodBodyWriter.WriteCallVectorMethodWithIndexCheckAndExceptionTranslation(MethodDefinition currentMethod, ParameterDefinition indexParameter, MethodDefinition vectorMethod)
    at Unity.IL2CPP.WindowsRuntime.InterfaceNativeToManagedAdapterGenerator.CreateAdapterClass(MinimalContext context, TypeDefinition clrInterface, TypeDefinition windowsRuntimeInterface, Dictionary`2 adapterMethodBodyWriters)
    at Unity.IL2CPP.WindowsRuntime.InterfaceNativeToManagedAdapterGenerator.Generate(MinimalContext context, IEnumerable`1 clrToWindowsRuntimeProjections, Dictionary`2 adapterMethodBodyWriters)
    at Unity.IL2CPP.WindowsRuntimeProjectionsComponent.Initialize(PrimaryCollectionContext context)
    at Unity.IL2CPP.AssemblyConversion.Steps.SetupSteps.RegisterCorlib(AssemblyConversionContext context, Boolean includeWindowsRuntime)
    at Unity.IL2CPP.AssemblyConversion.Phases.SetupPhase.Run(AssemblyConversionContext context, Boolean includeWindowsRuntime)
    at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
    at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. System.ArgumentNullException: Value cannot be null. (Parameter 'method')
    at Mono.Cecil.Cil.Instruction.Create(OpCode opcode, MethodReference method)
    at Unity.IL2CPP.Marshaling.BodyWriters.ManagedToNative.WindowsRuntimeProjection.IListProjectedMethodBodyWriter.WriteCallVectorMethodWithIndexCheckAndExceptionTranslation(MethodDefinition currentMethod, ParameterDefinition indexParameter, MethodDefinition vectorMethod)
    at Unity.IL2CPP.WindowsRuntime.InterfaceNativeToManagedAdapterGenerator.CreateAdapterClass(MinimalContext context, TypeDefinition clrInterface, TypeDefinition windowsRuntimeInterface, Dictionary`2 adapterMethodBodyWriters)
    at Unity.IL2CPP.WindowsRuntime.InterfaceNativeToManagedAdapterGenerator.Generate(MinimalContext context, IEnumerable`1 clrToWindowsRuntimeProjections, Dictionary`2 adapterMethodBodyWriters)
    at Unity.IL2CPP.WindowsRuntimeProjectionsComponent.Initialize(PrimaryCollectionContext context)
    at Unity.IL2CPP.AssemblyConversion.Steps.SetupSteps.RegisterCorlib(AssemblyConversionContext context, Boolean includeWindowsRuntime)
    at Unity.IL2CPP.AssemblyConversion.Phases.SetupPhase.Run(AssemblyConversionContext context, Boolean includeWindowsRuntime)
    at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
    at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <507f517ae7864f439b730eed1dbf6793>:0)
    PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1935)
    PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1904)
    PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217)
    UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:85)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:89)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <507f517ae7864f439b730eed1dbf6793>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Can anyone help me?
    Thanks!
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    This looks like either a bug in IL2CPP or some invalid IL code. It is difficult to tell from this stack trace though. Can you submit a bug report and include a project that causes this issue?
     
    adriano-pessoa likes this.
  5. adriano-pessoa

    adriano-pessoa

    Joined:
    Apr 2, 2015
    Posts:
    7
    Hello Josh!
    I managed to solve resolving some DLL conflicts with Xbox Live, Photon and Cinemachine and by updating its properties to compile to IL2CPP and apropriate .NET 4.X versions. Thank You!
     
    JoshPeterson likes this.
  6. ahmedaniss

    ahmedaniss

    Joined:
    Sep 18, 2019
    Posts:
    80
    problem fixed here :
     
  7. lxciian

    lxciian

    Joined:
    Dec 16, 2020
    Posts:
    1
    I am using Unity 2019.4.16f1. When i built my project the engine gave me three errors.

    ERROR 1:
    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\ibras\OneDrive\Masaüstü\Unity Projects\PlatformOyunu\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\ibras\OneDrive\Masaüstü\Unity Projects\PlatformOyunu\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/ibras/OneDrive/Masaüstü/Unity Projects/PlatformOyunu/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/ibras/OneDrive/Masaüstü/Unity Projects/PlatformOyunu/Temp/StagingArea/Il2Cpp/il2cppOutput"
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\ibras\OneDrive\Masa�st�\Unity Projects\PlatformOyunu\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
    Cache directory: C:\Users\ibras\OneDrive\Masa�st�\Unity Projects\PlatformOyunu\Library\il2cpp_android_arm64-v8a\il2cpp_cache
    ObjectFiles: 130 of which compiled: 0
    Total compilation time: 93 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\ibras\AppData\Local\Temp\tmpB902.tmp" -o "C:\Users\ibras\OneDrive\Masa�st�\Unity Projects\PlatformOyunu\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_6E3A297E109CE00122E3A9CB49D5CE89\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target aarch64-linux-android21 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=bfd.exe
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/CC5CD559E18FA045ECD4BC6FB213937C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/5B87DC1CE09AE0F5DD81A51BDBB3771C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/0C5FC6C90659B988862D011F14B4E7A9.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/132660065ECBD8E7DEDFD156CE5A4804.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/2D75BA0F9E5B463A612ED48A5876454F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/27502B7D6D1902C5201EAFE74B0D5B0F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/D67EBF4F858E6F9356BF507B5FB925EF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/F326ABBB5AEDE1272C7ED8BC63ED96D5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/BAB1619CBE57C5C2599344E8C8CBB1ED.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/B2D4742C7F48E2860CFB13BF5DEEAE73.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7F3B4FE820818E89CC996FD2FC59B559.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/82EFBE8FAB6E758FF6312029EA6D3827.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/97A1454B6C248D85E3DB15CD1FD07160.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/3855141B1B76802D1BE22C0F66A9873F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1AA861706DC6DD449B67ECDCE19F7012.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/2337B3AC01D841FD633A853A13D5556B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A0A3EDCD3681E7CEC771C289E873B8B8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/F8CF95BA3D66B82F9C2B1C8B8E25DB2A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65181BFECAC04DDAF1B873133A7D9E06.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/E3F479579CE5066CE002574718EA288C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1CBE63956C35DDA78BBC2E6E4FA20486.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/907C26E408C00B03C84C4FB56F4B8E87.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/428463A3537CB63B60F3086297DA16E4.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/C6CBCC9C9E119B276760C5F65ACF6231.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/7E40D2E8443100B4CE43B1BB75342125.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/8C856A186ACE088611CFF8DECA212672.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/E2A30C8778D5A440EFCD3FC792431513.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/CBA25D7831055F1CCBD194C98A517A6D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A333B78F62AE968E5865FD0F6B8D8E51.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/12F290AA76043FFB9C40BE967B5BA775.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/C881BE0C22B1A0E6518E0D56BFC43BEA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1F1AC00467437CDDBA56198B02319874.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/BE2F8974A089EF5083A44B06709F980B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/0E4A3B8BE3B4170C5ED30004CDF6F4F8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/C26967972D9A543DB5870F7823C09BF7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/9D1A83117D2B12BF3F75BD70928CF4C8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/EDF0E75DFF562E6CBF7527B56BAC8B62.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/811CF018AABE24163152E4B40C8EC9C8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/016BCAF65ED3073DAA00989B1AA9B01E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/DD5ACCD700006D66038FFB7EEED016E2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1C504C373B460B3D1979EBAE7F8DCBB6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/89D295DFB45A800E864F198A6A4F354E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/44A9205233908C567E06B08C79C9DCB2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/BB9E9881CE2660778B94F5E625EBF7F9.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A445133F89C33F72F4C0C0AB6EB0AC8A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/93B8ACF328719BA08821A5328B4AE1CE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/0EDBEA48C8B5B1F880B057FA191393E2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1AD474E61478869934F8A31665DB308C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/BDA6AEED9E58F8E22C6489BD8DF3B072.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/0EB26E427BEDD8E68FAA1FB09AEBFEA9.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/BB29BB19AF237E3D14F501CD81F8EB71.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/62A588D68824F8558DBADE9A425C4B45.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/3FF1C0D223C4B0B2E42F4FADD6E2A88A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/349588AA84F2F33D28E6B916082F5135.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/277423B4EDDAB201CFF7F9858FEB9D61.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/5CC699DBCF20FFC03AFCC916C5D90924.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/CEE76782E62EDE97A4D8BB692D09C76E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A2765D4DAD6F72CFDEA2E1C4E9C483E0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/352C5857D9AD8D23AE8354DFAF47DCAB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/29A8438FF36C3459A93060147E7D7DFF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/9755E97A6E29615E1D9F23D433917C64.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/FA115645EE3D793DFB70903889270761.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/F2A9EFBCB50599C8825929D37B67DC06.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/D4ACD5823F82F7CF74AC02E23355B401.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/658EE9CF5B2853AE857605EFC04421FB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/5BA333E053CAE5B505155A69789290AA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/8F08A4B610D9E15C0F2B312644B2E43B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/DEB6A2BA1A0A810FABB9CBE964290CE0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/32F6C498F29BC7FCBF7B4FCCCBEA11A6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/ADB470E870BCD598692AE3FE0BD3CE1C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/ibras/OneDrive/Masa?st?/Unity Projects/PlatformOyunu/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/4AB92777201D7ED1E7FA1<message truncated>

    ERROR 2:
    Build completed with a result of 'Failed' in 34 seconds (33578 ms)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    ERROR 3:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <7d90b28560b644ce87b8263efcc36eed>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <7d90b28560b644ce87b8263efcc36eed>:0
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Can you help me please? I'm working about this for 2 days.
     
  8. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    2,713
    Your path has invalid symbols 'Masa?st?', please change the path to ASCII symbols
     
  9. jedwards_bg

    jedwards_bg

    Joined:
    Sep 6, 2019
    Posts:
    1
    I've run into the same problem as Gamebuzz1234 trying to build my project both iOS and Android using Unity 2020.2.1f1. It cannot find netstandard 2.0. I'm building on Mac 10.14.6.

    The project builds with Unity 2020.1.17f1 but not 2020.2.1f1. I saw no errors installing Unity 2020.2.1f1 using Unity Hub.

    It looks like you need to install the latest version of the .NET Framework on this computer.

    I do not normally install .NET separately from installing Unity. Is this a Unity Hub install issue? If so then we'll stick with Unity 2020.171f1.

    Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --additional-cpp="/Users/jedwards/workspace/KFClient2020/Library/Il2cppBuildCache/iOS/additionalCppFiles/UnityClassRegistration.cpp" --additional-cpp="/Users/jedwards/workspace/KFClient2020/Library/Il2cppBuildCache/iOS/additionalCppFiles/UnityICallRegistration.cpp" --avoid-dynamic-library-copy --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/jedwards/workspace/KFClient2020/Temp/StagingArea/Data/Managed" --generatedcppdir="/Users/jedwards/workspace/KFClient2020/Library/Il2cppBuildCache/iOS/il2cppOutput"
    /Applications/Unity/Hub/Editor/2020.2.1f1/Unity.app/Contents/il2cpp/build/BeeSettings/offline/bee.exe exited after 1573 ms.
    Exception: IL2CPP error (no further information about what managed code was being converted is available)
    Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'
    at Unity.Cecil.Awesome.AssemblyResolver.ResolveInternal(AssemblyNameReference name) in /Users/bokken/build/output/unity/il2cpp/Unity.Cecil.Awesome/AssemblyResolver.cs:line 153
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    Can you drop us a bug report for this issue? It looks like it might not be related to a .NET Framework installation issue, because you are on macOS, where .NET FW does not apply.

    However, we'd like to know about any regression in 2020.2 and fix it immediately.
     
  11. Gorthax

    Gorthax

    Joined:
    Oct 22, 2020
    Posts:
    7
    I have been struggling for DAYS with this issue and cant find an answer anywhere. I have tried uninstalling unity many times. This is from Unity 2020.2
    Trying to export to UWP so I can build it in VS 2017 to test on the series x.

    PLEASE HELP!!!

    Build completed with a result of 'Failed' in 52 seconds (52397 ms)
    UnityEngine.GUIUtility( ProcessEvent (int,intptr,bool&)


    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <433cbae83977409887e43d50043210d2>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <433cbae83977409887e43d50043210d2>:0
    UnityEngine.GUIUtility( ProcessEvent (int,intptr,bool&)


    Exception: IL2CPP error (no further information about what managed code was being converted is available)
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Unity.IL2CPP.Extensions.ModuleInitializerMethod(AssemblyDefinition assembly)
    at Unity.IL2CPP.Metadata.PerAssemblyCodeMetadataWriter.Write(SourceWritingContext context, AssemblyDefinition assembly, GenericContextCollection genericContextCollection, String assemblyMetadataRegistrationVarName, String codeRegistrationVarName)
    at Unity.IL2CPP.AssemblyConversion.SecondaryWrite.Steps.PerAssembly.WritePerAssemblyCodeMetadata.ProcessItem(GlobalWriteContext context, AssemblyDefinition item)
    at Unity.IL2CPP.AssemblyConversion.Steps.Base.ScheduledItemsStepFuncWithContinueAction`3.WorkerWrapper(WorkItemData`3 workerData)
    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.ContinueWithResultsWorkItem`4.InvokeWorker(Object context, Int32 uniqueId)
    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.BaseContinueWorkItem`2.Invoke(Object context, Int32 uniqueId)
    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <433cbae83977409887e43d50043210d2>:0)
    PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1909)
    PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1878)
    PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:211)
    UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:86)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:90)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <433cbae83977409887e43d50043210d2>:0)
    UnityEngine.GUIUtility( ProcessEvent(Int32, IntPtr, Boolean&)
     
    Last edited: Jan 24, 2021
  12. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    This looks like a different error message from the one mentioned above. But it is one that I've not seen before, so I can't offer a solution immediately. Can you submit a bug report with a project that causes this issue? It looks like there is some assembly in the project with has a module initializer that is causing a problem, but I'm unsure how to determine which it is from the stack trace alone.
     
  13. Gorthax

    Gorthax

    Joined:
    Oct 22, 2020
    Posts:
    7
    The project is 16gigs....
     
  14. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    That is probably too big to submit. When this problem happens, can you grab the files in the Temp/StagingArea/Data/Managed directory and submit those with a bug report? That, along with the Editor.log file, should be enough information for us to understand this issue.
     
  15. Gorthax

    Gorthax

    Joined:
    Oct 22, 2020
    Posts:
    7
    the bug has been submitted and this is the case: 1309491
     
    JoshPeterson likes this.
  16. DJ-Productions

    DJ-Productions

    Joined:
    Feb 8, 2020
    Posts:
    1
    Hey @JoshPeterson, I'm having this error and don't know what the cause is. I've tried installing new NDKs but it didn't work. If you can, Please look at the error message.
    Thanks for your time.
     

    Attached Files:

  17. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    This failure occurs because the code in the project has extern methods in C#. Methods marked as extern with a the [Dllimport("__Internal")] attribute must be present in a native library that is linked with the Unity player when building with the IL2CPP scripting backend.

    For example, this in this project one function which causes this issue is named: openWindow

    You have two options:

    1. Build a native library with all of the methods marked as extern with the [Dllimport("__Internal")] attribute for the target platform and architecture of the player. See this documentation for details about native plugins: https://docs.unity3d.com/Manual/NativePlugins.html

    2. Remove the C# code which defines this extern method. You can do that with platform dependent compilation: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
     
  18. sschilp

    sschilp

    Joined:
    Jul 12, 2016
    Posts:
    12
    I upgraded a project from 2019.2 to 2019.4 and i am trying to do Android builds on a windows machine.


    When i switch the c++ compiler config to debug, the build works fine.
    When i set it to Release though, it fails.
    I am running into some il2cpp problems and can not find the reason for them.
    Anyone here who can identify the problem?

    Code (CSharp):
    1. Exception: C:\Program Files\Unity\Hub\Editor\2019.4.22f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    2.  
    3. Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.22f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\Sven\Documents\Repos\Project\Frontend\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\Sven\Documents\Repos\Project\Frontend\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.22f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.22f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/Sven/Downloads/android-ndk-r19c-windows-x86_64/android-ndk-r19c" --enable-debugger --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.22f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --command-log=on --linker-flags="-Wl -v"  --directory=C:/Users/Sven/Documents/Repos/Project/Frontend/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/Sven/Documents/Repos/Project/Frontend/Temp/StagingArea/Il2Cpp/il2cppOutput
    4.  
    5. stdout:
    6. Building libil2cpp.so with AndroidToolChain
    7.     Output directory: C:\Users\Sven\Documents\Repos\Project\Frontend\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
    8.     Cache directory: C:\Users\Sven\Documents\Repos\Project\Frontend\Library\il2cpp_android_arm64-v8a\il2cpp_cache
    9. ObjectFiles: 996 of which compiled: 0
    10. Total compilation time: 967 milliseconds.
    11. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Sven\AppData\Local\Temp\tmpFAD2.tmp" -o "C:\Users\Sven\Documents\Repos\Project\Frontend\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_CFE381E53FB31C331C071EC5249CAFD5\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target aarch64-linux-android21 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=bfd.exe -Wl -v
    12.  
    13. Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    14. Target: aarch64-unknown-linux-android21
    15. Thread model: posix
    16. InstalledDir: C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin
    17. Found candidate GCC installation: C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android\4.9.x
    18. Selected GCC installation: C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x
    19. Candidate multilib: .;@m64
    20. Selected multilib: .;@m64
    21. "C:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/bin\\ld.bfd.exe" "@C:\\Users\\Sven\\AppData\\Local\\Temp\\response-552121.txt"
    22. Arguments passed via response file:
    23. "-export-dynamic" "--fix-cortex-a53-843419" "--enable-new-dtags" "--eh-frame-hdr" "-m" "aarch64linux" "-shared" "-export-dynamic" "-o" "C:\\Users\\Sven\\Documents\\Repos\\Project\\Frontend\\Library\\il2cpp_android_arm64-v8a\\il2cpp_cache\\linkresult_CFE381E53FB31C331C071EC5249CAFD5\\libil2cpp.so" "C:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../sysroot/usr/lib/aarch64-linux-android/21\\crtbegin_so.o" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\8.0.2\\lib\\linux\\aarch64" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../sysroot/usr/lib/aarch64-linux-android/21" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../sysroot/usr/lib/aarch64-linux-android" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-LC:\\Users\\Sven\\Downloads\\android-ndk-r19c-windows-x86_64\\android-ndk-r19c\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin/../sysroot/usr/lib" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A82DD240EB16986605072C155F0148BD.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/5DEC1CD03912C3746C060C89D6672CB3.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/A52B09B1FA1C8A8C213F5BE5A1E590A3.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/EB108E79CCE00D9F247DDE71CE59638E.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/B40D546E13446A3FD4D303280DEDC9CF.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/96730461B3DB46FF826BA927AD5B565F.o" "C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/75DEE3119D37EA153C985BD91D7AEE57.o" 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    24. (end of response file)
    25. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `AndroidLogCallback(char const*)':
    26. C:\Program Files\Unity\Hub\Editor\2019.4.22f1\Editor\Data\il2cpp\libil2cpp\os\Android/Initialize.cpp:12:(.text._ZL18AndroidLogCallbackPKc+0x18): relocation truncated to fit: R_AARCH64_JUMP26 against symbol `__android_log_print' defined in .text section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android/21/liblog.so
    27. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `il2cpp::os::OpenAndroidConfig()':
    28. C:\Program Files\Unity\Hub\Editor\2019.4.22f1\Editor\Data\il2cpp\libil2cpp\os\Android/TimeZoneInfo.cpp:48:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x1c): relocation truncated to fit: R_AARCH64_CALL26 against symbol `getenv@@LIBC' defined in .text section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android/21/libc.so
    29. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `std::__ndk1::char_traits<char>::length(char const*)':
    30. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/__string:217:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x50): relocation truncated to fit: R_AARCH64_CALL26 against symbol `strlen@@LIBC' defined in .text section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android/21/libc.so
    31. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `il2cpp::os::OpenAndroidConfig()':
    32. C:\Program Files\Unity\Hub\Editor\2019.4.22f1\Editor\Data\il2cpp\libil2cpp\os\Android/TimeZoneInfo.cpp:49:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x88): relocation truncated to fit: R_AARCH64_CALL26 against symbol `getenv@@LIBC' defined in .text section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android/21/libc.so
    33. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `std::__ndk1::__libcpp_allocate(unsigned long, unsigned long)':
    34. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:259:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x9c): relocation truncated to fit: R_AARCH64_CALL26 against symbol `operator new(unsigned long)' defined in .text._Znwm section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android\libc++_static.a(new.o)
    35. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `std::__ndk1::char_traits<char>::length(char const*)':
    36. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/__string:217:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0xd0): relocation truncated to fit: R_AARCH64_CALL26 against symbol `strlen@@LIBC' defined in .text section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android/21/libc.so
    37. C:/Users/Sven/Documents/Repos/Project/Frontend/Library/il2cpp_android_arm64-v8a/il2cpp_cache/libil2cpp/685A331A94234D6842035C1E273CAFAF.o: In function `std::__ndk1::_DeallocateCaller::__do_call(void*)':
    38. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:340:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x114): relocation truncated to fit: R_AARCH64_CALL26 against symbol `operator delete(void*)' defined in .text._ZdlPv section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android\libc++_static.a(new.o)
    39. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:340:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x124): relocation truncated to fit: R_AARCH64_CALL26 against symbol `operator delete(void*)' defined in .text._ZdlPv section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android\libc++_static.a(new.o)
    40. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:340:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x18c): relocation truncated to fit: R_AARCH64_CALL26 against symbol `operator delete(void*)' defined in .text._ZdlPv section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android\libc++_static.a(new.o)
    41. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:340:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x1c4): relocation truncated to fit: R_AARCH64_CALL26 against symbol `operator delete(void*)' defined in .text._ZdlPv section in C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/lib/aarch64-linux-android\libc++_static.a(new.o)
    42. C:\Users\Sven\Downloads\android-ndk-r19c-windows-x86_64\android-ndk-r19c\toolchains\llvm\prebuilt\windows-x86_64\bin/../sysroot/usr/include/c++/v1/new:340:(.text._ZN6il2cpp2os17OpenAndroidConfigEv+0x1ec): additional relocation overflows omitted from the output
    43. clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    44.  
    45.  
    46.    bei Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    47.    bei Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    48.    bei il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    49.    bei il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    50.    bei il2cpp.Program.Main(String[] args)
    51. stderr:
    52.  
    53. Unbehandelte Ausnahme:
    54.  
    55.   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x000f5] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    56.   at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    57.   at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x00086] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    58.   at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002e8] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    59.   at UnityEditorInternal.IL2CPPBuilder.Run () [0x000de] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    60.   at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001d] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    61.   at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0021b] in <d76da2c9a45b4b02b93f56ae560b1d44>:0
    62.   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <d76da2c9a45b4b02b93f56ae560b1d44>:0
    63.   at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00349] in <d76da2c9a45b4b02b93f56ae560b1d44>:0
    64.   at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <d76da2c9a45b4b02b93f56ae560b1d44>:0
    65.   at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <4a1b55d6b009421a9ad1d16b54b782d5>:0
    66. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    67. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
    68. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
    69. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
    70. UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    71. BuildTools:BuildAndroid() (at Assets\Editor\BuildPipeline\BuildTools.cs:488)
     
    Last edited: Mar 16, 2021
  19. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    This is a bug in the Android NDK native linker that happens when the code size becomes too large. Do you happen to have script debugging enabled for this build? That will increase the code size, and can often push over the limit that triggers this issue.
     
  20. sschilp

    sschilp

    Joined:
    Jul 12, 2016
    Posts:
    12
    Thanks a lot for that quick response.
    So... Disabling the debugging seems to work. I am getting past the il2cpp parts now.
    I have some other issues still but they don't seem to be related to il2cpp or the linker.

    Could you maybe give some detail on how to find out if a build failing like mine is about the code size?
    Is there some error code in there that i simply haven't seen?
    Also: What would i do if i actually wanted script debugging? Is there a way to workaround that code size limit?
    Until now i was under the impression that my code size isn't that large so what kind of limits are we talking about?

    And is there some version of the ndk/linker that is okay with bigger code sizes?
     
  21. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    The error message from the linker is what indicates the problem: relocation truncated to fit: R_AARCH64_JUMP26 against symbol

    I happen to know about this error because I have investigated it before. Otherwise, it is difficult to connect this error message to large code size.

    Obviously you can try to make the code size in this project smaller, but that is often not easy to do. In Unity 2021 versions and later we have updated to a newer version of the Android NDK which does not have this bug, so that would be an option as well.
     
  22. sschilp

    sschilp

    Joined:
    Jul 12, 2016
    Posts:
    12
    Thanks again for the help.

    One more question though if you have the time:
    Setting the compiler config to debug make the build finish, even with the script debugging enabled.
    How is that one not having issues with large code sizes?
     
  23. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    This is an interesting configuration in that I don't think anyone experiencing this linker error has tried it yet. I don't know why it would work. Maybe there is more to this linker error than code size alone.
     
  24. Marwans200

    Marwans200

    Joined:
    Jan 12, 2021
    Posts:
    4
    Please help, im new. I dont know why but I cant build the game.:(
     
  25. Marwans200

    Marwans200

    Joined:
    Jan 12, 2021
    Posts:
    4
    Exception: F:\GamesFromUnity\unity\unity\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    Failed running "F:\GamesFromUnity\unity\unity\2019.4.16f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="F:\GamesFromUnity\unity\unity\FPS FreeForAll\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="F:\GamesFromUnity\unity\unity\FPS FreeForAll\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser=F:/GamesFromUnity/unity/unity/2019.4.16f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory="F:/GamesFromUnity/unity/unity/FPS FreeForAll/Temp/StagingArea/Data/Managed" --generatedcppdir="F:/GamesFromUnity/unity/unity/FPS FreeForAll/Temp/StagingArea/Data/il2cppOutput"
    stdout:
    il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
    Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
    Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
    Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    Visual Studio 2017 (or newer) with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed or missing C++ workload component)
    Visual Studio 2017 (or newer) installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
    Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry
    at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d90b28560b644ce87b8263efcc36eed>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  26. Jorhoto

    Jorhoto

    Joined:
    May 7, 2019
    Posts:
    83
    You need to provide with some info.

    1. Take a look to other posts, very surely your same issue was already solved.
    2. If it is not the case, take a look to the info posted in other posts that got solved and try to provide with the same information.

    Good luck with your issue ;)
     
  27. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    The error message here is pretty explicit. You will need to install Visual Studio (any version) with the C++ workload in order to use IL2CPP to build a game on Windows. Please give that a try and let us know if it works!
     
  28. Marwans200

    Marwans200

    Joined:
    Jan 12, 2021
    Posts:
    4
    ok, thanks for replying:)
     
  29. Marwans200

    Marwans200

    Joined:
    Jan 12, 2021
    Posts:
    4
    thank you so much after reinstalling it worked perfectly!
     
  30. oukaitou

    oukaitou

    Joined:
    Jan 10, 2014
    Posts:
    14
    Hello, @JoshPeterson

    I got this error when upgraded unity to 2019.4.23f1, please help

    Code (CSharp):
    1. Exception: D:\Program Files\2019.4.23f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    2.  
    3. Failed running "D:\Program Files\2019.4.23f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Workspace\Live2DViewerEX Android Overlay\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Program Files/2019.4.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Program Files/2019.4.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Program Files/2019.4.23f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="D:/Program Files/2019.4.23f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/Workspace/Live2DViewerEX Android Overlay/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/Workspace/Live2DViewerEX Android Overlay/Temp/StagingArea/Il2Cpp/il2cppOutput"
    4.  
    5. stdout:
    6. Building libil2cpp.so with AndroidToolChain
    7.     Output directory: D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    8.     Cache directory: D:\Workspace\Live2DViewerEX Android Overlay\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    9. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:19329:15: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    10. // live2d.????/
    11.              ^
    12. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:19331:1: error: expected unqualified-id
    13. {
    14. ^
    15. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30387:13: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    16. // live2d.??/
    17.            ^
    18. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30389:1: error: expected unqualified-id
    19. {
    20. ^
    21. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30587:14: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    22. // live2d.???/
    23.             ^
    24. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30589:1: error: expected unqualified-id
    25. {
    26. ^
    27. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89439:70: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    28. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3712 = { sizeof (U20_t82CA13C8FD57182B716863A08EA68112BF99081A), -1, 0, 0 };
    29.                                                                     ^
    30. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89442:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    31.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_tmpBaseDataIndex_9(),
    32.        ^
    33. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89443:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    34.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_interpolatedPoints_10(),
    35.        ^
    36. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89444:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    37.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_transformedPoints_11(),
    38.        ^
    39. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89445:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    40.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_transformedUvmap_12(),
    41.        ^
    42. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89601:70: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    43. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3729 = { sizeof (U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90), -1, 0, 0 };
    44.                                                                     ^
    45. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89604:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    46.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_tmpBaseDataIndex_7(),
    47.        ^
    48. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89605:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    49.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_interpolatedPoints_8(),
    50.        ^
    51. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89606:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    52.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_transformedPoints_9(),
    53.        ^
    54. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89843:62: error: invalid application of 'sizeof' to an incomplete type 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    55. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3753 = { sizeof (U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720), -1, 0, 0 };
    56.                                                             ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    57. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:1498:8: note: forward declaration of 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    58. struct U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720;
    59.       ^
    60. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89846:2: error: incomplete type 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720' named in nested name specifier
    61.        U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720::get_offset_of_material_0(),
    62.        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    63. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:1498:8: note: forward declaration of 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    64. struct U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720;
    65.       ^
    66. 3 warnings and 14 errors generated.
    67.  
    68.  
    69. Invocation was: Executable: "D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    70. Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp" -o "D:/Workspace/Live2DViewerEX Android Overlay/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/43D3DEFD6920924124DC198A34B3AB9C.o"
    71.  
    72.   �� Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    73.   �� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    74.   �� il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    75.   �� il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    76.   �� il2cpp.Program.Main(String[] args)
    77. stderr:
    78.  
    79. δ��������쳣:  Unity.IL2CPP.Building.BuilderFailedException: D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:19329:15: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    80. // live2d.????/
    81.              ^
    82. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:19331:1: error: expected unqualified-id
    83. {
    84. ^
    85. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30387:13: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    86. // live2d.??/
    87.            ^
    88. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30389:1: error: expected unqualified-id
    89. {
    90. ^
    91. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30587:14: warning: backslash and newline separated by space [-Wbackslash-newline-escape]
    92. // live2d.???/
    93.             ^
    94. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:30589:1: error: expected unqualified-id
    95. {
    96. ^
    97. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89439:70: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    98. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3712 = { sizeof (U20_t82CA13C8FD57182B716863A08EA68112BF99081A), -1, 0, 0 };
    99.                                                                     ^
    100. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89442:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    101.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_tmpBaseDataIndex_9(),
    102.        ^
    103. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89443:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    104.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_interpolatedPoints_10(),
    105.        ^
    106. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89444:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    107.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_transformedPoints_11(),
    108.        ^
    109. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89445:2: error: use of undeclared identifier 'U20_t82CA13C8FD57182B716863A08EA68112BF99081A'
    110.        U20_t82CA13C8FD57182B716863A08EA68112BF99081A::get_offset_of_transformedUvmap_12(),
    111.        ^
    112. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89601:70: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    113. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3729 = { sizeof (U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90), -1, 0, 0 };
    114.                                                                     ^
    115. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89604:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    116.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_tmpBaseDataIndex_7(),
    117.        ^
    118. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89605:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    119.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_interpolatedPoints_8(),
    120.        ^
    121. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89606:2: error: use of undeclared identifier 'U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90'
    122.        U20_tD582CFEE0C1DBCECA35E0961E80C011128521F90::get_offset_of_transformedPoints_9(),
    123.        ^
    124. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89843:62: error: invalid application of 'sizeof' to an incomplete type 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    125. const Il2CppTypeDefinitionSizes g_typeDefinitionSize3753 = { sizeof (U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720), -1, 0, 0 };
    126.                                                             ^      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    127. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:1498:8: note: forward declaration of 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    128. struct U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720;
    129.       ^
    130. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:89846:2: error: incomplete type 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720' named in nested name specifier
    131.        U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720::get_offset_of_material_0(),
    132.        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    133. D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppCompilerCalculateTypeValues1.cpp:1498:8: note: forward declaration of 'U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720'
    134. struct U20_t784B2B7789C8F7CC47E31006B715E69EEDE8C720;
    135.       ^
    136. 3 warnings and 14 errors generated.
    137.  
    138.  
    139. Invocation was: Executable: "D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    140. Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Program Files\2019.4.23f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Workspace\Live2DViewerEX Android Overlay\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdli<message truncated>
     
  31. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    IL2CPP will try to emit C# code in to the C++ code stream as comments in the C++ code, to aid in understanding the generated C++ code. It looks like something in the C# code is causing a problem which leads to C++ code that cannot be compiled. Can you submit a bug report for this issue?
     
  32. oukaitou

    oukaitou

    Joined:
    Jan 10, 2014
    Posts:
    14
    I will report it, thank you
     
    JoshPeterson likes this.
  33. srcumut

    srcumut

    Joined:
    Jan 9, 2021
    Posts:
    4
    Hello, I'm sorry that some words may be meaningless because I use translation. I get the il2cpp_codegenandcompile error.

    I'm tired of calling. Can you help me.

    /////////////////////////////////// Error1 ************************************

    Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
    Annotation: IL2CPP_CodeGenAndCompile Z:/Unity/YeniMotor2/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput/Data
    Cmdline: "C:\Program Files\Unity\Hub\Editor\2021.2.0a11\Editor\Data\il2cpp\build\deploy\netcoreapp3.1\il2cpp.exe" --convert-to-cpp --compile-cpp --profiler-report --profiler-output-file="Z:/Unity/YeniMotor2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/buildstate/artifacts/il2cpp_conv_10rt.traceevents" --directory="Z:/Unity/YeniMotor2/Temp/StagingArea/assets/bin/Data/Managed" --data-folder="Z:\Unity\YeniMotor2\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput\Data" --generatedcppdir="Z:/Unity/YeniMotor2/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput" --symbols-folder="Z:\Unity\YeniMotor2\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput\Symbols" --map-file-parser="C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --emit-null-checks --enable-array-bounds-check --code-generation-option=EnableInlining --stats-output-dir="Z:/Unity/YeniMotor2/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput" --platform=Android --architecture=ARMv7 --outputpath="Z:\Unity\YeniMotor2\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so" --dont-deploy-baselib --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --libil2cpp-static --baselib-directory="C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --additional-ınclude-directories="C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-ınclude-directories="C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --ıncremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot --cachedirectory="Z:\Unity\YeniMotor2\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache"
    ExitCode: 1
    Stdout:
    Either unknown arguments were used or one or more assemblies could not be found :
    --additional-�nclude-directories=C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include
    --additional-�nclude-directories=C:/Program Files/Unity/Hub/Editor/2021.2.0a11/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include
    --�ncremental-g-c-time-slice=3

    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <9308c83cad8f4cf2b6c96fcf8765330f>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <9308c83cad8f4cf2b6c96fcf8765330f>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <9308c83cad8f4cf2b6c96fcf8765330f>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <9308c83cad8f4cf2b6c96fcf8765330f>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <0e29c6fa484546b69131e62ea7005ea3>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    /////////////////////////////////////////////////////Error 2 ***********************************************


    Build completed with a result of 'Failed' in 53 seconds (53010 ms)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)


    /////////////////////////////////////////////////////Error 3 ***********************************************


    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <0e29c6fa484546b69131e62ea7005ea3>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <0e29c6fa484546b69131e62ea7005ea3>:0
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
     
  34. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    Can you provide the full Editor log file when this happens? It looks like some of the error message might have been cut off here.
     
  35. srcumut

    srcumut

    Joined:
    Jan 9, 2021
    Posts:
    4
  36. samran263

    samran263

    Joined:
    Dec 29, 2016
    Posts:
    2
    Solution:
    Make sure that your project location path is not much longer...
     
  37. IP_Studio

    IP_Studio

    Joined:
    May 31, 2020
    Posts:
    9
    Can someone help me?

    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.26f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

    Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.26f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\pc\Wyścigoskiego\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\pc\Wyścigoskiego\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.26f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.26f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/pc/Wyścigoskiego/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/pc/Wyścigoskiego/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\pc\Wy�cigoskiego\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\pc\Wy�cigoskiego\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 148 of which compiled: 0
    Total compilation time: 358 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.4.26f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\pc\AppData\Local\Temp\tmp6F5.tmp" -o "C:\Users\pc\Wy�cigoskiego\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_D677A164D4CC0DD88D760079BDC22074\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe

    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/46227FC5B1B9ACC4C06CD5FBDA38BE86.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0F0E396A08B152F3A977637F4E51A0FB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/59936CDB2E87981791C736557B6C7D0A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1B50D1A406172229FF3548CEDB0F916A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FA64E3F263EBDA7E730DE26E7F758925.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/577E4E83F5B81AF057EEAA88FA45E153.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4235DA5AE2738D342936D5A21ED27C3D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/21005F4010C17EA0B39E09BD6ED090B3.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C6F8C1EF8102B23516F824B754320F10.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FD48468B12961308C140372A30ED1892.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/085852E73608B6DAB440D6674504D773.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/956D3B1BB19C369D30DE56745F33F5A4.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E8FB4166C99DCFDC4EF1ED525FF309B5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E40216BDDC180B4167092CB8BB229E27.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BF71896DF88B77020CBBA696F76D16FB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E999C68C215A91A61D690625F89FBAD7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/16994514C08FA892566E7D1EA693358C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/14FEB243BC04B0CCB4530B47F6F97D72.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BC1C74F71ED868C132E38FE9CD7B05D0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3F7FA95628200896208880B530840261.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/798265E28F251729B22EA1EABD695C15.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/924507A62B11CEA96E8CF56FB67FC055.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D1A13E47F5578B9B1061C9D1B5177DB9.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C8C5DD2CEB786B2FAB79A9368E84ED6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/32B64CBBCCC2F5850EB8A8A035E13697.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EAEDC060A9DFD78F04A4961A5C3F488A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/91EF4F9F3319FCE2A09231D78F16B387.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D740B2C9A382EA25C118CDFBE4849F3D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/166B5E46334829E61172E581E21CB1DE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C3B94FCD305CC4110AFAF5DD550501E1.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CF519F908C1A45270DDC33F99B70318D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C413C1C2AC38FF06640C38CFFE3D2EDD.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/88A755FC8399ADF6DB4638187DCC464E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/350FAF5E0E5DF8EDE4CDC55D7897F776.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D8A4A8CA57AB9288E828F1EE374F2426.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D8D29C1BAD67C80B279AD5654784772C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CFF34AE0B684E50B5BC2A844646F3143.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/67AA2FCC67C4EB4B8F929122DAF6F63B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EA9A2B90909AEE631F2493498D3DA131.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/856CCBC6ACCC5F1AF6B62E993D7C4F02.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F69CA0713126F54E0E8AE1E813E38397.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/809D4D10CEF21AFF1C34141A30DFD981.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8D6567DD75D840E202ADDD9DA3572BDA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AFB71C4C9E8BDEE26A9DA5F8B7C7A7ED.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/67DA923A37DFD43C5D8F61FDBDB4C364.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F6B0DA61A355C9CFCB80DED349C3A614.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6F61B8C929B838778CBB7AE4C7152E06.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/72A3018F6651665E15359D218FAA8EC2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8F197C15D37E6F78E63E9A0322826DFC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/73D54F3B6F555E5308BA3743A40571FB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E63B4E454A5809C12C2D29EB7ED1F14F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D67DFCF86462A614AE3F3E44D6F6D1C7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5B3C46E6E18E158244134A6B8B7CB978.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EB7F9CBC04030B23A469D26DDF324C55.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E6AB897C95C10BAC96D646363F48642B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4D7D28787AE314B06582BD27355AE0DE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/65039AA360326654A309D04EDAFCC776.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B66A652ADFADBDCD51B291DB420BD06D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E2E808C69C959AE33C84A71ADE2BEBB7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/99D840D7278FCD8A5AE64FAFCE8BAF1C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2DDBC59F3FF61F0625B1638D61C51BC1.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/30B5FDAF8BCC4B54E5ED1D71CCD78F88.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/5D9767546B23B0CB61C5EF62618D0D02.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5DD026E201548CEE79541F5801CD73E7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D8EFC9E4451FEDE2C9FDA4183C3A8C17.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DD693F03A9D691A4E88640B5D734A1C0.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C4B552D4ED68B0169BE11EC24C034EA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D88FB13150C2217C20316F734459D63D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/AF5160EC9E91AA649575033A29355AE2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FE9F58CF5210581C0803ECFC770D746D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8DF391DB034DCBB27B3FBA3A27C2D0D2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A37E023A5FC6BE597FFFECBD21F5BF42.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C19249171F3CE1999C3C14BB3C039833.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7DD0B4A0B7B1C3BC9AEAEA3D28CE1DCF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0639F29AE1C643FAC4D5E4C924EC962D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C4F07C897A7AFBD346B107126630AD89.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DE58D0098973F29FA0EC4133E146A237.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C4BDB8C3375F511BB9648E46BD803244.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/4BBEAC83B447CFEDFCE4B8461300DF1E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A66C589D69B0C75414EB1EE7843DC2E5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/51D05127827DAE375E732CD67F3013DD.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/6369A5AF366D9947BA39BAD4093B7F81.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/55ED5943E827DFC8E6CEBCFC42E262A8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1C40FB9DE566D4F39CDEBE78800A0DF8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1167879154A7584C86F76A1F56663582.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/B32283A2A08D920A7321D28637FAB6B5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C6D22D8179F75F9A591623436B770DD5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/pc/Wy?cigoskiego/Library/il2cpp_android_armeabi-v<message truncated>

    Build completed with a result of 'Failed' in 66 seconds (65871 ms)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <e6522990dfdf40458abbd5eeeb595b91>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <e6522990dfdf40458abbd5eeeb595b91>:0
    UnityEngine.GUIUtility:processEvent (int,intptr)
     
  38. IP_Studio

    IP_Studio

    Joined:
    May 31, 2020
    Posts:
    9
    please help
     
  39. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    The problem is likely the non-ASCII character in the path to the project: C:/Users/pc/Wy?cigoskiego

    The Android NDK tools often fail with these characters in the path. Try to move the project to a different location.
     
  40. ManuMoreno

    ManuMoreno

    Joined:
    Sep 5, 2018
    Posts:
    3
    Hello, @JoshPeterson
    I updated my Unity version to 2021.1.10f1 and also Google Mobile Ads Unity Plugin to the last version v6.0.0. Now when I try to build the project I am getting this error:

    ```
    Exception: Failed running C:\Program Files\Unity\Hub\Editor\2021.1.10f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe @D:/Projects/Unity/Github/FitFat/Temp/StagingArea/assets/bin/Data/Managed/response.rsp

    stdout:
    Fatal error in Unity CIL Linker
    Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
    ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null defined
    at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
    at Mono.Linker.Dataflow.ReflectionPatternContext.RecordRecognizedPattern(IMemberDefinition accessedItem, Action mark)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
    at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
    at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
    at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
    at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    --- End of inner exception stack trace ---
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
    at Mono.Linker.Steps.MarkStep.Process()
    at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
    at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger)
    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger)
    at Unity.Linker.UnityDriver.RunDriver()
    stderr:

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f4fe6ee0eb194a68ba39f2b771ad357b>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <f4fe6ee0eb194a68ba39f2b771ad357b>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <f4fe6ee0eb194a68ba39f2b771ad357b>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <f4fe6ee0eb194a68ba39f2b771ad357b>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5e558c48ff1a4d2c8e2f0193394d0750>:0)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
    ```

    Any idea? Thanks a lot!
     
    Last edited: Jun 7, 2021
  41. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    I'm not sure, but I'll ask others on our team.
     
  42. ManuMoreno

    ManuMoreno

    Joined:
    Sep 5, 2018
    Posts:
    3
    Thanks @JoshPeterson. I am pretty sure the problem is from Google Mobile Ads Unity Plugin version v6.0.0. If I try to build the project with the previous version 5.4.0v and it build correctly.
     
  43. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    Oh, that is interesting to know. This is something that we should correct - can you submit a bug report for this issue?

    https://unity3d.com/unity/qa/bug-reporting
     
  44. ManuMoreno

    ManuMoreno

    Joined:
    Sep 5, 2018
    Posts:
    3
  45. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    Thanks, I've asked them for a bug report on that thread.
     
  46. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    20
    Hi Thank you much for sharing. with your advise, I try to adjust adMob code, but I could not find where I should adjust exactly.

    I find where I should take a look at. (https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`.)

    once I open the file, it only says as below.
    what should I do from here???

    Code (CSharp):
    1. <SKAdNetworkItems>
    2.   <!-- Google -->
    3.   <SKAdNetworkIdentifier>cstr6suwn9.skadnetwork</SKAdNetworkIdentifier>
    4. </SKAdNetworkItems>
    5.  
    I was wondering if you can tell me where and how, that would be awesome.
    I am pretty new here so I need your help.

    thank you.
    Shota
     
  47. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    5,346
    Sorry, I'm not familiar enough with AdMob to help. Can you ask on their site?
     
  48. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    20
    Hi Thank you so much for your advise.
    I appreciate it.

    Ok, I will talk to their site.
    thank you again for your kindest support.
    you are awesome.

    thank you
    Shota
     
  49. extremepro999

    extremepro999

    Joined:
    Sep 11, 2020
    Posts:
    11
    unity needs to fix its existing issues rather than make new ones by adding more features
     
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