Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Build Height Mesh Support

Discussion in 'AI & Navigation Previews' started by Claytonious, Jan 4, 2017.

  1. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    829
    Would love to give this a try but it will be difficult without the "build height mesh" option, unless the mesh is now much better fitting by default without this option than it used to be.

    (We bake meshes on large terrains, and in the past, without this option checked, our agents would float noticeably above the terrain surface.)

    Do you know when this option will become enabled again with this preview?

    Thanks!
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,751
    It is much better fitting.
     
  3. GuardHei

    GuardHei

    Joined:
    Feb 10, 2018
    Posts:
    85
    Any update on the topic? It pretty much renders the runtime navmesh baking unusable...