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Question Build freezes pc with DirectX 12

Discussion in 'High Definition Render Pipeline' started by Infravision, Dec 14, 2020.

  1. Infravision

    Infravision

    Joined:
    May 27, 2020
    Posts:
    13
    1. When I define Automatic API in Graphics.
    2. When I define Direct X 12 on top (Direct X11 i cannot delete for some reason).

    Case 1:
    - Edtior works in DX11 without ray tracing.
    - Game builds and runs great without ray tracing however and in directx 11.

    Case 2:
    - Editor works great with Ray Tracing.
    - Game works fine on GPU without Ray Tracing.
    - Game crashes on start up with Ray Tracing supported card. <------------

    It freezes and it takes about 5 minutes for the game to exit.

    Log file included.

    Tested CPU/GPU Info:
    / Crash with this setup
    AMD Threadripper 3970X
    NVIDIA Geforce 3090 RTX

    / Crash with this setup
    Lenovo Legion Y740
    Intel Core i7-9750H
    NVIDIA GeForce RTX 2080 8 Gt GDDR6 Max-Q

    / Works ok with this setup
    AMD Ryzen 3950X
    MSI Radeon RX 5700 XT MECH OC 8 GB

    ProjectSettings flags:
    - m_BuildTarget: WindowsStandaloneSupport
    m_APIs: 1200000002000000
    m_Automatic: 0

    Unity version 2020.1.16f1
    HDRP Version: 8.3.1
     

    Attached Files:

  2. Infravision

    Infravision

    Joined:
    May 27, 2020
    Posts:
    13
    This is now resolved, needed to reimport all and remove some old stuff