Hello all, I am new to Unity, and am trying to use it to explore the new Windows on ARM devices. How can I use Unity to build for Windows on ARM64? I do NOT want to do this with UWP, I am looking for a way to build a standalone ARM64 exe.
None of the articles I've read suggest you can do this without going through UWP, but even if it were possible Unity only just recently (Unity 2019.1 Alpha 9) gained support for Windows ARM64 and only through UWP. https://unity3d.com/unity/alpha/2019.1.0a9
Microsoft has just enabled building standalone ARM64 binaries through Visual Studio, so hopefully this functionality is coming to Unity soon. https://blogs.windows.com/buildinga...al-support-for-windows-10-on-arm-development/
Is the support for ARM64 going to be included in Unity 2017 LTS/2018? Unity 2019 has removed the NET scripting backend and that for us means a complete rewrite, but we'd like to target ARM64 with older version of Unity if possible.
New features are not ever added to LTS versions (the point of LTS is it is for bug fixes only, no new features). Major new features typically are added to 20xx.x.0 versions, but that didn't happen for 2018.3.0. So I'd say the likelihood of getting in 2018 before 2018.4 LTS cuts off all new feature work is near zero.