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Build for Oculus Quest just leaves one dynamic lightsource

Discussion in 'VR' started by wrms, Nov 6, 2019.

  1. wrms


    Oct 16, 2019

    i just encountered a weird problem.
    i develop for Oculus Rift S and Oculus Quest at the same time.
    when i now test my build for the S i have all my dynamic lightsources but there is just one left when i test my build on the quest. Of course there is a quality drop between these systems but i never had this issue.
    wasn't able to find a similar problem here or in another forum (and to be honest i don't really know how to describe it more specific)...
    did anyone discover something like this?

    Unity Ver. 2019.1.8