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Build failure for mapbox example

Discussion in 'General Discussion' started by elrana112, Nov 28, 2019.

  1. elrana112

    elrana112

    Joined:
    Oct 10, 2019
    Posts:
    6
    Hello, all!
    I have built some applications on unity and without any problems and now I am trying to build mapbox example (Traffic and Direction) as an android application but I am getting this error
    upload_2019-11-29_1-40-7.png
    I checked the number minSdkVersion in the file specified and it is equal to 24
    upload_2019-11-29_1-41-39.png
    and tried to edit it and rebuild the scene but the same error pops again
    and I uninstall Android SDK and install it again, but the build fails again
    Here is the commands in console

    CommandInvokationFailure: Gradle build failed.
    C:/Program Files/Java/jdk1.8.0_211\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.4.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[
    D:\grad\androidapp\Temp\gradleOut\src\main\AndroidManifest.xml Error:
    uses-sdk:minSdkVersion 16 cannot be smaller than version 24 declared in library [:com.mapbox.android.unity-debug:] C:\Users\USER\.gradle\caches\transforms-2\files-2.1\94a1c2f736d85c0b5b621cc7908de2dd\AndroidManifest.xml as the library might be using APIs not available in 16
    Suggestion: use a compatible library with a minSdk of at most 16,
    or increase this project's minSdk version to at least 24,
    or use tools:eek:verrideLibrary="com.mapbox.android.unity" to force usage (may lead to runtime failures)

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':processReleaseManifest'.
    > Manifest merger failed : uses-sdk:minSdkVersion 16 cannot be smaller than version 24 declared in library [:com.mapbox.android.unity-debug:] C:\Users\USER\.gradle\caches\transforms-2\files-2.1\94a1c2f736d85c0b5b621cc7908de2dd\AndroidManifest.xml as the library might be using APIs not available in 16
    Suggestion: use a compatible library with a minSdk of at most 16,
    or increase this project's minSdk version to at least 24,
    or use tools:eek:verrideLibrary="com.mapbox.android.unity" to force usage (may lead to runtime failures)

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 44s
    ]
    stdout[
    > Task :preBuild UP-TO-DATE
    > Task :preReleaseBuild
    > Task :compileReleaseAidl NO-SOURCE
    > Task :compileReleaseRenderscript NO-SOURCE
    > Task :checkReleaseManifest UP-TO-DATE
    > Task :generateReleaseBuildConfig UP-TO-DATE
    > Task :prepareLintJar UP-TO-DATE
    > Task :generateReleaseSources UP-TO-DATE
    > Task :javaPreCompileRelease
    > Task :mainApkListPersistenceRelease UP-TO-DATE
    > Task :generateReleaseResValues UP-TO-DATE
    > Task :generateReleaseResources UP-TO-DATE
    > Task :mergeReleaseResources
    > Task :createReleaseCompatibleScreenManifests UP-TO-DATE

    > Task :processReleaseManifest FAILED

    See http://g.co/androidstudio/manifest-merger for more information about the manifest merger.

    10 actionable tasks: 4 executed, 6 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df45ca7b334d4b918976307f9d26db2e>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Any help will be appreciated
     
  2. 4quet

    4quet

    Joined:
    Jan 18, 2016
    Posts:
    2
    I solved this by changing the minimum API Level in my project settings.
    In Unity : Edit -> Project Settings -> Player -> Other Settings -> Minimum API Level -> change it to Android 7.0 (API Level 24).
     
    Jarsa, Spiritak and novoinvestn like this.