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Build fails using internal android play services can not be found in Temp

Discussion in 'Editor & General Support' started by Tymianek, Sep 20, 2018.

  1. Tymianek

    Tymianek

    Joined:
    May 16, 2015
    Posts:
    97
    What does it mean and why it happens? (see screenshots)
    unity 2018.2.8.f1, windows 10
    upload_2018-9-20_15-59-24.png
    upload_2018-9-20_16-0-27.png
    Code (CSharp):
    1. IOException: Failed to Move File / Directory from 'Temp/StagingArea\android-libraries\com.google.android.gms.play-services-auth-api-phone-license-11.6.2\classes.jar' to 'Temp/StagingArea\android-libraries\com.google.android.gms.play-services-auth-api-phone-license-11.6.2\libs\classes.jar'.
    2. UnityEditor.FileUtil.MoveFileOrDirectory (System.String source, System.String dest) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:76)
    3. UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    4. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    5. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
    6. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
    7. UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
    8. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)