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Build Failed - Windows

Discussion in 'Editor & General Support' started by KiliHD, Jul 11, 2019.

  1. KiliHD

    KiliHD

    Joined:
    Aug 7, 2018
    Posts:
    1
    Hey guys, i wanted to test my updated scenes so i decided to build and run the game. But its not working anymore. I've got these errors:

    Error building Player because scripts had compiler errors

    Build completed with a result of 'Failed'
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors

    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194

    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


    ------------------
    I received some errors/warnings from the standard assets when i imported an asset, i think it updatet the apis, ive got the message. I deleted some things, i only use the fpc from the standard assets. The Errors i recieve now are all from the imageeffect scripts: "bloom", "sunshafts" and "bloomandflares" all complaining about a camera and hdr. But i dont use shaders at all, its only the 3th development day.

    Here all the warnings and the errors:
    unityhelp1.PNG unityhelp2.PNG unityhelp3.PNG unityhelp4.PNG unityhelp5.PNG

    I hope someone can help me.
    Best regards, Kilian
     
    Last edited: Jul 11, 2019