Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Build Failed: DAG generator driver failed

Discussion in 'Project Tiny' started by Fotal, Oct 12, 2020.

  1. Fotal

    Fotal

    Joined:
    Apr 9, 2019
    Posts:
    38
    Hi, I just open TinyGems project from Unity Tiny sample ant try to build on Unity 2020.1.8f1. And it gives the following error:


    Code (CSharp):
    1. Build Android failed after 6.26s.
    2. [     0s] Build frontend of artifacts\buildprogram\tundra_buildprogram.dag ran (build file timestamp changed: asmdefs.json)
    3. Found old settings file 'E:/Work/Tests/TinyRunner/Library/DotsRuntimeBuild/settings/tinyrunner-android.json', removing...
    4. error: ***** : executableStringFor (System.ArgumentNullException)
    5.   at Bee.Core.Backend.AddAction
    6.   at Unity.BuildSystem.NativeProgramSupport.CLikeCompiler.SetupInvocation
    7.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram
    8.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl
    9.   at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration
    10.   at WebPBuild.SetupWebPAlias
    11.   at BuildProgram.Main
    12.   at System.RuntimeMethodHandle.InvokeMethod
    13.   at Bee.StandaloneBeeDriver+<>c.<CreateBuildGraph>b__42_0
    14.   at Bee.StandaloneBeeDriver.RunBuildProgramInBeeEnvironment
    15.   at Bee.StandaloneBeeDriver.CreateBuildGraph
    16.   at Bee.StandaloneBeeDriver.BuildMain
    17.   at Bee.StandaloneBeeDriver.Main
    18. *** Tundra build failed to setup error (4.00 seconds), 0 items updated
    19. [E] DAG generator driver failed: "E:\Work\Tests\TinyRunner\Library\PackageCache\com.unity.dots.runtime@0.29.0-preview.22\bee~\bee.exe" build --beemode=ToCreateBuildGraph --commandlinerequest=tinyrunner-android --root-artifacts-path=artifacts --bee-driver-buildprogramroot=.
    20.  
    21. UnityEngine.Debug:LogError(Object, Object)
    22. Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build/ResultBase.cs:60)
    23. Unity.Build.Editor.<>c:<.cctor>b__41_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:68)
    24. Unity.Build.Editor.BuildConfigurationScriptedImporterEditor:ExecuteCurrentBuildAction() (at Library/PackageCache/com.unity.platforms@0.7.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationScriptedImporterEditor.cs:127)
    25. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)