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Build Fail due to failed checkout from Collaborate

Discussion in 'Unity Build Automation' started by AdamKane, Oct 7, 2018.

  1. AdamKane

    AdamKane

    Joined:
    Dec 3, 2012
    Posts:
    134
    Hello,

    Our project is suddenly failing due to failed checkouts. I thought it might just be a server hiccup, but it's failed three times in a row. I am able to buidl locally. Thoughts?

    Here's the build log:



    Error:
    ! checkout failed. Request failed! /BUILD_PATH/forgefx.pierce-manufacturing.windows/Assets/External Assets/Primitive 150+ v1.0/models/prefab/%.prefab.meta

    Project Info:
    UPID 6f8eb0de-8acc-42cf-a8d1-6d6c3f0d9538

    Thanks,
    Adam
     
  2. victorw

    victorw

    Joined:
    Sep 14, 2016
    Posts:
    459
    Collaborate migrated to the Google Cloud Platform on Saturday, unfortunately this issue was introduced during the changeover and the fix is in progress as a high priority. The issue relates to the differences in the handling of special characters - as far as we have found, it appears to be only the "%" character. As a temporary workaround, you could change the name of the asset to "percent.prefab" and this should allow you to build.
     
    AdamKane likes this.
  3. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    459
    Happy to say this was resolved by the Collaborate team on Tuesday!
     
    AdamKane likes this.
  4. AdamKane

    AdamKane

    Joined:
    Dec 3, 2012
    Posts:
    134