UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <9ddd600ae5964fe0b21a870e08c53748>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <9ddd600ae5964fe0b21a870e08c53748>:0 UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&) What causes this issue
Wait for it... Build errors! I take it this is for Android? If so, try exporting the project and building from Gradle. Another issue with Android (if that is what you're targeting) is the miserable Java-based toolchain. which also requires SDK license acceptance and everything else to be just so otherwise it uselessly throws a pout and fails. Make a fresh blank project, see if that can build. If that cannot build then at least you know it's a toolchain problem, NOT your own code. There might also be more-useful messages further up the console log.
I fixed this issue by removing System.IO from my scripts, it's a bad solution though because i can't use file.delete to delete a save file, btw I'm building standalone. any thoughts
the code causing the errors Code (CSharp): using System.Collections; using System.Collections.Generic; //using System.IO; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SettingsMenu : MonoBehaviour { public AudioMixer audmix; Resolution[] resolutions; public Dropdown resdropdown; public Slider volslider; public Slider sensitivityslider; public GameObject areyousure; public GameManager gameman; public static SaveSystem savesys = new SaveSystem(); public string filename; public float rotspeed; public Dropdown graphicsdropdown; void Start() { //load data load(); //set rotationspeed rotspeed = gameman.rotspd; //set volume to current volume float tempvol; audmix.GetFloat("Volume",out tempvol); volslider.value = tempvol; //if rotspeed is 0 set it to 8 if (rotspeed <= 0) { sensitivityslider.value = 8; gameman.rotspd = 8; rotspeed = 8; SaveSystem.Save(gameman, filename); } else { sensitivityslider.value = rotspeed; } //set dropdown to screen resolutions resolutions = Screen.resolutions; resdropdown.ClearOptions(); List<string> resoptions = new List<string>(); int curresindex = 0; for (int i = 0; i < resolutions.Length; i++) { string options = resolutions[i].width + "x" + resolutions[i].height; resoptions.Add(options); if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) { curresindex = i; } } resdropdown.AddOptions(resoptions); resdropdown.value = curresindex; resdropdown.RefreshShownValue(); //quality settings value graphicsdropdown.value = QualitySettings.GetQualityLevel(); //set are you sere message to false areyousure.SetActive(false); } //enable are you sure public void activateareyousure () { areyousure.SetActive(true); } //delete save public void savedelyes() { string path = Application.persistentDataPath + filename; //File.Delete(path); // UnityEditor.AssetDatabase.Refresh(); SceneManager.LoadScene("Options"); } //close are you sure public void savedelno() { areyousure.SetActive(false); } //set volume public void VolSet (float vol) { load(); gameman.volume = vol; audmix.SetFloat("Volume", vol); SaveSystem.Save(gameman, filename); } //set camspeed public void CamSpeed(float rotatespeed) { load(); gameman.rotspd = rotatespeed; SaveSystem.Save(gameman, filename); } //set quality public void QualSet(int qualindex) { QualitySettings.SetQualityLevel(qualindex); } //set fullscreen public void Fullscreenset(bool isfullscrn) { Screen.fullScreen = isfullscrn; gameman.fullscreen = isfullscrn; SaveSystem.Save(gameman, filename); } //set resolutions public void ResSet(int resindex) { Resolution res = resolutions[resindex]; Screen.SetResolution(res.width, res.height, Screen.fullScreen); } //load public void load() { PlayerData plrdata = SaveSystem.Load(gameman, filename); gameman.rotspd = plrdata.rotationspeed; gameman.coinamount = plrdata.coinamount; gameman.levelamount = plrdata.levelamount; gameman.fullscreen = plrdata.fullscreen; gameman.volume = plrdata.volume; } }