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Build Error

Discussion in 'Android' started by leozaur, Apr 23, 2021.

  1. leozaur

    leozaur

    Joined:
    Jan 7, 2018
    Posts:
    22
    IOException: Win32 IO returned 112. Path: Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.sym.so" or "Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.sym.so
    System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <9577ac7a62ef43179789031239ba8798>:0)
    UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, System.Boolean overwrite) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func`2[T,TResult] includeCallback, System.Boolean recursive) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func`2[T,TResult] includeCallback, System.Boolean recursive) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.String regExExcludeFilter, System.Boolean recursive) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryRecursiveFiltered (System.String source, System.String target, System.Boolean overwrite, System.String regExExcludeFilter) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target, System.Boolean overwrite, System.Boolean ignoreMeta) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.FileUtil.CopyDirectoryRecursive (System.String source, System.String target, System.Boolean overwrite) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a5c628e5460b4ef8b30249ded44d2921>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <a5c628e5460b4ef8b30249ded44d2921>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a5c628e5460b4ef8b30249ded44d2921>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <a5c628e5460b4ef8b30249ded44d2921>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a936841cea2147a2a55ea27843fa46ae>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)


    And another one :

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <a936841cea2147a2a55ea27843fa46ae>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <a936841cea2147a2a55ea27843fa46ae>:0
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
     
  2. CarXdev

    CarXdev

    Joined:
    May 7, 2019
    Posts:
    14
    Hello, check your disk space. I had same error, and after freeing some space on disk it gone