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Build Error (a looong story)

Discussion in 'Android' started by 93freedom, Jan 21, 2016.

  1. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    Hi to all,
    i have a strange issue. when i build my app(that use fb sdk), in normalbuild or development build I get the error pasted below.
    i searched on web and tried a lot but i can't solve. any suggestion please?

    I use Unity 5.3.1 and i have all the android sdk and java updated

    thank you so much


    IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
    UnityEditor.HostView:OnGUI()
     
  2. wgt_jimmy

    wgt_jimmy

    Joined:
    Dec 22, 2014
    Posts:
    39
    Is there more to the error message? You may be getting a truncated version of it. Try getting the "Editor Log" to see the full error message.
     
  3. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    yes you are right.
    the FIRST Error on console:

    IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
    UnityEditor.HostView:OnGUI()


    the SECOND Error on console:

    Error building Player: IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
     
  4. wgt_jimmy

    wgt_jimmy

    Joined:
    Dec 22, 2014
    Posts:
    39
    No - I mean more along the lines of pressing the icon on the top left of the console window and selecting "Open Editor Log" (see screenshot attached).
     

    Attached Files:

  5. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    LICENSE SYSTEM [2016121 17:11:59] No start/stop license dates set

    LICENSE SYSTEM [2016121 17:11:59] Next license update check is after 2015-09-21T18:26:26

    Built from '5.3/release' branch; Version is '5.3.1f1 (cc9cbbcc37b4) revision 13409467'; Using compiler version '160040219'
    OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'it' Physical Memory: 16333 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
    Initialize mono
    Mono path[0] = 'D:/Program Files/Unity/Editor/Data/Managed'
    Mono path[1] = 'D:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
    Mono path[2] = 'D:/Program Files/Unity/Editor/Data/UnityScript'
    Mono config path = 'D:/Program Files/Unity/Editor/Data/Mono/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56196
    IsTimeToCheckForNewEditor: Update time 1453385891 current 1453392724
    D:/Unity/Iconoclasta
    Loading GUID <-> Path mappings...0.000095 seconds
    Loading Asset Database...0.004137 seconds
    Audio: FMOD Profiler initialized on port 54900
    AssetDatabase consistency checks...0.014512 seconds
    Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
    GfxDevice: creating device client; threaded=1
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    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
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    Registered platform support modules in: 0.0564432s.
    Native extension for Android target not found
    Validating Project structure ... 0.005126 seconds.
    Refresh: detecting if any assets need to be imported or removed ... Downloading http://update.unity3d.com/5.3/ivy.xml to C:\Users\Stefano\AppData\Local\Temp\unity\123d2afb-9f61-4b39-a3e9-e0c04c3a707e\ivy.xml
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    Task failed: Verifier Task
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    System memory in use before: 24.6 MB.
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    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 732.
    Total: 0.851957 ms (FindLiveObjects: 0.048895 ms CreateObjectMapping: 0.012543 ms MarkObjects: 0.782838 ms DeleteObjects: 0.007423 ms)

    Load scene 'Assets/Iconoclasta_001.unity' time: 61.305359 ms
    <RI> Initializing input.

    <RI> Input initialized.

    EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
    Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Stefano/AppData/LocalLow/Unity/Caches/GiCache'
    Setting up 2 worker threads for Enlighten.
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    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005440 seconds (Nothing changed)
    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 16.289846 ms]
    Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
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    Refreshing native plugins compatible for Editor in 3.24 ms, found 0 plugins.
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    ----- Total AssetImport time: 0.051961s, AssetImport time: 0.030919s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
    building target 13
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
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    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer

    Packing sprites:
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    Opening scene 'Temp/__Backupscenes/0.backup'
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    Total: 5.610939 ms (FindLiveObjects: 0.109310 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.460412 ms DeleteObjects: 0.023039 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 46.375111 ms
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    Mono dependencies included in the build
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    Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2009.
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 40.7 MB.
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2036.
    Total: 5.396157 ms (FindLiveObjects: 0.093438 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.287615 ms DeleteObjects: 0.003071 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 40.6 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2036.
    Total: 5.527484 ms (FindLiveObjects: 0.096766 ms CreateObjectMapping: 0.011263 ms MarkObjects: 5.406909 ms DeleteObjects: 0.011775 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 40.5 MB.
    System memory in use after: 40.6 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2036.
    Total: 5.448893 ms (FindLiveObjects: 0.097278 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.332670 ms DeleteObjects: 0.007167 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 40.5 MB.
    System memory in use after: 40.6 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2036.
    Total: 5.473724 ms (FindLiveObjects: 0.094206 ms CreateObjectMapping: 0.011263 ms MarkObjects: 5.363902 ms DeleteObjects: 0.003583 ms)

    Launched and connected shader compiler UnityShaderCompiler.exe after 0.020000 seconds
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    Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.3 MB.
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    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2036.
    Total: 6.564015 ms (FindLiveObjects: 0.100606 ms CreateObjectMapping: 0.016895 ms MarkObjects: 6.107316 ms DeleteObjects: 0.338427 ms)


    Textures 2.0 mb 30.3%
    Meshes 1.5 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 31.7 kb 0.5%
    Shaders 80.6 kb 1.2%
    Other Assets 11.5 kb 0.2%
    Levels 10.4 kb 0.2%
    Scripts 558.8 kb 8.2%
    Included DLLs 3.9 mb 59.2%
    File headers 21.8 kb 0.3%
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 43.1 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2149.
    Total: 5.515196 ms (FindLiveObjects: 0.101118 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.384381 ms DeleteObjects: 0.011775 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 47.890869 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.0 MB.
    System memory in use after: 43.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2162.
    Total: 5.629882 ms (FindLiveObjects: 0.102654 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.505724 ms DeleteObjects: 0.003583 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006688 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.0 MB.
    System memory in use after: 43.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2162.
    Total: 6.185139 ms (FindLiveObjects: 0.109054 ms CreateObjectMapping: 0.017407 ms MarkObjects: 6.053045 ms DeleteObjects: 0.004607 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 5 seconds (5050 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
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    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.034013 seconds.
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    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
    at (wrapper managed-to-native) UnityEditor.FileUtil:MoveFileOrDirectory (string,string)
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.

    (Filename: Line: -1)

    Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.1 MB.
    System memory in use after: 43.2 MB.

    Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2155.
    Total: 5.341118 ms (FindLiveObjects: 0.106238 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.209023 ms DeleteObjects: 0.007935 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 46.913216 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.2 MB.
    System memory in use after: 43.3 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2168.
    Total: 5.683130 ms (FindLiveObjects: 0.141310 ms CreateObjectMapping: 0.022015 ms MarkObjects: 5.514940 ms DeleteObjects: 0.004095 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005667 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.2 MB.
    System memory in use after: 43.4 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2168.
    Total: 5.785784 ms (FindLiveObjects: 0.112894 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.650618 ms DeleteObjects: 0.004351 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 3 seconds (3129 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.034531 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 3.16 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.019383s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.440 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
    Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
    Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
    UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
    Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
    Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
    Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
    Registered platform support modules in: 0.0269987s.
    Native extension for Android target not found
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005401 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005186 seconds (Nothing changed)
    CreateDirectory 'D:/Unity/Iconoclasta/Temp/StagingArea' failed: Accesso negato.


    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 13.518937 ms]
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.044505s, AssetImport time: 0.024806s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
    building target 13
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer

    Packing sprites:
    - Repacking is not required. Check took 20.191238 ms.
    Opening scene 'Temp/__Backupscenes/0.backup'
    Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 42.9 MB.
    System memory in use after: 43.0 MB.

    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2161.
    Total: 5.477308 ms (FindLiveObjects: 0.111102 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.338046 ms DeleteObjects: 0.010239 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 46.567875 ms
    Iterative baking GI data 0 ms
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll


    Mono dependencies included in the build
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Networking.dll
    Dependency assembly - Assembly-CSharp.dll

    Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.9 MB.
    System memory in use after: 44.3 MB.

    Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2030.
    Total: 5.745337 ms (FindLiveObjects: 0.073983 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.277119 ms DeleteObjects: 0.376571 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.6 MB.
    System memory in use after: 43.6 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2049.
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 43.7 MB.

    Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2039.
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 43.5 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2049.
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 43.4 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2049.
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    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 43.4 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2049.
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    Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
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    System memory in use after: 45.5 MB.

    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2049.
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    Textures 2.0 mb 30.3%
    Meshes 1.5 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 31.7 kb 0.5%
    Shaders 80.6 kb 1.2%
    Other Assets 11.5 kb 0.2%
    Levels 10.4 kb 0.2%
    Scripts 558.8 kb 8.2%
    Included DLLs 3.9 mb 59.2%
    File headers 21.8 kb 0.3%
    Complete size 6.6 mb 100.0%

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    92.9 kb 1.4% Resources/unity_builtin_extra
    20.4 kb 0.3% Assets/Sounds/Priest.mp3
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    6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
    4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
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    0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
    0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
    0.8 kb 0.0% Assets/Cubes.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
    0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookLoader.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAccessTokenRefreshResult.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookGameObject.cs
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.0 MB.
    System memory in use after: 44.2 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2156.
    Total: 5.462204 ms (FindLiveObjects: 0.109822 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.323710 ms DeleteObjects: 0.010495 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 47.646904 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.1 MB.
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2169.
    Total: 5.439933 ms (FindLiveObjects: 0.104702 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.313982 ms DeleteObjects: 0.003327 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006208 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.1 MB.
    System memory in use after: 44.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2169.
    Total: 5.748153 ms (FindLiveObjects: 0.110590 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.614523 ms DeleteObjects: 0.004351 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 4 seconds (3806 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.034271 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 3.63 ms, found 0 plugins.
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    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.018683s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.457 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
    Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
    Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
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    Registering platform support modules:
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    CreateDirectory 'D:/Unity/Iconoclasta/Temp/StagingArea' failed: Accesso negato.


    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
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    Packing sprites:
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    Load scene 'Temp/__Backupscenes/0.backup' time: 45.119446 ms
    Iterative baking GI data 0 ms
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2050.
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    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
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    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2050.
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    Textures 2.0 mb 30.3%
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    Sounds 31.7 kb 0.5%
    Shaders 80.6 kb 1.2%
    Other Assets 11.5 kb 0.2%
    Levels 10.4 kb 0.2%
    Scripts 558.8 kb 8.2%
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    File headers 21.8 kb 0.3%
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    92.9 kb 1.4% Resources/unity_builtin_extra
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    4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
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    0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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    0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
    0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs
    0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/MenuBase.cs
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    0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.8 MB.
    System memory in use after: 45.0 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2157.
    Total: 6.008246 ms (FindLiveObjects: 0.143614 ms CreateObjectMapping: 0.024319 ms MarkObjects: 5.824184 ms DeleteObjects: 0.015359 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 48.042416 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.9 MB.
    System memory in use after: 45.1 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2170.
    Total: 5.783480 ms (FindLiveObjects: 0.138238 ms CreateObjectMapping: 0.022015 ms MarkObjects: 5.618106 ms DeleteObjects: 0.004351 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006250 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.9 MB.
    System memory in use after: 45.1 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2170.
    Total: 5.854136 ms (FindLiveObjects: 0.135678 ms CreateObjectMapping: 0.020991 ms MarkObjects: 5.692858 ms DeleteObjects: 0.004095 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 4 seconds (3907 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.035412 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 3.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.018598s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.469 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
    Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
    Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
    UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
    Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
    Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
    Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
    Registered platform support modules in: 0.0292833s.
    Native extension for Android target not found
    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 17.882404 ms]
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.044766s, AssetImport time: 0.028485s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
    building target 13
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer

    Packing sprites:
    - Repacking is not required. Check took 21.055996 ms.
    Opening scene 'Temp/__Backupscenes/0.backup'
    Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.5 MB.
    System memory in use after: 44.7 MB.

    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2163.
    Total: 5.627322 ms (FindLiveObjects: 0.105470 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.490620 ms DeleteObjects: 0.012287 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 46.444489 ms
    Iterative baking GI data 0 ms
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll


    Mono dependencies included in the build
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Networking.dll
    Dependency assembly - Assembly-CSharp.dll

    Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 47.5 MB.
    System memory in use after: 45.9 MB.

    Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2032.
    Total: 5.583547 ms (FindLiveObjects: 0.064255 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.114049 ms DeleteObjects: 0.387323 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.2 MB.
    System memory in use after: 44.2 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2051.
    Total: 5.153984 ms (FindLiveObjects: 0.092158 ms CreateObjectMapping: 0.012031 ms MarkObjects: 5.045953 ms DeleteObjects: 0.003327 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 63.9 MB.
    System memory in use after: 44.3 MB.

    Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2041.
    Total: 12.354919 ms (FindLiveObjects: 0.066559 ms CreateObjectMapping: 0.018431 ms MarkObjects: 5.237695 ms DeleteObjects: 7.031977 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.0 MB.
    System memory in use after: 44.1 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2051.
    Total: 5.371325 ms (FindLiveObjects: 0.100350 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.246655 ms DeleteObjects: 0.012287 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.9 MB.
    System memory in use after: 44.0 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2051.
    Total: 5.301694 ms (FindLiveObjects: 0.097022 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.185728 ms DeleteObjects: 0.006911 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 43.9 MB.
    System memory in use after: 44.0 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2051.
    Total: 5.196992 ms (FindLiveObjects: 0.093438 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.088449 ms DeleteObjects: 0.002815 ms)

    Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 47.7 MB.
    System memory in use after: 46.1 MB.

    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2051.
    Total: 6.129076 ms (FindLiveObjects: 0.103422 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.620666 ms DeleteObjects: 0.386555 ms)


    Textures 2.0 mb 30.3%
    Meshes 1.5 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 31.7 kb 0.5%
    Shaders 80.6 kb 1.2%
    Other Assets 11.5 kb 0.2%
    Levels 10.4 kb 0.2%
    Scripts 558.8 kb 8.2%
    Included DLLs 3.9 mb 59.2%
    File headers 21.8 kb 0.3%
    Complete size 6.6 mb 100.0%

    Used Assets and files from the Resources folder, sorted by uncompressed size:
    682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
    682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
    682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
    92.9 kb 1.4% Resources/unity_builtin_extra
    20.4 kb 0.3% Assets/Sounds/Priest.mp3
    11.3 kb 0.2% Assets/Sounds/Pig.mp3
    6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
    4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
    2.3 kb 0.0% Assets/crate/crate_low.fbx
    1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
    0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
    0.8 kb 0.0% Assets/Cubes.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
    0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
    0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.6 MB.
    System memory in use after: 44.7 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2158.
    Total: 6.374321 ms (FindLiveObjects: 0.105470 ms CreateObjectMapping: 0.018175 ms MarkObjects: 6.231731 ms DeleteObjects: 0.018175 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 48.359341 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.6 MB.
    System memory in use after: 44.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2171.
    Total: 5.940918 ms (FindLiveObjects: 0.124414 ms CreateObjectMapping: 0.018175 ms MarkObjects: 5.792952 ms DeleteObjects: 0.004863 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006568 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.6 MB.
    System memory in use after: 44.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2171.
    Total: 5.973942 ms (FindLiveObjects: 0.104958 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.845688 ms DeleteObjects: 0.005119 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 4 seconds (4212 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.034335 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 3.21 ms, found 0 plugins.
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    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.019198s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.446 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
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    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
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    UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
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    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
    building target 13
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
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    Load scene 'Temp/__Backupscenes/0.backup' time: 46.318020 ms
    Iterative baking GI data 0 ms
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2052.
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    Levels 10.4 kb 0.2%
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    0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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    0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.5 MB.
    System memory in use after: 45.6 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2159.
    Total: 5.658298 ms (FindLiveObjects: 0.142078 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.484220 ms DeleteObjects: 0.013823 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 48.592808 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.5 MB.
    System memory in use after: 45.7 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2172.
    Total: 5.829304 ms (FindLiveObjects: 0.111358 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.695162 ms DeleteObjects: 0.004095 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006316 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.5 MB.
    System memory in use after: 45.7 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2172.
    Total: 6.201267 ms (FindLiveObjects: 0.111870 ms CreateObjectMapping: 0.017919 ms MarkObjects: 6.065589 ms DeleteObjects: 0.004863 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 4 seconds (3945 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.036293 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 3.24 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.018761s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.516 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
    Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
    Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
    UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
    Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
    Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
    Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
    Registered platform support modules in: 0.0277388s.
    Native extension for Android target not found
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005789 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005705 seconds (Nothing changed)
    Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
    done. [Time: 16.840498 ms]
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.045657s, AssetImport time: 0.028106s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
    building target 13
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for AndroidPlayer
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for AndroidPlayer

    Packing sprites:
    - Repacking is not required. Check took 20.142599 ms.
    Opening scene 'Temp/__Backupscenes/0.backup'
    Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.4 MB.
    System memory in use after: 45.6 MB.

    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2165.
    Total: 5.530556 ms (FindLiveObjects: 0.110078 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.391805 ms DeleteObjects: 0.010751 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 46.167240 ms
    Iterative baking GI data 0 ms
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
    Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll


    Mono dependencies included in the build
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - UnityEngine.Networking.dll
    Dependency assembly - Assembly-CSharp.dll

    Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 48.4 MB.
    System memory in use after: 46.9 MB.

    Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2034.
    Total: 5.795512 ms (FindLiveObjects: 0.071679 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.309118 ms DeleteObjects: 0.397051 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.1 MB.
    System memory in use after: 45.1 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2053.
    Total: 5.209791 ms (FindLiveObjects: 0.096766 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.097921 ms DeleteObjects: 0.002815 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 64.9 MB.
    System memory in use after: 45.2 MB.

    Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2043.
    Total: 12.642148 ms (FindLiveObjects: 0.070911 ms CreateObjectMapping: 0.018175 ms MarkObjects: 5.266111 ms DeleteObjects: 7.286694 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.9 MB.
    System memory in use after: 45.0 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2053.
    Total: 5.378493 ms (FindLiveObjects: 0.096766 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.259455 ms DeleteObjects: 0.010495 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.9 MB.
    System memory in use after: 45.0 MB.

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2053.
    Total: 5.276607 ms (FindLiveObjects: 0.101118 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.155776 ms DeleteObjects: 0.007423 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 44.8 MB.
    System memory in use after: 44.9 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2053.
    Total: 5.331902 ms (FindLiveObjects: 0.102398 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.213631 ms DeleteObjects: 0.003327 ms)

    Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 48.7 MB.
    System memory in use after: 47.1 MB.

    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2053.
    Total: 5.742265 ms (FindLiveObjects: 0.102654 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.227711 ms DeleteObjects: 0.394235 ms)


    Textures 2.0 mb 30.3%
    Meshes 1.5 kb 0.0%
    Animations 0.0 kb 0.0%
    Sounds 31.7 kb 0.5%
    Shaders 80.6 kb 1.2%
    Other Assets 11.5 kb 0.2%
    Levels 10.4 kb 0.2%
    Scripts 558.8 kb 8.2%
    Included DLLs 3.9 mb 59.2%
    File headers 21.8 kb 0.3%
    Complete size 6.6 mb 100.0%

    Used Assets and files from the Resources folder, sorted by uncompressed size:
    682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
    682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
    682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
    92.9 kb 1.4% Resources/unity_builtin_extra
    20.4 kb 0.3% Assets/Sounds/Priest.mp3
    11.3 kb 0.2% Assets/Sounds/Pig.mp3
    6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
    4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
    2.3 kb 0.0% Assets/crate/crate_low.fbx
    1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
    0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
    0.8 kb 0.0% Assets/Cubes.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
    0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
    0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    Project 'D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib' is missing AndroidManifest.xml file.
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
    UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
    UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    UnityException: Adding Android library projects failed!
    at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: UnityException: Adding Android library projects failed!

    (Filename: Line: -1)

    Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.5 MB.
    System memory in use after: 45.7 MB.

    Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2160.
    Total: 5.793208 ms (FindLiveObjects: 0.107774 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.654970 ms DeleteObjects: 0.012543 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 48.712105 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.6 MB.
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2173.
    Total: 5.520572 ms (FindLiveObjects: 0.095486 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.404349 ms DeleteObjects: 0.003071 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.006174 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 45.6 MB.
    System memory in use after: 45.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2173.
    Total: 5.687738 ms (FindLiveObjects: 0.112126 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.552571 ms DeleteObjects: 0.004607 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 6 seconds (5667 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.036676 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
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    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 2.87 ms, found 0 plugins.
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    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

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    - Completed reload, in 0.473 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
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    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
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    Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
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    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
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    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005210 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005168 seconds (Nothing changed)
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    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for AndroidPlayer
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    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
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    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
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    AndroidSDKTools:

    root : D:/Users/Stefano/AppData/Local/Android/sdk
    tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
    platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
    build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2

    adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
    aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
    zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe

    AndroidJavaTools:
    java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe

    IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.
    at (wrapper managed-to-native) UnityEditor.FileUtil:MoveFileOrDirectory (string,string)
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in <filename unknown>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in <filename unknown>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
    UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
    UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)

    (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)

    DisplayProgressNotification: Build Failed
    Error building Player: IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea\assets\bin\Data'.

    (Filename: Line: -1)

    Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 46.3 MB.
    System memory in use after: 46.5 MB.

    Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2161.
    Total: 5.479356 ms (FindLiveObjects: 0.109054 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.344958 ms DeleteObjects: 0.007679 ms)

    Load scene 'Temp/__Backupscenes/0.backup' time: 47.832245 ms
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 46.4 MB.
    System memory in use after: 46.6 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2174.
    Total: 5.610939 ms (FindLiveObjects: 0.096510 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.492668 ms DeleteObjects: 0.004095 ms)

    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005689 seconds (Nothing changed)
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 46.4 MB.
    System memory in use after: 46.6 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2174.
    Total: 5.939127 ms (FindLiveObjects: 0.116478 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.799352 ms DeleteObjects: 0.004607 ms)


    *** Cancelled 'Build.Player.AndroidPlayer' in 3 seconds (3137 ms)

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Symbols will be read from Temp/Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    - starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
    Ignoring 'D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
    WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
    WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
    Registering custom dll's ...
    Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
    Registered in 0.034181 seconds.
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
    Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
    Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
    Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
    Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
    Refreshing native plugins compatible for Editor in 2.62 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.

    ----- Total AssetImport time: 0.018808s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

    - Completed reload, in 0.454 seconds
    Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
    Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
    Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
    UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
    Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
    Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
    Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
    Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
    Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
    UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
    Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
    Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
    UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
    Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
    Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
    Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
    Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
    UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
    Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
    UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
    Registering platform support modules:
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
    Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
    Registered platform support modules in: 0.0271559s.
    Native extension for Android target not found
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005475 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005427 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005439 seconds (Nothing changed)
    Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005366 seconds (Nothing changed)
     
    Last edited: Jan 22, 2016
  6. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,165
    Can you please hide the log under a spoiler? :)

    I assume you do have enough free space, and also admin rights?
     
  7. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,422
    Also make sure you don't already have a build running (will cause a sharing violation)

    Sounds like an environment issue (disk space, permissions, open/locked file handle, etc).
     
    Yury-Habets likes this.
  8. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    i'm admin, i run unity.exe as Administrator. this error log also if i restart the pc, run unity and build. so i have not other build running.
     
  9. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,165
    Can you actually more the mentioned directories by hand?
     
  10. wgt_jimmy

    wgt_jimmy

    Joined:
    Dec 22, 2014
    Posts:
    39
    Last edited: Jan 22, 2016
  11. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    i copied the AndroidManifest.xml file in the right place and now gives me only the IOException error.
    if i try to build again the AndroidManifest.xml disappear !?!?!

    im' very confused. can be a good idea to uninstall android sdk and facebook sdk and try again? or is this a problem of the unity editor and i have to wait for a fix?

    i think i will start from the scratch again. any advice of compatibility or a roadmap to follow for setup a game for android with facebook login and features on?

    thank you so much.. probably create a repository with some presets could be a very usefull learning resources
     
  12. 93freedom

    93freedom

    Joined:
    Jan 21, 2016
    Posts:
    8
    [TEMP SOLUTION]
    i deleted the facebook login implementation