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Build crashes in Linux Stack Frames Unknown

Discussion in 'Editor & General Support' started by Pix9, May 7, 2019.

  1. Pix9

    Pix9

    Joined:
    Aug 11, 2018
    Posts:
    2
    Hi! I've recently upgraded Unity and Visual Studios and done some changes to my project, and first I thought the crash was due to some code changes but after removing a bunch of code and checking error logs I am completely unfamiliar with what it's trying to tell me. Anyone with experience that could help?

    Thank you


    Mono path[0] = '/opt/neura/neura-gui/neura-gui_Data/Managed'
    Mono config path = '/opt/neura/neura-gui/neura-gui_Data/MonoBleedingEdge/etc'
    Preloaded 'ScreenSelector.so'
    Display 0 'VGA-1 27"': 2048x1152 (primary device).
    Loading player data from /opt/neura/neura-gui/neura-gui_Data/data.unity3d
    PlayerPrefs - Creating folder: /home/neura/.config/unity3d/NeuRA/Smart Step GUI by JAGM
    Unable to load player prefs
    Desktop is 2048 x 1152 @ 60 Hz
    Initialize engine version: 2019.2.0a13 (7d71eaf2acca)
    [XR] Discovering subsystems at path /opt/neura/neura-gui/neura-gui_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Renderer: Mesa DRI Intel(R) Bay Trail
    Vendor: Intel Open Source Technology Center
    Version: 3.3 (Core Profile) Mesa 11.2.0
    GLES: 0
    GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_imag
    e_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_AR
    B_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_textu
    re_barrier GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
    OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 73169520
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.170 seconds
    Could not load signature of UnityEngine.EventSystems.PointerInputModule:GetTouchPointerEventData due to: Could not resolve type with token 01000050 (from typeref, class/assembly UnityEngine.Touch, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.Touch member:(null) signature:<none>
    Could not load signature of UnityEngine.EventSystems.BaseInput:get_imeCompositionMode due to: Could not resolve type with token 0100004f (from typeref, class/assembly UnityEngine.IMECompositionMode, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.IMECompositionMode member:(null) signature:<none>
    Could not load signature of UnityEngine.EventSystems.BaseInput:set_imeCompositionMode due to: Could not resolve type with token 0100004f (from typeref, class/assembly UnityEngine.IMECompositionMode, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.IMECompositionMode member:(null) signature:<none>
    Could not load signature of UnityEngine.EventSystems.BaseInput:GetTouch due to: Could not resolve type with token 01000050 (from typeref, class/assembly UnityEngine.Touch, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.Touch member:(null) signature:<none>
    Could not load signature of UnityEngine.EventSystems.PointerInputModule:GetTouchPointerEventData due to: Could not resolve type with token 01000050 (from typeref, class/assembly UnityEngine.Touch, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.Touch member:(null) signature:<none>
    Default vsync count 0
    requesting resize 1280 x 720
    requesting fullscreen 1280 x 720 at 0 Hz
    Setting up downscaled viewport at 1280 x 720
    Desktop is 2048 x 1152 @ 60 Hz
    UnloadTime: 1.318932 ms
    Desktop is 2048 x 1152 @ 60 Hz
    Unable to find method DoSendMouseEvents in [UnityEngine.InputLegacyModule.dll]UnityEngine.SendMouseEvents

    (Filename: ./Runtime/Scripting/CommonScriptingClasses.cpp Line: 143)

    Unable to find method SetMouseMoved in [UnityEngine.InputLegacyModule.dll]UnityEngine.SendMouseEvents

    (Filename: ./Runtime/Scripting/CommonScriptingClasses.cpp Line: 143)

    Obtained 13 stack frames.
    #0 0x007efdb8baca03 in mono_print_method_from_ip
    #1 0x007efdb8d18b2b in mono_perfcounter_foreach
    #2 0x007efdb8d199d8 in mono_runtime_invoke
    #3 0x00000000d60304 in (Unknown)
    #4 0x00000000d5c431 in (Unknown)
    #5 0x00000000d5c51c in (Unknown)
    #6 0x00000000468255 in (Unknown)
    #7 0x00000000c1904a in (Unknown)
    #8 0x00000000c19108 in (Unknown)
    #9 0x00000000c1c520 in (Unknown)
    #10 0x00000000435ba2 in (Unknown)
    #11 0x007efdc1b30f45 in __libc_start_main
    #12 0x00000000445943 in (Unknown)