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Build Crash.

Discussion in '2021.2 Beta' started by amit-chai, Dec 28, 2021.

  1. amit-chai

    amit-chai

    Joined:
    Jul 2, 2012
    Posts:
    80
    Hi! I have a long-time issue trying to convert my project from 2020. I also created a clean project and import my assets, and still, this issue persists. I can't track the source of it. I have found that if I don't bake the scene the issue is gone. but when baking again it crashes on the build. please help!

    Obtained 41 stack frames

    0x00007ff6f0abf2d8 (Unity) OnPreprocessShaderVariants

    0x00007ff6f0a28818 (Unity) CompileGpuProgramSnippets

    0x00007ff6f0a2a01f (Unity) CompileShaderSubprograms

    0x00007ff6f0a29721 (Unity) CompileShaderSubprograms

    0x00007ff6f14b366b (Unity) Shader::Transfer<StreamedBinaryWrite>

    0x00007ff6efe5e65b (Unity) SerializedFile::WriteObject

    0x00007ff6efe48158 (Unity) PersistentManager::WriteFile

    0x00007ff6efe49f3f (Unity) PersistentManager::WriteFile

    0x00007ff6f0aeb729 (Unity) WriteSharedAssetFile

    0x00007ff6f0ad897e (Unity) CompileSharedAssetsFile

    0x00007ff6f17c54eb (Unity) BuildPlayerData

    0x00007ff6f17ce58c (Unity) DoBuildPlayer_Build

    0x00007ff6f17ccf46 (Unity) DoBuildPlayer

    0x00007ff6f17c0f8d (Unity) BuildPlayer

    0x00007ff6ef6a5b4d (Unity) BuildPipeline::BuildPlayerInternalNoCheck

    0x00007ff6ef4fca5f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck

    0x000002636ff95878 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)

    0x000002636ff9435b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)

    0x00000264cc774edb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)

    0x00000264cc7744eb (Mono JIT Code) UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:<GUIBuildButtons>b__0 ()

    0x00000264cc7743da (Mono JIT Code) UnityEditor.GenericMenu:CatchMenu (object,string[],int)

    0x00000264cc773f67 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object_object_int (object,intptr,intptr,intptr)

    0x00007ffda98be034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke

    0x00007ffda97fe724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke

    0x00007ffda97fe8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke

    0x00007ff6efdb4474 (Unity) scripting_method_invoke

    0x00007ff6efdaf094 (Unity) ScriptingInvocation::Invoke

    0x00007ff6f0818a72 (Unity) CustomPopupMenuInterface::Execute

    0x00007ff6f07e2f60 (Unity) MenuController::ExecuteMenuItem

    0x00007ff6f0dff9b2 (Unity) ShowDelayedContextMenu

    0x00007ff6f0e0fe26 (Unity) GUIView::OnInputEvent

    0x00007ff6f08da527 (Unity) GUIView::processInputEvent

    0x00007ff6f0e08c9e (Unity) GUIView::DoPaint

    0x00007ff6f0e1208d (Unity) GUIView::RepaintAll

    0x00007ff6f09acb66 (Unity) PlayerLoopController::UpdateScene

    0x00007ff6f09aab4f (Unity) Application::TickTimer

    0x00007ff6f0de62ba (Unity) MainMessageLoop

    0x00007ff6f0deaadb (Unity) WinMain

    0x00007ff6f20faaa2 (Unity) __scrt_common_main_seh

    0x00007ffef9c554e0 (KERNEL32) BaseThreadInitThunk

    0x00007ffefaea485b (ntdll) RtlUserThreadStart
     
  2. shanecody32

    shanecody32

    Joined:
    Jan 14, 2018
    Posts:
    1
    Having the same issue!

    Serialized binary data for shader Universal Render Pipeline/Particles/Simple Lit in 0.10s
    d3d11 (total internal programs: 7824, unique: 7824)
    Compressed shader 'Universal Render Pipeline/Particles/Simple Lit' on d3d11 from 100.57MB to 7.89MB
    Compressed shader 'Universal Render Pipeline/Particles/Simple Lit' in 1.18s
    Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (vp)
    20160 variants, prepared in 0.01 seconds, starting stripping...
    finished in 1.22 seconds. 4704 variants left
    starting compilation...
    finished in 1.01 seconds. Local cache hits 4704 (8.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time)
    Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (fp)
    [10.94s] 100M / ~578M prepared
    [22.26s] 200M / ~578M prepared
    [35.63s] 300M / ~578M prepared
    [44.29s] 400M / ~578M prepared
    [53.06s] 500M / ~578M prepared
    135659520 variants, prepared in 71.02 seconds, starting stripping...

    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck <0x000d6>
    at DefaultBuildMethods:BuildPlayer <0x004b2>
    at UnityEditor.BuildPlayerWindow:CallBuildMethods <0x004d2>
    at UnityEditor.BuildPlayerWindow:GUIBuildButtons <0x00ef2>
    at UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings <0x02182>
    at UnityEditor.BuildPlayerWindow:OnGUI <0x00472>
    at UnityEditor.HostView:InvokeOnGUI <0x00159>
    at UnityEditor.DockArea:DrawView <0x00042>
    at UnityEditor.DockArea:OldOnGUI <0x00afa>
    at UnityEngine.UIElements.IMGUIContainer:DoOnGUI <0x008ee>
    at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x0040a>
    at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x0014a>
    at UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent <0x00032>
    at UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw <0x000ba>
    at UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI <0x005b2>
    at UnityEngine.UIElements.IMGUIContainer:HandleEvent <0x0010a>
    at UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase <0x00047>
    at UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent <0x0064a>
    at UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies <0x000ad>
    at UnityEngine.UIElements.EventDispatcher:processEvent <0x0017a>
    at UnityEngine.UIElements.EventDispatcher:processEventQueue <0x0014a>
    at UnityEngine.UIElements.EventDispatcher:OpenGate <0x00072>
    at UnityEngine.UIElements.EventDispatcherGate:Dispose <0x0002a>
    at UnityEngine.UIElements.EventDispatcher:processEvent <0x00402>
    at UnityEngine.UIElements.EventDispatcher:Dispatch <0x00132>
    at UnityEngine.UIElements.BaseVisualElementPanel:SendEvent <0x0007a>
    at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x0034a>
    at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
    at UnityEngine.UIElements.UIEventRegistration:processEvent <0x0008e>
    at <>c:<.cctor>b__1_2 <0x0002a>
    at UnityEngine.GUIUtility:processEvent <0x0005c>
    at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095>
    =================================================================
    Received signal SIGSEGV
    Obtained 67 stack frames
    0x00007ff74b8ef2d8 (Unity) OnPreprocessShaderVariants
    0x00007ff74b858818 (Unity) CompileGpuProgramSnippets
    0x00007ff74b85a01f (Unity) CompileShaderSubprograms
    0x00007ff74b859721 (Unity) CompileShaderSubprograms
    0x00007ff74c2e366b (Unity) Shader::Transfer<StreamedBinaryWrite>
    0x00007ff74ac8e65b (Unity) SerializedFile::WriteObject
    0x00007ff74ac78158 (Unity) PersistentManager::WriteFile
    0x00007ff74ac79f3f (Unity) PersistentManager::WriteFile
    0x00007ff74b91b729 (Unity) WriteSharedAssetFile
    0x00007ff74b90897e (Unity) CompileSharedAssetsFile
    0x00007ff74c5f54eb (Unity) BuildPlayerData
    0x00007ff74c5fe58c (Unity) DoBuildPlayer_Build
    0x00007ff74c5fcf46 (Unity) DoBuildPlayer
    0x00007ff74c5f0f8d (Unity) BuildPlayer
    0x00007ff74a4d5b4d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    0x00007ff74a32ca5f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    0x0000028bff64d077 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
    0x0000028bff64c5b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x0000028bff646ad3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x0000028bff642f83 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x0000028bff63ab13 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x0000028bff630a33 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x0000028ba07bef7a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x0000028ba07bed93 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x0000028ba07add9b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x0000028ba079309f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x0000028ba079219b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x0000028bff60147b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x0000028bff601303 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x0000028bff600b4b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000028bfe5ff0f3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000028b9f64957b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000028b9f631558 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x0000028bfe5fc70b (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000028b9f61f6fe (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000028b9f61f1fb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000028b9f63589b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x0000028b9f633ca3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x0000028b9f633bdb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000028b9f61f483 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000028b9f61eb33 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x0000028b9f61e9ab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x0000028ba072118b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000028ba0720c33 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x0000028ba07209ef (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x0000028ba072090b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x0000028ba072075d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x0000028ba0720816 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffc22f7e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffc22ebe724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    0x00007ffc22ebe8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    0x00007ff74abe4474 (Unity) scripting_method_invoke
    0x00007ff74abdf094 (Unity) ScriptingInvocation::Invoke
    0x00007ff74abd89d5 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff74ad0409a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff74b70a716 (Unity) GUIView::processRetainedMode
    0x00007ff74bc3fefb (Unity) GUIView::OnInputEvent
    0x00007ff74b70a527 (Unity) GUIView::processInputEvent
    0x00007ff74bc40e17 (Unity) GUIView::processEventMessages
    0x00007ff74bc3a9c3 (Unity) GUIView::GUIViewWndProc
    0x00007ffc89bae7e8 (USER32) CallWindowProcW
    0x00007ffc89bae229 (USER32) DispatchMessageW
    0x00007ff74bc16143 (Unity) MainMessageLoop
    0x00007ff74bc1aadb (Unity) WinMain
    0x00007ff74cf2aaa2 (Unity) __scrt_common_main_seh
    0x00007ffc88357034 (KERNEL32) BaseThreadInitThunk
    0x00007ffc89de2651 (ntdll) RtlUserThreadStart
     
  3. KingKRoecks

    KingKRoecks

    Joined:
    Jul 28, 2013
    Posts:
    108
    Same happening in 2021.2.8f1

    Code (CSharp):
    1. =================================================================
    2.     Managed Stacktrace:
    3. =================================================================
    4.       at <unknown> <0xffffffff>
    5.       at UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal_Injected <0x0019b>
    6.       at UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal <0x0010a>
    7.       at UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile <0x005a2>
    8.       at UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write <0x004da>
    9.       at UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks<UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.Item>.ProcessUncached <0x00692>
    10.       at UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation <0x017b4>
    11.       at UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run <0x002da>
    12.       at UnityEditor.Build.Pipeline.BuildTasksRunner:Run <0x0094e>
    13.       at UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles <0x0197a>
    14.       at UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild <0x013da>
    15.       at UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation <0x0052f>
    16.       at UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData <0x006f7>
    17.       at UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl <0x003de>
    18.       at UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent <0x003ba>
    19.       at UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent <0x0008a>
    20.       at UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildPlayerData <0x00082>
    21.       at UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildScript <0x000c2>
    22.       at UnityEditor.GenericMenu:CatchMenu <0x00147>
    23.       at <Module>:runtime_invoke_void__this___object_object_int <0x001b6>
    24. =================================================================
    25. Received signal SIGSEGV
    26. Obtained 48 stack frames
    27. 0x00007ff7388e0df8 (Unity) OnPreprocessShaderVariants
    28. 0x00007ff73884a2c1 (Unity) CompileGpuProgramSnippets
    29. 0x00007ff73884baff (Unity) CompileShaderSubprograms
    30. 0x00007ff73884b201 (Unity) CompileShaderSubprograms
    31. 0x00007ff7392d596b (Unity) Shader::Transfer<StreamedBinaryWrite>
    32. 0x00007ff737c7f02b (Unity) SerializedFile::WriteObject
    33. 0x00007ff737c68b28 (Unity) PersistentManager::WriteFile
    34. 0x00007ff7390b18f4 (Unity) BuildPipeline::WriteSerializedFile_Internal
    35. 0x00007ff7390b07cd (Unity) BuildPipeline::WriteSerializedFile
    36. 0x00007ff7374d5736 (Unity) BuildPipeline::WriteSerializedFile_Internal
    37. 0x00007ff73736b710 (Unity) ContentBuildInterface_CUSTOM_WriteSerializedFile_Internal_Injected
    38. 0x00000194703e9c3c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal_Injected (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings&,UnityEditor.Build.Content.BuildUsageTagGlobal&,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo,UnityEditor.Build.Content.WriteResult&)
    39. 0x00000194703e98fb (Mono JIT Code) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo)
    40. 0x00000194703e95c3 (Mono JIT Code) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters)
    41. 0x00000194703e8e3b (Mono JIT Code) [AssetBundleWriteOperation.cs:36] UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal)
    42. 0x00000194703e7b23 (Mono JIT Code) [WriteSerializedFiles.cs:172] UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks<UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.Item>.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1<UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles/Item>)
    43. 0x00000194703d17b5 (Mono JIT Code) [TaskCachingUtility.cs:100] UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation<T_REF> (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1<UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1<T_REF>>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1<T_REF>)
    44. 0x00000194703cc8bb (Mono JIT Code) [WriteSerializedFiles.cs:120] UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run ()
    45. 0x0000019470146dff (Mono JIT Code) [BuildTasksRunner.cs:56] UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext)
    46. 0x000001948110413b (Mono JIT Code) [ContentPipeline.cs:145] UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IContextObject[])
    47. 0x00000194810f13db (Mono JIT Code) [BuildScriptPackedMode.cs:246] UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<TResult_REF> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext)
    48. 0x00000194810a7530 (Mono JIT Code) [BuildScriptPackedMode.cs:77] UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation<TResult_REF> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput)
    49. 0x000001948108e4d8 (Mono JIT Code) [BuildScriptBase.cs:89] UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData<TResult_REF> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput)
    50. 0x000001948108bdcf (Mono JIT Code) [AddressableAssetSettings.cs:2587] UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl ()
    51. 0x000001948108b1ab (Mono JIT Code) [AddressableAssetSettings.cs:2558] UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&)
    52. 0x000001948108ad6b (Mono JIT Code) [AddressableAssetSettings.cs:2341] UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent ()
    53. 0x000001948108ac63 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:362] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildPlayerData ()
    54. 0x000001948108a793 (Mono JIT Code) [AddressableAssetsSettingsGroupEditor.cs:357] UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildScript (object)
    55. 0x0000019481077fb8 (Mono JIT Code) UnityEditor.GenericMenu:CatchMenu (object,string[],int)
    56. 0x0000019481077bf7 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object_object_int (object,intptr,intptr,intptr)
    57. 0x00007ff81e26e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    58. 0x00007ff81e1ae724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    59. 0x00007ff81e1ae8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    60. 0x00007ff737bd4e44 (Unity) scripting_method_invoke
    61. 0x00007ff737bcfa64 (Unity) ScriptingInvocation::Invoke
    62. 0x00007ff73863a1b2 (Unity) CustomPopupMenuInterface::Execute
    63. 0x00007ff7386046a0 (Unity) MenuController::ExecuteMenuItem
    64. 0x00007ff738c217e2 (Unity) ShowDelayedContextMenu
    65. 0x00007ff738c31c46 (Unity) GUIView::OnInputEvent
    66. 0x00007ff7386fbd07 (Unity) GUIView::ProcessInputEvent
    67. 0x00007ff738c2aabe (Unity) GUIView::DoPaint
    68. 0x00007ff738c33ead (Unity) GUIView::RepaintAll
    69. 0x00007ff7387cc447 (Unity) Application::TickTimer
    70. 0x00007ff738c0803a (Unity) MainMessageLoop
    71. 0x00007ff738c0c90b (Unity) WinMain
    72. 0x00007ff739f1d942 (Unity) __scrt_common_main_seh
    73. 0x00007ff8a4967034 (KERNEL32) BaseThreadInitThunk
    74. 0x00007ff8a4ac2651 (ntdll) RtlUserThreadStart
    75.  
     
  4. pkszczepan

    pkszczepan

    Joined:
    Nov 3, 2020
    Posts:
    2
  5. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,583
  6. Kevin-VFX

    Kevin-VFX

    Joined:
    Apr 17, 2016
    Posts:
    44
    Fix wasn't in the 2021.2.9 release. :/
     
  7. aleksandrk

    aleksandrk

    Unity Technologies

    Joined:
    Jul 3, 2017
    Posts:
    2,583
    It should be in 2021.2.11f1 and in 2022.1.0b6 when they are published.
     
    LeonhardP likes this.
  8. wolfy2

    wolfy2

    Joined:
    Nov 2, 2015
    Posts:
    13
    nope
     
  9. pkszczepan

    pkszczepan

    Joined:
    Nov 3, 2020
    Posts:
    2
    In 2021.2.14 the issue is gone and my project is building again.
     
    LeonhardP likes this.