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Build crash without any info

Discussion in 'Editor & General Support' started by SirOhlamon, May 13, 2019.

  1. SirOhlamon

    SirOhlamon

    Joined:
    May 2, 2017
    Posts:
    7
    I already create huge project (over 35gb of assets)
    In Editor play mode all is fine.
    But when i trying build game for Windows i got strange crashes.
    Project successfully builded and runned. (i am got main menu scene, then i load game scene)
    Main menu scene works as excepted. But when i trying load game scene i got crash.

    Also i think something wrong with crash logs. Because there is no information at all.
    I enable Full logging. But in log still no info about crash.

    I spent 2 weeks to detect what happens, and i cant believe that crash related to some GameObjects (meshes).
    If i remove some objects all is fine, but i cant understand why some RANDOM meshes crash game.
    All of this "problem" meshes uses Standart shader. Also it works fine if i place this meshes in separate scene. But when i place them with all other assets it start crashing.
    Note: i found some different meshes from different sources with same problem.
    Also it not related to materials or textures because mesh without attached material/textures still crash game.

    What should I do?

    Some info:
    no matter mono or ill2cpp build. crashes in both
    last Unity version (2019.1.2f1) also problem exist in 2018.3

    All log file content:
    Initialize engine version: 2019.1.2f1 (3e18427e571f)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8092 MB
    Driver: 25.21.14.1771
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    Crash!!!