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Question Build Architecture x64 / Neutral ?

Discussion in 'Windows' started by Peterj76, Aug 25, 2023.

  1. Peterj76

    Peterj76

    Joined:
    Nov 28, 2015
    Posts:
    7
    Hello, I have been building and regularly updating my Unity / UWP / XAML game for the MS Store. For target SDK I select 'latest installed. Up until recently I left the minimum platform version on 10.0.10240, then opened up the solution, built as a x64 master release, and submitted as normal.

    In my latest update, I increased the min platform target to 10.0.17763, and did everything else the same.

    My two questions are?

    The Windows package in the Dev Center still reports it as being a 10.0.10240 package making me wonder what the difference in selecting 10.0.17763 within Unity was? My other question is that instead of it being x64 architecture it shows as neutral. The only time I've seen that before is when I made a package that combined multiple architectures, but in this case only x64 was built. Can someone explain this ?? Cheers
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,628
    Regarding the minimum supported version not changing: that thing is specified in the app manifest. I suspect you built over your old app and that didn't overwrite the manifest (as it would destroy all the other changes you made to it). The simple workaround here is to update the min supported version in Visual Studio directly.

    As for why it's saying the architecture is neutral, I have no idea. Unity applications use native code and thus are architecture dependent.