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Question Build Apple Unity Plug-Ins on PC

Discussion in 'Authentication' started by newlife, Jan 19, 2023.

  1. newlife

    newlife

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    Jan 20, 2010
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  2. MiTschMR

    MiTschMR

    Joined:
    Aug 28, 2018
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    488
    It may sound dumb, but you can't publish for any Apple platform without a Mac (correct me if I am wrong though). I used a Mac VM with VMware to do that, afaik there are no (other) alternatives for PC users.
     
  3. newlife

    newlife

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    Thats not true, you can use cloud build and iTools to build and deploy the app, Im using this approach since years
     
    ArtemVy and MiTschMR like this.
  4. ArtemVy

    ArtemVy

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    Jan 25, 2015
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    Any news on this topic? Got same question. Building your own plugins sounds over complicated.
     
  5. SebT_Unity

    SebT_Unity

    Unity Technologies

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    Jun 21, 2021
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    Hey folks,
    My understanding is that you are trying to build on a PC for an IOS device.
    You are running into a problem since you don't have access to Xcode on a PC and require a Mac computer to use Xcode.

    I would recommend looking into Unity Cloud Build Automation as a possible alternative. You will have access to python on those machines.
     
  6. ErezShahaf

    ErezShahaf

    Joined:
    Feb 3, 2022
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    70
    They are trying to build the apple unity plugin : https://github.com/apple/unityplugins
    Is there a why to provide a finished build of the package so that windows user would be able to use without xcode?
     
  7. Niroan

    Niroan

    Joined:
    Jun 16, 2019
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    115
    Super retarded way, i build on Windows and send to Apple machine to publish for Mac. Now i need to start up the Mac computer in order for me to create simple package for unity. Which will work with Windows editor... What a way to make development even more complicated