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Build and Run to Galaxy S6 sometimes just gets stuck after splash screen.

Discussion in 'AR/VR (XR) Discussion' started by MadToLove, Dec 24, 2016.

  1. MadToLove

    MadToLove

    Joined:
    Jul 22, 2012
    Posts:
    70
    I am just getting into Gear VR and Unity 3D stuff and when I Build and Run from Unity it sends it on over to my Galaxy S6 and most times just gets stuck after the splash screen on a grey screen and wont load the scene, If I keep trying eventually it will load and runs at about a steady 59.43 FPS.

    I have my Galaxy 6S running the Oculus Service in Developer mode so I can test performance and stuff without putting on the headset every time.

    Anyone encounter this issue and know what I am doing that would cause it? Restarting my device, Unity, Rebuilding and Running the project doesn't seem to fix this from happening. Id say it gets stuck right after the Unity splash screen about 80 percent of the time and 20 percent of the time it actually runs.
     
    Last edited: Dec 24, 2016