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Build and Run - builds but doesn't run on iOS

Discussion in 'Editor & General Support' started by edwon, Jan 26, 2021.

  1. edwon

    edwon

    Joined:
    Apr 24, 2011
    Posts:
    266
    after updating to the latest Mac OS Catalina, the build and run functionality stopped working properly with Xcode

    Upon hitting Build and Run from unity, the game builds and loads into Xcode, but doesn't do the final step of running on the device

    No idea why, this is really annoying, please help!

    using
    Unity 2020.2.0f1
    iOS 14.3
    Mac OS 11.0.1
     
    pandolfini likes this.
  2. edwon

    edwon

    Joined:
    Apr 24, 2011
    Posts:
    266
    not sure if this is related, but I just noticed I am getting this error in Unity's console right when the build process ends

    TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 188
    UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
     
    pandolfini likes this.