Bugs I'm trying to set the positions of my tiles in the tile palette so they match how they will mostly be used in my game. The problem i'm having is every time i move the tiles, if i add a new tile to the palette or save a scene all the tiles revert back to where they were placed when I dragged them into the palette. Is there a way to save the new positions (hacky or not) or am i just missing something? This may not be a bug but should be addressed. If I am in paint mode and then i click edit because lets say i want to move some tiles in the tile palette around. If i don't explicitly click another option or unclick paint mode it starts painting tiles in the tile palette and overrides existing tiles i want to keep. Maybe make it when you click edit it deselects any selected options and drops all selected tiles. Make undo work in the tile palette!!! Undo in Edit>Undo says Undo Edit Palette, but it does not I dont know how many times i have accidentally painted new tiles in the palette and deleted tiles and undo doesnt work. when i have 150 tiles in a palette and don't know which one(s) i deleted this is incredibly frustrating. Now that unity has implemented the tilemap (Which despite its current infuriating bugs I still love! ) It would be nice if in the sprite editor under Edit Physics Shape would could also edit what sort of 2d physics it creates (edge collider, box collider, circle collider, NONE, etc...) I have entire palettes (50+ tiles) that i need to be jump through but not fall through with using ray casts that check to make sure i'm not within the collider but above it, so i have to manually edit the boxes that get generated to be only one pixel thick and it feels hacky and like it will cause problems at some point, rather than simply having an edge collider generated. that is all i really have at the moment. If any of these things are fixed already or I am just missing how to do it please let me know Thank You!