I have came across a problem with my unity install. (latest stable) Every single collider on all objects seem bugged out and offset from there actual position shown in the editor. example i quickly made a 3d wall out of a unity cube and the collider should be fine as its default.. shows fine in the editor. but when u run the game and try collide, it is not where it should be. (Red shows actual collider compared to the mesh) It does this with all colliders unity made objects or imported objects they all seem broken with the offset and it just happened out of the blue as it was fine before... Driving me mad heh Cheers for any input on this. - Chris.