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Bug with Unity IAP any fix?

Discussion in 'Unity IAP' started by AmatuerProgrammer, Sep 10, 2018.

  1. AmatuerProgrammer

    AmatuerProgrammer

    Joined:
    Jun 15, 2017
    Posts:
    15
    I have completed everything as per the documentation and the IAP button functions perfectly from within unity run-time. My product ID matches, I use the example code, all documentation followed, initialization success, all console logs read perfectly, IAP is active in google play, app is published, app is linked, imported in-app plugins and turned on IAP, again works in run-time unity (therefore code is okay).

    But no google play window pops up on pressing the button after download (does in unity runtime).
    Does anyone have a work around fix for this?
    Kind regards.
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  3. AmatuerProgrammer

    AmatuerProgrammer

    Joined:
    Jun 15, 2017
    Posts:
    15
    Due to shift work I haven't been able to respond earlier.

    I have published the game (it is passed alpha and beta).

    Here is the device logs as requested (text file), following the Unity instructions. I submitted a bug report 2 weeks ago as well. I have updated Unity but this has sadly not fixed it.

    Please find attached Device Log as text file.
     

    Attached Files:

  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Please do not open multiple tickets, I responded already in your other ticket. Please follow up there. And what you are providing is not the device logs.